Cundu_Ertur wrote: »And that's silly. What will Breton get since Altmer get magic? There hasn't been a problem with Bosmer and Khajiit both having bonuses to stealth for over 15 years. It is part of the lore for both races, some of which goes even farther back to Daggerfall and beyond, every bit as much as magic is part of the lore for Breton and Altmer. It is impossible to keep from duplicating parts of passives for things: the way Orcs and Dunmer overlap with their respective weapons damage bonuses, or the various stamina bonuses for several races, or the various magicka bonuses for several races. It's silly to single stealth out with some kind of highlanderesque 'there can be only one' nonsense. There has NEVER been only one stealthy race in TES. Ever. It's silly, monumentally Dr. Seuss level rhyming silly, to start with that now.Cundu_Ertur wrote: »That also negates a significant vampire perk, and a top level one at that (dark stalker, 9 level vampire req, only procs at stage 4).Bosmer just add something that makes they good at stealth not just finding people in stealth... like movement speed.
Since they are big on giving set bonuses as passives now, rather than percentages, then why not make the stealth part of the Bosmer passive the same as the Night's Silence or Shadow Dancer's Raiment sets: Ignore the movement penalty of Sneak. Then my Bosmer can trade the NS set for Night Mother's Embrace and be back to an additional 2 meter detection reduction when paired with the 2 meter reduction of the 3 pc bonus of Night Terror set.
It's not quite the 3 meters we had before, and would still put us 1 meter less stealthy than Khajiit.... but it would still make both Bosmer and Khajiit have to wear 2 stealth related sets to hit the cap of both reduction and speed combined.
I don't see why this is complicated. It was a mistake to take stealth away from Bosmer. Rectify the mistake by not doing that.
Issue is khajitt already has that perk and they wanted things differently between races. So I do believe bosmers do have a case lorewise I think if calling for changes got to see how bosmers can have shealth but not same as khajitt. Also unlike shealth detection make them good as theives.
edit to add: the problem is that the original bonus was too high, and the ability for other races to get a similar bonus non-existent. The racial bonus (which ought to be shared between the Khajiit and Bosmer) should be lower, 1/2 to 1/3 of what it is now; and every race should be able to improve their stealth to a greater degree than now possible.
I don't disagree but that's what it says how the approached design changes. The unique non combat things were a looked as one per race as you can see.
So I suggest consider weighing debate with understanding why they made changes then try to convince them otherwise.
How would khajitt be different from bosmer in shealth feature? Why should they both have same or different? How has changes to bosmers impacted gameplay. Show them how this is still very important to your gameplay experience.
luizpaulom17 wrote: »Stop crying m8... U just want that passive back so U can keep using cloak and snipe on BGs, like most elves and Cats used tu do... Get over it...
I hated losing my cat 8% crit, was crying on forums for it... and when changes came to Live got 2k more DPS on first try... They did a good job over all, ony orc now seems a bit OP, but still its more balanced.
luizpaulom17 wrote: »Stop crying m8... U just want that passive back so U can keep using cloak and snipe on BGs, like most elves and Cats used tu do... Get over it...
I hated losing my cat 8% crit, was crying on forums for it... and when changes came to Live got 2k more DPS on first try... They did a good job over all, ony orc now seems a bit OP, but still its more balanced.
luizpaulom17 wrote: »Stop crying m8... U just want that passive back so U can keep using cloak and snipe on BGs, like most elves and Cats used tu do... Get over it...
luizpaulom17 wrote: »Stop crying m8... U just want that passive back so U can keep using cloak and snipe on BGs, like most elves and Cats used tu do... Get over it...
I hated losing my cat 8% crit, was crying on forums for it... and when changes came to Live got 2k more DPS on first try... They did a good job over all, ony orc now seems a bit OP, but still its more balanced.
Sylvermynx wrote: »With my ping, I can't dodge roll or bar swap etc. So it's useless for me. Yeah I know I'm one of those edge cases, so it's a damn good thing I enjoy the game.... in other directions.
Really, I love the game. I have various issues with the combat. I also have issues with the way quests are developed. Sure I can do a lot of the "lead up" stuff on any given faction quest line....
