Deloth_Vyrr wrote: »@ZOS_Gilliam
While I am super excited with changes that will create for variation amongst races, the changes to Dark Elves (specifically when compared against High Elves) don't actually help race diversity at all, but rather eliminate it.
As far as Magicka DPS is concerned right now on live, Altmer and Dunmer are more or less neck in neck. Depending on class/build one can edge out the other but they are a good example of different but equal.
With the proposed changes, that parity is gone and Altmer becomes the de facto choice with Dunmer lagging far behind.
Currently in live Dark Elves get 9% extra magicka, with High Elves having 10%. So only a 1% difference.
1250 max magicka vs 2000 however is a staggering difference, and the extra stamina and health do not do anything to make up for it.
The Dunmer design here seems to be aimed at building a hybrid, as its stats are split between stam and magicka (and a bit of health even). Meaning its not going to excel at anything. Hybrid stam/mag builds just aren't viable, they don't work. A player has to dedicate to one or the other... but doing so will mean choosing Dunmer wastes half the benefit of these passives, and gets less overall.
I ask you please re-visit the Dunmer passives without trying to pigeonhole them into a hybrid, jack of all trades. All this will do is make them an inferior race for any one role.
I sure hope someone considers my post. 7 out of my 15 characters are magicka dark elves. I only played dark elves through Oblivion and Skyrim. My main is a dark elf magicka dragonknight that I’ve had since console launch. I am a dark elf and fire mage at heart.
Maybe these dark elf changes aren’t that major, but I do hope you seriously consider tweaking. I feel like a lot of people also choose dark elves for their fire damage and mage skills. It’s part of the aesthetic, gameplay, and lore. Please don’t change the fundamentals of my dark elves. Please restore fire damage. Maybe add a little more magicka too
Thank you
lol This one must be a typo 'cuz there's no way a Dunmer and his/her frail body could hit harder than an Orc.Das_Phyllis wrote: »I don't understand why there would be a difference between:
DUNMER - Dynamic: 6% Max Stamina and Magicka → Increases your Max Stamina and Magicka by 1250.
ORC - Brawny: 6% Max Health and Stamina → Increases your Max Health and Stamina by 500.
1250 vs 500 for the same previous percentage?
martijnlv40 wrote: »Ok, Dunmer changes are not that bad. A race that is designed to be a hybrid it's OK and the amount of stam/mag and wpn/spell dmg besides extra health is more than ok.
The problem is that the game is not designed around decent hybrid builds. The only set desigend to be hybrid is pelinal's and that's a bad set. Some other sets as shaclebreaker or amberplasm can be used for hybroid builds, but none of them really shines in that department and are better used in traditional classes.
If ZoS wants to make hybrids viable they need to give something else. Changes to some sets would be nice, same as some skills (currently the magicka/stamina options is not even good for pure resource builds), but I doubt they will do that in the same patch they plan to improve server performance and introduce shittymancer; unless shittymancer is a hybrid class.
You're forgetting Shacklebreaker and Twice-Born-Star, those are the only other 'viable' hybrid sets.
Carbonised wrote: »@Masel Dunmer has been one of the top races for a magdk, competing with only Altmer, and with these changes, both Altmer and Breton will be leagues above a Dunmer for a magdk, with probably even a khajiit beating a dunmer for best race for magdk - and you try and downplay this as something else than a friggin huge nerf, from top race for the class and spec to maybe 4th best?
[snip], in what remote scenario will 600 health and more weapon damage help my magdk in any pve scenario whatsoever?
Emmagoldman wrote: »Nord might be really fun as an ult machine but maybe thats were it would be limited to. I would set my nord stamdem cenetered on permafrost or set it to magden to spam the healing ult. What would you add to it @Minno?
martijnlv40 wrote: »Ok, Dunmer changes are not that bad. A race that is designed to be a hybrid it's OK and the amount of stam/mag and wpn/spell dmg besides extra health is more than ok.
The problem is that the game is not designed around decent hybrid builds. The only set desigend to be hybrid is pelinal's and that's a bad set. Some other sets as shaclebreaker or amberplasm can be used for hybroid builds, but none of them really shines in that department and are better used in traditional classes.
If ZoS wants to make hybrids viable they need to give something else. Changes to some sets would be nice, same as some skills (currently the magicka/stamina options is not even good for pure resource builds), but I doubt they will do that in the same patch they plan to improve server performance and introduce shittymancer; unless shittymancer is a hybrid class.
