Emma_Overload wrote: »I only regret that it will cost some crowns to try ALL the races, but I like the fact that there are so many appealing choices! I hated being forced to run Altmer on my Sorcs because it was so much better than anything else.
And now you certainly have to run Altmer, even Dunmer doesnt come close as a mag dps anymore. Maybe Breton became somewhat more viable, but Altmer is now without a doubt best mag dps.
RaddlemanNumber7 wrote: »The thing that bothers me the most is that these changes to Racial Passives have effects which go way beyond combat metrics.
Some of the racial passives that are being deleted from the game have been defining features of those races since ESO began, nearly 5 years ago. I have created character builds, passive RP characterisations and back stories around those passives. I have made a heavy investment in them over the years. I sure many other players have too.
Two of my Dunmer seem to be the worst affected. Both are DK's, one mag, one Pelinal's hybrid. The flame damage bonus is central to their respective builds, and has thus become the corner stone on which I have constructed their characterisations and back stories. The Pelinal's build is already pretty marginal in combat, and may become completely non-viable, even for things like Public Dungeon bosses.
My chief of sneaks is a Bosmer, but it looks like he would now be better suited to the role of sentry rather than ganker. At a stroke he's lost both of the stealth bonuses which together were his entire raison d'être. Not at all sure what I can do with that character now. My Khajiit may have had his claws clipped but at least he can still be a good thief.
I haven't had a chance to check yet, but I'm pretty sure that Argonian poison resistance is referenced in NPC dialogue. IIRC Jee-Lar and Green Venom Tongue both mention it. Looks like the Combat Team have quite literally lost the plot with this one. They certainly seem to be above the lore.
Games are supposed to be fun. Having some of my oldest, most beloved characters mutilated like this is not fun, especially as it seem to be a thing with every update now.
If you find it screenshot issue and post here.
dunmer having no vaible niche.
every race has one niche where they´ll be absolutely best - dunmer doesn´t have that.
arguable breton is too onedimensional and the cost reduction could be magica and stamina or all abilities.
khajiit recs could all be 100 since their specialty has overall less value than straight dmg
dunmer having no vaible niche.
every race has one niche where they´ll be absolutely best - dunmer doesn´t have that.
arguable breton is too onedimensional and the cost reduction could be magica and stamina or all abilities.
khajiit recs could all be 100 since their specialty has overall less value than straight dmg
rafaelcsmaia wrote: »redspecter23 wrote: »Only 1 free race change given. It should be 1 per character, not 1 per account.
Monetizing game balance changes is just plain wrong.
This a thousand times, many people have even bought character slots and should have more than 10 toons, imagine the cost to fix every single race for a change not under their decisions. Oof
What is your biggest issue with race changes right now as proposed?
With this recent change, are the upcoming racial passives going to be reviewed in depth?
What's most concerning is some of the changes made that remove the effectiveness of some of the most icon TES racial builds:
Removing bonus damage to fire removes the heart from the Dunmer. For ESO specifically, this combined with the lower of max stat has effectively hamstrung Dunmer Firemages and Dumner MagDKs, leaving Altmer as the much more effective choice.
Removing bonus to sneak and damage from stealth from the Bosmer remove one of their most iconic abilities as stealthy little forest elves. And to make it worse for them these are replaced with a bonus to speed after a dodge roll which is redundant as most use a bow anyways which already has that ability. Edit: And which was replaced with bonuses to detection, which is only useful to PvP and worthless in all other aspects of the game; most would argue its worthless in PvP as well. Please at the very least switch this back to straight up stealth.
These are just the two most obvious hits to classic TES identity to races, but they're the most important as these two races appear to be left behind in the dust compared to how the other races are weathering the changes.
Please pay attention to this man's post.
HatchetHaro wrote: »The lack of balance as a whole. The nerfs are all actually really justified, but the buffs are nonsensical. Some races get buffed a ton that they become balanced with other OP races, which is nice, but some races are just left in the dust after being nerfed with nothing to help with their damage output, e.g. Argonians and Nords.