Merlin13KAGL wrote: »Anyone that's been here any amount of time has shelled out absurd amounts of gold to respec. When they make your current morph unusable, even just one, you either cease using that skill or you respec.Kidgangster101 wrote: »So let's go topic by topic here.
1) so you expect someone to pay absurd amounts of gold to keep respecing? Lol but I thought the whole point was to play how we wanted to play?
They even changed so you could morph-only respec, and even more recently improved the UI for said respec.
This doesn't impede play as you want. This is play as they change the game. Choosing to respec or not respec based on nerfs or design changes has absolutely nothing to do with shared skillpoints.You need 3 points for medicinal use on an alt. You don't need the remaining points after you've hit L50. You can't substitute this for potions without 3 reduction glyphs, so these are reasonably necessary.2) how is getting buffs from provisioning and alchemy not important? Tell an argonian that isn't because it enhances their passive
Buffs from provisioning simply prolong food. They are a convenience only, meaning without them, you'll simply go through food more often. There will never be a gap as with alchemy, so these are optional at the cost of a little more gold.3) you are right the soul tree is trash. But seriously.the others are not important? Lololololololol!!!!! Vamps and WW are everywhere. You need most of their passives and moves (Templars use elusive mist, most tanks are vamps btw)Vamp levels (too easily) with XP. WW levels only with kills in form, therefore it's not going to be as simple as placing points as you level. As such, both of these already require a certain amount of additional gameplay to achieve. You can also use this time to acquire additional points.
- 11 points for Vamp (2 passives are useless, one is only needed if you plan to share bites, therefore, optional)
- 21 points for WW (again, bite is optional)
Again, we're talking about alts here. You won't have the option of placing points into Alliance War skills until you earn ranks in the Alliance War. This, too, takes separate commitment whether via the War, proper, or BG's. This also provides you skillpoints for each rank you make, so it takes care of a good potion of itself. Equally, you don't need every skill there. Some are inherently Stam based, others Mag based, so you won't need every single skill on a single character.4) alliance war and support yes is something you need to level before you invest skill points on, but so isn't every other skill like in the game lol. But to a pvper in cyrodil those are all skills that help and I have all of my passives because it helps. Some of the moves even cross over into pve so they become important. Purge, barrier, rapid maneuver, vigor, caltrops, war horn are all moves used outside of pvp as well as inside pvp.
You won't find most magicka characters using Vigor or Caltrops. You won't see too many Stamblades using Magicka Det.This is your worst justification yet. Unless you're getting Rep from the Daily, Undaunted takes care of itself several times over. It's another line that does not advance the normal way, so needing these points before it's possible to even unlock them is absurd.And undaunted is important as well. You can gain free extra stats lol. These are all things you can have leveled up as you play the game no problem at all and they don't take that long.
Every single 4-man group dungeon has a full skillpoint quest associated with it. Run each non-DLC one time, on normal, and it's skillpoints for days. Additionally, you don't need to unlock every single Undaunted skill on every alt, probably two for a healer, 4 for a tank, plus the two passives (which are still good even at half strength).Fixed it for you.We might as well choose to tie in all of theirs guild/legermnd/psijic order/ fighters guild/ mage guild all have moves important depending on how you play/ what you want to do in the game as well.
TG, DB, and Legerdemain are absolutely optional lines. Two of those provide skillpoints as you do the main line quests. WGT aside, when's the last time you have to pick a lock in battle?
FG and MG also don't require all unlocks and are leveled via alternate means - again, these passives won't be available until they are unlocked anyway. Scouring for lorebooks is far more drawn out than skillpoints ever have been.
Psijic also limited use, not all points necessary. It also provides you points as you level the line, again, in a non-standard way.
I tired of this. Most of this was already covered in my previous post but we'll go through this one more time.Covered previously. 60 points maxes and morphs all class lines, many of which will have optional skills/passives depending on the class and role.So you want to know where all my points go.
I get my 3 class trees with passives as templar (moves are useful depending on situation to what I do)
Completely fill out swoard and shield with passives everything is useful.
Completely unlock resto staff and passives.