You're forgetting Shacklebreaker and Twice-Born-Star, those are the only other 'viable' hybrid sets.
Read again, please. I already mentioned shackle and amberplasm. TBS is a really bad for hybrids because you have to spread the bonuses. A traditional class can use the 2 bonuses for a much better effect (wpn dmg and extra stam for example beats wpn and spell dmg)
1. Flat stats are a buff, NOT a nerf. These get amplified by all % buffs you have and will translate to at least the same stat density as before, in many instances even more. In no CP content and instances where you have warhorn available, this is a significant buff especially.
I'm curious, what % buffs? As a stamina Warden, where do I get 'all' these % stamina buffs? Undaunted?
Explain to me how a +2000 stamina, will give me the same (or more!) as 10% of 48k?
I'll explain, this dude has no idea what he is talking about xD
I tested the current build that i have, Right now its:
39,699 Stamina.
Without redguard and undauted i sit at:
34,224
Add the 2k redguard passive
36,224
Add 6% undauted again:
38,397
So overall i lost like, 1,302 stamina which is like 100 in tool tips - Not that bad, but its sure better now to stack weapon damage - Which in my opinion really destroy build diversity.
I would love to get insight if i forgot something in this calculation, i was testing this on a DK knight, beside undauted, i couldnt recall another % max stat buff.
I sure hope someone considers my post. 7 out of my 15 characters are magicka dark elves. I only played dark elves through Oblivion and Skyrim. My main is a dark elf magicka dragonknight that I’ve had since console launch. I am a dark elf and fire mage at heart.
Maybe these dark elf changes aren’t that major, but I do hope you seriously consider tweaking. I feel like a lot of people also choose dark elves for their fire damage and mage skills. It’s part of the aesthetic, gameplay, and lore. Please don’t change the fundamentals of my dark elves. Please restore fire damage. Maybe add a little more magicka too
Thank you
I prefer 1 thousand times the extra spell dmg than the extra fire dmg. Extra spell dmg is useful not only as damage dealer but also for healing. And the extra wpn dmg is great in a race that has always be able to use swords and bows with the same proficency than staves and spells.
If ZoS encourages hybrids, dunmer is the way to go, but I really doubt they will do that this patch. That's my main concern at the moment. Losing extra elemental dmg is no big deal
Carbonised wrote: »martijnlv40 wrote: »Ok, Dunmer changes are not that bad. A race that is designed to be a hybrid it's OK and the amount of stam/mag and wpn/spell dmg besides extra health is more than ok.
The problem is that the game is not designed around decent hybrid builds. The only set desigend to be hybrid is pelinal's and that's a bad set. Some other sets as shaclebreaker or amberplasm can be used for hybroid builds, but none of them really shines in that department and are better used in traditional classes.
If ZoS wants to make hybrids viable they need to give something else. Changes to some sets would be nice, same as some skills (currently the magicka/stamina options is not even good for pure resource builds), but I doubt they will do that in the same patch they plan to improve server performance and introduce shittymancer; unless shittymancer is a hybrid class.
You're forgetting Shacklebreaker and Twice-Born-Star, those are the only other 'viable' hybrid sets.
Read again, please. I already mentioned shackle and amberplasm. TBS is a really bad for hybrids because you have to spread the bonuses. A traditional class can use the 2 bonuses for a much better effect (wpn dmg and extra stam for example beats wpn and spell dmg)
Nothing about that is even remotely relevant for pve, where Dunmer is lagging behind at least 3 other races when it comes to being BiS for anything mag dd related. Even for the iconic magdk spec, where Dunmer could at least stand toe to toe with Altmers since game launch, it will now be objectively outclassed by Altmer, Breton and most likely Khajiit as well. They have in effect reduced Dunmer from a viable race to pureply being an RP joke.
clocksstoppe wrote: »High elf feels way stronger than all others for no reason. 4% elemental damage to 258 spell damage is absolutely insane.
Dont_do_drugs wrote: »Carbonised wrote: »@Masel Dunmer has been one of the top races for a magdk, competing with only Altmer, and with these changes, both Altmer and Breton will be leagues above a Dunmer for a magdk, with probably even a khajiit beating a dunmer for best race for magdk - and you try and downplay this as something else than a friggin huge nerf, from top race for the class and spec to maybe 4th best?
Hybrid my a$$, in what remote scenario will 600 health and more weapon damage help my magdk in any pve scenario whatsoever?
@Masel and the rest of those, responsible for this dunmer aka mdk desaster. pls give us something as exchange.
make mag dk great again. pls......