Night_Wolf2112 wrote: »Basically they tossed him softballs and hit them.... absolutely 0 hard questions. They acted like there were no problems and it sounded like they will just tweak the lore to cover up the huge diversion they took from it.
To be fair, he was only there to introduce himself and talk about the job rather than talk about actual job-related topics since he just got the job and had probably no influence on any current changes nor had the time to talk to people involved.
I wonder how many of these changes happened in the “gap” between loremasters.
I'm not even sure these changes actually happened "in" the gap. It's entirely possible that these were sanctioned by Schick, although I don't think this is actually what ZOS was doing. Sounds impractical too.
More likely, combat devs had a meeting with the reps and came up with pain points and goals, then went to the lore team to get a summary from them what the different races are about (probably not too detailed and I think in the case of Bosmer too focused on agility alone) and then the combat devs went back to their workplace and started crunching numbers, discussing and evaluating how much item-set-boni something is worth and so on until they were happy without checking back with the lore team. Then they put that onto PTS and after that it wasn't in the hands of the lore team anymore.
There could also have been some miscommunication here and there, like the lore team saying..."stealth is important" and then the combat devs say "yeah, you're right, but the current stealth passive is just way too strong on gankers and we can't make it powerful and universal and be strictly sneak-related because nobody sneaks in trials."
(For everyone who doesn't immediately see the flaw in this argumentation - stealth could still be represented in the sneak radius reduction without harming combat balance or limiting a power boost to a niche mechanic.)
That convinces the lore guy to stop pushing and the combat guy tells that to this combat friends and they go "okay, so we can scrap stealth. That's perfect, because we can make another distinction to Khajiit there, because they were too similar before". Basically everyone just got a severe case of routine blindness and tunnel vision where they focus too much on the numbers and forget the bigger picture.
Obviously I am interpreting things with a lot more good will than the creators of crown crates and 100$ houses deserve, but to be fair, they also made the game I loved playing for four years.
Something a guildmate pointed out to me (who isn’t a Bosmer and isn’t interested in ever being one) is that we have to spend Stamina doing an ACTION in order to get our PASSIVE.
I said that it irked me yes, but so many rolypoly players love it, I’d get no support if I called for change. If it was me, I’d have the extra penetration on all the time, no roll dodge required. But I’ve hesitated to bring it up and muddy the waters.
wishlist14 wrote: »I'm done!!
I've wanted to play one character of each race for a while and finally got close, I was just missing a nord but I don't tank. Today, I did a bit of research on what would be the best build for my lil wood elf and apparantly found out she would only be good to rp Lolita. It disturbed me so much I decided to race and name change her to a redguard.
So all these changes to see Redguards and orcs best race for stamina builds
Altmer best race for Magicka builds?
Thank you for dumbing it down to 3 race choices
Bottom line... You have a LOT of pissed off people over this. Are there ANY really excited people? They made a change that straight up pissed people off. One, or a few devs decided to do this and you have literally hundreds of pissed off players. Great job.
ZOS NEEDS TO TAKE A LOOK AT WHOS MAKING THE DECISIONS OVER THERE.
It doesn't take a college degree to realize pissing off your clients is a bad business decision.
colossalvoids wrote: »Bottom line... You have a LOT of pissed off people over this. Are there ANY really excited people? They made a change that straight up pissed people off. One, or a few devs decided to do this and you have literally hundreds of pissed off players. Great job.
ZOS NEEDS TO TAKE A LOOK AT WHOS MAKING THE DECISIONS OVER THERE.
It doesn't take a college degree to realize pissing off your clients is a bad business decision.
Yes, lots of people like the changes and now can enjoy playing bosmer and not just sneaking in towns\rp for some reason but to really play the game at competitive level - dungeons, trials and stuff, you know. Bosmer was the worst stam race but now it's top sustain one (for classes with a spammable in their kit) which is great for new players and for pvp crowd.
Personally made one more bosmer from redguard and it's so much fun playing one.
In game I've never encountered a knowledgeable person that didn't liked new bosmer passives, some grumpy rpers that never was good at stealh gameplay and that's it. Most hate comes from forums with a little group of people like always, no surprise here. So no need to portray it like everyone is pissed, it's just laughable already.
colossalvoids wrote: »Looking at this comment section I wonder who still thinks that endgamers are more toxic than regular crowd.
Gratz and keep on conquering!
Night_Wolf2112 wrote: »Basically they tossed him softballs and hit them.... absolutely 0 hard questions. They acted like there were no problems and it sounded like they will just tweak the lore to cover up the huge diversion they took from it.
