I don't particularly want to quit, but if I have to, I will.
I don't make empty promises.
Quit both WoW and GW2, with no problems at all and will happily quit this too, if I have to.
See, this is what I don't understand. Many, many people have said this in this thread, some have actually quit and uninstalled, and virtually nobody is creating new Bosmer characters..... and a total of zero players have said stealth detection is beneficial the way it's currently set up. And we are but a fraction of the frustrated players that also fail to see the logic of this change. But they'd rather feel "right" about the decisions they made, than have happy (and paying) players.
Somebody help me understand it, because they sure aren't saying anything about it.
Kalle_Demos wrote: »
I don't particularly want to quit, but if I have to, I will.
I don't make empty promises.
Quit both WoW and GW2, with no problems at all and will happily quit this too, if I have to.
See, this is what I don't understand. Many, many people have said this in this thread, some have actually quit and uninstalled, and virtually nobody is creating new Bosmer characters..... and a total of zero players have said stealth detection is beneficial the way it's currently set up. And we are but a fraction of the frustrated players that also fail to see the logic of this change. But they'd rather feel "right" about the decisions they made, than have happy (and paying) players.
Somebody help me understand it, because they sure aren't saying anything about it.
I canceled my subscription and uninstalled after it was clear that the devs wouldn't see reason or didn't care too. I'd been an active player or years, bought DLC, played with streamers on twitch, joined Discord groups, the works. Not a Bosmer player but was disappointing with several poor reasoned choices regarding racial balance, specifically Dunmer, Orc, the ridiculous stamina passive for Altmer but what has been done to Bosmer and the paying customers who've worked on them or years was unforgivable and my final straw.
ZOS acknowledges the criticism they receive for the heavy handed changes no one likes and their lack of communication but this was just more of the same and they have shown absolutely no inclination of altering their behavior. I've been as ES player far longer than I was an ESO player and had no trouble saving my money for the next ES game where the devs hopefully won't butcher the lore and treat their customers like Guar s'wit.
Cundu_Ertur wrote: »4 Bosmeri. 0 points in Hunter's Eye.
ProbablePaul wrote: »This thread reads like a bunch of trolling Altmer who, due to their puritanical nature, are inherently blind to their penchant for pretentiousness, ultimately giving their intentions away.
But in all seriousness, this will never be changed, no matter how long you complain. You say it's about the lore, but I don't think you've read it, because if you did you would find that the changes to Bosmer stealth make sense, especially in the way Bosmeri stealth traits contrast with Khajiiti - it matches their shared conflict well, too. It may be out of context due to the era in which it takes place but - rather than sorting through various books and notes - you can read in "A Dance with Fire" how this all fits for the most part. It fits especially well during the era in which ESO takes place, and the three banners war.
If you decide to go through all the various notes and text that are from Bosmer lore directly, or referenced by poets or travellers, there's very little mention of 'stealth' in the sense people are interpreting it. The lore that people are misinterpreting has more to do with what's called 'forest-coupling' and any reference to hiding or sneaking is about concealing one's self behind an object, usually at a great distance. The text called 'the rear guard' depicts this well - it's a great little story, too. Yes, they are thieves, but that's attributes to their dexterity and agility, which doesn't concern stealth much in the way you want it implemented.
I do have to thank OP, though; your post encouraged me to read all of the bosmer lore.
ProbablePaul wrote: »This thread reads like a bunch of trolling Altmer who, due to their puritanical nature, are inherently blind to their penchant for pretentiousness, ultimately giving their intentions away.
But in all seriousness, this will never be changed, no matter how long you complain. You say it's about the lore, but I don't think you've read it, because if you did you would find that the changes to Bosmer stealth make sense, especially in the way Bosmeri stealth traits contrast with Khajiiti - it matches their shared conflict well, too. It may be out of context due to the era in which it takes place but - rather than sorting through various books and notes - you can read in "A Dance with Fire" how this all fits for the most part. It fits especially well during the era in which ESO takes place, and the three banners war.
If you decide to go through all the various notes and text that are from Bosmer lore directly, or referenced by poets or travellers, there's very little mention of 'stealth' in the sense people are interpreting it. The lore that people are misinterpreting has more to do with what's called 'forest-coupling' and any reference to hiding or sneaking is about concealing one's self behind an object, usually at a great distance. The text called 'the rear guard' depicts this well - it's a great little story, too. Yes, they are good thieves, but that is attributed to their dexterity and agility, not their 'stealth' in the this thread wants it to be implemented.
I do have to thank OP, though; your post encouraged me to read all of the bosmer lore.
ProbablePaul wrote: »This thread reads like a bunch of trolling Altmer who, due to their puritanical nature, are inherently blind to their penchant for pretentiousness, ultimately giving their intentions away.
But in all seriousness, this will never be changed, no matter how long you complain. You say it's about the lore, but I don't think you've read it, because if you did you would find that the changes to Bosmer stealth make sense, especially in the way Bosmeri stealth traits contrast with Khajiiti - it matches their shared conflict well, too. It may be out of context due to the era in which it takes place but - rather than sorting through various books and notes - you can read in "A Dance with Fire" how this all fits for the most part. It fits especially well during the era in which ESO takes place, and the three banners war.
If you decide to go through all the various notes and text that are from Bosmer lore directly, or referenced by poets or travellers, there's very little mention of 'stealth' in the sense people are interpreting it. The lore that people are misinterpreting has more to do with what's called 'forest-coupling' and any reference to hiding or sneaking is about concealing one's self behind an object, usually at a great distance. The text called 'the rear guard' depicts this well - it's a great little story, too. Yes, they are good thieves, but that is attributed to their dexterity and agility, not their 'stealth' in the this thread wants it to be implemented.