44 for all maxed/morphed on two weapon lines, again, some of which can probably be left out. (Shield charge/Focused charge is redundant, as one example.)This is overkill. 13 points for your main armor line. Taking every single passive in the other lines is not remotely necessary. You're only wearing 5 pieces of one armor type at a time. Do you really think the <52 equivalent regen you're getting from from 1 pc's worth of Constitution makes a difference? I've yet to see even hybrids use all three armor types (5 pieces worth) in combat.Light armor max. 9 into medium, 7 into heavy (undaunted passives)Covered above.Vamp 9 points for mist form bat swarm and passivesOverkill, overkill, overkill. Not even on dual role do you need every one of these.Fighters guild dawnbreaker and passives
Mages guild 14 skills in it including mostly passives
Undaunted all passives with orbsCovered above and unnecessary. There are either/or selections in both lines.I get all assault and supportCovered above, skillpoints provided by the line.My racial passives
And psijic orderMost of these skills are all changed in or out as a healer only. Different pve fights call for different load outs. Different moves are used in pvp depending if I play solo, small group, large group Zerg.
So have fun ripping my moves apart and tell me I don't "need them" and that I'm being an elitist because I worked my ass off for these moves lol. And that's not including me having all my crafting skills maxed on this too as wellI put in the work to get this toon this way.
@Kidgangster101 You're trying to max your character, which is fine for your main character. You aren't using every skill and passives effectively on any single build, therefore you're placing lots of points where points are not needed.
Again, this is your option on your main.
Crafting (on alts) is optional. You need one max crafter in any given craft. One. You can even split it up between alts if you're short on points initially, but it's not necessary for every alt to have all points unlocked in every craft. (Max the line all you like, you don't need to place a single point ever to do this.)
This absolutely does not need to be a requirement or necessity on follow up alts, which is what this thread is all about.
If you wish to be ready for any scenario by having everything unlocked, you may do so, but you should also expect to have to earn that each and every time.
So many of the passives give very minor boosts that do not prevent one from being initially viable. If it did, there would be no low levels running dungeons or doing PvP of any kind.
So in the end:
60 points for class skills
44 points for two full weapon lines
13 points for main armor
6 optional points for alt armor (most builds)
3 points for Alchemy passive
9 points for Racial
4 points for Undaunted passives
That's 139 points, leaving World line (WW/Vamp), some Guild lines, and Alliance War remaining, and you could still get away with less and be only slightly less effective (1-2% here or there) which will have minimal effect on an alt until you take the time to finish off Min/Max'ing, which is what you're choosing to do.
You counter those with the ease of obtaining skillpoints Hint: Skyshards are not the most efficient way. and it's still very reasonable to have an effective character of any race, build, class, and role within a reasonable amount of time.
How do I know?Almost 5 years of playtime, 14 maxed alts between two NA accounts, 2 alts between 2 EU accounts, with ~1200/600/300/200 CP's respectively.
Every character I take to CP level maxes every craft, and eventually maxes every weapon line. I've done this since 1.5, well before race change options, so any character could be a respec away from 'viable,' regardless which way the Dev combat change blows.
The need for this on an alt from the word "Go" is absolutely nonexistent.
So what I understand from this is you have no real world commitments and as such you believe every other players should be spending ever hour grinding it out as you have.
You object to the fact that options allow us all to play as we want, allows done of us to cut corners where play time is restricted while others can grind it out if they so choose .
Now I know you will pick up on the phrase cut corners ... The key here is to put restrictions or a cost so that it can't be abused but allies it to be earned through game play of which the individual enjoys having already played through the game
I have played a single character for so long n enjoyed it all the way through I'm now wanting get all the achievements ... My problem is the character is unable to get all the achievements cos every character is gimped in some way
I created ALTs to get these acheivements but on finding I have to do so much of the content I don't enjoy to get a viable build I parked them and they pretty much remain in unplayed limbo because of this
How are they "unplayable"? Just by leveling up through questing, collecting the skyshards that are on your path, and reaching level 50, you will have between 100-130 skill points accrued (variance for using XP potions, etc). Far from "unplayable"
Now, if you leveled by simply being carried through the Alik'r Dolmens or Skyreach, and only have the 64 skill points, I can understand that... but you choose to level that way, KNOWING that it would "gimp" your character.
... and attacking somebody saying they "have no real-world commitments" is a low blow, an insult. How a person spends their time, or what they choose to do with their free time is none of your business. Everybody makes the choice of what they want to do, and if it's important enough to them, they'll do it. If not, they won't. Whatever you feel is important is fine!!! But do not dismiss somebody else's argument by diminishing them in that way.
Merlin13KAGL wrote: »Anyone that's been here any amount of time has shelled out absurd amounts of gold to respec. When they make your current morph unusable, even just one, you either cease using that skill or you respec.Kidgangster101 wrote: »So let's go topic by topic here.
