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Skyshards account bound

  • SugaComa
    SugaComa
    ✭✭✭✭✭
    tmbrinks wrote: »
    SugaComa wrote: »
    So let's go topic by topic here.

    1) so you expect someone to pay absurd amounts of gold to keep respecing? Lol but I thought the whole point was to play how we wanted to play?
    Anyone that's been here any amount of time has shelled out absurd amounts of gold to respec. When they make your current morph unusable, even just one, you either cease using that skill or you respec.
    They even changed so you could morph-only respec, and even more recently improved the UI for said respec.

    This doesn't impede play as you want. This is play as they change the game. Choosing to respec or not respec based on nerfs or design changes has absolutely nothing to do with shared skillpoints.
    2) how is getting buffs from provisioning and alchemy not important? Tell an argonian that isn't because it enhances their passive :)
    You need 3 points for medicinal use on an alt. You don't need the remaining points after you've hit L50. You can't substitute this for potions without 3 reduction glyphs, so these are reasonably necessary.

    Buffs from provisioning simply prolong food. They are a convenience only, meaning without them, you'll simply go through food more often. There will never be a gap as with alchemy, so these are optional at the cost of a little more gold.
    3) you are right the soul tree is trash. But seriously.the others are not important? Lololololololol!!!!! Vamps and WW are everywhere. You need most of their passives and moves (Templars use elusive mist, most tanks are vamps btw)
    • 11 points for Vamp (2 passives are useless, one is only needed if you plan to share bites, therefore, optional)
    • 21 points for WW (again, bite is optional)
    Vamp levels (too easily) with XP. WW levels only with kills in form, therefore it's not going to be as simple as placing points as you level. As such, both of these already require a certain amount of additional gameplay to achieve. You can also use this time to acquire additional points.
    4) alliance war and support yes is something you need to level before you invest skill points on, but so isn't every other skill like in the game lol. But to a pvper in cyrodil those are all skills that help and I have all of my passives because it helps. Some of the moves even cross over into pve so they become important. Purge, barrier, rapid maneuver, vigor, caltrops, war horn are all moves used outside of pvp as well as inside pvp.
    Again, we're talking about alts here. You won't have the option of placing points into Alliance War skills until you earn ranks in the Alliance War. This, too, takes separate commitment whether via the War, proper, or BG's. This also provides you skillpoints for each rank you make, so it takes care of a good potion of itself. Equally, you don't need every skill there. Some are inherently Stam based, others Mag based, so you won't need every single skill on a single character.

    You won't find most magicka characters using Vigor or Caltrops. You won't see too many Stamblades using Magicka Det.
    And undaunted is important as well. You can gain free extra stats lol. These are all things you can have leveled up as you play the game no problem at all and they don't take that long.
    This is your worst justification yet. Unless you're getting Rep from the Daily, Undaunted takes care of itself several times over. It's another line that does not advance the normal way, so needing these points before it's possible to even unlock them is absurd.

    Every single 4-man group dungeon has a full skillpoint quest associated with it. Run each non-DLC one time, on normal, and it's skillpoints for days. Additionally, you don't need to unlock every single Undaunted skill on every alt, probably two for a healer, 4 for a tank, plus the two passives (which are still good even at half strength).
    We might as well choose to tie in all of theirs guild/legermnd/psijic order/ fighters guild/ mage guild all have moves important depending on how you play/ what you want to do in the game as well.
    Fixed it for you.

    TG, DB, and Legerdemain are absolutely optional lines. Two of those provide skillpoints as you do the main line quests. WGT aside, when's the last time you have to pick a lock in battle?

    FG and MG also don't require all unlocks and are leveled via alternate means - again, these passives won't be available until they are unlocked anyway. Scouring for lorebooks is far more drawn out than skillpoints ever have been.

    Psijic also limited use, not all points necessary. It also provides you points as you level the line, again, in a non-standard way.

    I tired of this. Most of this was already covered in my previous post but we'll go through this one more time.
    So you want to know where all my points go.

    I get my 3 class trees with passives as templar (moves are useful depending on situation to what I do)

    Completely fill out swoard and shield with passives everything is useful.

    Completely unlock resto staff and passives.
    Covered previously. 60 points maxes and morphs all class lines, many of which will have optional skills/passives depending on the class and role.

    44 for all maxed/morphed on two weapon lines, again, some of which can probably be left out. (Shield charge/Focused charge is redundant, as one example.)
    Light armor max. 9 into medium, 7 into heavy (undaunted passives)
    This is overkill. 13 points for your main armor line. Taking every single passive in the other lines is not remotely necessary. You're only wearing 5 pieces of one armor type at a time. Do you really think the <52 equivalent regen you're getting from from 1 pc's worth of Constitution makes a difference? I've yet to see even hybrids use all three armor types (5 pieces worth) in combat.
    Vamp 9 points for mist form bat swarm and passives
    Covered above.
    Fighters guild dawnbreaker and passives

    Mages guild 14 skills in it including mostly passives

    Undaunted all passives with orbs
    Overkill, overkill, overkill. Not even on dual role do you need every one of these.
    I get all assault and support
    Covered above and unnecessary. There are either/or selections in both lines.
    My racial passives

    And psijic order
    Covered above, skillpoints provided by the line.
    Most of these skills are all changed in or out as a healer only. Different pve fights call for different load outs. Different moves are used in pvp depending if I play solo, small group, large group Zerg.

    So have fun ripping my moves apart and tell me I don't "need them" and that I'm being an elitist because I worked my ass off for these moves lol. And that's not including me having all my crafting skills maxed on this too as well :) I put in the work to get this toon this way.

    @Kidgangster101 You're trying to max your character, which is fine for your main character. You aren't using every skill and passives effectively on any single build, therefore you're placing lots of points where points are not needed.

    Again, this is your option on your main.

    Crafting (on alts) is optional. You need one max crafter in any given craft. One. You can even split it up between alts if you're short on points initially, but it's not necessary for every alt to have all points unlocked in every craft. (Max the line all you like, you don't need to place a single point ever to do this.)

    This absolutely does not need to be a requirement or necessity on follow up alts, which is what this thread is all about.

    If you wish to be ready for any scenario by having everything unlocked, you may do so, but you should also expect to have to earn that each and every time.

    So many of the passives give very minor boosts that do not prevent one from being initially viable. If it did, there would be no low levels running dungeons or doing PvP of any kind.

    So in the end:

    60 points for class skills
    44 points for two full weapon lines
    13 points for main armor
    6 optional points for alt armor (most builds)
    3 points for Alchemy passive
    9 points for Racial
    4 points for Undaunted passives


    That's 139 points, leaving World line (WW/Vamp), some Guild lines, and Alliance War remaining, and you could still get away with less and be only slightly less effective (1-2% here or there) which will have minimal effect on an alt until you take the time to finish off Min/Max'ing, which is what you're choosing to do.

    You counter those with the ease of obtaining skillpoints Hint: Skyshards are not the most efficient way. and it's still very reasonable to have an effective character of any race, build, class, and role within a reasonable amount of time.

    How do I know?
    Almost 5 years of playtime, 14 maxed alts between two NA accounts, 2 alts between 2 EU accounts, with ~1200/600/300/200 CP's respectively.

    Every character I take to CP level maxes every craft, and eventually maxes every weapon line. I've done this since 1.5, well before race change options, so any character could be a respec away from 'viable,' regardless which way the Dev combat change blows.

    The need for this on an alt from the word "Go" is absolutely nonexistent.

    So what I understand from this is you have no real world commitments and as such you believe every other players should be spending ever hour grinding it out as you have.

    You object to the fact that options allow us all to play as we want, allows done of us to cut corners where play time is restricted while others can grind it out if they so choose .

    Now I know you will pick up on the phrase cut corners ... The key here is to put restrictions or a cost so that it can't be abused but allies it to be earned through game play of which the individual enjoys having already played through the game

    I have played a single character for so long n enjoyed it all the way through I'm now wanting get all the achievements ... My problem is the character is unable to get all the achievements cos every character is gimped in some way

    I created ALTs to get these acheivements but on finding I have to do so much of the content I don't enjoy to get a viable build I parked them and they pretty much remain in unplayed limbo because of this

    How are they "unplayable"? Just by leveling up through questing, collecting the skyshards that are on your path, and reaching level 50, you will have between 100-130 skill points accrued (variance for using XP potions, etc). Far from "unplayable"

    Now, if you leveled by simply being carried through the Alik'r Dolmens or Skyreach, and only have the 64 skill points, I can understand that... but you choose to level that way, KNOWING that it would "gimp" your character.

    ... and attacking somebody saying they "have no real-world commitments" is a low blow, an insult. How a person spends their time, or what they choose to do with their free time is none of your business. Everybody makes the choice of what they want to do, and if it's important enough to them, they'll do it. If not, they won't. Whatever you feel is important is fine!!! But do not dismiss somebody else's argument by diminishing them in that way.