Eh, you don't get xp on that sort of thing. And you certainly do NOT get the skill point + goodies. With 2k ms ping (all the time - it's satellite, not getting better EVER) I simply cannot get through the "mini boss" at the end of most quest lines. It's actually pretty frustrating....
Night_Wolf2112 wrote: »Maybe we are looking and talking about this the wrong way.....
What if ZoS/ESO is invoking "The right of theft" on our stealth reduction and we must give them something of equal value to acknowledge the prowess they have shown in stealing from us!
Like you said there's not a lot you can do with stealth. It's really only
- Harder to spot
- Move faster
- Hide faster
- Less cost
- Improved damage
The problem with a short duration invisibility is that if you screw up in a sacrament or pickpocketing or something, you'd crouch, go invisible, but the NPC would likely be running towards you the whole time. So it's very likely that as soon as the invisibility frame wears off, you'd just be instantly detected again.
I would like it if all traits were balanced towards PvE since that's where most of them are right now anyways. Really only Bosmer and Altmer have PvP focused passives at the moment. Hunter's Eye being of little to no use outside of PvP and not much use inside of it either (many reports of the improved stealth detection also making it so you are detected). And the Altmer Spell Recharge is pretty worthless in PvE since if you do mechanics even halfway decently, you'll always have enough stamina (as a magicka altmer) to dodge/block. Plus, way more people PvE than PvP.
If they want to have PvP passives, they should add a 4th passive to each race that only works in BGs or Cyrodiil/IC. That way all races an have something instead of shafting two races (both AD!) with a lose of PvE power.
The problem with a short duration invisibility is that if you screw up in a sacrament or pickpocketing or something, you'd crouch, go invisible, but the NPC would likely be running towards you the whole time. So it's very likely that as soon as the invisibility frame wears off, you'd just be instantly detected again.
But do we really want them? We were all pretty happy with the 3m stealth reduction and there wasn't any weird interactions with it. Plus it was more helpful in things like heists (where getting caught at all is the penalty) and open world thieving.
A brief invisibility window still seems more tailored to PvP as it won't help much in PvE unless it can work while in combat, but that just makes it rather strong. Especially when paired with skills that do extra damage or have effect riders when used from stealth.
Plus, it still seems like it's intruding on the vampire skill line since that's currently the only way to stealth faster. I really don't see them devaluing a skill line that they sell for crowns (even if it's obtainable other ways)
I wasn't sure why ZoS would decide to suddenly change a fundamental lore action. Sometimes MMO's change just for the sake of the illusion of progress.
But if the next DLC to be sold is focused on Khajit, it makes perfect sense that ZoS would nerf the stealth for Bosmer.
That would be just like them.
They gave us 3 (three) race change tokens. If one changes one's wood elf to another race and the devs revert the passive back to what it was, one would still have 2 (two) tokens to change back.Im going to make a bet on this...
After most people have exhausted their free race change tokens, ZOS will "tweek" bosmers, giving them their stealth passive back. Then, they get to charge us for new race change tokens.
It's actually just a business decision.
I play on a substandard (to most people) computer with an awful internet speed. Although I can do some of the stuff you say you can't, my setup and my skills (or lack thereof) makes it so that I'm not good at a lot in this game.Sylvermynx wrote: »With my ping, I can't dodge roll or bar swap etc. So it's useless for me. Yeah I know I'm one of those edge cases, so it's a damn good thing I enjoy the game.... in other directions.
Really, I love the game. I have various issues with the combat. I also have issues with the way quests are developed. Sure I can do a lot of the "lead up" stuff on any given faction quest line....
Eh, you don't get xp on that sort of thing. And you certainly do NOT get the skill point + goodies. With 2k ms ping (all the time - it's satellite, not getting better EVER) I simply cannot get through the "mini boss" at the end of most quest lines. It's actually pretty frustrating....
What if I told you that I don't PVP and that my wood elf cannot cloak?luizpaulom17 wrote: »Stop crying m8... U just want that passive back so U can keep using cloak and snipe on BGs, like most elves and Cats used tu do... Get over it...
