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Bosmer Stealth - what was the outcome?

  • burglar
    burglar
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    You should know, you posted in the old thread a few days ago. /le shrug
    Bosmer Melee Magicka Nightblade
  • max_only
    max_only
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    I get it, RPG is role playing game. But the majority of players aren’t role players so to speak. They play on the side of performance. Most people would rather have balanced characters, fix game breaking issues, than a particular race being lore friendly. Now I’m by no way saying your wrong because your vote counts too, as a person playing the game.

    What I want to know from y’all, is what would you sacrifice to just have sneak back? As far as I’m concerned I like the changes. I like the stamina. I like the roll dodge penetration. I like the stamina recovery. Are you willing to get rid of these just for sneak? To screw over a huge amount of players for something that, honestly, doesn’t add much in comparison BUT role play and lore?

    I’d be fine with ADDING the sneak to say, the stamina recovery passive for wood elf. But getting rid of anything that we wood elves have now just for sneak is a bit ridiculous.

    So what is it you’re really willing to give up, or make others give up, to get your sneak back? Because I can totally get on the band wagon if you’d argue to add sneak while keeping the current passives how they are. But if you want to remove something just for sneak, I’ll fight against that all day.

    People who ask what we want as if we haven’t said it over and over...

    You “fight against that all day?” For 25 years we had this passive and we must be the ones who stop fighting?

    From page 1, second post of the main thread:
    max_only wrote: »
    TLDR for entire thread:
    Ratzkifal wrote: »
    Comprehensive collection of arguments against the complete removal of stealth related Bosmer passives
    • We want more diverse race choices for characters that are focused on justice interactions. Having Khajiit be the only one with a sneaking advantage is very limiting.
    • Stealth detect has no benefits in PvE, due to the severe lack of detectable enemies and/or objects
      making this an exclusively PvP oriented passive component, which is counter to the original goals (goal number 2 - universal applicability) of the racial balance change. Since stealth detection is only beneficial in PvP environments it also does not line up with the original reasoning given behind the removal of stealth - that only a player that stealths (in this case, detects other players) can benefit from this (part of the) passive. As of now, PvE players only benefit from 10% speed after dodging at the cost of three skill points and ~3.6k stamina cost, as the penetration will either be wasted due to the cap or result in a DPS loss from the lack of uptime. Returning the reduced sneak radius or a similar passive component that improves sneaking helps players across the board as everyone can choose to take advantage of that in the Overworld as well as Dungeons, Delves and PvP by making it easier to sneak past enemies or sneaking into an advantageous position to strike.
      Furthermore the additional stealth detect in PvP is not in line with existing forms of detection as it reveals cloaked enemies without an indicator. It also gives away the existence of a hidden Bosmer to other sneaking enemies as it also increases the "danger" radius with the half opened eye indicator in which enemies can tell they are about to be revealed before the sneaking Bosmer is even made aware of the existence of their sneaking enemy. These intransparent and counterintuitive issues would need to be addressed and resolved if the passive was kept in its current form, which is why we would be willing to give up this component of the passive to regain improved sneaking.
    • Removing stealthiness from Bosmer breaks with tradition as every game starting with Arena described Bosmer as great sneak thieves.
      Elder Scrolls 1 Arena
      32306341437_b550c1b8bd_z.jpg
      Elder Scrolls 2 Daggerfall
      32306341037_3b487044d1_z.jpg
      Elder Scrolls 3 Morrowind
      47168547902_f579e32a32_z.jpg
      Elder Scrolls 4 Oblivion
      32306341307_cd75e1be99_z.jpg
      Elder Scrolls 5 Skyrim
      AlqbzgY.jpg
      Elder Scrolls Online
      i4LCW5x.png
    • Stealth has always been an integral part of Bosmer culture and lore.
      • The Rite of Theft is a war custom of the tribal Woodelfs in which a tribe raids another to steal the valuable possessions or people for ransom. The larger the stolen object, the more prestige it has. While deaths do occur, these raids are generally not deadly due to the stealthy nature of this war custom. "Thanks to centuries of this practice, the tribal Bosmer have become legendary for their stealth" - Mistral Aurelian Teriscor
      • The Bosmer's most famous poem is called "The One Thousand Benefits of Hiding". Although we have never seen this poem, it has been mentioned several times, even within the books of ESO. Sources for this are the "Pocket Guide to the Empire, First Edition: Aldmeri Dominion", "War Customs of the Tribal Bosmer" (ESO) as well as "A Dance in Fire, Book 1". All these sources are quoting it to be the most famous poem and two of them also mention the forest-coupling ability.
      • Bosmer are known to possess an ability called "forest-coupling" that allows them to camouflage themselves in proximity to plantlife. This ability, in conjunction with being prone to desertion, is described as the reason why the Colovian armies stopped using the superior Bosmer archers in their legions after a failed experiment in the War of Rihad. It is said that "they would sometimes walk into the shade of a single tree and vanish. Their forest-coupling skills are remarkable." While this can be interpreted as exaggeration, their superior stealth still factored into them not being commonly recruited into archer regiments for the Empire. It should be considered that the Imperial Legion is one of the most tactically advanced and honed military forces in Tamriel, making them a very reliable source for information of military importance such as stealth capabilities of potential enemies or allies.
      Sources:
    • The emotional argument of habitute and attachement - while not a strong argument on its own when talking about delicate matters such as balance, in conjunction with the reasons given above, it adds gravity to the situation and highlights the importance of this issue.
      We, the players, are not a homogenous mass and nobody can speak for the entire playerbase without needing to differentiate. Thus this may not apply for every player individually.
      Prior to the Wrathstone release, Bosmer was not considered a "good race" in terms of combat power by most. Players who previously chose Bosmer because of stamina sustain, will continue to do so now. Players who chose Bosmer because of their looks will continue to do so now. Players who chose Bosmer for roleplaying and lore will continue to do so now. Players who previously chose Bosmer because of their improved sneaking have now either switched to Khajiit or are too attached to the characters they spent time and effort to flesh out and develop to switch off now. These players won't use their race change tokens, because changing the race, means changing everything about the character that they love. Yet, their characters lost their reason for being. When there are plenty of reasons (as seen above) for Bosmer to retain their stealthiness, then it will be difficult for these players to move on from their characters. Most of us, who still think of this as an important issue, chose the Bosmer race with the substantiated expectation that choosing Bosmer would always mean sneaking superiorly to most races. If it was merely an attachment to the stealth gameplay and not the race, then these players would have adapted and moved on already, however they would have never created a Bosmer specifically, if wanting to excel at stealth gameplay played no roll in their decision. The Wrathstone update betrayed this expectations and is making others fear that "they may be next". Instilling this kind of fear into players will ultimately drive people away and hurt the diversity of the playerbase if not harm the total numbers noticably.