    1st apologies if I sounded I was diminishing you I wasn't ... I merely trying to print out that people with high levels of play time V low level of play time will also view this matter differently

    I didn't say unplayable .... I said unplayed limbo

    Meaning for me the dread of repeating content I have already completed and got the achievements for is anxiety inducing for me ...

    It's almost as crippling as the anxiety I have in real life ... I game to get away from those things ... But the way this game works with ALTs is giving me anxiety issues

    I like borderlands in that the content got harder with each play through ... Now challenges made available and achievements only able to complete on the harder difficulties ... No I did not do them all

    But there has to be a difference between being unable to acheivements them cos I'm a bad player and unable to achieve them cos the character I play is gimped by the developers for that content

    So building an alt helps to be able to pencil in the missing acheivements and should not be a whole do over ...

    I'm never going to do the fishing on multiple characters or get emp on them or a multitude of other things cos it was long and hard and boring and my free time should not feel like a job.

    I'm not asking for a hand out here

    What I'm asking for is

    Create new character ... When I do the character is linked if I choose to my main

    Now this unlocks all the quests again on both but this time at a harder level

    Each zone I enter if I have completed that zone on my main I can go to a vendor someone were and for gold purchase the skill points that my main has already found meaning more time doing the content I enjoy at a more challenging level
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    SugaComa wrote: »
    So let's go topic by topic here.

    1) so you expect someone to pay absurd amounts of gold to keep respecing? Lol but I thought the whole point was to play how we wanted to play?
    Anyone that's been here any amount of time has shelled out absurd amounts of gold to respec. When they make your current morph unusable, even just one, you either cease using that skill or you respec.
    They even changed so you could morph-only respec, and even more recently improved the UI for said respec.

    This doesn't impede play as you want. This is play as they change the game. Choosing to respec or not respec based on nerfs or design changes has absolutely nothing to do with shared skillpoints.
    2) how is getting buffs from provisioning and alchemy not important? Tell an argonian that isn't because it enhances their passive :)
    You need 3 points for medicinal use on an alt. You don't need the remaining points after you've hit L50. You can't substitute this for potions without 3 reduction glyphs, so these are reasonably necessary.

    Buffs from provisioning simply prolong food. They are a convenience only, meaning without them, you'll simply go through food more often. There will never be a gap as with alchemy, so these are optional at the cost of a little more gold.
    3) you are right the soul tree is trash. But seriously.the others are not important? Lololololololol!!!!! Vamps and WW are everywhere. You need most of their passives and moves (Templars use elusive mist, most tanks are vamps btw)
    • 11 points for Vamp (2 passives are useless, one is only needed if you plan to share bites, therefore, optional)
    • 21 points for WW (again, bite is optional)
    Vamp levels (too easily) with XP. WW levels only with kills in form, therefore it's not going to be as simple as placing points as you level. As such, both of these already require a certain amount of additional gameplay to achieve. You can also use this time to acquire additional points.
    4) alliance war and support yes is something you need to level before you invest skill points on, but so isn't every other skill like in the game lol. But to a pvper in cyrodil those are all skills that help and I have all of my passives because it helps. Some of the moves even cross over into pve so they become important. Purge, barrier, rapid maneuver, vigor, caltrops, war horn are all moves used outside of pvp as well as inside pvp.
    Again, we're talking about alts here. You won't have the option of placing points into Alliance War skills until you earn ranks in the Alliance War. This, too, takes separate commitment whether via the War, proper, or BG's. This also provides you skillpoints for each rank you make, so it takes care of a good potion of itself. Equally, you don't need every skill there. Some are inherently Stam based, others Mag based, so you won't need every single skill on a single character.

    You won't find most magicka characters using Vigor or Caltrops. You won't see too many Stamblades using Magicka Det.
    And undaunted is important as well. You can gain free extra stats lol. These are all things you can have leveled up as you play the game no problem at all and they don't take that long.
    This is your worst justification yet. Unless you're getting Rep from the Daily, Undaunted takes care of itself several times over. It's another line that does not advance the normal way, so needing these points before it's possible to even unlock them is absurd.

    Every single 4-man group dungeon has a full skillpoint quest associated with it. Run each non-DLC one time, on normal, and it's skillpoints for days. Additionally, you don't need to unlock every single Undaunted skill on every alt, probably two for a healer, 4 for a tank, plus the two passives (which are still good even at half strength).
    We might as well choose to tie in all of theirs guild/legermnd/psijic order/ fighters guild/ mage guild all have moves important depending on how you play/ what you want to do in the game as well.
    Fixed it for you.

    TG, DB, and Legerdemain are absolutely optional lines. Two of those provide skillpoints as you do the main line quests. WGT aside, when's the last time you have to pick a lock in battle?

    FG and MG also don't require all unlocks and are leveled via alternate means - again, these passives won't be available until they are unlocked anyway. Scouring for lorebooks is far more drawn out than skillpoints ever have been.

    Psijic also limited use, not all points necessary. It also provides you points as you level the line, again, in a non-standard way.

    I tired of this. Most of this was already covered in my previous post but we'll go through this one more time.
    So you want to know where all my points go.

    I get my 3 class trees with passives as templar (moves are useful depending on situation to what I do)

    Completely fill out swoard and shield with passives everything is useful.

    Completely unlock resto staff and passives.
    Covered previously. 60 points maxes and morphs all class lines, many of which will have optional skills/passives depending on the class and role.

    44 for all maxed/morphed on two weapon lines, again, some of which can probably be left out. (Shield charge/Focused charge is redundant, as one example.)
    Light armor max. 9 into medium, 7 into heavy (undaunted passives)
    This is overkill. 13 points for your main armor line. Taking every single passive in the other lines is not remotely necessary. You're only wearing 5 pieces of one armor type at a time. Do you really think the <52 equivalent regen you're getting from from 1 pc's worth of Constitution makes a difference? I've yet to see even hybrids use all three armor types (5 pieces worth) in combat.
    Vamp 9 points for mist form bat swarm and passives
    Covered above.
    Fighters guild dawnbreaker and passives

    Mages guild 14 skills in it including mostly passives

    Undaunted all passives with orbs
    Overkill, overkill, overkill. Not even on dual role do you need every one of these.
    I get all assault and support
    Covered above and unnecessary. There are either/or selections in both lines.
    My racial passives

    And psijic order
    Covered above, skillpoints provided by the line.
    Most of these skills are all changed in or out as a healer only. Different pve fights call for different load outs. Different moves are used in pvp depending if I play solo, small group, large group Zerg.

    So have fun ripping my moves apart and tell me I don't "need them" and that I'm being an elitist because I worked my ass off for these moves lol. And that's not including me having all my crafting skills maxed on this too as well :) I put in the work to get this toon this way.

    @Kidgangster101 You're trying to max your character, which is fine for your main character. You aren't using every skill and passives effectively on any single build, therefore you're placing lots of points where points are not needed.

    Again, this is your option on your main.

    Crafting (on alts) is optional. You need one max crafter in any given craft. One. You can even split it up between alts if you're short on points initially, but it's not necessary for every alt to have all points unlocked in every craft. (Max the line all you like, you don't need to place a single point ever to do this.)

    This absolutely does not need to be a requirement or necessity on follow up alts, which is what this thread is all about.

    If you wish to be ready for any scenario by having everything unlocked, you may do so, but you should also expect to have to earn that each and every time.

    So many of the passives give very minor boosts that do not prevent one from being initially viable. If it did, there would be no low levels running dungeons or doing PvP of any kind.

    So in the end:

    60 points for class skills
    44 points for two full weapon lines
    13 points for main armor
    6 optional points for alt armor (most builds)
    3 points for Alchemy passive
    9 points for Racial
    4 points for Undaunted passives


    That's 139 points, leaving World line (WW/Vamp), some Guild lines, and Alliance War remaining, and you could still get away with less and be only slightly less effective (1-2% here or there) which will have minimal effect on an alt until you take the time to finish off Min/Max'ing, which is what you're choosing to do.

    You counter those with the ease of obtaining skillpoints Hint: Skyshards are not the most efficient way. and it's still very reasonable to have an effective character of any race, build, class, and role within a reasonable amount of time.

    How do I know?
    Almost 5 years of playtime, 14 maxed alts between two NA accounts, 2 alts between 2 EU accounts, with ~1200/600/300/200 CP's respectively.

    Every character I take to CP level maxes every craft, and eventually maxes every weapon line. I've done this since 1.5, well before race change options, so any character could be a respec away from 'viable,' regardless which way the Dev combat change blows.

    The need for this on an alt from the word "Go" is absolutely nonexistent.