I do have to thank OP, though; your post encouraged me to read all of the bosmer lore.
Problem is none of this matters when you have PvP devs crunching raw numbers and coming up with formlae to counter whine inducing 1v1 strategy.
Does anyone really believe they looked at the stuff you guys are talking about before they came up with these new passives? They themselves stated that they were modeling the new racials on armor sets already in game. Unfortunately, they seem to have waited until the last minute and scraped the bottom of the barrel and gave Bosmer a passive based on one of the least desirable sets available.
Debating lore is good, but it's barking up the wrong tree. If even their own loremaster rubber stamped these crazy changes, then it's not likely they will be swayed by reason of what lore is right or wrong.
Does anyone really believe they looked at the stuff you guys are talking about before they came up with these new passives? They themselves stated that they were modeling the new racials on armor sets already in game. Unfortunately, they seem to have waited until the last minute and scraped the bottom of the barrel and gave Bosmer a passive based on one of the least desirable sets available.
Just occured to me yesterday... Better late than never... but they really, really have no idea how to balance anything. Look at that.
This is essentially the same passive racial trait, for different races. Only difference is the resist it is focused on, and the ressource it improves.
Argonians : Gain Immunity to the diseased status effect / Increases Max Health by 1000 and Disease Resistance by 2310
Bosmers : Gain immunity to the poisoned effect / Increases your Max Stamina by 2000 and Poison Resistance by 2310
(note that, lore-wise, if you keep only one resist per race, argonians and bosmers should be switched)
Dunmers : Gain immunity to the burning status effect / Increases Max Health by 600 and Flame Resistance by 2310
Nords : Gain immunity to the Chilled status effect / Increases your Max Health by 1000 and Cold Resistance by 2310
So, how balanced is that ? This is the same passive, with the same amount of one resist being buffed, the same immunity effect to one type of effect being buffed, but the amount of ressource being buffed varies greatly from race to race. One gets +2000 (I suppose it's to make up for the terrible racial passive that has no use in PvE whatsoever), one gets 600, others get 1000. And then, you have the Imperials and Redguards, which get +2000 to some ressource, but without any immunity or resist.
That's not balanced at all. And don't even start me on how the lore was *** when Bosmers became guards and Altmers began regenerating stamina with something called SPELL recharge.
barney2525 wrote: »Just occured to me yesterday... Better late than never... but they really, really have no idea how to balance anything. Look at that.
This is essentially the same passive racial trait, for different races. Only difference is the resist it is focused on, and the ressource it improves.
Argonians : Gain Immunity to the diseased status effect / Increases Max Health by 1000 and Disease Resistance by 2310
Bosmers : Gain immunity to the poisoned effect / Increases your Max Stamina by 2000 and Poison Resistance by 2310
(note that, lore-wise, if you keep only one resist per race, argonians and bosmers should be switched)
Dunmers : Gain immunity to the burning status effect / Increases Max Health by 600 and Flame Resistance by 2310
Nords : Gain immunity to the Chilled status effect / Increases your Max Health by 1000 and Cold Resistance by 2310
So, how balanced is that ? This is the same passive, with the same amount of one resist being buffed, the same immunity effect to one type of effect being buffed, but the amount of ressource being buffed varies greatly from race to race. One gets +2000 (I suppose it's to make up for the terrible racial passive that has no use in PvE whatsoever), one gets 600, others get 1000. And then, you have the Imperials and Redguards, which get +2000 to some ressource, but without any immunity or resist.
That's not balanced at all. And don't even start me on how the lore was *** when Bosmers became guards and Altmers began regenerating stamina with something called SPELL recharge.
Maybe they took into account the percentage of times characters will be faced with those specific situations?
barney2525 wrote: »Just occured to me yesterday... Better late than never... but they really, really have no idea how to balance anything. Look at that.
This is essentially the same passive racial trait, for different races. Only difference is the resist it is focused on, and the ressource it improves.
Argonians : Gain Immunity to the diseased status effect / Increases Max Health by 1000 and Disease Resistance by 2310
Bosmers : Gain immunity to the poisoned effect / Increases your Max Stamina by 2000 and Poison Resistance by 2310
(note that, lore-wise, if you keep only one resist per race, argonians and bosmers should be switched)
Dunmers : Gain immunity to the burning status effect / Increases Max Health by 600 and Flame Resistance by 2310
Nords : Gain immunity to the Chilled status effect / Increases your Max Health by 1000 and Cold Resistance by 2310
So, how balanced is that ? This is the same passive, with the same amount of one resist being buffed, the same immunity effect to one type of effect being buffed, but the amount of ressource being buffed varies greatly from race to race. One gets +2000 (I suppose it's to make up for the terrible racial passive that has no use in PvE whatsoever), one gets 600, others get 1000. And then, you have the Imperials and Redguards, which get +2000 to some ressource, but without any immunity or resist.
That's not balanced at all. And don't even start me on how the lore was *** when Bosmers became guards and Altmers began regenerating stamina with something called SPELL recharge.
Maybe they took into account the percentage of times characters will be faced with those specific situations?
And how many times will PvE Bosmer be faced with stealthed enemies?
Does anyone really believe they looked at the stuff you guys are talking about before they came up with these new passives? They themselves stated that they were modeling the new racials on armor sets already in game. Unfortunately, they seem to have waited until the last minute and scraped the bottom of the barrel and gave Bosmer a passive based on one of the least desirable sets available.
So true - I don't believe they looked at anything at all. Said it before, will say it again - they had two racial passives called "Stealthy" and wanted to change that. They made up the name Hunter's Eye (and someone is probably super proud of it, hence doubling down) and shoehorned some nonsense in there to make it "fit".
I will also accept "flipped a coin and Bosmer came out the loser".