Fleshreaper wrote: »Kidgangster101 wrote: »<snip>
On a last note quality of life changes are always needed to improve the state of the game. The more content we get the more quality of life is needed. <snip>
Dumbing down the gameplay is not a quality of life improvement, and your second sentence gives away the true purpose behind the proposal. As a game gets larger, it should take longer to complete it - why else add more content? For a small subset of players tho', as a game gets larger it needs to be made easier.
Time spent on a game comes in two ways. First, how long you have available per week, and second, how many weeks it takes to achieve your ambitions. There seems to be an assumption that if Player A has 50 hours per week and can therefore "finish" the content in X weeks, because Player B only has 25 hours per week the game should be simplified so that he too can finish it in X weeks. What's wrong with the idea that if Player B only has half the time that Player A has it'll take him twice as long to "finish" the content?
Yet time and again in this sort of thread we see patronising comments about how players opposed to dumbing down the game don't have "proper jobs", aren't "casual players", and should "get real" and understand that not everybody can afford to take more than a few hours to level a character for "endgame". I've only been playing an hour or two a day at most since launch and have 28 characters, yet I'm relaxed about the time it's taking me to progress them and I don't camp the forum demanding shortcuts and handouts. MMORPGs are intended to be played for years rather than weeks or months, and just because you choose to level from 1 to 50 in a couple of days at a dolmen or in a dungeon doesn't mean you should then immediately be entitled to receive all the skyshard achievements that a previous character earned.
"Quality of life improvements" are things like providing a proper search function at trader kiosks, or implementing a re-order function on the character selection screen, not structural gameplay changes.
@Tandor So, you are all in favor of making CPs character bound instead of account bound. Because if you are not, then your hole statement there goes right up in flames. As it's just "YOUR" opinion as to what you feel is acceptable amount of grinding. I would really like to know your opinion on CPs....
TheTombstone wrote: »So, I played on EU and NA, and am coming back from a long break. I never got max level on NA, and have been working towards that since I've been back, and a thought occurred to me.
Why aren't skyshards account bound after you unlock ALL of them in a region? I mean yes, it is fun to have to explore the map again and again, but it does get tedious. Especially since there is over 400 of them. No one wants to do that over and over again. Sure, it would hurt some PvP aspects, but ultimately, it would save the player time.
It wouldn't be the first time the game lets you skip content either, if I remember correctly, You can skip the main story line if you've beaten it, once. You can skip the tutorial, if you've done it once, so why not also offer the option to do this? It would make collecting skyshards feel more rewarding. It would be easy to implement as well, at least in my mind.
NoMoreChillies wrote: »My 3 friends in I all made DPS. we loved leveling the game together. Now we at end game and want to run dungeons, but alas 2 of us have to re-roll to Tank/Healer.
NoMoreChillies wrote: »My 3 friends in I all made DPS. we loved leveling the game together. Now we at end game and want to run dungeons, but alas 2 of us have to re-roll to Tank/Healer. We love our DPS characters and dont want to change them, thus we have to make new. Now instead of playing with our 3 friends, 2 of us are bored chasing skyshards and the other 2 are bored waiting for us to catch up. 4 friends not playing together now asking themselves why are they playing this MMORPG if they cant play together for the next x hours?
If you are against account bound skyshards toggle, you are selfish. Toggle off/on.
It affects you in no way, shape or form.
The only people seeking to change that balance are those who want to make the game easier, while there are plenty of other threads in which people claim that it is far too easy already.
people claim content is to easy its mainly becaus eof CP power creep and jsut becasue basic game is really to easy
people claiming game is to easy they dont even think about exploration because its ofc even easier but then its more booooring
people claim content is to easy its mainly becaus eof CP power creep and jsut becasue basic game is really to easy
people claiming game is to easy they dont even think about exploration because its ofc even easier but then its more booooring
Whether exploration is boring is entirely down to the player, but this is primarily an open world-based PvE game with story and quests such that those who find exploration boring may find it's not for them. It's not designed around the desires of some to jump straight into the endgame.
As you say, people claim the content is too easy already so it doesn't make sense to give them loads more skill points upfront, that would just make it even easier.
It's not CP power creep that makes the content too easy for additional characters, it's the application of hundreds of CPs to low-level characters. Making the same mistake with skill points would just magnify the problem.
corpseblade wrote: »1. Account-wide skyshards are not quality-of-life improvements, they are game-changing and designed to assist you to reach max-level as quickly as possible.
