redspecter23 wrote: »Only 1 free race change given. It should be 1 per character, not 1 per account.
Monetizing game balance changes is just plain wrong.
What is your biggest issue with race changes right now as proposed?
It doesn't make sense to give argonian disease resist and bosmer posion resist, does it? Argonians having posion resist makes more sense with the lore, and I believe bosmer have disease resist as standard in other elder scrolls games? Either both get both or give argonians poison and disease to bosmer.
They said about balancing races but races still can be splitted in stam and mag.
Altmer/redguard still bis giving no other option.
Khajiit and Dunmer as attempt to be hybrid races, losing their former efficiency (stam and mag respectively).
Emma_Overload wrote: »I only regret that it will cost some crowns to try ALL the races, but I like the fact that there are so many appealing choices! I hated being forced to run Altmer on my Sorcs because it was so much better than anything else.
redspecter23 wrote: »Only 1 free race change given. It should be 1 per character, not 1 per account.
Monetizing game balance changes is just plain wrong.
RaddlemanNumber7 wrote: »The thing that bothers me the most is that these changes to Racial Passives have effects which go way beyond combat metrics.
Some of the racial passives that are being deleted from the game have been defining features of those races since ESO began, nearly 5 years ago. I have created character builds, passive RP characterisations and back stories around those passives. I have made a heavy investment in them over the years. I sure many other players have too.
Two of my Dunmer seem to be the worst affected. Both are DK's, one mag, one Pelinal's hybrid. The flame damage bonus is central to their respective builds, and has thus become the corner stone on which I have constructed their characterisations and back stories. The Pelinal's build is already pretty marginal in combat, and may become completely non-viable, even for things like Public Dungeon bosses.
My chief of sneaks is a Bosmer, but it looks like he would now be better suited to the role of sentry rather than ganker. At a stroke he's lost both of the stealth bonuses which together were his entire raison d'être. Not at all sure what I can do with that character now. My Khajiit may have had his claws clipped but at least he can still be a good thief.
I haven't had a chance to check yet, but I'm pretty sure that Argonian poison resistance is referenced in NPC dialogue. IIRC Jee-Lar and Green Venom Tongue both mention it. Looks like the Combat Team have quite literally lost the plot with this one. They certainly seem to be above the lore.
Games are supposed to be fun. Having some of my oldest, most beloved characters mutilated like this is not fun, especially as it seem to be a thing with every update now.
redspecter23 wrote: »Only 1 free race change given. It should be 1 per character, not 1 per account.
Monetizing game balance changes is just plain wrong.
GaunterODim wrote: »redspecter23 wrote: »Only 1 free race change given. It should be 1 per character, not 1 per account.
Monetizing game balance changes is just plain wrong.
This exactly. Players should either get one token for each max level character or be able to change it in game for gold for a limited amout of time, much like skill respecs when these get rebalanced.
redspecter23 wrote: »Only 1 free race change given. It should be 1 per character, not 1 per account.
Monetizing game balance changes is just plain wrong.
Reduces damage taken by 5% while you are using an ability with a cast or channel time.
When you deal Direct Damage you have a 15% chance to heal for 1750