bharathitman wrote: ».
If ZOS implements story mode then what reason is there for us to run the same dungeon twice? .
Wildberryjack wrote: »myskyrim26 wrote: »Wildberryjack wrote: »There are solo "dungeons", they're called Delves. Dungeons are meant for groups and should stay that way.
Did you even read my post? Or was it just title? Seems so.
I did read it. You're complaining about not wanting to play in a group, well this isn't a single player game, it is a MMO. There will be and should be group content. No, not everything should be soloable.
it should have a solo option where half your content releases are dungeon only ESPECIALY when you tie overreaching story for the entire year TO THEM.. it devalues ESO plus and it discourages people who would rather buy DLC's outright - from buying them.
bharathitman wrote: »Dungeons and Trials are building blocks of an MMORPG, they are re-usable content, people run them again and again and again for fun or for that loot. These are the things that keep an MMORPG alive, make people login everyday to do pledges and what not. Remove this and you have zero reasons to play this game daily and at the end of the day this is very bad for business.
If ZOS implements story mode then what reason is there for us to run the same dungeon twice? Frankly speaking, ZOS has done far more than any other MMORPG published to support their casual/tes fan base. You might as well finish the dungeons in story mode during a free ESO+ weekend and then never get back to it again.
Only if we get a properly rewarded higher difficulty mode for overland content in turn. Otherwise, dumbing this game down even further sends the wrong message.
I'm playing solo most of the time too, and there is nothing in this game for solo players that's actually fun or challenging except vMA.
Solo group dungeon mode feature was proposed many times in the past, this is not the first discussion nor will it be the last.
Hopefully, The Developers will realize the importance of such mode and implement it in Q2/Q3/Q4 this year.
The reward should be limited, maybe not even the skill point(read the reason below).
The only downside to the story mode which may be the reason why the developers didn't implement such a feature is the fear that such story mode may cause many players to simply never group for dungeons.
I know for a fact that the skill points earned by doing the normal group dungeons is one of the motivators for grouping up in the first place and by doing so the player is learning in the process about the undaunted guild and related features.
So if such a story mode will exist, there is a chance that fewer players will actually bother grouping with other players and this will be very bad for the game, which for the most part is an MMO.
The only way to implement a group dungeon story mode without damaging the grouping in ESO is by making it reward only experience and limited reward for completion.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
bharathitman wrote: »Dungeons and Trials are building blocks of an MMORPG, they are re-usable content, people run them again and again and again for fun or for that loot. These are the things that keep an MMORPG alive, make people login everyday to do pledges and what not. Remove this and you have zero reasons to play this game daily and at the end of the day this is very bad for business.
If ZOS implements story mode then what reason is there for us to run the same dungeon twice? Frankly speaking, ZOS has done far more than any other MMORPG publisher to support their casual/tes fan base. You might as well finish the dungeons in story mode during a free ESO+ weekend and then never get back to it again.
There are so many social guilds in ESO, just find 3 other like minded people and port to that dungeon in normal mode. You can even light attack everything and you will still be able to complete it.
Why don't the other players hear the dialogue in the quest? Add the selected question from player as text.
That way you can 1) experience the quest again if you missed out or did a long time ago.
2) show how far player is in quest and
3) show if player is skipping dialogue or not so you determine if you just wait 10 seconds or start to clear trash
(don't do this on new players as is stress them up)
Not against an solo mode, however its just not to scale enemies like an public dungeon.
Many dungeons has mechanics who can not be soloed like Banish cell 2.
As I understand one of the upcoming dungeons has an sort of mechanical mouse phase like the quest in CWC who require multiple players.
I don't understand how folks keep thinking that those advocating for a Story/Normal, Normal/easier mode are asking for something to be removed. No one is asking to remove anything, they are asking for something to be added.
It seems to me that if this was ever to be put in, they would have to do what they did with Craglorn and reset the quests (but this time as an option not forced).
From what I gather from these threads, there are plenty of people here who have already got credit for the quests and didn't get to enjoy them. If they just made Story/easy mode and you have already done the quest it would do you no good to have this option unless they let you reset the quest. (Edit: at least not for the ones you've already have marked complete)
Unless the quests reset daily with the dungeon, I don't think they do but I'm not sure.
TokenIntellect wrote: »Only if we get a properly rewarded higher difficulty mode for overland content in turn. Otherwise, dumbing this game down even further sends the wrong message.
I'm playing solo most of the time too, and there is nothing in this game for solo players that's actually fun or challenging except vMA.