    Race description direct from Elder Scrolls game manuals throughout the years:
    BlueRaven wrote: »
    I just went ahead and took some screen shots of what the various manuals say about Wood Elves.

    (Hopefully got the order correct.)

    Elder Scrolls 1 Arena

    32306341437_b550c1b8bd_z.jpg

    Elder Scrolls 2 Daggerfall

    32306341037_3b487044d1_z.jpg

    Elder Scrolls 3 Morrowind

    47168547902_f579e32a32_z.jpg

    Elder scrolls 4 Oblivion

    32306341307_cd75e1be99_z.jpg

    (There appears to be no race descriptions in the Elder Scrolls 5 Skyrim manual.)

    Full manuals can be found here;

    https://manuals.bethsoft.com


    To submit feedback to your Class Reps:

    The official thread:
    https://forums.elderscrollsonline.com/en/discussion/453551/upcoming-racial-balance-changes-for-update-21/p1

    Other threads of feedback:
    Previous passive: Reduces your detection radius in stealth by 3 meters. Increases your damage done while in stealth by 10%.

    On live as of Feb 26 2019: Increases your stealth detection radius by 3 meters. Increases your movement speed by 10% and your Physical and Spell Penetration by 1500 for 6 seconds after you use Roll Dodge.

    Our suggestion: Reduces your detection radius in stealth by 3 meters. Increases your movement speed by 10% and your Physical and Spell Penetration by 1500 for 6 seconds after you use Roll Dodge.
    If a Star Trek game took intellect away from Vulcans after 5 years (and 5 previous games worth of history), Trekkies would be rightfully upset. Even if you made your Vulcan to be a Pon Farr Gladiator and not a scientist, it doesn’t negate that the whole story/fantasy universe has had a defining trait for that race for years.


    Our suggestion: Reduces your detection radius in stealth by 3 meters. Increases your movement speed by 10% and your Physical and Spell Penetration by 1500 for 6 seconds after you use Roll Dodge.

