ZOS_GinaBruno wrote: »This is the official feedback thread for current class balance and the class ability audit in this update. After you have a chance to try out different combat scenarios, let us know what you think of the current balance. Specific feedback that the team is looking for includes the following:
- Are there any changes you feel are against the spirit of the class?
- Are you able to weave abilities better or worse in this Update?
- Do you feel your class is stronger, weaker, or relatively the same with the standardization pass on class abilities?
- Do you feel we addressed abilities that in the past year have been over or under performing?
- Do you have any other general feedback?
Daedric prey nerf hurts pve pet sorc badly. They are only barely viable for high end raid groups currently. This nerf combined with the NB nerf will leave mag templars as the clear and overwhelming favorite for pve end game ranged dps.
ruikkarikun wrote: »@ZOS_GinaBruno
Are there any changes you feel are against the spirit of the class?
Nightblade changes are against LOGIC
Are you able to weave abilities better or worse in this Update?
Better but not sure 100%
Do you feel your class is stronger, weaker, or relatively the same with the standardization pass on class abilities?
Nightblade became weaker
Do you feel we addressed abilities that in the past year have been over or under performing?
No
Do you have any other general feedback?
You nerfed popular class to the ground, nerfed food, each patch you force people do ADAPT TO BE WEAKER. Where is the logic? Ppl are spending hours to play this game for years to ADAPT AND BE WEAKER, because you wanted to make changes for changes? Do combat team know about words like "alternative", "new options", "buffs", "buff other isntead of nerf" etc?
tamrielwinner wrote: »"Reduced the cast time of this ability and its morphs to 1 second from 1.1 seconds.
Reduced the damage dealt by 25% to make up for the removal of the post global noted earlier.
Increased the travel speed of the arrow to put it in line with other projectiles."
-post global and a .1s faster cast have zero impact on anything for pvp here. 25% damage nerf to this ability is a flat 25% nerf in pvp.
you're completely gutting this ability. if it's so enormously game-destroying, receiving the largest nerf i've ever seen in this or probably any other MMO, to a spec that appears to be pretty uncommon, it should have been nerfed before half a decade of gameplay and before the hordes all become snipers(they're not). stop.
ZOS_GinaBruno wrote: »
- Are there any changes you feel are against the spirit of the class?
tamrielwinner wrote: »"Reduced the cast time of this ability and its morphs to 1 second from 1.1 seconds.
Reduced the damage dealt by 25% to make up for the removal of the post global noted earlier.
Increased the travel speed of the arrow to put it in line with other projectiles."
-post global and a .1s faster cast have zero impact on anything for pvp here. 25% damage nerf to this ability is a flat 25% nerf in pvp.
you're completely gutting this ability. if it's so enormously game-destroying, receiving the largest nerf i've ever seen in this or probably any other MMO, to a spec that appears to be pretty uncommon, it should have been nerfed before half a decade of gameplay and before the hordes all become snipers(they're not). stop.
MartiniDaniels wrote: »Good direction but a lot of questionable moments:
- new "wings" duration/cost is inappropriate for skill effect. It should be either longer or cheaper to be viable outside of troll builds;
- race against the time is OP given that it has no restrictions while providing a lot of psijic passive boosts. It literally much more effective then class/weapon/armor analogues;
- pushing magblade to melee and in the meantime nerfing it's main saving grace ult most probably won't work;
- etc..
ZOS_GinaBruno wrote: »This is the official feedback thread for current class balance and the class ability audit in this update. After you have a chance to try out different combat scenarios, let us know what you think of the current balance. Specific feedback that the team is looking for includes the following:
- Are there any changes you feel are against the spirit of the class?
- Are you able to weave abilities better or worse in this Update?
- Do you feel your class is stronger, weaker, or relatively the same with the standardization pass on class abilities?
- Do you feel we addressed abilities that in the past year have been over or under performing?
- Do you have any other general feedback?
@ZOS_GinaBruno
Stam sorc needs a few quality of life changes. Stam sorc currently lacks ANY identity to its kit. not only does it lack ANY debuff but relies to much on weapon abilities. Stam sorc could still work but just needs at least one other skill in its kit to have a stam morph. Since A stam curse doesn't seem to be any where in the new future,there is one skill that has an oblivious magicka morph and one that is rarely used. Give stam sorc a Stam version of Crystal Blast and also a physical damage morph of over load since the skill has lost it's utility and stam sorc does'nt have a class ultimate used for offense.
Here is my proposed change:
Crystal Blast changed to Cutting Wind
Conjure a furious gust of wind to bombard an enemy, dealing "x" physical Damage. Casting any other Stamina ability has a 35% chance of causing your next Cutting wind to be instant, deal 20% more damage, and cost 50% less Stamina.
Overload Change
Charge your fists with the power of the storm. Light attacks become Gust of furious winds dealing "X" physical Damage, and heavy attacks blast enemies in a target area for "X" physical Damage.
ZOS_GinaBruno wrote: »This is the official feedback thread for current class balance and the class ability audit in this update. After you have a chance to try out different combat scenarios, let us know what you think of the current balance. Specific feedback that the team is looking for includes the following:
- Are there any changes you feel are against the spirit of the class?
- Are you able to weave abilities better or worse in this Update?
- Do you feel your class is stronger, weaker, or relatively the same with the standardization pass on class abilities?
- Do you feel we addressed abilities that in the past year have been over or under performing?
- Do you have any other general feedback?
Chubarov_S wrote: »