To be fair, he was only there to introduce himself and talk about the job rather than talk about actual job-related topics since he just got the job and had probably no influence on any current changes nor had the time to talk to people involved.
I wonder how many of these changes happened in the “gap” between loremasters.
I'm not even sure these changes actually happened "in" the gap. It's entirely possible that these were sanctioned by Schick, although I don't think this is actually what ZOS was doing. Sounds impractical too.
More likely, combat devs had a meeting with the reps and came up with pain points and goals, then went to the lore team to get a summary from them what the different races are about (probably not too detailed and I think in the case of Bosmer too focused on agility alone) and then the combat devs went back to their workplace and started crunching numbers, discussing and evaluating how much item-set-boni something is worth and so on until they were happy without checking back with the lore team. Then they put that onto PTS and after that it wasn't in the hands of the lore team anymore.
There could also have been some miscommunication here and there, like the lore team saying..."stealth is important" and then the combat devs say "yeah, you're right, but the current stealth passive is just way too strong on gankers and we can't make it powerful and universal and be strictly sneak-related because nobody sneaks in trials."
(For everyone who doesn't immediately see the flaw in this argumentation - stealth could still be represented in the sneak radius reduction without harming combat balance or limiting a power boost to a niche mechanic.)
That convinces the lore guy to stop pushing and the combat guy tells that to this combat friends and they go "okay, so we can scrap stealth. That's perfect, because we can make another distinction to Khajiit there, because they were too similar before". Basically everyone just got a severe case of routine blindness and tunnel vision where they focus too much on the numbers and forget the bigger picture.
Obviously I am interpreting things with a lot more good will than the creators of crown crates and 100$ houses deserve, but to be fair, they also made the game I loved playing for four years.
Not the correct story
colossalvoids wrote: »Yes, lots of people like the changes and now can enjoy playing bosmer and not just sneaking in towns\rp for some reason but to really play the game at competitive level - dungeons, trials and stuff, you know. Bosmer was the worst stam race but now it's top sustain one (for classes with a spammable in their kit) which is great for new players and for pvp crowd.
colossalvoids wrote: »Personally made one more bosmer from redguard and it's so much fun playing one.
In game I've never encountered a knowledgeable person that didn't liked new bosmer passives, some grumpy rpers that never was good at stealh gameplay and that's it. Most hate comes from forums with a little group of people like always, no surprise here. So no need to portray it like everyone is pissed, it's just laughable already.
colossalvoids wrote: »Bottom line... You have a LOT of pissed off people over this. Are there ANY really excited people? They made a change that straight up pissed people off. One, or a few devs decided to do this and you have literally hundreds of pissed off players. Great job.
ZOS NEEDS TO TAKE A LOOK AT WHOS MAKING THE DECISIONS OVER THERE.
It doesn't take a college degree to realize pissing off your clients is a bad business decision.
Yes, lots of people like the changes and now can enjoy playing bosmer and not just sneaking in towns\rp for some reason but to really play the game at competitive level - dungeons, trials and stuff, you know. Bosmer was the worst stam race but now it's top sustain one (for classes with a spammable in their kit) which is great for new players and for pvp crowd.
Personally made one more bosmer from redguard and it's so much fun playing one.
In game I've never encountered a knowledgeable person that didn't liked new bosmer passives, some grumpy rpers that never was good at stealh gameplay and that's it. Most hate comes from forums with a little group of people like always, no surprise here. So no need to portray it like everyone is pissed, it's just laughable already.
colossalvoids wrote: »Yes, lots of people like the changes and now can enjoy playing bosmer and not just sneaking in towns\rp for some reason but to really play the game at competitive level - dungeons, trials and stuff, you know. Bosmer was the worst stam race but now it's top sustain one (for classes with a spammable in their kit) which is great for new players and for pvp crowd.
Except any changes to Bosmer being competitive come from its stamina recovery passive and max stamina passive. Hunter's Eye is contributing 0% towards any competitive advantage. Any I'd wager everyone complaining in this thread is perfectly happy to with those passives (with the possible bewilderment of losing disease resistance but keeping poison).
As to being top sustain, if I want the best stamina sustain I'd choose redguard. So long as I can land a melee attack every 5 seconds (which isn't that hard to do in most fights), I'd have 380 extra stam recovery compared to the Bosmer 258. Plus my weapon abilities cost 8% less, saving even more stamina. Only times Bosmer have better recovery are if they're going Bow/Bow, have no way to actually get in melee, or there are no enemies around.
And if I cared about stam dps, not just recovery, I'd go Orc or Dunmer.colossalvoids wrote: »Personally made one more bosmer from redguard and it's so much fun playing one.