    Our suggestion: Reduces your detection radius in stealth by 3 meters. Increases your movement speed by 10% and your Physical and Spell Penetration by 1500 for 6 seconds after you use Roll Dodge.

    Our suggestion: Reduces your detection radius in stealth by 3 meters. Increases your movement speed by 10% and your Physical and Spell Penetration by 1500 for 6 seconds after you use Roll Dodge.
    Edited by max_only on June 17, 2019 3:58AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Jaraal
    Jaraal
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    What I want to know from y’all, is what would you sacrifice to just have sneak back? As far as I’m concerned I like the changes. I like the stamina. I like the roll dodge penetration. I like the stamina recovery. Are you willing to get rid of these just for sneak? To screw over a huge amount of players for something that, honestly, doesn’t add much in comparison BUT role play and lore?

    I’d be fine with ADDING the sneak to say, the stamina recovery passive for wood elf. But getting rid of anything that we wood elves have now just for sneak is a bit ridiculous.

    I would sacrifice my new PvP only roly-poly niche passive for the ability to be an effective thief once again, or be able to sneak through dungeons to collect skyshards or avoid fights if I choose, like before.

    I'd be fine with them adding stealth back to the new passive (Hunter's Eye), which is widely viewed as the most underperforming and niche passive available (PvP only stealth detection.... really? What an insult to most Bosmer, who don't PvP.) And no one has any issue with the Y'ffre's Endurance and Acrobat passives, those are fine. Some folks are not happy about giving up disease immunity for poison immunity (which canonically should belong to Argonians) in the Resist Affliction passive, but the +2000 stamina portion of that passive is universally liked.

    Sure, add stealth back to what Bosmer currently has, and call it a day. It wasn't overpowered for almost five years, it won't be overpowered tomorrow..... especially without the +10% damage bonus from stealth that we used to have.

  • Seraphayel
    Seraphayel
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    Nevermind.

    Khajiit Master Race
    Edited by Seraphayel on June 17, 2019 5:32AM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Starlight_Knight
    Starlight_Knight
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    I get it, RPG is role playing game. But the majority of players aren’t role players so to speak. They play on the side of performance. Most people would rather have balanced characters, fix game breaking issues, than a particular race being lore friendly. Now I’m by no way saying your wrong because your vote counts too, as a person playing the game.

    What I want to know from y’all, is what would you sacrifice to just have sneak back? As far as I’m concerned I like the changes. I like the stamina. I like the roll dodge penetration. I like the stamina recovery. Are you willing to get rid of these just for sneak? To screw over a huge amount of players for something that, honestly, doesn’t add much in comparison BUT role play and lore?

    I’d be fine with ADDING the sneak to say, the stamina recovery passive for wood elf. But getting rid of anything that we wood elves have now just for sneak is a bit ridiculous.

    So what is it you’re really willing to give up, or make others give up, to get your sneak back? Because I can totally get on the band wagon if you’d argue to add sneak while keeping the current passives how they are. But if you want to remove something just for sneak, I’ll fight against that all day.

    Stealthy passive shouldn't be instead of something why must we always take something away - it should just exist. You know cuz' Bosmer are the size of a Nords Shoe.
  • MartiniDaniels
    MartiniDaniels
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    Seraphayel wrote: »
    Nevermind.

    Khajiit Master Race

    Well, devs were trying to appeal only new/casual players, so khajiits, same as bosmers are good only for some builds in PVP, but completely overshadowed in PVE by other races in any min-maxed role.
  • Uryel
    Uryel
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    Seraphayel wrote: »
    You won’t get it back, it’s time to get over and adapt to it. ZOS pretty much ignored the other thread that has dozens of pages and hundreds, thousands of comments. They’re content with the changes and nothing’s going to change in that regard. They moved on 4 months ago and so should you.

    You again, troll ? Funny how you act all high and mighty but can't even stand replying to any constructed argument. Several times, in several threads, you acted the same, knowing better and telling people that it's better that way, that it, somehow, fits the lore... And several times I posted a well elaborated reply, trying to open discussion with you. You scrammed out of it every time. Replying to posts before AND after mine, the easy ones, those you could easily bash with some quick dismissive comment... But never to mines. Or to anyone who did develop good reasons for Bosmers to keep their stealth.

