Cundu_Ertur wrote: »And that's silly. What will Breton get since Altmer get magic? There hasn't been a problem with Bosmer and Khajiit both having bonuses to stealth for over 15 years. It is part of the lore for both races, some of which goes even farther back to Daggerfall and beyond, every bit as much as magic is part of the lore for Breton and Altmer. It is impossible to keep from duplicating parts of passives for things: the way Orcs and Dunmer overlap with their respective weapons damage bonuses, or the various stamina bonuses for several races, or the various magicka bonuses for several races. It's silly to single stealth out with some kind of highlanderesque 'there can be only one' nonsense. There has NEVER been only one stealthy race in TES. Ever. It's silly, monumentally Dr. Seuss level rhyming silly, to start with that now.Cundu_Ertur wrote: »That also negates a significant vampire perk, and a top level one at that (dark stalker, 9 level vampire req, only procs at stage 4).Bosmer just add something that makes they good at stealth not just finding people in stealth... like movement speed.
Since they are big on giving set bonuses as passives now, rather than percentages, then why not make the stealth part of the Bosmer passive the same as the Night's Silence or Shadow Dancer's Raiment sets: Ignore the movement penalty of Sneak. Then my Bosmer can trade the NS set for Night Mother's Embrace and be back to an additional 2 meter detection reduction when paired with the 2 meter reduction of the 3 pc bonus of Night Terror set.
It's not quite the 3 meters we had before, and would still put us 1 meter less stealthy than Khajiit.... but it would still make both Bosmer and Khajiit have to wear 2 stealth related sets to hit the cap of both reduction and speed combined.
I don't see why this is complicated. It was a mistake to take stealth away from Bosmer. Rectify the mistake by not doing that.
Issue is khajitt already has that perk and they wanted things differently between races. So I do believe bosmers do have a case lorewise I think if calling for changes got to see how bosmers can have shealth but not same as khajitt. Also unlike shealth detection make them good as theives.
edit to add: the problem is that the original bonus was too high, and the ability for other races to get a similar bonus non-existent. The racial bonus (which ought to be shared between the Khajiit and Bosmer) should be lower, 1/2 to 1/3 of what it is now; and every race should be able to improve their stealth to a greater degree than now possible.
I don't disagree but that's what it says how the approached design changes. The unique non combat things were a looked as one per race as you can see.
So I suggest consider weighing debate with understanding why they made changes then try to convince them otherwise.
How would khajitt be different from bosmer in shealth feature? Why should they both have same or different? How has changes to bosmers impacted gameplay. Show them how this is still very important to your gameplay experience.
@ZOS_GinaBruno @Gilliamtherogue
Despite Gilliam's confusing, contradictory and not lore-friendly, response,ZoS wants the racials to be different. Key word: ZoS.
But that's not necessarily true. Like I pointed out before, both Imperials and Redguards have the 2k stamina bonus. So this 'distinct racials' thing is a crock. No reason they couldn't do the same for Khajiits and Bosmers.
The thing is, with Khajit and Bosmer racials in their current iteration, you can give both Khajits and Bosmers the same stealth bonus and the races will not feel the same in the slightest.
If you all had to describe the differences between Bosmer and Khajiit in regards to their unique approach to stealth, what would that be?
My idea was that the distinction could be made at the level of approaching the target and avoiding the guard. The way I see it, Khajiit could then be better at getting close to the target and Bosmer could be better at not getting caught. Unfortunately both could make really good use of the reduced detection radius, so I'm trying to think of what else they could bring to the table that enables this distinction without defaulting back to 3m radius. Nothing I came up with so far fits the bill neatly.
If you all had to describe the differences between Bosmer and Khajiit in regards to their unique approach to stealth, what would that be?
My idea was that the distinction could be made at the level of approaching the target and avoiding the guard. The way I see it, Khajiit could then be better at getting close to the target and Bosmer could be better at not getting caught. Unfortunately both could make really good use of the reduced detection radius, so I'm trying to think of what else they could bring to the table that enables this distinction without defaulting back to 3m radius. Nothing I came up with so far fits the bill neatly.
If you all had to describe the differences between Bosmer and Khajiit in regards to their unique approach to stealth, what would that be?
My idea was that the distinction could be made at the level of approaching the target and avoiding the guard. The way I see it, Khajiit could then be better at getting close to the target and Bosmer could be better at not getting caught. Unfortunately both could make really good use of the reduced detection radius, so I'm trying to think of what else they could bring to the table that enables this distinction without defaulting back to 3m radius. Nothing I came up with so far fits the bill neatly.
I'd say Khajiit are quiet, Bosmer are better at moving unseen. I base this mostly on all the Khajiit stealth/thieving comes from their natural agility. Whereas Bosmer are (as my now favorite Bosmer quote says) "able to disappear within the shade of a single leaf".
But you're right, given how rudimentary the ESO stealth model, there's no real difference and they both justify the 3m stealth reduction.