2. MMORPGs are character-based. Each individual character earns its own progression. Is this the first MMORPG for many who are asking for this?
3. Some mature MMORPGs allow you to purchase a close to max-level single character. ESO doesn't appear to be old enough in its life cycle yet to offer this option.
4. If it were to offer the option, how much would you be willing to pay in the crown store? It would likely be a very high price extrapolating from the cost of items in the store.
5. ESO is not rushing everyone to endgame. They have a huge world that is added to constantly. Their servers do not seem designed to have a sudden influx of end-gamers. Is it pvpers that want this change?
6. My biases: I have a massive number of characters. Each are individuals. I do not use CP on my other characters (only one 50). I love wandering and exploring so the thought of account-wide anything is horrific. I have played at least 10 mmorpgs over many years.
7. In other games that I have stepped away from for a number of years I have occasionally purchased a max-level character to see new content, but that is not necessary in this game b/c of level-scaling.
8. If you hate alt-leveling in a mmorpg, is it a problem to focus on just your main? If you want to change the game, maybe a different style of mmo is for you?
Kidgangster101 wrote: »corpseblade wrote: »1. Account-wide skyshards are not quality-of-life improvements, they are game-changing and designed to assist you to reach max-level as quickly as possible.
2. MMORPGs are character-based. Each individual character earns its own progression. Is this the first MMORPG for many who are asking for this?
3. Some mature MMORPGs allow you to purchase a close to max-level single character. ESO doesn't appear to be old enough in its life cycle yet to offer this option.
4. If it were to offer the option, how much would you be willing to pay in the crown store? It would likely be a very high price extrapolating from the cost of items in the store.
5. ESO is not rushing everyone to endgame. They have a huge world that is added to constantly. Their servers do not seem designed to have a sudden influx of end-gamers. Is it pvpers that want this change?
6. My biases: I have a massive number of characters. Each are individuals. I do not use CP on my other characters (only one 50). I love wandering and exploring so the thought of account-wide anything is horrific. I have played at least 10 mmorpgs over many years.
7. In other games that I have stepped away from for a number of years I have occasionally purchased a max-level character to see new content, but that is not necessary in this game b/c of level-scaling.
8. If you hate alt-leveling in a mmorpg, is it a problem to focus on just your main? If you want to change the game, maybe a different style of mmo is for you?
Bro max level is cp810. Going from 50-810 is "rushing to max level" I have said it many times I can have the base 64 skill points be 810 and enter max level content just off delves alone.
Giving skill points that assist players to get their passive abilities easier is literally no different than going from 50-810.
I don't want to hear the "I don't use CP on my alts story" because that is just your way of playing. I can clearly see low level toons xping and can clearly tell they have a lot of stats they shouldn't at that level meaning CP was used.
CP is game breaking not skill points. If we removed CP sharing between toons and allowed them to share skill points I 100% guarantee you that players wouldn't be as powerful.
And before people try to say "the CP system was designed to be shared it is working as intended" are the same people that must not fully understand how this game works. Sharing skill points is less powerful than sharing CP lol
NoMoreChillies wrote: »My 3 friends in I all made DPS. we loved leveling the game together. Now we at end game and want to run dungeons, but alas 2 of us have to re-roll to Tank/Healer. We love our DPS characters and dont want to change them, thus we have to make new. Now instead of playing with our 3 friends, 2 of us are bored chasing skyshards and the other 2 are bored waiting for us to catch up. 4 friends not playing together now asking themselves why are they playing this MMORPG if they cant play together for the next x hours?
If you are against account bound skyshards toggle, you are selfish. Toggle off/on.
It affects you in no way, shape or form.
Kidgangster101 wrote: »corpseblade wrote: »1. Account-wide skyshards are not quality-of-life improvements, they are game-changing and designed to assist you to reach max-level as quickly as possible.
2. MMORPGs are character-based. Each individual character earns its own progression. Is this the first MMORPG for many who are asking for this?
3. Some mature MMORPGs allow you to purchase a close to max-level single character. ESO doesn't appear to be old enough in its life cycle yet to offer this option.
4. If it were to offer the option, how much would you be willing to pay in the crown store? It would likely be a very high price extrapolating from the cost of items in the store.
5. ESO is not rushing everyone to endgame. They have a huge world that is added to constantly. Their servers do not seem designed to have a sudden influx of end-gamers. Is it pvpers that want this change?