    So what I understand from this is you have no real world commitments and as such you believe every other players should be spending ever hour grinding it out as you have.

    You object to the fact that options allow us all to play as we want, allows done of us to cut corners where play time is restricted while others can grind it out if they so choose .

    Now I know you will pick up on the phrase cut corners ... The key here is to put restrictions or a cost so that it can't be abused but allies it to be earned through game play of which the individual enjoys having already played through the game

    I have played a single character for so long n enjoyed it all the way through I'm now wanting get all the achievements ... My problem is the character is unable to get all the achievements cos every character is gimped in some way

    I created ALTs to get these acheivements but on finding I have to do so much of the content I don't enjoy to get a viable build I parked them and they pretty much remain in unplayed limbo because of this

    I have a full time job and a dog that needs a lot of walking, so I don't spend a lot of time playing during the week. Mostly I join guild events, and in those cases where it's suitable, I will bring an alt that needs the zone/content they are going to.

    Alternatively, if I really felt it was a chore to get skill points, I would just log on to that character first thing, grab a skyshard or two (or a public dungeon skill point) and then go do whatever I felt like doing with whatever character I felt like playing. It will add up.

    As a side note, I just started playing a Templar that I want to be my stamplar, and I'm amazed at how good she is at a low level. She was holding her own at world bosses yesterday, even though she started at level 7 and finished at level 10.

    The Moot Councillor
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    tmbrinks wrote: »
    SugaComa wrote: »
    So let's go topic by topic here.

    1) so you expect someone to pay absurd amounts of gold to keep respecing? Lol but I thought the whole point was to play how we wanted to play?
    Anyone that's been here any amount of time has shelled out absurd amounts of gold to respec. When they make your current morph unusable, even just one, you either cease using that skill or you respec.
    They even changed so you could morph-only respec, and even more recently improved the UI for said respec.

    This doesn't impede play as you want. This is play as they change the game. Choosing to respec or not respec based on nerfs or design changes has absolutely nothing to do with shared skillpoints.
    2) how is getting buffs from provisioning and alchemy not important? Tell an argonian that isn't because it enhances their passive :)
    You need 3 points for medicinal use on an alt. You don't need the remaining points after you've hit L50. You can't substitute this for potions without 3 reduction glyphs, so these are reasonably necessary.

    Buffs from provisioning simply prolong food. They are a convenience only, meaning without them, you'll simply go through food more often. There will never be a gap as with alchemy, so these are optional at the cost of a little more gold.
    3) you are right the soul tree is trash. But seriously.the others are not important? Lololololololol!!!!! Vamps and WW are everywhere. You need most of their passives and moves (Templars use elusive mist, most tanks are vamps btw)
    • 11 points for Vamp (2 passives are useless, one is only needed if you plan to share bites, therefore, optional)
    • 21 points for WW (again, bite is optional)
    Vamp levels (too easily) with XP. WW levels only with kills in form, therefore it's not going to be as simple as placing points as you level. As such, both of these already require a certain amount of additional gameplay to achieve. You can also use this time to acquire additional points.
    4) alliance war and support yes is something you need to level before you invest skill points on, but so isn't every other skill like in the game lol. But to a pvper in cyrodil those are all skills that help and I have all of my passives because it helps. Some of the moves even cross over into pve so they become important. Purge, barrier, rapid maneuver, vigor, caltrops, war horn are all moves used outside of pvp as well as inside pvp.
    Again, we're talking about alts here. You won't have the option of placing points into Alliance War skills until you earn ranks in the Alliance War. This, too, takes separate commitment whether via the War, proper, or BG's. This also provides you skillpoints for each rank you make, so it takes care of a good potion of itself. Equally, you don't need every skill there. Some are inherently Stam based, others Mag based, so you won't need every single skill on a single character.

    You won't find most magicka characters using Vigor or Caltrops. You won't see too many Stamblades using Magicka Det.
    And undaunted is important as well. You can gain free extra stats lol. These are all things you can have leveled up as you play the game no problem at all and they don't take that long.
    This is your worst justification yet. Unless you're getting Rep from the Daily, Undaunted takes care of itself several times over. It's another line that does not advance the normal way, so needing these points before it's possible to even unlock them is absurd.

    Every single 4-man group dungeon has a full skillpoint quest associated with it. Run each non-DLC one time, on normal, and it's skillpoints for days. Additionally, you don't need to unlock every single Undaunted skill on every alt, probably two for a healer, 4 for a tank, plus the two passives (which are still good even at half strength).
    We might as well choose to tie in all of theirs guild/legermnd/psijic order/ fighters guild/ mage guild all have moves important depending on how you play/ what you want to do in the game as well.
    Fixed it for you.

    TG, DB, and Legerdemain are absolutely optional lines. Two of those provide skillpoints as you do the main line quests. WGT aside, when's the last time you have to pick a lock in battle?

    FG and MG also don't require all unlocks and are leveled via alternate means - again, these passives won't be available until they are unlocked anyway. Scouring for lorebooks is far more drawn out than skillpoints ever have been.

    Psijic also limited use, not all points necessary. It also provides you points as you level the line, again, in a non-standard way.

    I tired of this. Most of this was already covered in my previous post but we'll go through this one more time.
    So you want to know where all my points go.

    I get my 3 class trees with passives as templar (moves are useful depending on situation to what I do)

    Completely fill out swoard and shield with passives everything is useful.

    Completely unlock resto staff and passives.
    Covered previously. 60 points maxes and morphs all class lines, many of which will have optional skills/passives depending on the class and role.

    44 for all maxed/morphed on two weapon lines, again, some of which can probably be left out. (Shield charge/Focused charge is redundant, as one example.)
    Light armor max. 9 into medium, 7 into heavy (undaunted passives)
    This is overkill. 13 points for your main armor line. Taking every single passive in the other lines is not remotely necessary. You're only wearing 5 pieces of one armor type at a time. Do you really think the <52 equivalent regen you're getting from from 1 pc's worth of Constitution makes a difference? I've yet to see even hybrids use all three armor types (5 pieces worth) in combat.
    Vamp 9 points for mist form bat swarm and passives
    Covered above.
    Fighters guild dawnbreaker and passives

    Mages guild 14 skills in it including mostly passives

    Undaunted all passives with orbs
    Overkill, overkill, overkill. Not even on dual role do you need every one of these.
    I get all assault and support
    Covered above and unnecessary. There are either/or selections in both lines.
    My racial passives

    And psijic order
    Covered above, skillpoints provided by the line.
    Most of these skills are all changed in or out as a healer only. Different pve fights call for different load outs. Different moves are used in pvp depending if I play solo, small group, large group Zerg.

    So have fun ripping my moves apart and tell me I don't "need them" and that I'm being an elitist because I worked my ass off for these moves lol. And that's not including me having all my crafting skills maxed on this too as well :) I put in the work to get this toon this way.

    @Kidgangster101 You're trying to max your character, which is fine for your main character. You aren't using every skill and passives effectively on any single build, therefore you're placing lots of points where points are not needed.

    Again, this is your option on your main.

    Crafting (on alts) is optional. You need one max crafter in any given craft. One. You can even split it up between alts if you're short on points initially, but it's not necessary for every alt to have all points unlocked in every craft. (Max the line all you like, you don't need to place a single point ever to do this.)

    This absolutely does not need to be a requirement or necessity on follow up alts, which is what this thread is all about.

    If you wish to be ready for any scenario by having everything unlocked, you may do so, but you should also expect to have to earn that each and every time.

    So many of the passives give very minor boosts that do not prevent one from being initially viable. If it did, there would be no low levels running dungeons or doing PvP of any kind.

    So in the end:

    60 points for class skills
    44 points for two full weapon lines
    13 points for main armor
    6 optional points for alt armor (most builds)
    3 points for Alchemy passive
    9 points for Racial
    4 points for Undaunted passives


    That's 139 points, leaving World line (WW/Vamp), some Guild lines, and Alliance War remaining, and you could still get away with less and be only slightly less effective (1-2% here or there) which will have minimal effect on an alt until you take the time to finish off Min/Max'ing, which is what you're choosing to do.

    You counter those with the ease of obtaining skillpoints Hint: Skyshards are not the most efficient way. and it's still very reasonable to have an effective character of any race, build, class, and role within a reasonable amount of time.

    How do I know?
    Almost 5 years of playtime, 14 maxed alts between two NA accounts, 2 alts between 2 EU accounts, with ~1200/600/300/200 CP's respectively.

    Every character I take to CP level maxes every craft, and eventually maxes every weapon line. I've done this since 1.5, well before race change options, so any character could be a respec away from 'viable,' regardless which way the Dev combat change blows.

    The need for this on an alt from the word "Go" is absolutely nonexistent.

    So what I understand from this is you have no real world commitments and as such you believe every other players should be spending ever hour grinding it out as you have.

