LiraTaurwen wrote: »Why do people who choose a certain playstyle, in this case playing solo, choose to come to an online game that has group content and then feel like they are entitled to do all the content the way they want? Seriously, just accept the fact that this is an mmo...If you only enjoy solo why play an mmo? I know, it's for the quests and the story etc but if you people choose the solo way then you have to accept that there will be some content that you will not be able to do!
The new dungeons are just tied to the main quest, but they are not essencial to it, you are all making a big drama out of it. Just pretend Tharn found the Wrathstone and that's it.. want to know more? Then do the dungeon! All this nonsense just sounds like some people just want it all but it has to be their way.
I'm all against making things solo, in the end it only divides the community, and the more solo content a game has the more people become rude and don't care about other players simply because they don't need them. What we need is systems that encourage people to work together(mentour system, group finder with option for people who want to do quest, etc) and help eachother, not systems for people to work alone... that's already covered in all the single players games!
The only thing I would like to see changed in dungeons is a longer timer before being kicked out of a dungeon because people disbanded the group, that's all. This way we could explore more and have time to finish the quest.
Solo group dungeon mode feature was proposed many times in the past, this is not the first discussion nor will it be the last.
Hopefully, The Developers will realize the importance of such mode and implement it in Q2/Q3/Q4 this year.
The reward should be limited, maybe not even the skill point(read the reason below).
The only downside to the story mode which may be the reason why the developers didn't implement such a feature is the fear that such story mode may cause many players to simply never group for dungeons.
I know for a fact that the skill points earned by doing the normal group dungeons is one of the motivators for grouping up in the first place and by doing so the player is learning in the process about the undaunted guild and related features.
So if such a story mode will exist, there is a chance that fewer players will actually bother grouping with other players and this will be very bad for the game, which for the most part is an MMO.
The only way to implement a group dungeon story mode without damaging the grouping in ESO is by making it reward only experience and limited reward for completion.
adriant1978 wrote: »Solo group dungeon mode feature was proposed many times in the past, this is not the first discussion nor will it be the last.
Hopefully, The Developers will realize the importance of such mode and implement it in Q2/Q3/Q4 this year.
The reward should be limited, maybe not even the skill point(read the reason below).
The only downside to the story mode which may be the reason why the developers didn't implement such a feature is the fear that such story mode may cause many players to simply never group for dungeons.
I know for a fact that the skill points earned by doing the normal group dungeons is one of the motivators for grouping up in the first place and by doing so the player is learning in the process about the undaunted guild and related features.
So if such a story mode will exist, there is a chance that fewer players will actually bother grouping with other players and this will be very bad for the game, which for the most part is an MMO.
The only way to implement a group dungeon story mode without damaging the grouping in ESO is by making it reward only experience and limited reward for completion.
A no reward story mode is exactly what the OP was asking for. Nobody wants a cheat mode or anything which will take away from the group play experience, just a way to enjoy the story at their own pace without someone yelling "hurry up!" in one ear and "git gud!" in the other.
Solo group dungeon mode feature was proposed many times in the past, this is not the first discussion nor will it be the last.
Hopefully, The Developers will realize the importance of such mode and implement it in Q2/Q3/Q4 this year.
The reward should be limited, maybe not even the skill point(read the reason below).
The only downside to the story mode which may be the reason why the developers didn't implement such a feature is the fear that such story mode may cause many players to simply never group for dungeons.
I know for a fact that the skill points earned by doing the normal group dungeons is one of the motivators for grouping up in the first place and by doing so the player is learning in the process about the undaunted guild and related features.
So if such a story mode will exist, there is a chance that fewer players will actually bother grouping with other players and this will be very bad for the game, which for the most part is an MMO.
The only way to implement a group dungeon story mode without damaging the grouping in ESO is by making it reward only experience and limited reward for completion.
The problem is that in curent state of the game you can't do this. To experience the story and read all dialogs you need manually find three more people that will agree to wait you while you read all dialogs. Random groups in dungeon finder tool unpredictable, even if someone agreed to wait you, someone can ignore your request. And when you auto skiped dialog, because some player start next fight you will lose this dialog forever on this character, you can't repeat it. Because of that i often were forced to abadon the dungeon right away to not lose other part of the quest.LiraTaurwen wrote: »Just pretend Tharn found the Wrathstone and that's it.. want to know more? Then do the dungeon!
I think no one want easy gear here, people in this thread want opportunity to experience dungeon story and quest.Info for solo and non PvP players
LiraTaurwen wrote: »Why do people who choose a certain playstyle, in this case playing solo, choose to come to an online game that has group content and then feel like they are entitled to do all the content the way they want? Seriously, just accept the fact that this is an mmo...If you only enjoy solo why play an mmo? I know, it's for the quests and the story etc but if you people choose the solo way then you have to accept that there will be some content that you will not be able to do!