    It's also you who made a thread about how people "felt" about racial changes that came with update 20, for which you are quite the fanboy, and couldn't stand people actually expressing a feeling about it.

    So, I suppose you will understand why I won't take any word from you as worthy of anything. The only reason I'm actually quoting you to reply is for everyone to see you for the star you are. A neutron star. They are known to be quite dense.


    BlueRaven wrote: »
    I hate this whole labeling of "Stealth is for Role Players" thing.

    There are two dlcs that directly relate to stealth. And there are thieves dens everywhere because stealing is a thing. I belong to ZERO RP guilds, but I do belong to 2 trading guilds. I was lucky as I had a back up Kahjit NB or one of my main sources of income would have been toast. But I don't like farming with him as his crafting skills are not that high. Who does have high crafting skills? My now unstealthy bosmer. So now if I want to go around stealing to make gold I go on one character. And if I want to go for mats I go on another.

    So what skill would I want dumped? Take the whole "Hunter's Eye" passive, I didn't put any points into it anyway. Stealth detect - useless. Armor pen - useless in PvE. Speed after a roll, situational at best. But I get it through other buffs so... Useless. The best thing about hunter's eye is that it saves me three skill points. (Not that I need them, I have 24 unspent ones as it is.)

    However, I hear some people like the armor pen though so whatever. Take away the absolutely pointless stealth detect and replace it with improved stealth and call it a day. The rest of the passive is still trash as far as I am concerned, but at least I would have a reason to put points into it then.

    Couldn't say it any better.

    Stealth isn't roleplay, it's gameplay

    We have a whole justice system, achievements pertaining to it, and whatnot. Back when I could expect top stealth from my Bosmer, I could also run through delves and other tight places unseen and not waste time fighting trash when I could simply get to whatever objective I had set. Chosing NOT to fight is gameplay, not roleplay. Making money through stealing is gameplay.

    The whole discussion is moot anyway. Bosmers are stealthy, that's in the lore, so they should be in game too. What's next ? Argonians not resistant to poison ? Altmers as a stamina race ? Oh, wait.... Hmmm... I mean, Dragons before Alduin returns ? Oh, nevermind that... So... Err... Flying mounts ?
    Edited by Uryel on June 17, 2019 12:54PM
  • Jaraal
    Jaraal
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    Uryel wrote: »
    The whole discussion is moot anyway. Bosmers are stealthy, that's in the lore, so they should be in game too. What's next ? Argonians not resistant to poison ? Altmers as a stamina race ? Oh, wait.... Hmmm... I mean, Dragons before Alduin returns ? Oh, nevermind that... So... Err... Flying mounts ?


    Main quest spoiler, scroll on by if you haven't finished it!
    Well, Sai Sahan will be coming back soon, even though many fine folks killed him off to save Tamriel. So, perhaps ZOS is planning for us to go back in time, before he gave his life so that we might become whole again? Maybe we will also be going back in time to when true Bosmer stalked the forests, and left the sentry duty to Orcs, or some other race more qualified for it? Yes, that would be a perfect out for them, to roll back the Molag Bal inspired corruption of Y'ffre's chosen people, to a simpler and more harmonious time.

    (Hey, it makes as much sense as any of the other recent lore abominations, it could work, couldn't it? I can't wait to see how they explain away Sai Sahan's demise and magical reappearance, too. This gets more and more like a trip down the rabbit hole every month! Maybe the Alfiq are actually Cheshire Cats in disguise, and Euraxia Tharn is actually the Queen of Hearts! Off with their heads! All of them! AaaaaAhhhHH!)
  • Kalle_Demos
    Kalle_Demos
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    Seraphayel wrote: »
    Nevermind.

    Khajiit Master Race

    Well, devs were trying to appeal only new/casual players, so khajiits, same as bosmers are good only for some builds in PVP, but completely overshadowed in PVE by other races in any min-maxed role.

    A reminder: This is the exact opposite of everything they said they were trying to accomplish.

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • Tigerseye
    Tigerseye
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    My theory was this was done just to encourage more players to make khajiit for the "Chapter"

    I think that is the reason, yes.

    Ironically, it's putting me off playing my Khajiit NB, as I don't like doing what I'm told.

  • Yuffie91
    Yuffie91
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    Sorry. Can i just... sEEm. Seeeeeeeem. SEEM
  • Tigerseye
    Tigerseye
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    Seraphayel wrote: »
    The Bosmer has to have its stealthy passive back - its nonsensical for it not to exist.