    You object to the fact that options allow us all to play as we want, allows done of us to cut corners where play time is restricted while others can grind it out if they so choose .

    Now I know you will pick up on the phrase cut corners ... The key here is to put restrictions or a cost so that it can't be abused but allies it to be earned through game play of which the individual enjoys having already played through the game

    I have played a single character for so long n enjoyed it all the way through I'm now wanting get all the achievements ... My problem is the character is unable to get all the achievements cos every character is gimped in some way

    I created ALTs to get these acheivements but on finding I have to do so much of the content I don't enjoy to get a viable build I parked them and they pretty much remain in unplayed limbo because of this

    How are they "unplayable"? Just by leveling up through questing, collecting the skyshards that are on your path, and reaching level 50, you will have between 100-130 skill points accrued (variance for using XP potions, etc). Far from "unplayable"

    Now, if you leveled by simply being carried through the Alik'r Dolmens or Skyreach, and only have the 64 skill points, I can understand that... but you choose to level that way, KNOWING that it would "gimp" your character.

    ... and attacking somebody saying they "have no real-world commitments" is a low blow, an insult. How a person spends their time, or what they choose to do with their free time is none of your business. Everybody makes the choice of what they want to do, and if it's important enough to them, they'll do it. If not, they won't. Whatever you feel is important is fine!!! But do not dismiss somebody else's argument by diminishing them in that way.

    This has been my point for a while now the problem that I see is not that skyshards are hard to get. But that going from 1 to 50 using dolmens and skyreach are too easy and fast. Look I have at this point in the game leveled 20 characters to max level. The most efficient way to do this is to just out of the gate go run psijic and lorebooks and skyshards and complete dolmens along the way. It's not hard and you will get to 50 along the way. Is this the fastest way? No but it's more efficient.
  • tmbrinks
    tmbrinks
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    tmbrinks wrote: »
    SugaComa wrote: »
    So let's go topic by topic here.

    1) so you expect someone to pay absurd amounts of gold to keep respecing? Lol but I thought the whole point was to play how we wanted to play?
    Anyone that's been here any amount of time has shelled out absurd amounts of gold to respec. When they make your current morph unusable, even just one, you either cease using that skill or you respec.
    They even changed so you could morph-only respec, and even more recently improved the UI for said respec.

    This doesn't impede play as you want. This is play as they change the game. Choosing to respec or not respec based on nerfs or design changes has absolutely nothing to do with shared skillpoints.
    2) how is getting buffs from provisioning and alchemy not important? Tell an argonian that isn't because it enhances their passive :)
    You need 3 points for medicinal use on an alt. You don't need the remaining points after you've hit L50. You can't substitute this for potions without 3 reduction glyphs, so these are reasonably necessary.

    Buffs from provisioning simply prolong food. They are a convenience only, meaning without them, you'll simply go through food more often. There will never be a gap as with alchemy, so these are optional at the cost of a little more gold.
    3) you are right the soul tree is trash. But seriously.the others are not important? Lololololololol!!!!! Vamps and WW are everywhere. You need most of their passives and moves (Templars use elusive mist, most tanks are vamps btw)
    • 11 points for Vamp (2 passives are useless, one is only needed if you plan to share bites, therefore, optional)
    • 21 points for WW (again, bite is optional)
    Vamp levels (too easily) with XP. WW levels only with kills in form, therefore it's not going to be as simple as placing points as you level. As such, both of these already require a certain amount of additional gameplay to achieve. You can also use this time to acquire additional points.
    4) alliance war and support yes is something you need to level before you invest skill points on, but so isn't every other skill like in the game lol. But to a pvper in cyrodil those are all skills that help and I have all of my passives because it helps. Some of the moves even cross over into pve so they become important. Purge, barrier, rapid maneuver, vigor, caltrops, war horn are all moves used outside of pvp as well as inside pvp.
    Again, we're talking about alts here. You won't have the option of placing points into Alliance War skills until you earn ranks in the Alliance War. This, too, takes separate commitment whether via the War, proper, or BG's. This also provides you skillpoints for each rank you make, so it takes care of a good potion of itself. Equally, you don't need every skill there. Some are inherently Stam based, others Mag based, so you won't need every single skill on a single character.

    You won't find most magicka characters using Vigor or Caltrops. You won't see too many Stamblades using Magicka Det.
    And undaunted is important as well. You can gain free extra stats lol. These are all things you can have leveled up as you play the game no problem at all and they don't take that long.
    This is your worst justification yet. Unless you're getting Rep from the Daily, Undaunted takes care of itself several times over. It's another line that does not advance the normal way, so needing these points before it's possible to even unlock them is absurd.

    Every single 4-man group dungeon has a full skillpoint quest associated with it. Run each non-DLC one time, on normal, and it's skillpoints for days. Additionally, you don't need to unlock every single Undaunted skill on every alt, probably two for a healer, 4 for a tank, plus the two passives (which are still good even at half strength).
    We might as well choose to tie in all of theirs guild/legermnd/psijic order/ fighters guild/ mage guild all have moves important depending on how you play/ what you want to do in the game as well.
    Fixed it for you.

    TG, DB, and Legerdemain are absolutely optional lines. Two of those provide skillpoints as you do the main line quests. WGT aside, when's the last time you have to pick a lock in battle?

    FG and MG also don't require all unlocks and are leveled via alternate means - again, these passives won't be available until they are unlocked anyway. Scouring for lorebooks is far more drawn out than skillpoints ever have been.

    Psijic also limited use, not all points necessary. It also provides you points as you level the line, again, in a non-standard way.

    I tired of this. Most of this was already covered in my previous post but we'll go through this one more time.
    So you want to know where all my points go.

    I get my 3 class trees with passives as templar (moves are useful depending on situation to what I do)

    Completely fill out swoard and shield with passives everything is useful.

    Completely unlock resto staff and passives.
    Covered previously. 60 points maxes and morphs all class lines, many of which will have optional skills/passives depending on the class and role.

    44 for all maxed/morphed on two weapon lines, again, some of which can probably be left out. (Shield charge/Focused charge is redundant, as one example.)
    Light armor max. 9 into medium, 7 into heavy (undaunted passives)
    This is overkill. 13 points for your main armor line. Taking every single passive in the other lines is not remotely necessary. You're only wearing 5 pieces of one armor type at a time. Do you really think the <52 equivalent regen you're getting from from 1 pc's worth of Constitution makes a difference? I've yet to see even hybrids use all three armor types (5 pieces worth) in combat.
    Vamp 9 points for mist form bat swarm and passives
    Covered above.
    Fighters guild dawnbreaker and passives

    Mages guild 14 skills in it including mostly passives

    Undaunted all passives with orbs
    Overkill, overkill, overkill. Not even on dual role do you need every one of these.
    I get all assault and support
    Covered above and unnecessary. There are either/or selections in both lines.
    My racial passives

    And psijic order
    Covered above, skillpoints provided by the line.
    Most of these skills are all changed in or out as a healer only. Different pve fights call for different load outs. Different moves are used in pvp depending if I play solo, small group, large group Zerg.

    So have fun ripping my moves apart and tell me I don't "need them" and that I'm being an elitist because I worked my ass off for these moves lol. And that's not including me having all my crafting skills maxed on this too as well :) I put in the work to get this toon this way.

    @Kidgangster101 You're trying to max your character, which is fine for your main character. You aren't using every skill and passives effectively on any single build, therefore you're placing lots of points where points are not needed.

    Again, this is your option on your main.

    Crafting (on alts) is optional. You need one max crafter in any given craft. One. You can even split it up between alts if you're short on points initially, but it's not necessary for every alt to have all points unlocked in every craft. (Max the line all you like, you don't need to place a single point ever to do this.)

    This absolutely does not need to be a requirement or necessity on follow up alts, which is what this thread is all about.

    If you wish to be ready for any scenario by having everything unlocked, you may do so, but you should also expect to have to earn that each and every time.

    So many of the passives give very minor boosts that do not prevent one from being initially viable. If it did, there would be no low levels running dungeons or doing PvP of any kind.

    So in the end:

    60 points for class skills
    44 points for two full weapon lines
    13 points for main armor
    6 optional points for alt armor (most builds)
    3 points for Alchemy passive
    9 points for Racial
    4 points for Undaunted passives


    That's 139 points, leaving World line (WW/Vamp), some Guild lines, and Alliance War remaining, and you could still get away with less and be only slightly less effective (1-2% here or there) which will have minimal effect on an alt until you take the time to finish off Min/Max'ing, which is what you're choosing to do.

    You counter those with the ease of obtaining skillpoints Hint: Skyshards are not the most efficient way. and it's still very reasonable to have an effective character of any race, build, class, and role within a reasonable amount of time.

