Increased the initial hit damage of this ability and the Radiant Ward morph by 150% to put it on par with our PBAoE standards. Blazing Shield's damage remains untouched since it is already above that standard, since it has an additional requirement in order to gain the damage.
Increased the initial hit damage of this ability and the Radiant Ward morph by 150% to put it on par with our PBAoE standards. Blazing Shield's damage remains untouched since it is already above that standard, since it has an additional requirement in order to gain the damage.
Nearly every player in the game regards Blazing Shield as drastically subpar, and yet it exceeds ZOS' standard for adequate ability balance. What does that say about the difference between in-game standards and ZOS' standard?
ZOS_GinaBruno wrote: »This is the official feedback thread for current class balance and the class ability audit in this update. After you have a chance to try out different combat scenarios, let us know what you think of the current balance. Specific feedback that the team is looking for includes the following:[1] Are there any changes you feel are against the spirit of the class? [2] Are you able to weave abilities better or worse in this Update? [3] Do you feel your class is stronger, weaker, or relatively the same with the standardization pass on class abilities? [4] Do you feel we addressed abilities that in the past year have been over or under performing? [5] Do you have any other general feedback?
JazzyNapkin wrote: »Magden was barely even changed... I really wanted arctic blast to be reverted to the way it was before Murkmire, but by the look of things, a pure ice mage dps in this game is probably never going to happen & it'll remain a meme. Also, animal companions doing frost dmg would've been nice.
Why are we buffing the gap closer snare again? It's totally fine the way it is on Live. If somebody wants to try to Take Flight from 28 meters away or spam Crit Rush at a mounted player, that should come with a strong likelihood of missing. And we all remember how abusive it was to be able to lock people down with unavoidable gap closer snares!
Arctic Blast still needs some damage.
Sun Shield/Radiant Ward would be more awesomer with the highest-stat scaling mechanic (a la Flames of Oblivion).
Eclipse and morphs - you could reduce the damage/healing by another 25% and remove the lame CC interaction entirely. Just make it a nice conditional DOT+HOT that doesn't monkey with CC opportunity.
Incapacitating Strike only applies Minor Mangle as long as the stun lasts? That's basically useless. Break-free is instant.
I could be wrong but the Uppercut and Dark Flare damage nerfs seem a little heavy-handed based on only a fractional animation adjustment...
Why are we buffing the gap closer snare again? It's totally fine the way it is on Live. If somebody wants to try to Take Flight from 28 meters away or spam Crit Rush at a mounted player, that should come with a strong likelihood of missing. And we all remember how abusive it was to be able to lock people down with unavoidable gap closer snares!
Arctic Blast still needs some damage.
Sun Shield/Radiant Ward would be more awesomer with the highest-stat scaling mechanic (a la Flames of Oblivion).
Eclipse and morphs - you could reduce the damage/healing by another 25% and remove the lame CC interaction entirely. Just make it a nice conditional DOT+HOT that doesn't monkey with CC opportunity.
Incapacitating Strike only applies Minor Mangle as long as the stun lasts? That's basically useless. Break-free is instant.
I could be wrong but the Uppercut and Dark Flare damage nerfs seem a little heavy-handed based on only a fractional animation adjustment...
templar gutted. Invest in warden/DK/necro OP now.
StarOfElyon wrote: »Why are we buffing the gap closer snare again? It's totally fine the way it is on Live. If somebody wants to try to Take Flight from 28 meters away or spam Crit Rush at a mounted player, that should come with a strong likelihood of missing. And we all remember how abusive it was to be able to lock people down with unavoidable gap closer snares!
Arctic Blast still needs some damage.
Sun Shield/Radiant Ward would be more awesomer with the highest-stat scaling mechanic (a la Flames of Oblivion).
Eclipse and morphs - you could reduce the damage/healing by another 25% and remove the lame CC interaction entirely. Just make it a nice conditional DOT+HOT that doesn't monkey with CC opportunity.
Incapacitating Strike only applies Minor Mangle as long as the stun lasts? That's basically useless. Break-free is instant.
I could be wrong but the Uppercut and Dark Flare damage nerfs seem a little heavy-handed based on only a fractional animation adjustment...
templar gutted. Invest in warden/DK/necro OP now.
I'm going to be hard headed and stick with Templar still. But I did create a character that I plan to change to a Necromancer.
I just wish my Templar could get the small, simple fixes I've asked for. It's a well rounded class. Like the Ryu of ESO. Only it's C tier instead of B or A tier.