The first time I ran through the new dungeons was with a random group via the queue. We took our sweet time admiring everything the dungeons had to offer. The dialogue is still there the second time around.
Probably because it "sends the wrong message?"So what's the harm in asking for both - group dungeons that can be completed by solo questers, and overland content that is engaging for more advanced players? Because as it is, advanced solo players can't meaningfully enjoy 3/3 of what they're paying for - dungeons and trials are group content, and everything else is too easy.
Are there players of different skill levels? Absolutely. There are some amazing players out there. But framing it as solo questers vs. advanced players isn't just insulting and wrong, it's entirely beside the point because it's not about difficulty. It's about play style.If you say that's unreasonably hard ("only available to elites") you're literally asking for them to be easier. Which is fine, I just don't understand why you would claim otherwise?
As much as I love the new dungeons, both of them are glorified fetch quests that can be considered their own independent stories. The wrathstone tablet is the only relevant connection to the main story. You can play the prologue in a way that makes it seem like you were not involved in the acquisition of the stones. So if you do not like dungeons you will not be missing out on any important plot points for the chapter.
As much as I love the new dungeons, both of them are glorified fetch quests that can be considered their own independent stories. The wrathstone tablet is the only relevant connection to the main story. You can play the prologue in a way that makes it seem like you were not involved in the acquisition of the stones. So if you do not like dungeons you will not be missing out on any important plot points for the chapter.
One thing I will never understand,
Why is it the folks who ask for harder content are also the ones who try to achieve the greatest DPS, have the best build and, more often than not, follow someones else's instructions on how to do it rather than come up with it on their own (which character building itself is a challenge)?
If someone truly wanted content to be more difficult, why not play as the worst Race with common build stats and pull 8-12k dps instead of 50k+ or at the very least figure out the build themselves?
I can't help it, I just can't wrap my head around the fact that folks who want harder content are always striving to play the content that is here in the easiest mode possible.
Ah...okay...
"So if you do not like dungeons you will not be missing out on any important plot points for the chapter..."
"The wrathstone tablet is the only relevant connection to the main story."
[Scratches head]
The Tablet is relevant to the main story... Okay....
The Tablet is in a dungeon that can only be done in a Group....okay...
So if someone does not like to group ....they will NOT miss out on the story of getting the tablet which is...quote "relevant" and.... miss out on.... quote "any important plot points" to the main story?
[Scratches ear]
sigh...this kind of logic is way beyond me... sigh
Good luck to us all
P.S.
"As much as I love the new dungeons, both of them are glorified fetch quests that can be considered their own independent stories.."
Okay... Why than having the tablet which is "the only relevant connection to the main story" being locked behind a "glorified fetch quest" that can only be done in a group?
If these Dungeons are truly independent stories than the Tablet should not be in these Dungeons....me thinks.
"The story of getting the tablet is only relevant if you truly wish to be a part of the fetching aspect of the story."
True...true...
I wish to be a part of the relevant story of getting the two parts of Tablet
I know others wish to be a part of the relevant story of getting the Tablet
And yet the selfsame relevant story of getting the parts of the Tablet are locked behind two 4 player Dungeons, which (from the indication of what I can discern on this forum) a substantial part of the Players (for various reasons) does not appreciate at all.
Since my Char went solo through the Main Plot...and went face to face with Baal... why so suddenly hide plot items in four player dungeons? What minds spawned that sort of mischief....and what minds defend it?
DId you know that there are important plot points for the main story in the Imperial City DLC. Not only in the dungeons, but also in the city itself. I'm sure many players have yet to complete that content. What about Craglorn? The overland story can be done solo, but IMO to truly complete the story one must complete all the trials. The game is full of content. Some are relevant to other pieces of content in varying degrees and some stand on their own.
The only thing stopping you from completing these dungeons seems to be your inability to queue up for them. If you really want to be a part of the fetch quest then become a DPS, a healer, or a tank. No one is forcing you to do it on vet. If you put in a bit of effort I'm sure you'll be able to clear them at a desired pace and you might actually end up enjoying the experience.
TokenIntellect wrote: »
So "find friends", "find a guild", and "learn to play."
OP laid out why those aren't good answers and others have added even more. And I think what you're hitting at is why people have asked to make Cyrodiil PVE. Why so many dislike Craglorn. Precisely because so much of the content in the game, a game built upon a foundation of rich storytelling, is inaccessible to casual players, players who don't want to group up, players who can't group up, players who just want to make pretty pictures, etc.
We're being sold a year-long story. What you're saying is that the first part of it isn't really significant. Will ZOS do the same for the Q3 Dungeon DLC, make up some insignificant and uncessary part of the story that we should be happy someone else completed for us? You can maybe do that in the prologue to the prologue, but it doesn't seem nearly as good an idea to do that in the middle of rising tension.
Season of the Dragon is being sold as a "massive, interconnected story." What you're suggesting is that it's not interconnected. That's a shame. If nothing changes, they'll have to do the same for Q3 that they're doing with Wrathstone. But, ZOS could make the upcoming Q3 Dungeon DLC truly interconnected if they could be confidant that people would play through the content— a solo/story mode is one possible way to do just that.
You don't need friends or a guild. I run normal dungeons with randoms all the time via the dungeon finder. I wouldn't say l2p, but rather learn a bit about the roles that you can queue for, you don't need trial sets and a crazy high parse for normal mode. If ZOS one day adds a solo story mode for dungeons that'd be cool as I said before I would use it myself, but for now that isn't an option. Giving other players a chance is always an option.