    How do I know?
    Almost 5 years of playtime, 14 maxed alts between two NA accounts, 2 alts between 2 EU accounts, with ~1200/600/300/200 CP's respectively.

    Every character I take to CP level maxes every craft, and eventually maxes every weapon line. I've done this since 1.5, well before race change options, so any character could be a respec away from 'viable,' regardless which way the Dev combat change blows.

    The need for this on an alt from the word "Go" is absolutely nonexistent.

    So what I understand from this is you have no real world commitments and as such you believe every other players should be spending ever hour grinding it out as you have.

    You object to the fact that options allow us all to play as we want, allows done of us to cut corners where play time is restricted while others can grind it out if they so choose .

    Now I know you will pick up on the phrase cut corners ... The key here is to put restrictions or a cost so that it can't be abused but allies it to be earned through game play of which the individual enjoys having already played through the game

    I have played a single character for so long n enjoyed it all the way through I'm now wanting get all the achievements ... My problem is the character is unable to get all the achievements cos every character is gimped in some way

    I created ALTs to get these acheivements but on finding I have to do so much of the content I don't enjoy to get a viable build I parked them and they pretty much remain in unplayed limbo because of this

    How are they "unplayable"? Just by leveling up through questing, collecting the skyshards that are on your path, and reaching level 50, you will have between 100-130 skill points accrued (variance for using XP potions, etc). Far from "unplayable"

    Now, if you leveled by simply being carried through the Alik'r Dolmens or Skyreach, and only have the 64 skill points, I can understand that... but you choose to level that way, KNOWING that it would "gimp" your character.

    ... and attacking somebody saying they "have no real-world commitments" is a low blow, an insult. How a person spends their time, or what they choose to do with their free time is none of your business. Everybody makes the choice of what they want to do, and if it's important enough to them, they'll do it. If not, they won't. Whatever you feel is important is fine!!! But do not dismiss somebody else's argument by diminishing them in that way.

    This has been my point for a while now the problem that I see is not that skyshards are hard to get. But that going from 1 to 50 using dolmens and skyreach are too easy and fast. Look I have at this point in the game leveled 20 characters to max level. The most efficient way to do this is to just out of the gate go run psijic and lorebooks and skyshards and complete dolmens along the way. It's not hard and you will get to 50 along the way. Is this the fastest way? No but it's more efficient.

    Leveling from 1-50 used to take so much longer at launch. I didn't hit the veteran ranks until I had completed all of the quests in my factions, most of the side quests, collected about 75/80% of skyshards, done the dungeons both in my faction and the others (that would unlock once you did your faction one). Now with XP pots, you can just go almost 1 zone's worth of quests and be at max level. I agree, it's much to quick now, and it's causing this "false" need for more skill points, since you're outleveling the content so quickly. (you also get more skill points leveling 1-50. Used to be 50 of them, now 64, with the removal of the veteran ranks.)
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    70,730 achievement points
  • wolfie1.0.
    wolfie1.0.
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    No be grateful CP is accountwide

    Be great full? You know how long it takes to get 160+ skillpoints? Lol so no I won't be great full that CP carries over but skillpoints don't. CP can be used right away and break the game so bad that classes get nerfed heavily because of CP, but yet skillpoints are more valuable? Why because a toon can actually learn passives as they level rather than getting mad because they have to grind a grindy game for every toon they want?
    To be honest I dont understand why people are complaining about the easiest way to gain skill points in the game. And that's what sky shards are outside of leveling. I mean would you rather have to quest for them? Because that's your alternative. Zos did us a favor by making them so accessible.

    Nope I will then again argue instead of giving us skillpoints why not make it so CP is unlocked through really boring and long quests? I will always make an argument about CP and skill points because skill points don't make the game broken where as CP does. I've seen light armor builds that have max resistances in the game because of CP like seriously that should be available to a new toon that hit 50 that has the basic skillpoints in the game just because you took time to grind CP on another toon? Lol last I checked class passives were not that powerful at all :) can anyone argue that with me? I would like to hear how CP isn't breaking the game tbh but skillpoints are lol
    chaz wrote: »
    Sky shards are part of a leveling system, won't be account bound ever...That's like making one all powerful toon, then starting a new game but instead of enjoying leveling up, you're automatically level (What ever you're currect CP is). After you reach level 50, then the bonus of having those CP is that it is account bound, so all your characters will have access to it.

    Bruh think of what you just said. "Reaching level 50 unlocks your champion points" but doesn't that make leveling a new toon like sharing one account and ruining your experience? :) I mean all you do to level is go to one spot spam a few moves over and over again 3-5 hours later profit you went from 1- CP infinite! By your logic if we can't have skill points then why share CP? You should have to grind 800+ CP all over again the same way we have to grind 200+ skillpoints :)

    Well, as @idk mentioned, there would be a problem with the below 50 Cyrodiil campaign, because CP are disabled there.

    I didn't even mention cyrodil at all there lol. So idk what your answer means at all that you replied to me [/quote]

    I just want to point out that you completely missed my point here. My point is that skyshards are the easiest method to obtain skill points in the game. You dont have to run quests you dont have to grind. You just go to location x and interact. And then it's done. You can do this at any time (gate locked pvp ones excluded) and at any level. It takes just as long to get all of the skyshards as it does mages guild and psijic combined. And you have to do those on each character. So I dont see the point in making these account bound. For players or ZOS. For ZOS replayability is very important which is likely why class change items are not available.

    As far as CP goes yes I think CP should be character bound. Or at the very least restricted until you reach 50. But CP is not the topic here skill points are.
  • Merlin13KAGL
    Merlin13KAGL
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    SugaComa wrote: »
    So let's go topic by topic here.

    1) so you expect someone to pay absurd amounts of gold to keep respecing? Lol but I thought the whole point was to play how we wanted to play?
    Anyone that's been here any amount of time has shelled out absurd amounts of gold to respec. When they make your current morph unusable, even just one, you either cease using that skill or you respec.
    They even changed so you could morph-only respec, and even more recently improved the UI for said respec.

    This doesn't impede play as you want. This is play as they change the game. Choosing to respec or not respec based on nerfs or design changes has absolutely nothing to do with shared skillpoints.
    2) how is getting buffs from provisioning and alchemy not important? Tell an argonian that isn't because it enhances their passive :)
    You need 3 points for medicinal use on an alt. You don't need the remaining points after you've hit L50. You can't substitute this for potions without 3 reduction glyphs, so these are reasonably necessary.

    Buffs from provisioning simply prolong food. They are a convenience only, meaning without them, you'll simply go through food more often. There will never be a gap as with alchemy, so these are optional at the cost of a little more gold.
    3) you are right the soul tree is trash. But seriously.the others are not important? Lololololololol!!!!! Vamps and WW are everywhere. You need most of their passives and moves (Templars use elusive mist, most tanks are vamps btw)
    • 11 points for Vamp (2 passives are useless, one is only needed if you plan to share bites, therefore, optional)
    • 21 points for WW (again, bite is optional)
    Vamp levels (too easily) with XP. WW levels only with kills in form, therefore it's not going to be as simple as placing points as you level. As such, both of these already require a certain amount of additional gameplay to achieve. You can also use this time to acquire additional points.
    4) alliance war and support yes is something you need to level before you invest skill points on, but so isn't every other skill like in the game lol. But to a pvper in cyrodil those are all skills that help and I have all of my passives because it helps. Some of the moves even cross over into pve so they become important. Purge, barrier, rapid maneuver, vigor, caltrops, war horn are all moves used outside of pvp as well as inside pvp.
    Again, we're talking about alts here. You won't have the option of placing points into Alliance War skills until you earn ranks in the Alliance War. This, too, takes separate commitment whether via the War, proper, or BG's. This also provides you skillpoints for each rank you make, so it takes care of a good potion of itself. Equally, you don't need every skill there. Some are inherently Stam based, others Mag based, so you won't need every single skill on a single character.

    You won't find most magicka characters using Vigor or Caltrops. You won't see too many Stamblades using Magicka Det.
    And undaunted is important as well. You can gain free extra stats lol. These are all things you can have leveled up as you play the game no problem at all and they don't take that long.
    This is your worst justification yet. Unless you're getting Rep from the Daily, Undaunted takes care of itself several times over. It's another line that does not advance the normal way, so needing these points before it's possible to even unlock them is absurd.

    Every single 4-man group dungeon has a full skillpoint quest associated with it. Run each non-DLC one time, on normal, and it's skillpoints for days. Additionally, you don't need to unlock every single Undaunted skill on every alt, probably two for a healer, 4 for a tank, plus the two passives (which are still good even at half strength).
    We might as well choose to tie in all of theirs guild/legermnd/psijic order/ fighters guild/ mage guild all have moves important depending on how you play/ what you want to do in the game as well.
    Fixed it for you.