6. My biases: I have a massive number of characters. Each are individuals. I do not use CP on my other characters (only one 50). I love wandering and exploring so the thought of account-wide anything is horrific. I have played at least 10 mmorpgs over many years.
7. In other games that I have stepped away from for a number of years I have occasionally purchased a max-level character to see new content, but that is not necessary in this game b/c of level-scaling.
8. If you hate alt-leveling in a mmorpg, is it a problem to focus on just your main? If you want to change the game, maybe a different style of mmo is for you?
Bro max level is cp810. Going from 50-810 is "rushing to max level" I have said it many times I can have the base 64 skill points be 810 and enter max level content just off delves alone.
Giving skill points that assist players to get their passive abilities easier is literally no different than going from 50-810.
I don't want to hear the "I don't use CP on my alts story" because that is just your way of playing. I can clearly see low level toons xping and can clearly tell they have a lot of stats they shouldn't at that level meaning CP was used.
CP is game breaking not skill points. If we removed CP sharing between toons and allowed them to share skill points I 100% guarantee you that players wouldn't be as powerful.
And before people try to say "the CP system was designed to be shared it is working as intended" are the same people that must not fully understand how this game works. Sharing skill points is less powerful than sharing CP lol
NoMoreChillies wrote: »My 3 friends in I all made DPS. we loved leveling the game together. Now we at end game and want to run dungeons, but alas 2 of us have to re-roll to Tank/Healer. We love our DPS characters and dont want to change them, thus we have to make new. Now instead of playing with our 3 friends, 2 of us are bored chasing skyshards and the other 2 are bored waiting for us to catch up. 4 friends not playing together now asking themselves why are they playing this MMORPG if they cant play together for the next x hours?
If you are against account bound skyshards toggle, you are selfish. Toggle off/on.
It affects you in no way, shape or form.
All four of you can create a tank and a healer. Then you rotate roles doing the random daily and maybe a couple of other dungeons. If each player does a tank and a healer the group will get eight random dailies in. Sneak in a few dolmen runs and with the double XP event about to hit you will be at 50 in no time.
You also get the benefit when you want to run a pledge you can run them on four different characters assuming each has two DPS characters and why not level up another DPS while leveling your healers and tanks as a group. That means four times the undaunted keys daily and no need to pug anything. Also no need to pug when farming gear and your group can switch out roles so running the same thing again and again for that last dagger won't feel quite so tedious.
Take full advantage of the double XP happening and you and your three friends can all have another DPS a healer and a tank for each of you. If you all start the new characters together you will be able to play together as you level them.
Kidgangster101 wrote: »corpseblade wrote: »1. Account-wide skyshards are not quality-of-life improvements, they are game-changing and designed to assist you to reach max-level as quickly as possible.
2. MMORPGs are character-based. Each individual character earns its own progression. Is this the first MMORPG for many who are asking for this?
3. Some mature MMORPGs allow you to purchase a close to max-level single character. ESO doesn't appear to be old enough in its life cycle yet to offer this option.
4. If it were to offer the option, how much would you be willing to pay in the crown store? It would likely be a very high price extrapolating from the cost of items in the store.
5. ESO is not rushing everyone to endgame. They have a huge world that is added to constantly. Their servers do not seem designed to have a sudden influx of end-gamers. Is it pvpers that want this change?
6. My biases: I have a massive number of characters. Each are individuals. I do not use CP on my other characters (only one 50). I love wandering and exploring so the thought of account-wide anything is horrific. I have played at least 10 mmorpgs over many years.
7. In other games that I have stepped away from for a number of years I have occasionally purchased a max-level character to see new content, but that is not necessary in this game b/c of level-scaling.
8. If you hate alt-leveling in a mmorpg, is it a problem to focus on just your main? If you want to change the game, maybe a different style of mmo is for you?
Bro max level is cp810. Going from 50-810 is "rushing to max level" I have said it many times I can have the base 64 skill points be 810 and enter max level content just off delves alone.
Giving skill points that assist players to get their passive abilities easier is literally no different than going from 50-810.
I don't want to hear the "I don't use CP on my alts story" because that is just your way of playing. I can clearly see low level toons xping and can clearly tell they have a lot of stats they shouldn't at that level meaning CP was used.
CP is game breaking not skill points. If we removed CP sharing between toons and allowed them to share skill points I 100% guarantee you that players wouldn't be as powerful.