In game I've never encountered a knowledgeable person that didn't liked new bosmer passives, some grumpy rpers that never was good at stealh gameplay and that's it. Most hate comes from forums with a little group of people like always, no surprise here. So no need to portray it like everyone is pissed, it's just laughable already.
Night_Wolf2112 wrote: »Why do so many people have such poor reading comprehension? We don't want ALL bosmer passives changed..... just the word 'detection' to 'reduction'.
Tiny elf hide in tree, hard to see ... is that easier?
MartiniDaniels wrote: »This is all wrong. You have like 60-80% bonus to stamina recovery on any class, and even more on nightblade and sorc. So from calculation both redguard and wood elf land at ~450 recovery bonus. Also if you ever used proc abilities with fast cooldown like 5 seconds, you know their uptime will NEVER be 100%. It will be 90% at best and if there are a lot of mechanics it will be much lower. So in real conditions of hard content where you need to do a lot of mechanics bosmer will be generally superior to redguard.
Orcs are.. too different from RP perspective, so only real alternative to bosmer is dunmer. But I have dunmer magblade and sustain is harsh.. as soon as your healer didn't put ele drain your resources melt it hilarious speed and you are forced to use heavy attacks to compensate.
colossalvoids wrote: »Bottom line... You have a LOT of pissed off people over this. Are there ANY really excited people? They made a change that straight up pissed people off. One, or a few devs decided to do this and you have literally hundreds of pissed off players. Great job.
ZOS NEEDS TO TAKE A LOOK AT WHOS MAKING THE DECISIONS OVER THERE.
It doesn't take a college degree to realize pissing off your clients is a bad business decision.
Yes, lots of people like the changes and now can enjoy playing bosmer and not just sneaking in towns\rp for some reason but to really play the game at competitive level - dungeons, trials and stuff, you know. Bosmer was the worst stam race but now it's top sustain one (for classes with a spammable in their kit) which is great for new players and for pvp crowd.
Personally made one more bosmer from redguard and it's so much fun playing one.
In game I've never encountered a knowledgeable person that didn't liked new bosmer passives, some grumpy rpers that never was good at stealh gameplay and that's it. Most hate comes from forums with a little group of people like always, no surprise here. So no need to portray it like everyone is pissed, it's just laughable already.
colossalvoids wrote: »Bottom line... You have a LOT of pissed off people over this. Are there ANY really excited people? They made a change that straight up pissed people off. One, or a few devs decided to do this and you have literally hundreds of pissed off players. Great job.
ZOS NEEDS TO TAKE A LOOK AT WHOS MAKING THE DECISIONS OVER THERE.
It doesn't take a college degree to realize pissing off your clients is a bad business decision.
Yes, lots of people like the changes and now can enjoy playing bosmer and not just sneaking in towns\rp for some reason but to really play the game at competitive level - dungeons, trials and stuff, you know. Bosmer was the worst stam race but now it's top sustain one (for classes with a spammable in their kit) which is great for new players and for pvp crowd.
Personally made one more bosmer from redguard and it's so much fun playing one.
In game I've never encountered a knowledgeable person that didn't liked new bosmer passives, some grumpy rpers that never was good at stealh gameplay and that's it. Most hate comes from forums with a little group of people like always, no surprise here. So no need to portray it like everyone is pissed, it's just laughable already.
I agree on that, it's just not fair to say that bosmer is some bottom level race combat wise. It's excellent for PVP and okay for PVE stam dps just like any other stam race with exception of orc, who has biggest load of bonus stats of all 10 races. So it's orc OP, not bosmer underpowered.MartiniDaniels wrote: »This is all wrong. You have like 60-80% bonus to stamina recovery on any class, and even more on nightblade and sorc. So from calculation both redguard and wood elf land at ~450 recovery bonus. Also if you ever used proc abilities with fast cooldown like 5 seconds, you know their uptime will NEVER be 100%. It will be 90% at best and if there are a lot of mechanics it will be much lower. So in real conditions of hard content where you need to do a lot of mechanics bosmer will be generally superior to redguard.
Orcs are.. too different from RP perspective, so only real alternative to bosmer is dunmer. But I have dunmer magblade and sustain is harsh.. as soon as your healer didn't put ele drain your resources melt it hilarious speed and you are forced to use heavy attacks to compensate.
So, best cause with just these two skills is saving the equivalent of 88 - 104 stamina recovery. Add that to their base passive that restores 950 every 5 seconds (equal to 380 recovery) and you have 468-484. Take your 90% uptime and you get 421-436. That's practically equal to Bosmer.