    TG, DB, and Legerdemain are absolutely optional lines. Two of those provide skillpoints as you do the main line quests. WGT aside, when's the last time you have to pick a lock in battle?

    FG and MG also don't require all unlocks and are leveled via alternate means - again, these passives won't be available until they are unlocked anyway. Scouring for lorebooks is far more drawn out than skillpoints ever have been.

    Psijic also limited use, not all points necessary. It also provides you points as you level the line, again, in a non-standard way.

    I tired of this. Most of this was already covered in my previous post but we'll go through this one more time.
    So you want to know where all my points go.

    I get my 3 class trees with passives as templar (moves are useful depending on situation to what I do)

    Completely fill out swoard and shield with passives everything is useful.

    Completely unlock resto staff and passives.
    Covered previously. 60 points maxes and morphs all class lines, many of which will have optional skills/passives depending on the class and role.

    44 for all maxed/morphed on two weapon lines, again, some of which can probably be left out. (Shield charge/Focused charge is redundant, as one example.)
    Light armor max. 9 into medium, 7 into heavy (undaunted passives)
    This is overkill. 13 points for your main armor line. Taking every single passive in the other lines is not remotely necessary. You're only wearing 5 pieces of one armor type at a time. Do you really think the <52 equivalent regen you're getting from from 1 pc's worth of Constitution makes a difference? I've yet to see even hybrids use all three armor types (5 pieces worth) in combat.
    Vamp 9 points for mist form bat swarm and passives
    Covered above.
    Fighters guild dawnbreaker and passives

    Mages guild 14 skills in it including mostly passives

    Undaunted all passives with orbs
    Overkill, overkill, overkill. Not even on dual role do you need every one of these.
    I get all assault and support
    Covered above and unnecessary. There are either/or selections in both lines.
    My racial passives

    And psijic order
    Covered above, skillpoints provided by the line.
    Most of these skills are all changed in or out as a healer only. Different pve fights call for different load outs. Different moves are used in pvp depending if I play solo, small group, large group Zerg.

    So have fun ripping my moves apart and tell me I don't "need them" and that I'm being an elitist because I worked my ass off for these moves lol. And that's not including me having all my crafting skills maxed on this too as well :) I put in the work to get this toon this way.

    @Kidgangster101 You're trying to max your character, which is fine for your main character. You aren't using every skill and passives effectively on any single build, therefore you're placing lots of points where points are not needed.

    Again, this is your option on your main.

    Crafting (on alts) is optional. You need one max crafter in any given craft. One. You can even split it up between alts if you're short on points initially, but it's not necessary for every alt to have all points unlocked in every craft. (Max the line all you like, you don't need to place a single point ever to do this.)

    This absolutely does not need to be a requirement or necessity on follow up alts, which is what this thread is all about.

    If you wish to be ready for any scenario by having everything unlocked, you may do so, but you should also expect to have to earn that each and every time.

    So many of the passives give very minor boosts that do not prevent one from being initially viable. If it did, there would be no low levels running dungeons or doing PvP of any kind.

    So in the end:

    60 points for class skills
    44 points for two full weapon lines
    13 points for main armor
    6 optional points for alt armor (most builds)
    3 points for Alchemy passive
    9 points for Racial
    4 points for Undaunted passives


    That's 139 points, leaving World line (WW/Vamp), some Guild lines, and Alliance War remaining, and you could still get away with less and be only slightly less effective (1-2% here or there) which will have minimal effect on an alt until you take the time to finish off Min/Max'ing, which is what you're choosing to do.

    You counter those with the ease of obtaining skillpoints Hint: Skyshards are not the most efficient way. and it's still very reasonable to have an effective character of any race, build, class, and role within a reasonable amount of time.

    How do I know?
    Almost 5 years of playtime, 14 maxed alts between two NA accounts, 2 alts between 2 EU accounts, with ~1200/600/300/200 CP's respectively.

    Every character I take to CP level maxes every craft, and eventually maxes every weapon line. I've done this since 1.5, well before race change options, so any character could be a respec away from 'viable,' regardless which way the Dev combat change blows.

    The need for this on an alt from the word "Go" is absolutely nonexistent.

    So what I understand from this is you have no real world commitments and as such you believe every other players should be spending ever hour grinding it out as you have.

    You object to the fact that options allow us all to play as we want, allows done of us to cut corners where play time is restricted while others can grind it out if they so choose .

    Now I know you will pick up on the phrase cut corners ... The key here is to put restrictions or a cost so that it can't be abused but allies it to be earned through game play of which the individual enjoys having already played through the game

    I have played a single character for so long n enjoyed it all the way through I'm now wanting get all the achievements ... My problem is the character is unable to get all the achievements cos every character is gimped in some way

    I created ALTs to get these acheivements but on finding I have to do so much of the content I don't enjoy to get a viable build I parked them and they pretty much remain in unplayed limbo because of this
    Might want to get that comprehension looked at, because you missed some key points. You're also blatantly wrong, but you knew that when you typed your ad hominem in the first place. You see, there's context to all the above too, but we both know you're not interested in that, either.

    People love to use limited playtime as validation. It's as asinine a concept as 'limited income.' Everyone has limited playtime. This is the very reason when someone indicates something takes this many days/weeks/months, I call them on it. How many in game hours does that translate to?

    Because it's the same number of in-game hours for someone playing 10 hour a week or 10 hours a month. (This is just a theoretical example, so don't get carried away.)

    I have logged a lot of hours, which is why I posted as I did, to show understanding based on actual experience. It's how I know you can be viable in 100 in-game hours more or less. It got me curious enough amidst all the entitlement threads about various things taking so long that I even checked it on a couple of my characters, including one which started with zero CP. I even screenshotted the milestones for purposes of this very kind of thread.

    People love to throw out the "You haven't done / you don't know," and proof pretty much remedies that argument null and void.

    You see, nothing in the game is preventing you from playing as you want. There's nothing unobtainable - the only thing that varies is the IRL time to obtain.

    In. Game. Hours. If it took an excessive amount of in-game hours, you might have a valid argument here.

    No one has to grind. Nothing obligates you to achieve everything in a handful of sittings.

    While I'll be curious to see your responses to why you can't achieve what you're after, I think this thread has more than run its course.

    And others have it well in hand if it hasn't. (Thank you, @tmbrinks , by the way.)

    @SugaComa , you're the one asking to be gifted something based on number of days, regardless of your actual effort. I am justifying that it take the same number of hours for everyone, truly leveling the effort required.

    In the meantime, my commitments, IRL and virtual alike, are doing just fine.


    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • heaven13
    heaven13
    ✭✭✭✭✭
    ✭✭✭✭
    I'm not sure I understand how achievements are impossible to achieve by certain characters. There are quite a few people who've nearly maxed all achievements, on multiple characters. It's definitely possible (there are some threads here on the forums about it), especially if you're only playing/focusing on one and therefore maximizing their potential. If it's achievements you want, focus on one who does them all.

    I can only understand this being problematic if you chose to make a lawful good character that won't steal/murder and thus won't achieve those things (said from someone with a main who is exactly that). But that's by choice, not by game design.

    If there is something anxiety-inducing about acquiring a particular achievement, I can't fathom how an additional character will alleviate this.

    Skill points have nothing to do with that since this topic is about unlocking skill points for alternate, additional characters.

    An in-game map toggle for skyshards that functions similar to the add-on would be fine. People would still need to run and grab them but it makes it much easier and that seems like an acceptable compromise and would help console users.

    There's no need for alts so if you choose to make them, choose how much time/effort you want to put into them. If you just want an alt to PvP because your main isn't the most efficient race/whatever, go for it. But that certainly doesn't mean they NEED everything your main has.

    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • xxthir13enxx
    xxthir13enxx
    ✭✭✭✭✭
    All I wanna do is...
    Zooma Zoom Zoom anda Boom Boom!!!

    https://youtu.be/iZG7Czk47u8
  • WeerW3ir
    WeerW3ir
    ✭✭✭✭✭
    this is still so ***. the idea is like came out from a mind of a child. rly. WE DO NOT WANT BOUND SKYSHARDS,. please. zos close this topic already... -_-
  • PS4_ZeColmeia
    PS4_ZeColmeia
    ✭✭✭✭✭
    This is only a problem if you are an alt-aholic. I have my main that has over 500 skill points. If you play one character, you never notice this issue.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • SugaComa
    SugaComa
    ✭✭✭✭✭
    .)

    @SugaComa , you're the one asking to be gifted something based on number of days, regardless of your actual effort. I am justifying that it take the same number of hours for everyone, truly leveling the effort required.

    In the meantime, my commitments, IRL and virtual alike, are doing just fine.


    I'm not asking for anything to be gifted ...