Pugging DLC dungeons is just an exercise in frustration. Even when/if someone knows the mechanics they tend to be uncommunicative.
I'm sorry your experience has been negative, but I'm pretty sure you've never pugged with me. If it's clear the team does not know the mechanics I explain it as briefly as possible. Ex: "when Dranos becomes red he takes no damage till all his shades are dead and if he locks someone down interrupt the shades to save them." Sometimes when I know the dungeon has newbies I'll say "one sec" before a mechanic heavy fight starts so that I can explain the mechanics. There are other players like me who are willing to help others get better and have comfortable runs.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
here is the thing and something you all keep missing.
you
and
players
like
you
can compensate
for the rest of the group
because its not just about mechanics.
when you have a group where at least one person does high damage and can explain mechanics? sure it goes smoothly. you still rarely get to actualy enjoy the story in a pug, but at least you get to finish a dungeon.
but when you have a group of 4 and ALL of you are not high performers? YES its a frustrating experience. you are doing fine, becasue YOU are the one compensating and that's nice and all, but that doesn't guarantee (not even close) that those of us who cannot compensate for the rest of the group will always, or even often get someone like you in our normal dungeons.
and herein lays part of the problem.
but as far as skill point. again. and I will state it again and again. unless they rework it so that you do not depend on luck in that you either get another person who also needs to do the quest, or you luck out and get someone considerate enough not to leave the group until you finished turning in your quest? there should be a skill point in solo version. however, again, its fine if its not part of it AS LONG AS GETTING IT WHILE IN A PUG GROUP IS FIXED. whether its by attaching it to dungeon completion achievement, or extending the 30 second kick timer and making sure that quest progresses even if you don't do all the out of the way steps that pug groups happily run past, while also separating it from solo story , so you can do both the story in solo mode, and group mode skill point version - SOME sort of fix is necessary.
When I play a healer I do my lowest damage output and I can keep everyone alive while they are the stars of the show. The damage may be low, but for the most part no one dies and the run is still smooth. Also they can enjoy the story even if I run as a damage dealer cause I can simply slow my roll, which is something I do often.
I do understand your point of having bad luck where you have no one in the group that can keep the group afloat. That's why I like running random normals cause no matter what even if I have to switch roles on the spot I can help get everyone through at their desired pace. If someone is clearly doing the quest I wait until they're finished. If you mention it in chat someone is likely to volunteer to wait afterwards. Although I do agree that you shouldn't be removed from the dungeon till you leave manually. My point is the group finder isn't just filled with jerks and inconsiderate speed demons.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
When I play a healer I do my lowest damage output and I can keep everyone alive while they are the stars of the show. The damage may be low, but for the most part no one dies and the run is still smooth. Also they can enjoy the story even if I run as a damage dealer cause I can simply slow my roll, which is something I do often.
I do understand your point of having bad luck where you have no one in the group that can keep the group afloat. That's why I like running random normals cause no matter what even if I have to switch roles on the spot I can help get everyone through at their desired pace. If someone is clearly doing the quest I wait until they're finished. If you mention it in chat someone is likely to volunteer to wait afterwards. Although I do agree that you shouldn't be removed from the dungeon till you leave manually. My point is the group finder isn't just filled with jerks and inconsiderate speed demons.
I know its not. I've had decent normal runs, I've had very pleasant normal runs. however - its
inconsistent.
unreliable.
you are gambling with your time.
you may get an awesome group.
or you may get an ok one
or you might get the kind of group that gets you to log out for te day right afterwards, even though you planned to stay online for a while longer, becasue it was so bad, so frustrating, they you don't even want to play anymore that day. (ironically, its rarely with players that are low damage, more often then not its with high dps mavericks that don't care about anyone else, don't way for anyone else and if you ask them to way, they insult you. they are using the queue because they want extra daily reward but everyone else - is just noise to them)
I generally play a healer as well. but even on my dps characters, my damage is low. on my healer? especially in a group where i have to keep frantically healing or people die (and dead dps does NO dps)? my damage beyond pitiful. and amazingly enough, sometimes its still 40% of the group damage. and given how low my damage as a healer is? you can imagine how well THOSE runs go. if its vanilla dungeons, its still doable for the most part, but we hit DLC and it becomes impossible. and the thing is, a lot of times these people with low damage? are very lovely as people. they are just not very good at this damage thing. and its not that they aren't trying, they are. its that its just not enough. so here we all, stuck.
they should learn, you say? what makes you think they haven't tried?
One more point in relation to the above... I was in a group that tried nMHK. We couldn't get past the first boss. We moved to nICP, and they absolutely blitzed it. I mean steamrolled it. OK, it;s the easiest of the DLC dungeons, but these guys carved it apart like the bosses were trash mobs. Is there a problem in the new DLC dungeons? Are they over the top for even an above average pug group?
witchdoctor wrote: »
Who knows. A one-off story is a one-off incident.
They did ICP enough to be comfortable?
Weren't paying attention in MHK? The first boss has a mechanic that if ignored will wipe the group.
It wiped the group 10 times, and when you're laying down enough damage to cheerfully faceroll ICP, you'd expect some goodness in MHK, right? At the end of the day the core is tank tanks, healer heals, and deeps deep. I don't care anymore. I've given up on the DLC dungeons. I've tried pugging half of them, and all I ever got was frustration with zero finishes (apart from icp and wgt). I play these games for fun, not aggravation. If I want that I deal with the numptys at work.
I'd be happy with baby mode, where I just to run around poking stuff and get the story.