juhislihis19 wrote: »Can I finally get an answer why NECROmancer has 5 stamina morhps but dragonKNIGHT only has 2?
Seems like MagDK got buffed, and apart from Obnoxious Breath (this was buffed for mDKs as well), stamDKs got fudge all.
StamDK:
Still many useless passives
Still just DOTs after DOTs - no AOE, no burst
Wings nerfed
No sensible way to access major buffs (except Fracture)
No burst heal
No identity, just general weapon skills
ZOS, you failed.
Ok. I'm here olny for 1 thing. Thank you. This is THE BEST class and skills changes we've seen for 2 years.
ZOS_GinaBruno wrote: »
- Do you feel we addressed abilities that in the past year have been over or under performing?
- Do you have any other general feedback?
Stam Warden is currently a garbage PVP class, and after this patch Mag warden will be too. Please help
With respect to Stamina Templars, while the jabs change is small but welcome and helps combat to flow a bit better, Stamplars still lack a bit of survivability. The change to Ritual is of course welcome, but the heal on it is maybe 250-300 per second which doesn’t make much of a difference. Now this brings me to PotL. The extended duration of minor fracture is not all that useful because a good Stamplar will be reapplying after expiration for the most part. What if instead of an extended minor fracture PotL gave some sort of heal on expiration that related to copied damage? This would be in line with, and encourage, the highly offensive style of Stamplars.
jbjondeaueb17_ESO wrote: »With respect to Stamina Templars, while the jabs change is small but welcome and helps combat to flow a bit better, Stamplars still lack a bit of survivability. The change to Ritual is of course welcome, but the heal on it is maybe 250-300 per second which doesn’t make much of a difference. Now this brings me to PotL. The extended duration of minor fracture is not all that useful because a good Stamplar will be reapplying after expiration for the most part. What if instead of an extended minor fracture PotL gave some sort of heal on expiration that related to copied damage? This would be in line with, and encourage, the highly offensive style of Stamplars.
That's already almost what's doing the magicka version, having a small (I mean radius mostly) healing dot around the target it was put on. It would be too close and the magicka version is "only" healing, which would make it vastly inferior.
jbjondeaueb17_ESO wrote: »With respect to Stamina Templars, while the jabs change is small but welcome and helps combat to flow a bit better, Stamplars still lack a bit of survivability. The change to Ritual is of course welcome, but the heal on it is maybe 250-300 per second which doesn’t make much of a difference. Now this brings me to PotL. The extended duration of minor fracture is not all that useful because a good Stamplar will be reapplying after expiration for the most part. What if instead of an extended minor fracture PotL gave some sort of heal on expiration that related to copied damage? This would be in line with, and encourage, the highly offensive style of Stamplars.
That's already almost what's doing the magicka version, having a small (I mean radius mostly) healing dot around the target it was put on. It would be too close and the magicka version is "only" healing, which would make it vastly inferior.
That’s not correct. The magicka versions also copies damage. The magicka version features a multi target HoT, whereas the stamina version would be a single target burst on the caster. That’s not too similar, and would not make the magicka version irrelevant in any form.
Funny thing is that it was one of a NB class identity "thing". You heal by dealing dmg. That is what sap tank was all about. The other funny thing is that i remember ZOS said that they want to keep class identity to make their specific play style unique.May I ask, why was healing added to Grim Focus when just a few patches ago, damage and healing was deliberately separated for other Nightblade skills like Funnel Health/Swallow Soul and Twisting Path/Refreshing Path? What has changed since then that damage and healing no longer needs to be separated, and if so, why isn't that new rationale also applied to the aforementioned skills? I thought this patch was all about consistency.
Mag sorc
Overall I'm happy with mag sorc right now.
mages fury - This change is completely worthless. In PvE mages fury is completely worthless. If you're using fury in PvE stop. It's a DPS Loss in execute if you have bound aegis slotted instead.
lightning flood Nice. You can now build a simple rotation of ele blockade & lightning flood on the same timing. However, liquid and flood are basically the same thing. The number crunchers are going to work out which morph is better and that will be that. One morph will be better, everyone will run that, end of story. Make 1 morph the dps morph and the other some sort of utility. Or better yet, stamina.
daedric prey omg I love this so much. I was literally saying a few days ago how much better sorc pets would be if they targeted whatever you case prey on. Awesome.
Do you feel we addressed abilities that in the past year have been over or under performing?
Twlight Maritach is still compared to breath of life and this still is often used by dps with greater effectiveness then on a healer.