    You won’t get it back, it’s time to get over and adapt to it. ZOS pretty much ignored the other thread that has dozens of pages and hundreds, thousands of comments. They’re content with the changes and nothing’s going to change in that regard. They moved on 4 months ago and so should you.

    Yeah and you should learn to mind your own business, but I doubt that will be happening, either.
  • CatchMeTrolling
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    Well bosmer are known for bows and being quick and nimble in most elder scrolls titles than they are known for being sneaky. If you want to be technical then argonian could have a stealth passive.

    “Despite their infamy, they are known to be extremely agile and quick. Their nimbleness serves them best in any art involving thievery.”

    “The finest archers in Tamriel, the Wood Elves of Valenwood are nimble and as quick as the wind. Because of the curious natures and natural agility, Wood Elves often become thieves"

    The only thing that really translate to stealth is the fact they are naturally light on their feet but this doesn’t mean they need an actual stealth passive. A speed passive is just as valid because it goes with them being agile, nimble, quick and the penetration fits The Assassin characteristic. Throughout the series they are classed as Assassins, agents, thieves and archers. And oh they can command animals.


    Edited by CatchMeTrolling on June 18, 2019 4:50AM
  • Tigerseye
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    Random but, since many race got both stam and mag perks, high elf, dark elf, etc.

    Why didnt bosmers get both stam and mag recovery?

    Wouldve been pretty sweet.


    I would guess those races you can play as both mag and stam like Nord , Darkelf and Khajiit were the leased popular so they tryed to make them more appealing.
    I would also guess that Bosmer was maybe close to or the most popular .. so i wonder if that's why they felt they had to take something away from them.
    From a diversity point of view if say Bosmer could be stam and mag i would guess then would be to popular a choice.

    Would be cool though. I think if that was the case all my toons would be cheeky little elf folk. ( With clogs on - you know, cuz' they cant sneak )

    Going by what I see around me, Bosmer are (and were) far from the most popular race.

    I would say they're actually one of the least popular and have been for some time (although, it's even worse now).

    They may have been fairly popular compared to their level of effectiveness, but that isn't really the same thing is it?

    Being fairly popular, despite being considered a fairly cr*p choice functionality wise, shouldn't make you eligible for a nerf.

    On the other hand, I do like my dodge roll speed boost.
    Edited by Tigerseye on June 18, 2019 4:47AM
  • Koronach
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    Well bosmer are known for bows and being quick and nimble in most elder scrolls titles than they are known for being sneaky. If you want to be technical then argonian could have a stealth passive.

    Actually Bosmer have the highest bonus in stealth than any other race in every game. As for Argonian I would just like Poison back for now since they have lore in the game revolving around it. They buffed healing done set bonus but left our passive the same. So the set bonus for our passive is less than it was I'm assuming. So there give back poison to match the lore that's a start.
  • Tigerseye
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    Uryel wrote: »
    Seraphayel wrote: »
    You won’t get it back, it’s time to get over and adapt to it. ZOS pretty much ignored the other thread that has dozens of pages and hundreds, thousands of comments. They’re content with the changes and nothing’s going to change in that regard. They moved on 4 months ago and so should you.

    You again, troll ? Funny how you act all high and mighty but can't even stand replying to any constructed argument. Several times, in several threads, you acted the same, knowing better and telling people that it's better that way, that it, somehow, fits the lore... And several times I posted a well elaborated reply, trying to open discussion with you. You scrammed out of it every time. Replying to posts before AND after mine, the easy ones, those you could easily bash with some quick dismissive comment... But never to mines. Or to anyone who did develop good reasons for Bosmers to keep their stealth.

    It's also you who made a thread about how people "felt" about racial changes that came with update 20, for which you are quite the fanboy, and couldn't stand people actually expressing a feeling about it.

    So, I suppose you will understand why I won't take any word from you as worthy of anything. The only reason I'm actually quoting you to reply is for everyone to see you for the star you are. A neutron star. They are known to be quite dense.


    BlueRaven wrote: »
    I hate this whole labeling of "Stealth is for Role Players" thing.

    There are two dlcs that directly relate to stealth. And there are thieves dens everywhere because stealing is a thing. I belong to ZERO RP guilds, but I do belong to 2 trading guilds. I was lucky as I had a back up Kahjit NB or one of my main sources of income would have been toast. But I don't like farming with him as his crafting skills are not that high. Who does have high crafting skills? My now unstealthy bosmer. So now if I want to go around stealing to make gold I go on one character. And if I want to go for mats I go on another.