The new dungeons are just tied to the main quest, but they are not essencial to it, you are all making a big drama out of it. Just pretend Tharn found the Wrathstone and that's it.. want to know more? Then do the dungeon! All this nonsense just sounds like some people just want it all but it has to be their way.
I'm all against making things solo, in the end it only divides the community, and the more solo content a game has the more people become rude and don't care about other players simply because they don't need them. What we need is systems that encourage people to work together(mentour system, group finder with option for people who want to do quest, etc) and help eachother, not systems for people to work alone... that's already covered in all the single players games!
The only thing I would like to see changed in dungeons is a longer timer before being kicked out of a dungeon because people disbanded the group, that's all. This way we could explore more and have time to finish the quest.
No one has to accept anything, people pay same $$ for the game as you and are entitled to all the things in it just like you.
The real question is why do you feel so entitled to preach other people how they should play the game....or why do you even care how others play the game...take your own advice and find group of like minded people to play the game the way you want and stop telling others what to do and not to do. Ironically YOU are the rude and toxic one that you are talking about.
Go play Wildstar, that was game made especially for you....full of entitled telling others to "group or GTFO and go play single player games"...encouraged by developer...oh wait.
They bragged at "expansion reveal" how new "year long story" starts with "DLC dungeons" and you are here now going "buh buh buh suck it up peasants"
Read before you comment because LITERALLY NO ONE IS TALKING ABOUT SETS or anything else you just said.Info for solo and non PvP players
Dungeons is not the only place to get that monster helm or jewellery for the sets that are inside the dungeon
The Golden Vendor in Cyrodiil who is there every weekend sells monster helms or shoulders (rotating between helm and shoulders each weekend) and has legendary (gold) level jewellery rings or necklace (again rotation each weekend)
The monster helms not being anywhere else but the dungeon is only true for about the first year of the dungeons release after that the monster set and jewellery will be available at the golden vendor at some point over the next couple of years or it maybe a week that’s rng for you
It is rng so it could be weeks or months before the set you would like is there but if you keep checking it will turn up one day
The helms and shoulders will be available in light medium or heavy and infused trait if you are paying with gold or impenetrable trait if you are paying by AP
Standard prices are
Helms and shoulders £100k gold or £200k ap
Jewellery can be from
£150k gold or £300k ap for overland sets
£250k gold or £500k ap for dungeon sets
This website will help each weekend
http://benevolentbowd.ca/tag/alliance-vendor/
The vendor is located in your alliance base so no need to ever venture into Cyrodiil to get to him if your paying by gold that is, paying by ap you will need to play PvP which isn’t that bad get into a group and follow crown you don’t even need to talk
Then all you have to do is speed run like everyone else to pickup armour or weapons on normal
You maybe a year behind the elitist for gear but hey who cares
PvP and Pve players have had access to this for years it’s not a secret but people that wouldn’t venture into PvP may not know about this I was guilty of not knowing for a whole first year of my gaming in eso
Reistr_the_Unbroken wrote: »Read before you comment because LITERALLY NO ONE IS TALKING ABOUT SETS or anything else you just said.Info for solo and non PvP players
Dungeons is not the only place to get that monster helm or jewellery for the sets that are inside the dungeon
The Golden Vendor in Cyrodiil who is there every weekend sells monster helms or shoulders (rotating between helm and shoulders each weekend) and has legendary (gold) level jewellery rings or necklace (again rotation each weekend)
The monster helms not being anywhere else but the dungeon is only true for about the first year of the dungeons release after that the monster set and jewellery will be available at the golden vendor at some point over the next couple of years or it maybe a week that’s rng for you
It is rng so it could be weeks or months before the set you would like is there but if you keep checking it will turn up one day
The helms and shoulders will be available in light medium or heavy and infused trait if you are paying with gold or impenetrable trait if you are paying by AP
Standard prices are
Helms and shoulders £100k gold or £200k ap
Jewellery can be from
£150k gold or £300k ap for overland sets
£250k gold or £500k ap for dungeon sets
This website will help each weekend
http://benevolentbowd.ca/tag/alliance-vendor/
The vendor is located in your alliance base so no need to ever venture into Cyrodiil to get to him if your paying by gold that is, paying by ap you will need to play PvP which isn’t that bad get into a group and follow crown you don’t even need to talk
Then all you have to do is speed run like everyone else to pickup armour or weapons on normal
You maybe a year behind the elitist for gear but hey who cares
PvP and Pve players have had access to this for years it’s not a secret but people that wouldn’t venture into PvP may not know about this I was guilty of not knowing for a whole first year of my gaming in eso
LiraTaurwen wrote: »In older MMOs even questing was difficult enough that it required a group, in those times people had to work together and socialize. Dungeons were not instanced or there were no instance finder and again people would have to rely on eachother. Of course there were always trolls and rude people though. These days it's different, a player can join ESO level up solo and join dungeons easily without ever talk with another player... this is wrong and only makes people rude and not care about others because they don't need them. This is why I'm against solo content, this game has enough of it to make everyone happy. Devs shouldn't waste their resources updating every dungeon's mechanics so they can be soloed, they should instead find ways to make people group and socialize.
