witchdoctor wrote: »
That's the point, though. The newer DLCs cannot be brute-forced. There is a mechanic, a heavy to be dodged IIRC, that if not, will set a wipe in motion.
So that's why the group failed: it didn't read the cues and perform the mechanic.
EDIT to add: https://forums.elderscrollsonline.com/en/discussion/425002/moon-hunter-keep-walkthrough-and-guide-spoilers/p1
And here’s the point I got from your whole conversation: listen to the other’s side but still scream L2P at people who physically are not able to do a “group dungeon”, even with evidence as to why a solo mode would be good and is very much needed.witchdoctor wrote: »
Oh, OK. Here is the point I got: you didn't know what went wrong, and instead of trying to learn, gave up, and now are snarky and salty on a forum.
Reistr_the_Unbroken wrote: »And here’s the point I got from your whole conversation: listen to the other’s side but still scream L2P at people who physically are not able to do a “group dungeon”, even with evidence as to why a solo mode would be good and is very much needed.
Edit: and oh btw? MHK is not easy when ZoS keeps ramping the difficulty of “NORMAL” dlc dungeons to that of vet mode
witchdoctor wrote: »
Are you daft?
I explained in plain English what likely went wrong, and gave a link to a guide.
That guy then plays the 'derpy-derp, I have to do homework and learn to play a game?' card.
Next time you complain why people don't explain mechanics; refer to that dude's response, and your's.
witchdoctor wrote: »
Oh, OK. Here is the point I got: you didn't know what went wrong, and instead of trying to learn, gave up, and now are snarky and salty on a forum.
Solo Fang Lair and any other dungeon that has interrupt/pinning mechanics which require a minimum of 2 people, then come back to me. I'll wait
jainiadral wrote: »
In general, story players--and a lot of solo players are-- don't like spoilers. That holds true not just for movies or books, but dungeons too.
I refer to vanilla dungeons which are relatively short fun experiences without yard trash that one shots you and ridiculous mechanics. Hop on one foot while rubbing your belly and you can only attack if you have the magic spoon while standing on the numerical squares type mechanics all new dungeons seem to have
The story is connected to the Season of the Dragon in that, assisting Tharayya in getting both halves of the Wrathstone tablet in Frostvault and Depths of Malatar provides context for how Abnur Tharn has them in the prologue quest. If you do not do the Dungeons, that's fine, some other adventurers helped him... but if you did, its an awesome pay off to see your hard work in the Dungeons with your friends be rewarded with a cool story element, don't you think? It's not something that has happened before and we are excited to finally bring this experience to players who enjoy our group content.
I refer to vanilla dungeons which are relatively short fun experiences without yard trash that one shots you and ridiculous mechanics. Hop on one foot while rubbing your belly and you can only attack if you have the magic spoon while standing on the numerical squares type mechanics all new dungeons seem to have
You do realize that many of the newer DLC dungeons are inaccessible to a large portion of the player base, even on normal. The normal mode of the newer DLCs are often equaled to the Vet difficulty of of the base dungeons and a few of the early DLC dungeons. The normal is not normal for everyone in this game. And if it is going to include story elements for content for the rest of the year, it needs to be FG1 easy on normal. And my ability or your ability to do the newer DLC dungeons on normal with zero issues is irrelevant.
Oh come on this is ridculous you are complaining about lore being locked behind content.
witchdoctor wrote: »
The spoiler was the boss's wind up for a heavy attack.
Sylvermynx wrote: »@idk - I do want to avoid grouping altogether, because with the lag I deal with all the time, grouping is.... totally non-optimal. Oh, not for me. Or at least - only because I get dropped and can't get logged back in before whatever it is has been finished by the others....
It's because someone with satellite as only connection CANNOT be classed as a "reasonable" member of a group for group content.
Listen honey - AU players are upset with 250ms lag. My lag is ten times that on a GOOD day. So yeah. I want a story mode option in the WORST way....
Sure more options are fine, lets do vet overland as well then.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
That is fine you do not want to group in an MMORPG. However, Zos has a vested interest keeping group content a group instance since players build relationships which lengthen the time they play and also increase the chance they will sub or purchase DLCs for doing dungeons, arenas and trials.
As for your internet, that is a bad personal situation. I am really surprised you can play with 2500 ping, but good for you I have gamed with someone that lived in a rural area and had bad internet.
However, you are an outlier and it is not in Zos' business interest to go through the large expanse of creating solo instances for the 0.1% that have such bad internet as yours. That is the cold hard facts. Your situation is an outlier. Not an example of what Zos is dealing with on the whole.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
The Elder Scrolls Online is a massively multiplayer online role-playing video game developed by ZeniMax Online Studios and published by Bethesda Softworks. It was released for Microsoft Windows and OS X in April 2014. It is a part of The Elder Scrolls series, of which it is the first multiplayer installment. Wikipedia
Initial release date: April 4, 2014
Producer(s): Ala Diaz
Developer: ZeniMax Online Studios
Publisher: Bethesda Softworks
Platforms: PlayStation 4, Xbox One, Microsoft Windows, Macintosh operating systems
Designers: Nick Konkle, Richard Lambert
the entirety of Australia has Sylver's internet situation.
Sprotch_16_ESO wrote: »Oh yes please !
I can't do a lot of dungeons because of my personal situation. I can be called away from my computer at anytime, meaning I have to drop whatever and wherever I am in game instantly. Because of this I had some very nasty results with other players (I warned them before we start the dungeon but.....). So I don't group anymore.
Please let me also enjoy the story of each dungeon at my own pace.
So perhaps MMOs are not the genre of game you should be playing? There are plenty of great RPG single player games available; even those in the ES universe.
So perhaps MMOs are not the genre of game you should be playing? There are plenty of great RPG single player games available; even those in the ES universe.
This is clearly not the case since they actually use AUS as an example and say their issue is 10x worse.
I happen to know and play with people from all over, including AUS. Yes, AUS has more lag than most who live closer to the host nation, however, they can handle doing dungeons with a group since I know them from doing dungeons and trials. Many are very competitive and raid with top groups.
So, Sylver, based on their comments, are clearly the outlier I mentioned.
Also, it does not take high speed internet to have a good connection. If that was the case many in AUS would not have an issue.
While I sympathize with those who do not have great internet paths to the servers, it is not a reason or justification for solo instances of group content.
BTW, I am not arguing with those who want a solo content. I am merely pointing out what is likely the business perspective Zos has.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
haloufe007 wrote: »today to enter the delves I wait 5 to 10 minutes
and now I am waiting for more than 20 minutes to enter in delve ... still nothing
I think the current server or the system will not allow to add dungeon solo
I also want a solution for solo dungeon but I start to believe that we will not have this option in the current state of affairs
maybe this option will block the servers but they do not intend to say it.
and they will not remove the mechanisms that require the presence of 2 or more players for experienced players who can solo dungeon