Do you feel we addressed abilities that in the past year have been over or under performing?
Twlight Maritach is still compared to breath of life and this still is often used by dps with greater effectiveness then on a healer.
That's probably why they nerfed the DPS portion for pets.
Incorrect. This was not a nerf--they simply fixed a bug that should've been fixed a long time ago. Also, Winterborn procs on all frost dmg, not just direct dmg, so this should not make any difference in terms of how it interacts with Winter's Revenge.I feel like the change to Impaling Shards/Winter's Embrace detracts from Wardens.
With the change from the ability no longer being Direct Damage, you've indirectly destroyed Warden class synergy with Winterborn. A set that seems hand tailored to work with Wardens and this skill in particular.
If this change goes live there will be no reason to run winterborn at all and it will become another non-used set in the game.
Although in general the changes to warden in this patch in conjunction with the past two years makes it feel like the ship has fully sailed on wardens ever being anything outside of a gimmicky class for PvP.
With the removal of minor berserk, why is grim focus still an active skill?
Make it a passive skill, that counts light attacks while you are in combat.
The activation of this skill always made this skill super clunky compared to say, crystal frags, but the sweet 8% buff justified the clunkiness of this skill. But now the buff is gone, but the clunkiness stays. There is no real reason to retain it, removing it will not make nightblade OP, especially with all nerfs it got this patch, but it will improve the QOL for nightblades so so much.
Additionally, since the bow proc now costs resources, meaning in order to fire a bow you are now double dipping in resources, once to activate the skill to count the procs, and another to actually fire the bow.
In spirit of this patch, please remove this redundancy of this skill.
May I ask, why was healing added to Grim Focus when just a few patches ago, damage and healing was deliberately separated for other Nightblade skills like Funnel Health/Swallow Soul and Twisting Path/Refreshing Path? What has changed since then that damage and healing no longer needs to be separated, and if so, why isn't that new rationale also applied to the aforementioned skills? I thought this patch was all about consistency.
Please, don't nerf Dark Flare to the ground. It's the only ranged burst damage skill Templars have at this moment. Even Snipe gets a milder nerf... It's crazy. Besides, did anyone complain about DF?
Daedric Summoning
Daedric Prey (morph): Reduced the damage bonus for pets from this ability to 40% from 55%.
GeorgeBlack wrote: »StamDK should be a weapons class with passive and active skills that make it easy to play without a class spammable. It's role should be to truly stand it's ground along with templar.
So far stamDK is only a SnB/2h Bloodspawn 7th Fury build and nothing else, unfit for Cyrodiil.
StamDK lost its spammable.
It's the "ok" shoehorned class in live, but in PTS now it's just a class without any identity. easily replaceable by other class in terms of DPS.
so, guess a decent tank is what we're good for?
Necro got how many Stam morph again? and DK has...................GeorgeBlack wrote: »StamDK should be a weapons class with passive and active skills that make it easy to play without a class spammable. It's role should be to truly stand it's ground along with templar.
So far stamDK is only a SnB/2h Bloodspawn 7th Fury build and nothing else, unfit for Cyrodiil.
yes.
DisgracefulMind wrote: »Snipe is uncommon? Are we playing the same game?
MartiniDaniels wrote: »Please, don't nerf Dark Flare to the ground. It's the only ranged burst damage skill Templars have at this moment. Even Snipe gets a milder nerf... It's crazy. Besides, did anyone complain about DF?
Just look at the videos of templar gankers. ZOS is doing everything right to make gank playstyle more risky and skill based, and not like you send several projectiles of different speed in one target so all they came together and one-shot or put in execute range player who had no chance to react in any way.