Vercingetorix wrote: »The silence on incap is now useless. No one in their right mind is going to store 120 Ult to silence someone just to have it CC broke when you're going to use a CC in conjunction with incap anyways. Just remove the silence and replace it with something else. It was a bad idea. You know it, we know it. Just scrap it and put something useful in its place.
The point of the patch is to nerf Nightblades into the ground. It's been long overdue. Your class is WAY over-tuned compared to any of the other classes. By contrast, the magicka warden and the new Necromancer class are practically incomplete in their design and need extensive work. This PTS was wasted on pointless NB adjustments that should have been made YEARS ago. Necromancer, the focus of the Elswyer expansion, has been largely IGNORED with occasional bug fixes and not much else.
Sanguinor2 wrote: »The silence on incap is now useless. No one in their right mind is going to store 120 Ult to silence someone just to have it CC broke when you're going to use a CC in conjunction with incap anyways. Just remove the silence and replace it with something else. It was a bad idea. You know it, we know it. Just scrap it and put something useful in its place.
Imo Forget the 120 ult cast with additional effects, who knows what might come up next, Maybe a 20k healing absorb or something similar silly?
Just leave incap as a 70 cost ult that is strong if you want to burst a single target down.
That's essentially what they did honestly. A Silence that's CC-breakable is not worth using.
It's worth using against Magicka builds; they either break free or die, so it's still extra pressure on their Stamina pool. Stam builds aren't affected nearly as much, though, which is part of the problem.Sanguinor2 wrote: »The silence on incap is now useless. No one in their right mind is going to store 120 Ult to silence someone just to have it CC broke when you're going to use a CC in conjunction with incap anyways. Just remove the silence and replace it with something else. It was a bad idea. You know it, we know it. Just scrap it and put something useful in its place.
Imo Forget the 120 ult cast with additional effects, who knows what might come up next, Maybe a 20k healing absorb or something similar silly?
Just leave incap as a 70 cost ult that is strong if you want to burst a single target down.
That's essentially what they did honestly. A Silence that's CC-breakable is not worth using.
So an alternative idea for incapacitating strike.
Keep it how it is currently, but remove silence. Instead how about we make the ability cause additional Oblivion damage equivalent to 1% of your opponent's max health per 10 ultimate stored up to a maximum of 15% (150+ Ult). This will be a PvP only effect since it will be obviously too strong in PvE.
This will make it more bursty than it currently is, unique, and stronger against tanky opponents and damage shield spamming opponents.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Incap got his cc back but this cc only screws over mag chars?
Basically, yes.Incap got his cc back but this cc only screws over mag chars?
Basically, yes.Incap got his cc back but this cc only screws over mag chars?
Unless a Stamina build needs to use an Ultimate within the next 3 seconds, they will probably be fine with just waiting out the duration and gaining CC immunity - perhaps without even noticing that they've been silenced at all. Magicka, on the other hand, will have to either break free or die (barring situations where you have dedicated healing/support from other people that can make up for your being unable to do anything for 3 seconds).
This is exactly why I was pushing back against the idea that some people were clamoring for last week - make the silence able to be broken free from...which is of course what ZOS did. So Magicka is severely affected and Stamina can largely ignore the silence. It either needs to go back to being a stun, or not CC at all.
I'm well aware that Stamina builds use some Magicka abilities, but oftentimes they're more than fine with having a 3 second window where they're unable to do so. In many cases, a Stamina Warden that can't recast Ice Fortress or Shimmering Shield for 3 seconds, or a Stam Sorc being unable to Streak or Dark Deal may not even notice that he/she has been silenced. They'll still be able to use all Stamina-based defenses and counter attacks, which obviously makes up the big majority of their toolkit; this is in stark contrast to Magicka builds, who literally can't do anything but break free, dodge roll, block, or light attack.ProzTh3Almighty wrote: »Basically, yes.Incap got his cc back but this cc only screws over mag chars?
Unless a Stamina build needs to use an Ultimate within the next 3 seconds, they will probably be fine with just waiting out the duration and gaining CC immunity - perhaps without even noticing that they've been silenced at all. Magicka, on the other hand, will have to either break free or die (barring situations where you have dedicated healing/support from other people that can make up for your being unable to do anything for 3 seconds).
This is exactly why I was pushing back against the idea that some people were clamoring for last week - make the silence able to be broken free from...which is of course what ZOS did. So Magicka is severely affected and Stamina can largely ignore the silence. It either needs to go back to being a stun, or not CC at all.
Its no different than live, dont break either of them your dead either way. Stam classes use alot of magicka abilities an will need them to remove pressure. Shimmering shield, ice fortress, streak, dark deal, crit surge, extended ritual, fragmented shield, fossilize, cloak, shade, or they can roll dodge spam for 3 secs or block an drain their primary resource an be worse off for the next trade of burst. Not great but still valuable and stam will still most likely break free from it. I personally will try to not use it over 120ult so that i dont accidentaly silence someone and waste a cc immunity cd. Incap-fear-bow is still the best combo an landing it is hard with lag and dodge roll latency.
Jabbs_Giggity wrote: »Just curious, if you slot an Ice Staff and use the passive to convert block cost from Stamina to Magicka - will Silence disable your ability to Block?