    I've already collected the skyshards ...and I'm not discussing skill points ... Your tight not every character requires the same number of skill points to be viable ....

    I'm asking for the achievement of collecting them to be account wide

    I want to see all achievements account wide

    If people want to keep them seperate for each character fine ... But allow an option to link them for those of us that don't

    I also understand this would create issue with the allocation of skill points so to off set allow them to be vendor purchased after having completing a percentage of the map or done activity with in that zone

    But it's the achievements I want account bound ... Tell me why this creates an issue if optional to anyone ?


    Ps thread is titled skyshards account bound not skill points account bound

    I get the whole discussion over skill points and understand it ... I don't get the requirement fir the sky shard achievements to like about other achievement to not be account wide
    Edited by SugaComa on November 29, 2018 1:55AM
  • SugaComa
    SugaComa
    ✭✭✭✭✭
    heaven13 wrote: »
    I'm not sure I understand how achievements are impossible to achieve by certain characters. There are quite a few people who've nearly maxed all achievements, on multiple characters. It's definitely possible (there are some threads here on the forums about it), especially if you're only playing/focusing on one and therefore maximizing their potential. If it's achievements you want, focus on one who does them all.

    I can only understand this being problematic if you chose to make a lawful good character that won't steal/murder and thus won't achieve those things (said from someone with a main who is exactly that). But that's by choice, not by game design.

    If there is something anxiety-inducing about acquiring a particular achievement, I can't fathom how an additional character will alleviate this.

    Skill points have nothing to do with that since this topic is about unlocking skill points for alternate, additional characters.

    An in-game map toggle for skyshards that functions similar to the add-on would be fine. People would still need to run and grab them but it makes it much easier and that seems like an acceptable compromise and would help console users.

    There's no need for alts so if you choose to make them, choose how much time/effort you want to put into them. If you just want an alt to PvP because your main isn't the most efficient race/whatever, go for it. But that certainly doesn't mean they NEED everything your main has.

    My character is built for PvP ...

    To do the pve achievements I have to resec then back again to play PvP

    If I could build 3 characters ... One for PvP cp, one none cp and a third for pve I could just switch characters knowing everything I do all counts towards MY acheivements not my CHARCTERS achievements

    Hope that explains ... Skill points I'm happy to earn the old fashioned way

    Skins from these achievements are account wide so why not the tick box in the journal ?
  • therift
    therift
    ✭✭✭✭✭
    ✭✭✭
    SugaComa wrote: »
    .)

    @SugaComa , you're the one asking to be gifted something based on number of days, regardless of your actual effort. I am justifying that it take the same number of hours for everyone, truly leveling the effort required.

    In the meantime, my commitments, IRL and virtual alike, are doing just fine.


    I'm not asking for anything to be gifted ...

    I've already collected the skyshards ...and I'm not discussing skill points ... Your tight not every character requires the same number of skill points to be viable ....

    I'm asking for the achievement of collecting them to be account wide

    I want to see all achievements account wide

    If people want to keep them seperate for each character fine ... But allow an option to link them for those of us that don't

    I also understand this would create issue with the allocation of skill points so to off set allow them to be vendor purchased after having completing a percentage of the map or done activity with in that zone

    But it's the achievements I want account bound ... Tell me why this creates an issue if optional to anyone ?


    Ps thread is titled skyshards account bound not skill points account bound

    I get the whole discussion over skill points and understand it ... I don't get the requirement fir the sky shard achievements to like about other achievement to not be account wide

    Skyshards are skill points.
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    SugaComa wrote: »
    heaven13 wrote: »
    I'm not sure I understand how achievements are impossible to achieve by certain characters. There are quite a few people who've nearly maxed all achievements, on multiple characters. It's definitely possible (there are some threads here on the forums about it), especially if you're only playing/focusing on one and therefore maximizing their potential. If it's achievements you want, focus on one who does them all.

    I can only understand this being problematic if you chose to make a lawful good character that won't steal/murder and thus won't achieve those things (said from someone with a main who is exactly that). But that's by choice, not by game design.

    If there is something anxiety-inducing about acquiring a particular achievement, I can't fathom how an additional character will alleviate this.

    Skill points have nothing to do with that since this topic is about unlocking skill points for alternate, additional characters.

    An in-game map toggle for skyshards that functions similar to the add-on would be fine. People would still need to run and grab them but it makes it much easier and that seems like an acceptable compromise and would help console users.

    There's no need for alts so if you choose to make them, choose how much time/effort you want to put into them. If you just want an alt to PvP because your main isn't the most efficient race/whatever, go for it. But that certainly doesn't mean they NEED everything your main has.

    My character is built for PvP ...

    To do the pve achievements I have to resec then back again to play PvP

    If I could build 3 characters ... One for PvP cp, one none cp and a third for pve I could just switch characters knowing everything I do all counts towards MY acheivements not my CHARCTERS achievements

    Hope that explains ... Skill points I'm happy to earn the old fashioned way

    Skins from these achievements are account wide so why not the tick box in the journal ?

    If you're talking about achievements and only achievements to be account wide, but not the associated skill points, fine. I agree with you that achievements should be account wide. (If you're on PC, there is an addon that will "combine" them for you, giving you a total) That being said, I don't think Titles should be account bound, those are character achievements.

    (Also, having achievements account bound is NOT what this thread is about. The OP wants the skill points from the skyshards on every single character they create. These 2 are MUCH different issues/debates) Account bound achievements do NOTHING to make a character overpowered. Account bound skyshards (and their skill points) is game breaking.

    An issue would be that many people (especially those on console) use the list in their achievements to know which skyshards they need to go get (from the list in their achievements) But that would be easy enough to work around (although they would have to implement a different "tick" for the two) (Account earned, Character earned, unearned)
    Edited by tmbrinks on November 29, 2018 2:12PM
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    70,730 achievement points
  • xxthir13enxx
    xxthir13enxx
    ✭✭✭✭✭
    This is only a problem if you are an alt-aholic. I have my main that has over 500 skill points. If you play one character, you never notice this issue.


    .... .... .... ..... ummm....yah....
  • heaven13
    heaven13
    ✭✭✭✭✭
    ✭✭✭✭
    SugaComa wrote: »
    heaven13 wrote: »
    I'm not sure I understand how achievements are impossible to achieve by certain characters. There are quite a few people who've nearly maxed all achievements, on multiple characters. It's definitely possible (there are some threads here on the forums about it), especially if you're only playing/focusing on one and therefore maximizing their potential. If it's achievements you want, focus on one who does them all.

    I can only understand this being problematic if you chose to make a lawful good character that won't steal/murder and thus won't achieve those things (said from someone with a main who is exactly that). But that's by choice, not by game design.

    If there is something anxiety-inducing about acquiring a particular achievement, I can't fathom how an additional character will alleviate this.

    Skill points have nothing to do with that since this topic is about unlocking skill points for alternate, additional characters.

    An in-game map toggle for skyshards that functions similar to the add-on would be fine. People would still need to run and grab them but it makes it much easier and that seems like an acceptable compromise and would help console users.

    There's no need for alts so if you choose to make them, choose how much time/effort you want to put into them. If you just want an alt to PvP because your main isn't the most efficient race/whatever, go for it. But that certainly doesn't mean they NEED everything your main has.

    My character is built for PvP ...

    To do the pve achievements I have to resec then back again to play PvP

    If I could build 3 characters ... One for PvP cp, one none cp and a third for pve I could just switch characters knowing everything I do all counts towards MY acheivements not my CHARCTERS achievements

    Hope that explains ... Skill points I'm happy to earn the old fashioned way

    Skins from these achievements are account wide so why not the tick box in the journal ?

    This thread is about skyshards and the skill points associated with them. Not achievements.

    Though, to be honest, I don't think achievements should be account bound either. I think there should be a global tab so you can see all achievements and which character has what without switching between them, but each character should earn their own.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    heaven13 wrote: »
    SugaComa wrote: »
    heaven13 wrote: »
    I'm not sure I understand how achievements are impossible to achieve by certain characters. There are quite a few people who've nearly maxed all achievements, on multiple characters. It's definitely possible (there are some threads here on the forums about it), especially if you're only playing/focusing on one and therefore maximizing their potential. If it's achievements you want, focus on one who does them all.

    I can only understand this being problematic if you chose to make a lawful good character that won't steal/murder and thus won't achieve those things (said from someone with a main who is exactly that). But that's by choice, not by game design.

    If there is something anxiety-inducing about acquiring a particular achievement, I can't fathom how an additional character will alleviate this.

    Skill points have nothing to do with that since this topic is about unlocking skill points for alternate, additional characters.

    An in-game map toggle for skyshards that functions similar to the add-on would be fine. People would still need to run and grab them but it makes it much easier and that seems like an acceptable compromise and would help console users.