    So what skill would I want dumped? Take the whole "Hunter's Eye" passive, I didn't put any points into it anyway. Stealth detect - useless. Armor pen - useless in PvE. Speed after a roll, situational at best. But I get it through other buffs so... Useless. The best thing about hunter's eye is that it saves me three skill points. (Not that I need them, I have 24 unspent ones as it is.)

    However, I hear some people like the armor pen though so whatever. Take away the absolutely pointless stealth detect and replace it with improved stealth and call it a day. The rest of the passive is still trash as far as I am concerned, but at least I would have a reason to put points into it then.

    Couldn't say it any better.

    Stealth isn't roleplay, it's gameplay

    We have a whole justice system, achievements pertaining to it, and whatnot. Back when I could expect top stealth from my Bosmer, I could also run through delves and other tight places unseen and not waste time fighting trash when I could simply get to whatever objective I had set. Chosing NOT to fight is gameplay, not roleplay. Making money through stealing is gameplay.

    I know.

    I don't care about stealth in terms of roleplay, but I do care that I can no longer stealth past foes, or steal as well as I did, despite having had thieves guild and so on maxed for well over a year.

    It's disheartening.
  • CatchMeTrolling
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    Koronach wrote: »
    Well bosmer are known for bows and being quick and nimble in most elder scrolls titles than they are known for being sneaky. If you want to be technical then argonian could have a stealth passive.

    Actually Bosmer have the highest bonus in stealth than any other race in every game. As for Argonian I would just like Poison back for now since they have lore in the game revolving around it. They buffed healing done set bonus but left our passive the same. So the set bonus for our passive is less than it was I'm assuming. So there give back poison to match the lore that's a start.

    My point is they described them as quick, fast and nimble more than they use the word stealthy in pretty much every game. You can look at each game title. Either way removing stealth for speed and pen isn’t lore breaking at all because it fits the lore whether people like it or not.
  • Jaraal
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    Either way removing stealth for speed and pen isn’t lore breaking at all because it fits the lore whether people like it or not.

    The vast majority of us would be happy with Hunter's Eye as it is (speed/penetration), if they would just replace the worthless "stealth detection" with "stealth radius reduction."

    That's all they have to do. Then this whole discussion fades away into the Grahtwood night.
  • max_only
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    Jaraal wrote: »
    Either way removing stealth for speed and pen isn’t lore breaking at all because it fits the lore whether people like it or not.

    The vast majority of us would be happy with Hunter's Eye as it is (speed/penetration), if they would just replace the worthless "stealth detection" with "stealth radius reduction."

    That's all they have to do. Then this whole discussion fades away into the Grahtwood night.

    We have the lore screenshoted and quoted in the main thread, you aren’t going to suddenly convince someone who voluntarily called themselves “catch me trolling”
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • mague
    mague
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    In regards to the Bosmer loosing their stealthy passive, the community seamed a bit perplexed at what seamed to be a changed aimed at nerfing roll-palayers. I wonder if the Devs ever spoke out about this or gave a reason why ? ( i know there are huge forum threads on this but i don't ever remember seeing any dev speak out about this )
    My theory was this was done just to encourage more players to make khajiit for the "Chapter"
    But having just made a new Bosmer nightblade i cant understand how this little 4 foot peanut is as easy to detect in sneak as Lyris Titenborn.

    The Bosmer has to have its stealthy passive back - its nonsensical for it not to exist.

    oh my...

    Ok, the cats land on their legs and the wood elves are good at hiding. Thats true and Zenimax did maybe mess this up a bit.
    But i play a Bosmer and with any 7 medium, even stets without any stealth boost, i can hide very, very well. Thats true also.
    So even the roleplayer in me doesnt have any problems with it. I am happy tho have the falling damage reduction.
  • Jaraal
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    mague wrote: »
    But i play a Bosmer and with any 7 medium, even stets without any stealth boost, i can hide very, very well.

    Hiding is one thing. But a lot of us created our original Bosmer characters as thieves, and the important thing in Justice play is mobility while remaining undetected. There is a real penalty for getting caught: high gold bounties, loss of very valuable stolen items, and death.