And before people try to say "the CP system was designed to be shared it is working as intended" are the same people that must not fully understand how this game works. Sharing skill points is less powerful than sharing CP lol
The thing here is this. Not sharing skyshards means repeating content. MMOs survive by players repeating a variety of content. Champion Points can be gained doing anything in the game. That means they don't promote repeating content in the way chasing lore books, sky shards or gear sets does. There is a method to the madness.
Kidgangster101 wrote: »Your idea of "content" is very very very very small if you actually think skyshards are needed when there is what 6+ dlc and 2 full expansions? Lololol ALL of that is content you run plus the full normal game. If we make skyshards account bound it will not change people running content there is so much available. And this game should push you into those new areas rather than wanting you to just collect skyshards in older areas.
Kidgangster101 wrote: »Your idea of "content" is very very very very small if you actually think skyshards are needed when there is what 6+ dlc and 2 full expansions? Lololol ALL of that is content you run plus the full normal game. If we make skyshards account bound it will not change people running content there is so much available. And this game should push you into those new areas rather than wanting you to just collect skyshards in older areas.
this is great point
we can get an example from other game which have introduced new expansions etc
many games dont look back on old content to "force" player every way to do it again o just alts, they mainly go to promote newest content for currently playing people instead of trying to give them old heated food from yesterday like we have it in ESO
why cant we use freshly, heat food immediately for which we have payed but we are forced to ate as firtst old, cold even not heated food from last week/month before we could be able to taste this freshly
but many of us dont have that much space in stomach or "strong for older not fresh already food" and we are just or overhelmed by this and then need longer break after this...or we have just indigestion after eating old food and we are sick after eating this and then we need proper diet to get back to normal functioning
Kidgangster101 wrote: »Your idea of "content" is very very very very small if you actually think skyshards are needed when there is what 6+ dlc and 2 full expansions? Lololol ALL of that is content you run plus the full normal game. If we make skyshards account bound it will not change people running content there is so much available. And this game should push you into those new areas rather than wanting you to just collect skyshards in older areas.
this is great point
we can get an example from other game which have introduced new expansions etc
many games dont look back on old content to "force" player every way to do it again o just alts, they mainly go to promote newest content for currently playing people instead of trying to give them old heated food from yesterday like we have it in ESO
why cant we use freshly, heat food immediately for which we have payed but we are forced to ate as firtst old, cold even not heated food from last week/month before we could be able to taste this freshly
but many of us dont have that much space in stomach or "strong for older not fresh already food" and we are just or overhelmed by this and then need longer break after this...or we have just indigestion after eating old food and we are sick after eating this and then we need proper diet to get back to normal functioning
Actually this is wrong, because nobody tells you to collect your shards & skillpoints in old zones.
NoMoreChillies wrote: »My 3 friends in I all made DPS. we loved leveling the game together. Now we at end game and want to run dungeons, but alas 2 of us have to re-roll to Tank/Healer. We love our DPS characters and dont want to change them, thus we have to make new. Now instead of playing with our 3 friends, 2 of us are bored chasing skyshards and the other 2 are bored waiting for us to catch up. 4 friends not playing together now asking themselves why are they playing this MMORPG if they cant play together for the next x hours?
If you are against account bound skyshards toggle, you are selfish. Toggle off/on.
It affects you in no way, shape or form.
I think they should do it. Because now you can level up a character so fast that after you don't have enough skill points.
If they don't do it at least they should give more skill points as you level up your character, because right now it is very tedious.
people claim content is to easy its mainly becaus eof CP power creep and jsut becasue basic game is really to easy
people claiming game is to easy they dont even think about exploration because its ofc even easier but then its more booooring
Whether exploration is boring is entirely down to the player, but this is primarily an open world-based PvE game with story and quests such that those who find exploration boring may find it's not for them. It's not designed around the desires of some to jump straight into the endgame.
As you say, people claim the content is too easy already so it doesn't make sense to give them loads more skill points upfront, that would just make it even easier.