1) so you expect someone to pay absurd amounts of gold to keep respecing? Lol but I thought the whole point was to play how we wanted to play?
They even changed so you could morph-only respec, and even more recently improved the UI for said respec.
This doesn't impede play as you want. This is play as they change the game. Choosing to respec or not respec based on nerfs or design changes has absolutely nothing to do with shared skillpoints.You need 3 points for medicinal use on an alt. You don't need the remaining points after you've hit L50. You can't substitute this for potions without 3 reduction glyphs, so these are reasonably necessary.2) how is getting buffs from provisioning and alchemy not important? Tell an argonian that isn't because it enhances their passive
Buffs from provisioning simply prolong food. They are a convenience only, meaning without them, you'll simply go through food more often. There will never be a gap as with alchemy, so these are optional at the cost of a little more gold.3) you are right the soul tree is trash. But seriously.the others are not important? Lololololololol!!!!! Vamps and WW are everywhere. You need most of their passives and moves (Templars use elusive mist, most tanks are vamps btw)Vamp levels (too easily) with XP. WW levels only with kills in form, therefore it's not going to be as simple as placing points as you level. As such, both of these already require a certain amount of additional gameplay to achieve. You can also use this time to acquire additional points.
- 11 points for Vamp (2 passives are useless, one is only needed if you plan to share bites, therefore, optional)
- 21 points for WW (again, bite is optional)
Again, we're talking about alts here. You won't have the option of placing points into Alliance War skills until you earn ranks in the Alliance War. This, too, takes separate commitment whether via the War, proper, or BG's. This also provides you skillpoints for each rank you make, so it takes care of a good potion of itself. Equally, you don't need every skill there. Some are inherently Stam based, others Mag based, so you won't need every single skill on a single character.4) alliance war and support yes is something you need to level before you invest skill points on, but so isn't every other skill like in the game lol. But to a pvper in cyrodil those are all skills that help and I have all of my passives because it helps. Some of the moves even cross over into pve so they become important. Purge, barrier, rapid maneuver, vigor, caltrops, war horn are all moves used outside of pvp as well as inside pvp.
You won't find most magicka characters using Vigor or Caltrops. You won't see too many Stamblades using Magicka Det.This is your worst justification yet. Unless you're getting Rep from the Daily, Undaunted takes care of itself several times over. It's another line that does not advance the normal way, so needing these points before it's possible to even unlock them is absurd.And undaunted is important as well. You can gain free extra stats lol. These are all things you can have leveled up as you play the game no problem at all and they don't take that long.
Every single 4-man group dungeon has a full skillpoint quest associated with it. Run each non-DLC one time, on normal, and it's skillpoints for days. Additionally, you don't need to unlock every single Undaunted skill on every alt, probably two for a healer, 4 for a tank, plus the two passives (which are still good even at half strength).Fixed it for you.We might as well choose to tie in all of theirs guild/legermnd/psijic order/ fighters guild/ mage guild all have moves important depending on how you play/ what you want to do in the game as well.
TG, DB, and Legerdemain are absolutely optional lines. Two of those provide skillpoints as you do the main line quests. WGT aside, when's the last time you have to pick a lock in battle?
FG and MG also don't require all unlocks and are leveled via alternate means - again, these passives won't be available until they are unlocked anyway. Scouring for lorebooks is far more drawn out than skillpoints ever have been.
Psijic also limited use, not all points necessary. It also provides you points as you level the line, again, in a non-standard way.
I tired of this. Most of this was already covered in my previous post but we'll go through this one more time.Covered previously. 60 points maxes and morphs all class lines, many of which will have optional skills/passives depending on the class and role.So you want to know where all my points go.
I get my 3 class trees with passives as templar (moves are useful depending on situation to what I do)
Completely fill out swoard and shield with passives everything is useful.
Completely unlock resto staff and passives.
