Imperial should get something. one idea was 2000 magic or stamina depending on that is higher.Silver_Strider wrote: »My biggest concern is that Nords, Imperials and Argonians are not going to get an significant buff to make them worthwhile to play outside of Tank roles and just remain mediocre because people are blinded by the minute Tank racials they have as though a small buff will break them in any way.
My biggest concern is that the race passive will buff certain classes too much.
Mag Plar will be even stronger in pvp with this passive for example :Reduces damage taken by 5% while you are using an ability with a cast or channel time.
And good luck trying to kill a stamplar with this passive on:When you deal Direct Damage you have a 15% chance to heal for 1750
Silver_Strider wrote: »My biggest concern is that Nords, Imperials and Argonians are not going to get an significant buff to make them worthwhile to play outside of Tank roles and just remain mediocre because people are blinded by the minute Tank racials they have as though a small buff will break them in any way.
Imperial should get something. one idea was 2000 magic or stamina depending on that is higher.Silver_Strider wrote: »My biggest concern is that Nords, Imperials and Argonians are not going to get an significant buff to make them worthwhile to play outside of Tank roles and just remain mediocre because people are blinded by the minute Tank racials they have as though a small buff will break them in any way.
Problem is that tanky races would probably be monsters in PvP if getting weapon damage.
But perhaps Nord should get it as not on cart.
I’ll probably cop from flack for it, but overall I really like the changes.
There are only a couple of things I think could be balanced a bit better.
It doesn't make sense to give argonian disease resist and bosmer posion resist, does it? Argonians having posion resist makes more sense with the lore, and I believe bosmer have disease resist as standard in other elder scrolls games? Either both get both or give argonians poison and disease to bosmer.
The bosmer sneak passive change sucks. They've been giving something only useful in pvp. I don't play a bosmer and have no plans to, but I think that's a kick in the teeth.
I'd also like to see the resource sustain khajiit get to be a bit higher. It just seems really underwhelming compared to other races sustain.
I’ll probably cop from flack for it, but overall I really like the changes.
There are only a couple of things I think could be balanced a bit better.
It doesn't make sense to give argonian disease resist and bosmer posion resist, does it? Argonians having posion resist makes more sense with the lore, and I believe bosmer have disease resist as standard in other elder scrolls games? Either both get both or give argonians poison and disease to bosmer.
Lifemocker wrote: »I really don’t get this ”dunmer is now hybrid race, it will be bad at everything” nonsense.
The only difference to altmer is 750 magicka and in the end that isn’t that big of a loss in damage as people make it out to be. It will only make a difference to a handful of groups that only run the best possible for top scores.
Lifemocker wrote: »I really don’t get this ”dunmer is now hybrid race, it will be bad at everything” nonsense.
The only difference to altmer is 750 magicka and in the end that isn’t that big of a loss in damage as people make it out to be. It will only make a difference to a handful of groups that only run the best possible for top scores.
There is much bigger diference than just 750 magicka, dunmer has no sustain, therefore you must implement it gear somewhere, where altimer can gear up straight full damage.
By those changes dunmer magicka dragonknights have been hit by nerfbat the most.
If dunmer would get like 50 (yes only 50) magicka AND stamina regen, that would go a long way.
RaddlemanNumber7 wrote: »The thing that bothers me the most is that these changes to Racial Passives have effects which go way beyond combat metrics.
Some of the racial passives that are being deleted from the game have been defining features of those races since ESO began, nearly 5 years ago. I have created character builds, passive RP characterisations and back stories around those passives. I have made a heavy investment in them over the years. I sure many other players have too.
Two of my Dunmer seem to be the worst affected. Both are DK's, one mag, one Pelinal's hybrid. The flame damage bonus is central to their respective builds, and has thus become the corner stone on which I have constructed their characterisations and back stories. The Pelinal's build is already pretty marginal in combat, and may become completely non-viable, even for things like Public Dungeon bosses.
My chief of sneaks is a Bosmer, but it looks like he would now be better suited to the role of sentry rather than ganker. At a stroke he's lost both of the stealth bonuses which together were his entire raison d'être. Not at all sure what I can do with that character now. My Khajiit may have had his claws clipped but at least he can still be a good thief.
I haven't had a chance to check yet, but I'm pretty sure that Argonian poison resistance is referenced in NPC dialogue. IIRC Jee-Lar and Green Venom Tongue both mention it. Looks like the Combat Team have quite literally lost the plot with this one. They certainly seem to be above the lore.
Games are supposed to be fun. Having some of my oldest, most beloved characters mutilated like this is not fun, especially as it seem to be a thing with every update now.
If you find it screenshot issue and post here.
I’ll probably cop from flack for it, but overall I really like the changes.
There are only a couple of things I think could be balanced a bit better.
It doesn't make sense to give argonian disease resist and bosmer posion resist, does it? Argonians having posion resist makes more sense with the lore, and I believe bosmer have disease resist as standard in other elder scrolls games? Either both get both or give argonians poison and disease to bosmer.
I don't understand that.
Black Marsh is renown for its diseases that kills almost anyone who come in except Argonians.
Argonians also were the only ones immune to the Knahaten Flu.
Disease resistance fits Argonian like a glove !