It's not CP power creep that makes the content too easy for additional characters, it's the application of hundreds of CPs to low-level characters. Making the same mistake with skill points would just magnify the problem.
hmm but then when ZOS i adding new dlc or something then why its mainly focued for veteran instances in it like dungs, triqals or arenas?
in every next dlc map to exploration is lesser
1st was craglorn and next orsinium as new added map - realy big maps. Then every next dlc we get really small, TG, DB on realy small maps and then every 2nd dlc there is even no map to exploration but only dungs!
even looking at expansions...morrowind is just like orsinium and as it was added much later it is called expansion instead dlc...ok, let it be but then summerset...didnt you notice something different between summerset and morrowind expansion? (Im not looking on map and content design) - even summerset as next expansion is smaller than expansion before
so every new dlc we are getting for sure veteran content ro progress like map but map is smaller in every new dlc and then what ZOS want?
to keep us exploring same areas over and over whiel every new dlc is with even small area? or maybe to progress harder content like dungs as for this in every next dlc is not smaller amount of added new instances and they are even harder to go
I missing point of "exploration is must to be done" as main content in this game to repeat nonstop while isntances (dungs, trials) are different thing as they are created to repeat and progress them
oreven forgotten pvp...we have pvp but for what as for today? before you can go for true pvp as pvp player you are forced to struggle pve for days for not only grind your character different skill lines but also to farm some gear and here we are missing this point "play as you want"
combat and with it its going to pvp system is great and unique in ESO (not looking at balance) and we have...or atlest we had many true pvp's but ugh...still forced to do lame pve exploration instead of having fun of pvp
I dont feel like Im playing as I want (while I want) but this game is more imoses on me how I should play and I should have fun of this (also not looking at meta)
thats why I was stuck for over 3.5 years to single character..ofc I have lvled 7 other chars but guess what///they are *** only as magazines as my willing to running simulator have burn out just after hitting on them 50lvl
(you can get skill points elsewhere)
We already get 14 more skill points reaching level 50 than we did at launch.
After Orsinium, all the DLC zones are the same size (2 delves, 2 world bosses, daily quests, etc).
And if we are getting 4 new DLC dungeons each year, isn't that 4 new skill points that can be earned by the dungeon bats without having to get skyshards?
Kidgangster101 wrote: »Your idea of "content" is very very very very small if you actually think skyshards are needed when there is what 6+ dlc and 2 full expansions? Lololol ALL of that is content you run plus the full normal game. If we make skyshards account bound it will not change people running content there is so much available. And this game should push you into those new areas rather than wanting you to just collect skyshards in older areas.
this is great point
we can get an example from other game which have introduced new expansions etc
many games dont look back on old content to "force" player every way to do it again o just alts, they mainly go to promote newest content for currently playing people instead of trying to give them old heated food from yesterday like we have it in ESO
why cant we use freshly, heat food immediately for which we have payed but we are forced to ate as firtst old, cold even not heated food from last week/month before we could be able to taste this freshly
but many of us dont have that much space in stomach or "strong for older not fresh already food" and we are just or overhelmed by this and then need longer break after this...or we have just indigestion after eating old food and we are sick after eating this and then we need proper diet to get back to normal functioning
Actually this is wrong, because nobody tells you to collect your shards & skillpoints in old zones.
you do not need to collect shyshards to do endgame content
I'll say it louder
YOU DO NOT NEED TO COLLECT SKYSHARDS TO DO ENDGAME CONTENT!
(you can get skill points elsewhere)
NoMoreChillies wrote: »Kidgangster101 wrote: »If it's a huge issue to share skyshards why do we share champion points? All my toons Leach off the work my Templar does. So what you really want to make the game grindy is to split those up as well. Hell let's make it so we can't share gear too! Why can I craft gold gear and give it to my alt? They did no work for ithave fun grinding 800+ CP Everytime you want a new toon
This right here
Everyone who says we want handouts is missing the point. I guess they want everyone to be miserable.
We want quality of life changes, changes that can be a simple toggle and will not affect any other player in any way, shape or form.
(you can get skill points elsewhere)
elsewhere with longer time and even more boring than running simulator
as I was writing we could creat thread about make quest skillpoints account wide but nobody is doing it + different group of players (questesr) will be same against this like you against this thread so this isnt matter for us for which skillpoints we would ask to be account wide
(you can get skill points elsewhere)
elsewhere with longer time and even more boring than running simulator
as I was writing we could creat thread about make quest skillpoints account wide but nobody is doing it + different group of players (questesr) will be same against this like you against this thread so this isnt matter for us for which skillpoints we would ask to be account wide
If you don't want to do any of the things to earn skill points, go play something else, as this is clearly not the game for you.
(I also question, that, based on your logic, skyshards are the easiest and least "boring" way, why are you asking for those to be account bound. I'd think you'd want the worst way to be (which would probably be Alliance War), but I digress....)