Cundu_Ertur wrote: »If you all had to describe the differences between Bosmer and Khajiit in regards to their unique approach to stealth, what would that be?
My idea was that the distinction could be made at the level of approaching the target and avoiding the guard. The way I see it, Khajiit could then be better at getting close to the target and Bosmer could be better at not getting caught. Unfortunately both could make really good use of the reduced detection radius, so I'm trying to think of what else they could bring to the table that enables this distinction without defaulting back to 3m radius. Nothing I came up with so far fits the bill neatly.
There's a point where you drop back and punt.
There's no reason to say only one race can be stealthy. None. The same way there's no reason to say 'only orcs can have a weapon damage bonus so take it away from the dark elves.' Just because there's some overlap doesn't make the whole thing the same. And there's no reason to say you don't do it with a different implementation. Say for example, Khajiit get the 1/2/3m reduction in their radius which they have now, while the Bosmer get a 10/20/30% reduction which would stack with the medium armor reduction (or whatever numbers are appropriate). Two ways of doing similar things but differently. Even then, I'd say it's over-complicating something for no good result, but it would be distinct.
I am pretty sure that ideally ZOS wants different gameplay patterns to emerge for stealth and I am basing all my ideas on the assumption that ZOS won't accept giving them the same 3m, even though I think that would be perfectly acceptable.
However if I (or anyone else) can come up with something that works within this frame and is acceptable, then there would be no need to discuss the design philosophy anymore, making the whole fight to get stealth back a lot easier.
And while I like the idea of working with % and flat values as distinction, and accordingly making one better at sneaking in light or heavy armor, it doesn't exactly provide this "unique approach" because both races have essentially the same effect with just slightly different values (which breaks the assumed work frame).
I am pretty sure that ideally ZOS wants different gameplay patterns to emerge for stealth and I am basing all my ideas on the assumption that ZOS won't accept giving them the same 3m, even though I think that would be perfectly acceptable.
However if I (or anyone else) can come up with something that works within this frame and is acceptable, then there would be no need to discuss the design philosophy anymore, making the whole fight to get stealth back a lot easier.
And while I like the idea of working with % and flat values as distinction, and accordingly making one better at sneaking in light or heavy armor, it doesn't exactly provide this "unique approach" because both races have essentially the same effect with just slightly different values (which breaks the assumed work frame).
But why are Bosmer and Khajiit the only ones to suffer from this distinction? No other race has any kind of flavor passive unless you count the redguard snare reduction or altmer spell recharge, both of which don't add anything interesting or helpful to gameplay.
We might be putting words on ZOS's mouth with the whole "two races can't have the same flavor" thing. Granted they used that as an excuse for the recent change, but that doesn't mean that they can't realize they made a mistake and go back.
Stealth cost reduction could work, but honestly it's also pretty weak. I don't wear any stealth sets, have any points in Improved Hiding, or have any CP in stealth cost reduction and I barely even notice my stamina dipping. Even in heists where it's sprint - stealth - sprint -stealth. Basically my only stealth cost reduction is Improved Sneak (which is giving me 35% I guess). So a cost reduction would only help heavy/light armor classes, but since Bosmer are a stam dps race, I'd imagine that's a small percentage.
Hiding faster is just plain worthless. Maybe it'd be useful in a heist or sacrament, but yeah, not good.
And stealth speed currently has a skill, and it requires a stage 4 vampire with the level 9 passive Dark Stalker. In fact, Dark Stalker also decreases time to crouch by 50% at night.
To have a racial passive that duplicates that high of a skill would probably be unfair. I see a lot of people go vampire for the stealth speed bonuses and if Bosmer had even part of that it would seriously weaken Vampires, and make Bosmer Vampires kinda redundant.
Like you said there's not a lot you can do with stealth. It's really only
- Harder to spot
- Move faster
- Hide faster
- Less cost
- Improved damage
For #1, there are racial passives, skills, and set bonuses that grant it. It's also the easiest one to grant without breaking the game.
#2 Has one skill (Dark Stalker) and two sets that remove the crouch speed cost and one skill that increases speed (so you can stealth 125% of walk speed)
#3 Only has the same skill Dark Stalker
#4 Has a bunch of skills, passives, and sets to remove. So many that any more and I'm sure you'd regain stamina by sneaking.
#5 Has one skill and four sets that boost damage from stealth. This was why the removed it from both Bosmer and Khajiit, it was too easy to stack stealth damage to wreck other players.
There's also that one set (Shadow Walker) that grants health/stam recovery when stealthed and not moving. I'd hate to have that a racial because it's also pretty weak. If you're in stealth, you're probably not in combat so you already get buffs to recovery speed.
So really, unless they come up with a different unique trait (but not Shadow Walker), #1 is the only option.
A well deserved change to an OP racial passive.
This letter can now be closed
This guy thought Bosmer were op before
https://youtu.be/7bkCpQQ4ajI
Bosmer! OP! In what world? Maybe a potato world?