How is asking for a solo mode in any way "dumbing this game down?" If you read through this thread, you'll see that the vast majority of people advocating for a solo/story mode for dungeons (specifically Wrathstone) are not asking for them to be easy, we're asking for it to be possible (and possible doesn't mean only available to elites with the best gear, solid groups, and all the time in the world wait for someone to read, interact with NPCs, and actually appreciate all the artistry that went in to making the dungeon in the first place).
Also look at the PTS feedback; it's not just that they designed the new dungeons to be four man or that normal difficulty today is the vet difficulty of a few years ago, it's also that they designed the bosses with one-shot mechanics.
And, I'll just throw this at you. I'm playing solo nearly all the time and there's plenty that's actually fun and challenging to me. You do not speak for everyone and neither do I. But for myself, I'm not going to pay for Elsweyr or ESO+ if I can't actually meaningfully use 2/3rds of what I'm paying for.
adriant1978 wrote: »bharathitman wrote: ».
If ZOS implements story mode then what reason is there for us to run the same dungeon twice? .
Umm ... for the drops? The achievements? The unlocks you get for doing hard mode?
You did read the OP and see that the proposed story mode would award none of these things, right?
bharathitman wrote: »Dungeons and Trials are building blocks of an MMORPG, they are re-usable content, people run them again and again and again for fun or for that loot. These are the things that keep an MMORPG alive, make people login everyday to do pledges and what not. Remove this and you have zero reasons to play this game daily and at the end of the day this is very bad for business.
If ZOS implements story mode then what reason is there for us to run the same dungeon twice? Frankly speaking, ZOS has done far more than any other MMORPG publisher to support their casual/tes fan base. You might as well finish the dungeons in story mode during a free ESO+ weekend and then never get back to it again.
There are so many social guilds in ESO, just find 3 other like minded people and port to that dungeon in normal mode. You can even light attack everything and you will still be able to complete it.
bharathitman wrote: »Dungeons and Trials are building blocks of an MMORPG, they are re-usable content, people run them again and again and again for fun or for that loot. These are the things that keep an MMORPG alive, make people login everyday to do pledges and what not. Remove this and you have zero reasons to play this game daily and at the end of the day this is very bad for business.
If ZOS implements story mode then what reason is there for us to run the same dungeon twice? Frankly speaking, ZOS has done far more than any other MMORPG publisher to support their casual/tes fan base. You might as well finish the dungeons in story mode during a free ESO+ weekend and then never get back to it again.
bharathitman wrote: »Dungeons and Trials are building blocks of an MMORPG, they are re-usable content, people run them again and again and again for fun or for that loot. These are the things that keep an MMORPG alive, make people login everyday to do pledges and what not. Remove this and you have zero reasons to play this game daily and at the end of the day this is very bad for business.
If ZOS implements story mode then what reason is there for us to run the same dungeon twice? Frankly speaking, ZOS has done far more than any other MMORPG publisher to support their casual/tes fan base. You might as well finish the dungeons in story mode during a free ESO+ weekend and then never get back to it again.
There are so many social guilds in ESO, just find 3 other like minded people and port to that dungeon in normal mode. You can even light attack everything and you will still be able to complete it.
bharathitman wrote: »Dungeons and Trials are building blocks of an MMORPG, they are re-usable content, people run them again and again and again for fun or for that loot. These are the things that keep an MMORPG alive, make people login everyday to do pledges and what not. Remove this and you have zero reasons to play this game daily and at the end of the day this is very bad for business.
If ZOS implements story mode then what reason is there for us to run the same dungeon twice? Frankly speaking, ZOS has done far more than any other MMORPG publisher to support their casual/tes fan base. You might as well finish the dungeons in story mode during a free ESO+ weekend and then never get back to it again.
There are so many social guilds in ESO, just find 3 other like minded people and port to that dungeon in normal mode. You can even light attack everything and you will still be able to complete it.
LiraTaurwen wrote: »Yes indeed, times have changed and so have people. That doesn't mean that MMOs these days should not have a balance of both, and ESO kinda of has. My point was to explain that the more solo content and options you have the less people will socialize and need eachother, and then you get a bad community and people who join a group don't say a word and just rush.
(Spoilers)
I'm wondering, how many folks who have played this dungeon saw everything in this video?
Did you See more? Did you skip most of it?
Story Spoilers in Video as it is a short video that contains all of the dialog for the beginning of the quest.
Also wondering from those who have completed it, Is this still there the second time you ran it?https://youtu.be/1orLHz2g4fQ