LiraTaurwen wrote: »
No one has to accept anything, people pay same $$ for the game as you and are entitled to all the things in it just like you.
The real question is why do you feel so entitled to preach other people how they should play the game....or why do you even care how others play the game...take your own advice and find group of like minded people to play the game the way you want and stop telling others what to do and not to do. Ironically YOU are the rude and toxic one that you are talking about.
Go play Wildstar, that was game made especially for you....full of entitled telling others to "group or GTFO and go play single player games"...encouraged by developer...oh wait.
They bragged at "expansion reveal" how new "year long story" starts with "DLC dungeons" and you are here now going "buh buh buh suck it up peasants"
Yes of course you are entitled to all the things in the game if you pay, the thing is... there is nothing preventing you from doing them, only yourself and your playstyle choice, so why do you people complain? There are lots of things I don't do in this game because I just can't bother but I don't ask for them to be changed, they are just not for me and that's fine.
As I said earlier, I do agree that it might be difficult to complete quests in dungeons because people rush, but there could be other solutions like mentour system or making the group find create groups of likeminded people. I'm all for making new features to encourage people to socialize and play together, not the other way around.
In older MMOs even questing was difficult enough that it required a group, in those times people had to work together and socialize. Dungeons were not instanced or there were no instance finder and again people would have to rely on eachother. Of course there were always trolls and rude people though. These days it's different, a player can join ESO level up solo and join dungeons easily without ever talk with another player... this is wrong and only makes people rude and not care about others because they don't need them. This is why I'm against solo content, this game has enough of it to make everyone happy. Devs shouldn't waste their resources updating every dungeon's mechanics so they can be soloed, they should instead find ways to make people group and socialize.
adriant1978 wrote: »LiraTaurwen wrote: »In older MMOs even questing was difficult enough that it required a group, in those times people had to work together and socialize. Dungeons were not instanced or there were no instance finder and again people would have to rely on eachother. Of course there were always trolls and rude people though. These days it's different, a player can join ESO level up solo and join dungeons easily without ever talk with another player... this is wrong and only makes people rude and not care about others because they don't need them. This is why I'm against solo content, this game has enough of it to make everyone happy. Devs shouldn't waste their resources updating every dungeon's mechanics so they can be soloed, they should instead find ways to make people group and socialize.
So your opinion, based on experience of older games, is that MMO = grouping required. That's fine, and you're entitled to your opinion, but plenty here would disagree with it.
adriant1978 wrote: »LiraTaurwen wrote: »In older MMOs even questing was difficult enough that it required a group, in those times people had to work together and socialize. Dungeons were not instanced or there were no instance finder and again people would have to rely on eachother. Of course there were always trolls and rude people though. These days it's different, a player can join ESO level up solo and join dungeons easily without ever talk with another player... this is wrong and only makes people rude and not care about others because they don't need them. This is why I'm against solo content, this game has enough of it to make everyone happy. Devs shouldn't waste their resources updating every dungeon's mechanics so they can be soloed, they should instead find ways to make people group and socialize.
So your opinion, based on experience of older games, is that MMO = grouping required. That's fine, and you're entitled to your opinion, but plenty here would disagree with it.
Still living in "good ole days" like FFXI, when you get rekt by a funny rabbit or ladybug just outside of town if you werent in group of 12 and "elite"
oooh, the "good ole days post"
where are those forced grouping MMOs now huh? Dead and forgotten
And youre now suggesting for ESO to waste resurces on methods that were proven complete failures by countelss other MMOS as "mentor" and what not instead using past experience and implement solo mode....which most of them did in the end....except they couldnt monetize it any more because it was too littel too late.
You know what someone doing same exact thing over and over again and expecting different results is called?
LiraTaurwen wrote: »
No one has to accept anything, people pay same $$ for the game as you and are entitled to all the things in it just like you.
The real question is why do you feel so entitled to preach other people how they should play the game....or why do you even care how others play the game...take your own advice and find group of like minded people to play the game the way you want and stop telling others what to do and not to do. Ironically YOU are the rude and toxic one that you are talking about.
Go play Wildstar, that was game made especially for you....full of entitled telling others to "group or GTFO and go play single player games"...encouraged by developer...oh wait.