I was being sarcastic LOL
It seems the forums can't understand jokes
L2UnderstandSarcasm!
If I were to consider appropriate lore between the two races, I would think of the term "quick as a cat", and it would make sense to me that Khajiit could move faster while hidden than a humanoid race. So, if it were up to me, and I was directed to give both races stealth, but make them different (and make Khajiit better, which seems to be ZOS's intention)...... then I would give both races their original 3 meters of detection reduction, but give Khajiit a slight speed bonus while in stealth.
Now, this isn't unprecedented, as if you are a Nightblade, you already can slot the Concealed Weapon ability which gives you 25% more speed when crouched. So it's a very simple code addition, as all a NB has to do is activate a button to gain/lose 25% speed. Which basically translates to if X (ability) = Y (Concealed Weapon ability) then Z (speed when crouched) = speed+25%. It wouldn't take more than changing the value of Y (Race = Khajiit) to give then something different and better than Bosmer.
I'm ok with Khajiit being better than Bosmer. My only hope is that Bosmer can be as good as it once was, so that my wood elf thief is playable again.
A well deserved change to an OP racial passive.
This letter can now be closed
This guy thought Bosmer were op before
https://youtu.be/7bkCpQQ4ajI
Bosmer! OP! In what world? Maybe a potato world?
I was being sarcastic LOL
It seems the forums can't understand jokes
L2UnderstandSarcasm!
My bad bro, Respect.
Cundu_Ertur wrote: »And that's silly. What will Breton get since Altmer get magic? There hasn't been a problem with Bosmer and Khajiit both having bonuses to stealth for over 15 years. It is part of the lore for both races, some of which goes even farther back to Daggerfall and beyond, every bit as much as magic is part of the lore for Breton and Altmer. It is impossible to keep from duplicating parts of passives for things: the way Orcs and Dunmer overlap with their respective weapons damage bonuses, or the various stamina bonuses for several races, or the various magicka bonuses for several races. It's silly to single stealth out with some kind of highlanderesque 'there can be only one' nonsense. There has NEVER been only one stealthy race in TES. Ever. It's silly, monumentally Dr. Seuss level rhyming silly, to start with that now.Cundu_Ertur wrote: »That also negates a significant vampire perk, and a top level one at that (dark stalker, 9 level vampire req, only procs at stage 4).Bosmer just add something that makes they good at stealth not just finding people in stealth... like movement speed.
Since they are big on giving set bonuses as passives now, rather than percentages, then why not make the stealth part of the Bosmer passive the same as the Night's Silence or Shadow Dancer's Raiment sets: Ignore the movement penalty of Sneak. Then my Bosmer can trade the NS set for Night Mother's Embrace and be back to an additional 2 meter detection reduction when paired with the 2 meter reduction of the 3 pc bonus of Night Terror set.
It's not quite the 3 meters we had before, and would still put us 1 meter less stealthy than Khajiit.... but it would still make both Bosmer and Khajiit have to wear 2 stealth related sets to hit the cap of both reduction and speed combined.
I don't see why this is complicated. It was a mistake to take stealth away from Bosmer. Rectify the mistake by not doing that.
Issue is khajitt already has that perk and they wanted things differently between races. So I do believe bosmers do have a case lorewise I think if calling for changes got to see how bosmers can have shealth but not same as khajitt. Also unlike shealth detection make them good as theives.
edit to add: the problem is that the original bonus was too high, and the ability for other races to get a similar bonus non-existent. The racial bonus (which ought to be shared between the Khajiit and Bosmer) should be lower, 1/2 to 1/3 of what it is now; and every race should be able to improve their stealth to a greater degree than now possible.
I don't disagree but that's what it says how the approached design changes. The unique non combat things were a looked as one per race as you can see.
So I suggest consider weighing debate with understanding why they made changes then try to convince them otherwise.
How would khajitt be different from bosmer in shealth feature? Why should they both have same or different? How has changes to bosmers impacted gameplay. Show them how this is still very important to your gameplay experience.
luizpaulom17 wrote: »Stop crying m8... U just want that passive back so U can keep using cloak and snipe on BGs, like most elves and Cats used tu do... Get over it...
I hated losing my cat 8% crit, was crying on forums for it... and when changes came to Live got 2k more DPS on first try... They did a good job over all, ony orc now seems a bit OP, but still its more balanced.
luizpaulom17 wrote: »Stop crying m8... U just want that passive back so U can keep using cloak and snipe on BGs, like most elves and Cats used tu do... Get over it...
I hated losing my cat 8% crit, was crying on forums for it... and when changes came to Live got 2k more DPS on first try... They did a good job over all, ony orc now seems a bit OP, but still its more balanced.
luizpaulom17 wrote: »Stop crying m8... U just want that passive back so U can keep using cloak and snipe on BGs, like most elves and Cats used tu do... Get over it...