I hated losing my cat 8% crit, was crying on forums for it... and when changes came to Live got 2k more DPS on first try... They did a good job over all, ony orc now seems a bit OP, but still its more balanced.
#3 hiding faster has lots of uses in PvP, but doesn't help in a heist or sacramant all that much. An invisibility frame upon crouching wouldn't work either, because that would mess things up in PvP too (being equivalent to a dodgeroll at 0 cost). It could work on a cooldown though maybe. "Upon crouching, your character turns invisible for 1 second. This effect can only activate once every 16 seconds" or something along the lines. It would also work like a safety net in a way, when an NPC tries to attack you in a sacrament, because you screwed up and they noticed, you could crouch and they wouldn't chase you. What are your thoughts on that? Could that make up for the loss of 3meters?
#3 hiding faster has lots of uses in PvP, but doesn't help in a heist or sacramant all that much. An invisibility frame upon crouching wouldn't work either, because that would mess things up in PvP too (being equivalent to a dodgeroll at 0 cost). It could work on a cooldown though maybe. "Upon crouching, your character turns invisible for 1 second. This effect can only activate once every 16 seconds" or something along the lines. It would also work like a safety net in a way, when an NPC tries to attack you in a sacrament, because you screwed up and they noticed, you could crouch and they wouldn't chase you. What are your thoughts on that? Could that make up for the loss of 3meters?
Not for me, it wouldn't. Unless I misunderstood what you mean by this temporary invisibility. This is what I understood from your proposition : change the word stealth to invisibility and make it last only one sec.
IMO heists, and to an extent sacraments, are a very bad way to understand how stealth works in this game. Once you steal or kill successfully outside of heists and sacraments, the deed is done and you can keep on playing as if nothing had happened. Your char can only be punished if they are caught in the act.
Because of the mechanics of the game, giving chars a temporary invisibility won't help with stealing since it takes several seconds to place the char right, and even when someone gets the timing just right, the cool down would make the second and third attempt a nightmare, as we would have to wait even longer - while moving the char, so it doesn't get detected.
I only did one heist before the event that ended today. I failed that first one (went over the time limit), but thought it was because I didn't know the map. After getting more acquainted with them due to the event I realized that heists are the complete opposite of how stealing works in the rest of the game.
With day-to-day stealing, I crouch and approach slowly, repositioning my char ever so slightly to get a better angle. Then the game forces me to wait for a green light and a bell so I can finally activate the action (when picking a pocket. The last part is unnecessary when stealing from containers). Heists (and sacraments after the targets are down) are about speed.
While I do agree that a thief should also be good at running, running isn't stealth and the game doesn't have a mechanic that catches the thief/assassin after the fact.
Cundu_Ertur wrote: »No offense, and I get what you are saying, but buying into this false narrative is not going to end well. Imagine that only one race would get bonuses relevant to being a warrior, and only one race would get bonuses relevant to being a mage. We don't have to imagine for the thief, because that's the moronic crapsack world that we're in. What is the archetype or role for all of the remaining 7 races? Nothing is what. Bosmer, along with Khajiit, have always been part of that thief archetype before. Stealth -- sneaky hiding better stealth -- is vital for a thief, the way magic is for a mage.
Cundu_Ertur wrote: »No offense, and I get what you are saying, but buying into this false narrative is not going to end well. Imagine that only one race would get bonuses relevant to being a warrior, and only one race would get bonuses relevant to being a mage. We don't have to imagine for the thief, because that's the moronic crapsack world that we're in. What is the archetype or role for all of the remaining 7 races? Nothing is what. Bosmer, along with Khajiit, have always been part of that thief archetype before. Stealth -- sneaky hiding better stealth -- is vital for a thief, the way magic is for a mage.
I'm not buying into it, don't worry. Think of it as proof through contraposition. Since it's pretty damn impossible to come up with something that allows Bosmer and Khajiit to be equally sneaky in two very different ways, we can only conclude that the opposite must be the case and we either need to accept shared passives if we want to stay true to the lore or the stealth system needs to be expanded enough to make room for more unique approaches to stealth.
Eitherway, ZOS needs to do something about it, because we won't accept having our lore get compromised!