They bragged at "expansion reveal" how new "year long story" starts with "DLC dungeons" and you are here now going "buh buh buh suck it up peasants"
Yes of course you are entitled to all the things in the game if you pay, the thing is... there is nothing preventing you from doing them, only yourself and your playstyle choice, so why do you people complain? There are lots of things I don't do in this game because I just can't bother but I don't ask for them to be changed, they are just not for me and that's fine.
As I said earlier, I do agree that it might be difficult to complete quests in dungeons because people rush, but there could be other solutions like mentour system or making the group find create groups of likeminded people. I'm all for making new features to encourage people to socialize and play together, not the other way around.
In older MMOs even questing was difficult enough that it required a group, in those times people had to work together and socialize. Dungeons were not instanced or there were no instance finder and again people would have to rely on eachother. Of course there were always trolls and rude people though. These days it's different, a player can join ESO level up solo and join dungeons easily without ever talk with another player... this is wrong and only makes people rude and not care about others because they don't need them. This is why I'm against solo content, this game has enough of it to make everyone happy. Devs shouldn't waste their resources updating every dungeon's mechanics so they can be soloed, they should instead find ways to make people group and socialize.
oooh, the "good ole days post"
where are those forced grouping MMOs now huh? Dead and forgotten
And youre now suggesting for ESO to waste resurces on methods that were proven complete failures by countelss other MMOS as "mentor" and what not instead using past experience and implement solo mode....which most of them did in the end....except they couldnt monetize it any more because it was too littel too late.
You know what someone doing same exact thing over and over again and expecting different results is called?
LiraTaurwen wrote: »
oooh, the "good ole days post"
where are those forced grouping MMOs now huh? Dead and forgotten
And youre now suggesting for ESO to waste resurces on methods that were proven complete failures by countelss other MMOS as "mentor" and what not instead using past experience and implement solo mode....which most of them did in the end....except they couldnt monetize it any more because it was too littel too late.
You know what someone doing same exact thing over and over again and expecting different results is called?
Yes indeed, times have changed and so have people. That doesn't mean that MMOs these days should not have a balance of both, and ESO kinda of has. My point was to explain that the more solo content and options you have the less people will socialize and need eachother, and then you get a bad community and people who join a group don't say a word and just rush.
Making the timer after the group disbands longer, a mentour system or adding options to the group finder to help people find others who want to do dungeons and quests would be easier than reworking the mechanics of most dungeons to make them solo, I believe.
Wouldn't that be enough?
Even if devs change nothing there are still things you guys can do that might help:
- join a guild
- create a guild with specific goals and for people who enjoy the same
- ask in lfg for help (there are still nice people in this world believe it or not!)
- find likeminded people in the forum
- create a discord group where people with similar playstyle join and help eachother..
“We don’t even use the term MMO with The Elder Scrolls Online anymore, because really it’s not,” game director Matt Firor says. “MMO was a term coined in 1997 with Ultima Online, EverQuest, and Dark Age of Camelot – we are not that game.”
Does anyone else think this old quote belongs in this thread?“We don’t even use the term MMO with The Elder Scrolls Online anymore, because really it’s not,” game director Matt Firor says. “MMO was a term coined in 1997 with Ultima Online, EverQuest, and Dark Age of Camelot – we are not that game.”
I can try and find others if ya want
Edit: Source
kathandira wrote: »Does anyone else think this old quote belongs in this thread?“We don’t even use the term MMO with The Elder Scrolls Online anymore, because really it’s not,” game director Matt Firor says. “MMO was a term coined in 1997 with Ultima Online, EverQuest, and Dark Age of Camelot – we are not that game.”
I can try and find others if ya want
Edit: Source
Massive Multiplayer Online Role Playing Game?
Eso is Massive
It is Multiplayer
It is Online
It is a Role Playing Game
He can say that if he likes, but he is wrong.
Though i'm sure the context isn't provided and he actually didn't mean that literally.
kathandira wrote: »Does anyone else think this old quote belongs in this thread?“We don’t even use the term MMO with The Elder Scrolls Online anymore, because really it’s not,” game director Matt Firor says. “MMO was a term coined in 1997 with Ultima Online, EverQuest, and Dark Age of Camelot – we are not that game.”
I can try and find others if ya want
Edit: Source
Massive Multiplayer Online Role Playing Game?
Eso is Massive
It is Multiplayer
It is Online
It is a Role Playing Game
He can say that if he likes, but he is wrong.
Though i'm sure the context isn't provided and he actually didn't mean that literally.
Did you click on the source? It was and interview when One Tamriel was launched. There are older quotes from all the way back to pre-launch that pretty much say the same thing if not and some even more so.