    There's no need for alts so if you choose to make them, choose how much time/effort you want to put into them. If you just want an alt to PvP because your main isn't the most efficient race/whatever, go for it. But that certainly doesn't mean they NEED everything your main has.

    My character is built for PvP ...

    To do the pve achievements I have to resec then back again to play PvP

    If I could build 3 characters ... One for PvP cp, one none cp and a third for pve I could just switch characters knowing everything I do all counts towards MY acheivements not my CHARCTERS achievements

    Hope that explains ... Skill points I'm happy to earn the old fashioned way

    Skins from these achievements are account wide so why not the tick box in the journal ?

    This thread is about skyshards and the skill points associated with them. Not achievements.

    Though, to be honest, I don't think achievements should be account bound either. I think there should be a global tab so you can see all achievements and which character has what without switching between them, but each character should earn their own.

    Agreed. If you're on PC, there is an add-on that will do this. If you're on console, I'm sorry this isn't base game (along with a whole host of other things)
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    70,730 achievement points
  • heaven13
    heaven13
    ✭✭✭✭✭
    ✭✭✭✭
    This is only a problem if you are an alt-aholic. I have my main that has over 500 skill points. If you play one character, you never notice this issue.

    Even then...I have 9 characters and working on concept for my 10th. I don't have a problem. Its only a problem for people who create alts as extensions of main character, rather than separate entities. If they could easily class/race/etc change, they probably wouldn't HAVE alts.

    Additionally, there are currently only 416 skill points total in the game. So if you have over 500 on one character, we're not talking the same game.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    SugaComa wrote: »
    .)

    @SugaComa , you're the one asking to be gifted something based on number of days, regardless of your actual effort. I am justifying that it take the same number of hours for everyone, truly leveling the effort required.

    In the meantime, my commitments, IRL and virtual alike, are doing just fine.


    I'm not asking for anything to be gifted ...

    I've already collected the skyshards ...and I'm not discussing skill points ... Your tight not every character requires the same number of skill points to be viable ....

    I'm asking for the achievement of collecting them to be account wide

    I want to see all achievements account wide

    If people want to keep them seperate for each character fine ... But allow an option to link them for those of us that don't

    I also understand this would create issue with the allocation of skill points so to off set allow them to be vendor purchased after having completing a percentage of the map or done activity with in that zone

    But it's the achievements I want account bound ... Tell me why this creates an issue if optional to anyone ?


    Ps thread is titled skyshards account bound not skill points account bound

    I get the whole discussion over skill points and understand it ... I don't get the requirement fir the sky shard achievements to like about other achievement to not be account wide
    @SugaComa sounds like you want an Account wide summary.

    I'm not sure why such was not implemented in the base game in the first place. The summary, not the actual achievement carry over I would be perfectly okay with. In fact, it would be interesting to see various stats and how they compare from character to character and vs entire account.

    As mentioned, though, this thread is specifically about skyshards, and that makes it most definitely about Skillpoints, because most of the "For's" are discussing the effect on creating new characters and the time involved.

    If skyshards were nothing more than another collectible, with no other in game purpose, there would be significantly less debate on the matter.

    A summary page would be a nice QoL feature. I do agree, though, that titles and such should still remain exclusive to the character that truly achieved what is listed. (This both gives repeatability and keeps people from being able to cheese experience that their player may have, but that character does not.)

    A summary showing what's been done, what's left to be done, and various stats would be a welcome addition, right down to total death count, total kill(s) count by creature type, number of times wayshrined, dungeons run, hours spent vendoring, etc.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • firedrgn
    firedrgn
    ✭✭✭✭✭
    POps75p wrote: »
    tell me what you discover on your 15th toon?

    After 15 toons, I'd discover that I play too much ESO.

    Thats just a silly quip. I probably play less than most and i have 23 .
  • Tandor
    Tandor
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    ✭✭✭✭✭
    This is only a problem if you are an alt-aholic. I have my main that has over 500 skill points. If you play one character, you never notice this issue.

    It's not a problem for alt-aholics who want to play the game fully with their characters. It's only a problem for those who want multiple characters without playing them other than from 1-50 at e.g. dolmens and then immediately in endgame PvP.

    The structure of a game should not be based around the needs of those who don't want to engage fully with it, or who have insufficient time to do so.
  • TheTombstone
    TheTombstone
    ✭✭✭
    While I think people are missing the point of what this is post is about. It's about sky shards being account bound after conpleteing certain areas. It isn't about horse riding (based on what I've heard and seen from other people, it seems that a thread could be written about that).

    The idea that I am suggesting, I'll use cyrodiil as my example, you go in and find 5 out of the max on one character. You don't unlock those 5 on any other characters. You have to completely go and do all the delves that had shards in them, go behind EACH gate, explore the map extensively, etc etc, until you have collected every skyshards on that map and got the achievement. This helps not just the PvPers, but the PvE people too. They don't want to go into PvP to get the skill points, but they will if they only do it once. It'll boost the numbers in PvP, even if only temporarily, and help expose them to more of the game. I play primarily PvP and even I don't have every skyshard on the map there. It takes a lot of time.
  • Viscous119
    Viscous119
    ✭✭✭
    This whole thread is about Millennials and selfies who don't want to work for their achievements like we ALL have done. Very shameful and quite disgusting. WORK for your accomplishments like we all have done.
  • Lokirules
    Lokirules
    ✭✭✭
    Viscous119 wrote: »
    This whole thread is about Millennials and selfies who don't want to work for their achievements like we ALL have done. Very shameful and quite disgusting. WORK for your accomplishments like we all have done.
    I’m a Millennial and I don’t agree with account bound skyshards I earned them just like you Sincerely from Someone with 15 toons
    Edited by Lokirules on December 3, 2018 1:34AM
    I’m a Farmer so what
  • Finviuswe
    Finviuswe
    ✭✭✭✭
    They should be. Really, they should be.

    All that work for us man go and get those skyshards again and again, it's unacceptable.

    Make em account bound. Today.
  • Edziu
    Edziu
    ✭✭✭✭✭
    Viscous119 wrote: »
    This whole thread is about Millennials and selfies who don't want to work for their achievements like we ALL have done. Very shameful and quite disgusting. WORK for your accomplishments like we all have done.

    just lol

    I have done many many achievs on my main - 28k points before summerset
    and as I know how hard or expensive are many achievs I just *** on it on every other char,

    only which I need that are skillpoints and I even dont care to get achiev for collecting again these shards if I would gather every once again, I just dont mind about same achievemnt on my alt becasue I just *** on achievs on my alts as I know I will never get every achiev again like I get on my main

    I will not get again and again same achievs for learning motifs on my alts which especially newest are expensive and tbh all together to get is expensive

    I know we have styles in wardrobe account bound but this is about achievement which isnt account bound so thats why I have in ass every next achie on my alts, I care for this on my main and if I wanted to get these shards many times again on every next alt...then I would like to get again and again same acheivements which I have done on my main but I dont want it as this is just nonsense in atleast 50%+ achievs for me like some mechanics in this game which are just per character while could be account about like its in normal games with normal devs who know their game and player base
  • NoMoreChillies
    NoMoreChillies
    ✭✭✭✭✭
    no idea why people are against this, it has zero effect on their playing the game.
    Insulting people on the internet is cowardly.
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    no idea why people are against this, it has zero effect on their playing the game.

    There are probably 50 or 60 posts in this thread that shows that the addition of 143 skill points to every character (whether they get them at level 3 or level 50, or whenever) would completely unbalance the game.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    70,730 achievement points
  • sulima
    sulima
    ✭✭✭
    tmbrinks wrote: »
    no idea why people are against this, it has zero effect on their playing the game.

    There are probably 50 or 60 posts in this thread that shows that the addition of 143 skill points to every character (whether they get them at level 3 or level 50, or whenever) would completely unbalance the game.

    I don't buy that, it would actually balance the game, strengthen player's game play with alts and make PVP more competitive and PVE more enjoyable.

    if you got the shards once, why repeat the process? Make them account bound.

  • therift
    therift
    ✭✭✭✭✭
    ✭✭✭
    sulima wrote: »
    tmbrinks wrote: »
    no idea why people are against this, it has zero effect on their playing the game.

    There are probably 50 or 60 posts in this thread that shows that the addition of 143 skill points to every character (whether they get them at level 3 or level 50, or whenever) would completely unbalance the game.

    I don't buy that, it would actually balance the game, strengthen player's game play with alts and make PVP more competitive and PVE more enjoyable.

    if you got the shards once, why repeat the process? Make them account bound.

    You may not 'buy it', but math is math. 2+2=4 everywhere in the universe. It has been clearly shown that free skill points would be a balance disaster.

    I understand that you're thinking of your own convenience, but really... these are the easiest and fastest skill points to acquire in the game.
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