Tbh, the only thing I am really worried about is the 20% speed buff on fpr Bosmers. Those perma-dodgers will be right back to where they were with before the necessary Swift nerf. You can rest assured, they will proc this passive on cooldown and thus run 75% of the time at such high speeds that the game can once again not keep up with it and you won't be able to hit them even when they are not dodging for a second or two.
Give them Bosmer something else. Don't break the game again by introducing speeds that your game cannot handel @ZOS_Gilliam
elven.were_wolf wrote: »The only thing I didn’t like was that khajiit got a higher reduced stealth detection radius of 5m while wood elves just get 3m. That makes anyone wanting to play with the justice system in the game HAS to choose khajiit. So now my wood elf thief is at a big disadvantage in the justice system. As Khajiit get a higher pickpocket chance bonus AND increased detection reduction radius. That’s my only dislike of these changes
Yes by far.
Ofc it depends on how many spells you cast and how expensive they are at base - but the 7% cost reduction passive is worth between 350 and 450 mag recovery in stat sheet.
The 100 base regen breton gets will be almost enough to put breton on the same sustain as altmer with their passive.
@Derra how did you get those numbers? Just curious b/c I ran my calculations with an assumed average cost (pre-cost reduction) of 3000 per second. Just curious ^^
So, basically this whole thing sums up to just another (not really) steatlh magsorc nerf, in particular a Dark Elf magsorc nerf.
I have worked on my main, Dark Elf magsorc for YEARS to do the impossible and keep her somewhat competitive in hm trials vs "dime a dozen" Altmers. And now you put her further down?
Cundu_Ertur wrote: »Actually, no. What wood elves get is a 3m bonus to SEEING things that are hidden. They get not the slightest bonus to actually hiding themselves.
elven.were_wolf wrote: »The only thing I didn’t like was that khajiit got a higher reduced stealth detection radius of 5m while wood elves just get 3m. That makes anyone wanting to play with the justice system in the game HAS to choose khajiit. So now my wood elf thief is at a big disadvantage in the justice system. As Khajiit get a higher pickpocket chance bonus AND increased detection reduction radius. That’s my only dislike of these changes
ZOS_Gilliam wrote: »Wood ElfDeveloper Comment
- Increases experience gain in Bow Skill Line by 15%, decreases fall damage taken by 10% → No changes
- Y’ffre’s Endurance: 21% Stamina Recovery → Increases your Stamina Recovery by 258.
- Resist Affliction: 6% Max Stamina and 1485 Poison and Disease Resistance → Increases your Max Stamina by 2000 and your Poison Resistance by 2310. You are immune to the Poisoned status effect.
- Stealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10% → Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 20% Movement Speed for 3 seconds.
- A quick note on why we changed the Stealthy passive: Previously this passive was shared between Khajiit and Wood Elf, and didn’t help them feel distinct enough from each other. Additionally, since Sneaking isn’t a universal mechanic to the game (many enemies in Tamriel can’t be bothered sneaking about!), we wanted to take away some of the focus from the passive and build that into their other passives instead. We still want to support that game mechanic however, so we kept parts of each the Wood Elf’s and the Khajiit’s version of these passives.
The thick forests of Valenwood have imprinted the importance of the ability to hunt in the Wood Elf race, and as such they have a natural adeptness for detecting potential threats. Quick to react and well versed in the poisons of nature, they can outlast and outwit their opponents. These traits are demonstrated with their natural speed boost when tactfully engaging combat, and their unparalleled Stamina Recovery.
Savos_Saren wrote: »@ZOS_Gilliam
Pretty damn good changes, bud. People haven't realized yet how Dunmer is, perhaps, the most versatile race out there. Argonians will still be great as healers or tanks. Khajiit will now cater to PVP, PVE, and (ironically) casual RPers. This, all the while, allows people to still min/max their characters to be higher DPS/Tank/Healer builds with Altmer, Breton, Redguard, Orc, Imperial, Bosmer, and Nord.