    With the original Stealthy passive (shared by both Bosmer and Khajiit), it was possible to reach the stealth radius hard cap with the medium armor passive, and just the three piece Night Terror bonus. That allowed us to run a five piece set that removed the speed penalty for sneak (very important for mobility), as well as a 2 piece monster set. I always used the Shadowrend set, as being damaged by NPCs or guards would proc a clannfear that would off tank them and reduce their damage done as I slipped away to safety.

    When they stripped away the Bosmer stealth, I wasn't able to steal efficiently any more, and my main guy had to retire. All that time leveling Legerdemain, Thieves Guild, and Dark Brotherhood essentially wasted. He now only logs in once a day to do writs. He doesn't even PvP, so why do I need a PvP only passive that replaced my stealth? Just a sad situation all around.

    And they won't even bother to explain why.
  • CatchMeTrolling
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    max_only wrote: »
    Jaraal wrote: »
    Either way removing stealth for speed and pen isn’t lore breaking at all because it fits the lore whether people like it or not.

    The vast majority of us would be happy with Hunter's Eye as it is (speed/penetration), if they would just replace the worthless "stealth detection" with "stealth radius reduction."

    That's all they have to do. Then this whole discussion fades away into the Grahtwood night.

    We have the lore screenshoted and quoted in the main thread, you aren’t going to suddenly convince someone who voluntarily called themselves “catch me trolling”

    Oh you mean you guys are only using the lore that resonates with you the most while blatantly leaving out the parts that can easily be Googled? Yet want to act like lore masters lol yeah okay.

  • Tommy_The_Gun
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    My theory was this was done just to encourage more players to make khajiit for the "Chapter"
    This could be the case. I have a strong feeling that ZOS has some internal statistics data that we, players dont have acces to. So when it comes to balancing stuff (races classes, gear etc.) a big factor is... popularity. If something is used too often it gets nerfed. This could also explain why argonians got over-nerfed so hard - simply to discourage ppl from selecting them and decrese their statisticall "popularity".
    Btw. Personally I do believe that those 2 (bosmer & argonian) are probably the 2 worst race in eso currently, when it comes to racial passives.
  • Mayrael
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    Koronach wrote: »
    Seraphayel wrote: »
    The Bosmer has to have its stealthy passive back - its nonsensical for it not to exist.

    You won’t get it back, it’s time to get over and adapt to it. ZOS pretty much ignored the other thread that has dozens of pages and hundreds, thousands of comments. They’re content with the changes and nothing’s going to change in that regard. They moved on 4 months ago and so should you.

    Ok so whats your take on this epic lorefail? And what they shouldn't fix this either? tumblr_przn3mQOnE1wq1mxoo1_1280.png


    They did this too ? Oh dear.

    Yeah but this was more ninja nerf, it wasn't mentioned clearly in patch notes that they are taking it away, they just rewrited the passive without poison resistance and hped nobody will notice.
    Edited by Mayrael on June 18, 2019 8:12AM
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Minyassa
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    It's perplexing that anyone would think that the problem with this passive being yoinked has anything to do with role-playing. Role-players don't have *time* to do any content that requires stealth. They are busy role-playing, which is as far as I've seen a passive activity that involves a lot of parking your toon somewhere and then typing for hours.

    People who make their money in-game via thieving, on the other hand, are pretty active with non-roleplaying activities like thieving, which requires stealth. Those who specifically created a Bosmer character that wasn't a cat and still want to continue thieving have been either forced to turn into a cat, which loses them the rest of the Bosmer passives and makes them have to be a cat, or just not be good at thieving anymore. Pretending to be okay with that would be easy for a role-player but for those of us who are not interested in role-playing, playing the role of someone who doesn't hate the change is not for us.
  • Uryel
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    Seraphayel wrote: »
    Nevermind.

    Khajiit Master Race

    Well, devs were trying to appeal only new/casual players, so khajiits, same as bosmers are good only for some builds in PVP, but completely overshadowed in PVE by other races in any min-maxed role.

    A reminder: This is the exact opposite of everything they said they were trying to accomplish.

    Which doesn't mean they're not doing it anyway.

    They also said the dragons are awesome and perfectly well animated, that the servers have been fixed, and that they are satisfied with the feedback about Elsweyr. I can't figure if they are better liars than most politicians or simply well sheltered from reality.
  • Uryel
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    Minyassa wrote: »
    It's perplexing that anyone would think that the problem with this passive being yoinked has anything to do with role-playing. Role-players don't have *time* to do any content that requires stealth. They are busy role-playing, which is as far as I've seen a passive activity that involves a lot of parking your toon somewhere and then typing for hours.