If you have any kind of weapon skill spammable the savings from Martial Training will blow Bosmer out of the water. You basically get an extra 160 recovery for every 1000 stamina an ability costs. (Assuming one attack per second, 1000 * 0.08 = 80 stamina saved. Since recovery is per two seconds, 80 * 2 = 160).
But none of that matters, even if Bosmer had demonstrably better sustain or even if they had the worst sustain in the game, this thread is about losing stealth. That's why a lot of us are upset, it's not about DPS, it's about playstyle and lore.
A_Silverius wrote: »Wood elf went from designated nightblade class to the least used class.
How is the shortest class not great at stealth? No one's going to want to play the smallest class unless there's something good about it.
Personal comment directly to those responsible for this change: you are wrong.
Wood elves are bis at cheese rolling now I guess.https://www.youtube.com/watch?v=gNj67kwWBoQ
A well deserved change to an OP racial passive.
This letter can now be closed
Night_Wolf2112 wrote: »Basically they tossed him softballs and hit them.... absolutely 0 hard questions. They acted like there were no problems and it sounded like they will just tweak the lore to cover up the huge diversion they took from it.
To be fair, he was only there to introduce himself and talk about the job rather than talk about actual job-related topics since he just got the job and had probably no influence on any current changes nor had the time to talk to people involved.
I wonder how many of these changes happened in the “gap” between loremasters.
I'm not even sure these changes actually happened "in" the gap. It's entirely possible that these were sanctioned by Schick, although I don't think this is actually what ZOS was doing. Sounds impractical too.
More likely, combat devs had a meeting with the reps and came up with pain points and goals, then went to the lore team to get a summary from them what the different races are about (probably not too detailed and I think in the case of Bosmer too focused on agility alone) and then the combat devs went back to their workplace and started crunching numbers, discussing and evaluating how much item-set-boni something is worth and so on until they were happy without checking back with the lore team. Then they put that onto PTS and after that it wasn't in the hands of the lore team anymore.
There could also have been some miscommunication here and there, like the lore team saying..."stealth is important" and then the combat devs say "yeah, you're right, but the current stealth passive is just way too strong on gankers and we can't make it powerful and universal and be strictly sneak-related because nobody sneaks in trials."
(For everyone who doesn't immediately see the flaw in this argumentation - stealth could still be represented in the sneak radius reduction without harming combat balance or limiting a power boost to a niche mechanic.)
That convinces the lore guy to stop pushing and the combat guy tells that to this combat friends and they go "okay, so we can scrap stealth. That's perfect, because we can make another distinction to Khajiit there, because they were too similar before". Basically everyone just got a severe case of routine blindness and tunnel vision where they focus too much on the numbers and forget the bigger picture.
Obviously I am interpreting things with a lot more good will than the creators of crown crates and 100$ houses deserve, but to be fair, they also made the game I loved playing for four years.
Not the correct story
@Tasear What is the correct story then? I'd like to hear that. So far all I can do is speculate, because nobody is actually communicating about these things. I'm trying my best to give ZOS as much benefit of the doubt and assume no malice whenever possible. If my story is not correct, then I fear for what the correct story may be.
Bosmer just add something that makes they good at stealth not just finding people in stealth... like movement speed.
A_Silverius wrote: »Wood elf went from designated nightblade class to the least used class.
How is the shortest class not great at stealth? No one's going to want to play the smallest class unless there's something good about it.
Personal comment directly to those responsible for this change: you are wrong.
Wood elves are bis at cheese rolling now I guess.https://www.youtube.com/watch?v=gNj67kwWBoQ
Their accents are probably accurate too! Lol I cried laughing @A_Silverius post this in the meme thread lol
Bosmer just add something that makes they good at stealth not just finding people in stealth... like movement speed.
Since they are big on giving set bonuses as passives now, rather than percentages, then why not make the stealth part of the Bosmer passive the same as the Night's Silence or Shadow Dancer's Raiment sets: Ignore the movement penalty of Sneak. Then my Bosmer can trade the NS set for Night Mother's Embrace and be back to an additional 2 meter detection reduction when paired with the 2 meter reduction of the 3 pc bonus of Night Terror set.
It's not quite the 3 meters we had before, and would still put us 1 meter less stealthy than Khajiit.... but it would still make both Bosmer and Khajiit have to wear 2 stealth related sets to hit the cap of both reduction and speed combined.
Bosmer just add something that makes they good at stealth not just finding people in stealth... like movement speed.
Since they are big on giving set bonuses as passives now, rather than percentages, then why not make the stealth part of the Bosmer passive the same as the Night's Silence or Shadow Dancer's Raiment sets: Ignore the movement penalty of Sneak. Then my Bosmer can trade the NS set for Night Mother's Embrace and be back to an additional 2 meter detection reduction when paired with the 2 meter reduction of the 3 pc bonus of Night Terror set.
It's not quite the 3 meters we had before, and would still put us 1 meter less stealthy than Khajiit.... but it would still make both Bosmer and Khajiit have to wear 2 stealth related sets to hit the cap of both reduction and speed combined.
Cundu_Ertur wrote: »
That also negates a significant vampire perk, and a top level one at that (dark stalker, 9 level vampire req, only procs at stage 4).
I don't see why this is complicated. It was a mistake to take stealth away from Bosmer. Rectify the mistake by not doing that.
Night_Wolf2112 wrote: »Basically they tossed him softballs and hit them.... absolutely 0 hard questions. They acted like there were no problems and it sounded like they will just tweak the lore to cover up the huge diversion they took from it.
To be fair, he was only there to introduce himself and talk about the job rather than talk about actual job-related topics since he just got the job and had probably no influence on any current changes nor had the time to talk to people involved.
I wonder how many of these changes happened in the “gap” between loremasters.
I'm not even sure these changes actually happened "in" the gap. It's entirely possible that these were sanctioned by Schick, although I don't think this is actually what ZOS was doing. Sounds impractical too.
More likely, combat devs had a meeting with the reps and came up with pain points and goals, then went to the lore team to get a summary from them what the different races are about (probably not too detailed and I think in the case of Bosmer too focused on agility alone) and then the combat devs went back to their workplace and started crunching numbers, discussing and evaluating how much item-set-boni something is worth and so on until they were happy without checking back with the lore team. Then they put that onto PTS and after that it wasn't in the hands of the lore team anymore.
There could also have been some miscommunication here and there, like the lore team saying..."stealth is important" and then the combat devs say "yeah, you're right, but the current stealth passive is just way too strong on gankers and we can't make it powerful and universal and be strictly sneak-related because nobody sneaks in trials."
(For everyone who doesn't immediately see the flaw in this argumentation - stealth could still be represented in the sneak radius reduction without harming combat balance or limiting a power boost to a niche mechanic.)
That convinces the lore guy to stop pushing and the combat guy tells that to this combat friends and they go "okay, so we can scrap stealth. That's perfect, because we can make another distinction to Khajiit there, because they were too similar before". Basically everyone just got a severe case of routine blindness and tunnel vision where they focus too much on the numbers and forget the bigger picture.
Obviously I am interpreting things with a lot more good will than the creators of crown crates and 100$ houses deserve, but to be fair, they also made the game I loved playing for four years.
Not the correct story
@Tasear What is the correct story then? I'd like to hear that. So far all I can do is speculate, because nobody is actually communicating about these things. I'm trying my best to give ZOS as much benefit of the doubt and assume no malice whenever possible. If my story is not correct, then I fear for what the correct story may be.
I am not throwing anyone under the bus and there's still a document saying I can't. There was definitely a huge mistake. I recommend in future they get get community ambassador to look at non combat gameplay or someone. Also I think they got a lore master as fast as they did because of backlash of bosmers, altmer, and argonian issue. Still these are easily fixable.
Altmer they have given it lore.
The argonian and bosmers have the wrong restiences. So let's swap them
Bosmer just add something that makes they good at stealth not just finding people in stealth... like movement speed. Other option make due on promises to improve stealth in gameplay.
Cundu_Ertur wrote: »Bosmer just add something that makes they good at stealth not just finding people in stealth... like movement speed.
Since they are big on giving set bonuses as passives now, rather than percentages, then why not make the stealth part of the Bosmer passive the same as the Night's Silence or Shadow Dancer's Raiment sets: Ignore the movement penalty of Sneak. Then my Bosmer can trade the NS set for Night Mother's Embrace and be back to an additional 2 meter detection reduction when paired with the 2 meter reduction of the 3 pc bonus of Night Terror set.
It's not quite the 3 meters we had before, and would still put us 1 meter less stealthy than Khajiit.... but it would still make both Bosmer and Khajiit have to wear 2 stealth related sets to hit the cap of both reduction and speed combined.
That also negates a significant vampire perk, and a top level one at that (dark stalker, 9 level vampire req, only procs at stage 4).
I don't see why this is complicated. It was a mistake to take stealth away from Bosmer. Rectify the mistake by not doing that.
A well deserved change to an OP racial passive.
This letter can now be closed
This guy thought Bosmer were op beforehttps://youtu.be/7bkCpQQ4ajI
Bosmer! OP! In what world? Maybe a potato world?