    People who make their money in-game via thieving, on the other hand, are pretty active with non-roleplaying activities like thieving, which requires stealth. Those who specifically created a Bosmer character that wasn't a cat and still want to continue thieving have been either forced to turn into a cat, which loses them the rest of the Bosmer passives and makes them have to be a cat, or just not be good at thieving anymore. Pretending to be okay with that would be easy for a role-player but for those of us who are not interested in role-playing, playing the role of someone who doesn't hate the change is not for us.

    Precisely.

    And even a non-roleplayer could be attached to their character's looks and identity. I mean, you can be stealing sh*t and still enjoying looking good doing it. You might have purchased a costume (or 30...) that looks nice on your Bosmer. Paid for ESO+ so you could give your costumes proper colors to fit your character's theme. And suddenly, you have to change all that again because if you want to keep your stealth ability, you become a cat and none of this fits anymore. Or just, you don't like playing a cat.

    On the other hand, any roleplayer worth their slat can figure a reason to explain why their character is no longer that good at stealth. For instance, "I used to be a sneaky thief like you, but then I took an arrow to the knee".
  • Seraphayel
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    Uryel wrote: »
    ... no longer that good at stealth. For instance, "I used to be a sneaky thief like you, but then I took an arrow to the knee".

    You're a little worse when it comes to sneaking and stealing and on par with every other race besides Khajiit. It's not like you all of a sudden became the worst stealth race in the game. How are 95% of the playerbase dealing with these stealth issues you experience as a Bosmer now?
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Kadoin
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    Vlad9425 wrote: »
    Seraphayel wrote: »
    The Bosmer has to have its stealthy passive back - its nonsensical for it not to exist.

    You won’t get it back, it’s time to get over and adapt to it. ZOS pretty much ignored the other thread that has dozens of pages and hundreds, thousands of comments. They’re content with the changes and nothing’s going to change in that regard. They moved on 4 months ago and so should you.

    Terrible attitude to have. If we "get over" every poor choice the develeopers start making then this game will become an even worse state than it currently is.

    Strange, that's exactly how I've felt about every balance change in and after Homestead, yet it took removing Bosmer stealth for players to realize the balancing was and still is going in a terrible direction? It's amazing...
  • Uryel
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    Oh you mean you guys are only using the lore that resonates with you the most while blatantly leaving out the parts that can easily be Googled? Yet want to act like lore masters lol yeah okay.

    Challenge accepted.

    - "The title of their most famous poem, the Meh Ayleidion, means "The One Thousand Benefits of Hiding" - Pocket guide to the empire, first edition.

    So, Bosmeri epic number one is about hiding.

    - "The Rite of Theft is a cherished Bosmeri custom [...]. The Bosmer steal from each other, and upon return of the stolen item, they demand a boon commensurate to the item's worth. In ancient times, the Bosmer Vanirion the Thief was renowned for demanding over two hundred payments after invoking the Rite. In more modern times, the Bosmer of Greenshade are particularly infamous for their thievery." - Heroes of the sanctuary ; Visions of the Green Pact Bosmers ; A merchant's guide to Valenwood.

    So, one of the most important cultural rites of the Bosmers is stealing from each other.

    - "The Bosmer are one of the few who worship the trickster Baan Dar, the trickster spirit of thieves and beggars they apparently borrowed from the Khajiit" - Varieties of faiths - The Wood Elves

    So, one of their most important deities is a Khajiiti one, their god of tricks and thieving.

    - "These tree-folk are vicious, adept at banditry [...] When you walk the woods near Arenthia, hold your purse or satchel close" - The wood elves of Valenwood

    This one doesn't even call for any comment...

    - "Bosmer consider the slaying of others to be simply unnecessary, and wagers are even made prior to raids regarding the theft of prized possessions without a drop of blood spilled. - The wood elves of valenwood

    This one is especially interesting. Why would people who consider killing others unnecessary have developped an ability to pierce armors better ? Also, obviously, thieving is the subject of those raids.

    - "They often rely on their forest-coupling skills to make use of guerrilla tactic" - Pocket Guide to the Empire, 1st Edition

    So, how exactly can a "guerrilla tactic" work without hiding ?


    And so on. I know Google-fu.
This discussion has been closed.