44 for all maxed/morphed on two weapon lines, again, some of which can probably be left out. (Shield charge/Focused charge is redundant, as one example.)This is overkill. 13 points for your main armor line. Taking every single passive in the other lines is not remotely necessary. You're only wearing 5 pieces of one armor type at a time. Do you really think the <52 equivalent regen you're getting from from 1 pc's worth of Constitution makes a difference? I've yet to see even hybrids use all three armor types (5 pieces worth) in combat.Light armor max. 9 into medium, 7 into heavy (undaunted passives)Covered above.Vamp 9 points for mist form bat swarm and passivesOverkill, overkill, overkill. Not even on dual role do you need every one of these.Fighters guild dawnbreaker and passives
Mages guild 14 skills in it including mostly passives
Undaunted all passives with orbsCovered above and unnecessary. There are either/or selections in both lines.I get all assault and supportCovered above, skillpoints provided by the line.My racial passives
And psijic orderMost of these skills are all changed in or out as a healer only. Different pve fights call for different load outs. Different moves are used in pvp depending if I play solo, small group, large group Zerg.
So have fun ripping my moves apart and tell me I don't "need them" and that I'm being an elitist because I worked my ass off for these moves lol. And that's not including me having all my crafting skills maxed on this too as wellI put in the work to get this toon this way.
@Kidgangster101 You're trying to max your character, which is fine for your main character. You aren't using every skill and passives effectively on any single build, therefore you're placing lots of points where points are not needed.
Again, this is your option on your main.
Crafting (on alts) is optional. You need one max crafter in any given craft. One. You can even split it up between alts if you're short on points initially, but it's not necessary for every alt to have all points unlocked in every craft. (Max the line all you like, you don't need to place a single point ever to do this.)
This absolutely does not need to be a requirement or necessity on follow up alts, which is what this thread is all about.
If you wish to be ready for any scenario by having everything unlocked, you may do so, but you should also expect to have to earn that each and every time.
So many of the passives give very minor boosts that do not prevent one from being initially viable. If it did, there would be no low levels running dungeons or doing PvP of any kind.
So in the end:
60 points for class skills
44 points for two full weapon lines
13 points for main armor
6 optional points for alt armor (most builds)
3 points for Alchemy passive
9 points for Racial
4 points for Undaunted passives
That's 139 points, leaving World line (WW/Vamp), some Guild lines, and Alliance War remaining, and you could still get away with less and be only slightly less effective (1-2% here or there) which will have minimal effect on an alt until you take the time to finish off Min/Max'ing, which is what you're choosing to do.
You counter those with the ease of obtaining skillpoints Hint: Skyshards are not the most efficient way. and it's still very reasonable to have an effective character of any race, build, class, and role within a reasonable amount of time.
How do I know?Almost 5 years of playtime, 14 maxed alts between two NA accounts, 2 alts between 2 EU accounts, with ~1200/600/300/200 CP's respectively.
Every character I take to CP level maxes every craft, and eventually maxes every weapon line. I've done this since 1.5, well before race change options, so any character could be a respec away from 'viable,' regardless which way the Dev combat change blows.
The need for this on an alt from the word "Go" is absolutely nonexistent.
So what I understand from this is you have no real world commitments and as such you believe every other players should be spending ever hour grinding it out as you have.
You object to the fact that options allow us all to play as we want, allows done of us to cut corners where play time is restricted while others can grind it out if they so choose .
Now I know you will pick up on the phrase cut corners ... The key here is to put restrictions or a cost so that it can't be abused but allies it to be earned through game play of which the individual enjoys having already played through the game
I have played a single character for so long n enjoyed it all the way through I'm now wanting get all the achievements ... My problem is the character is unable to get all the achievements cos every character is gimped in some way
I created ALTs to get these acheivements but on finding I have to do so much of the content I don't enjoy to get a viable build I parked them and they pretty much remain in unplayed limbo because of this
Merlin13KAGL wrote: »Anyone that's been here any amount of time has shelled out absurd amounts of gold to respec. When they make your current morph unusable, even just one, you either cease using that skill or you respec.Kidgangster101 wrote: »So let's go topic by topic here.
1) so you expect someone to pay absurd amounts of gold to keep respecing? Lol but I thought the whole point was to play how we wanted to play?
They even changed so you could morph-only respec, and even more recently improved the UI for said respec.
This doesn't impede play as you want. This is play as they change the game. Choosing to respec or not respec based on nerfs or design changes has absolutely nothing to do with shared skillpoints.You need 3 points for medicinal use on an alt. You don't need the remaining points after you've hit L50. You can't substitute this for potions without 3 reduction glyphs, so these are reasonably necessary.2) how is getting buffs from provisioning and alchemy not important? Tell an argonian that isn't because it enhances their passive
Buffs from provisioning simply prolong food. They are a convenience only, meaning without them, you'll simply go through food more often. There will never be a gap as with alchemy, so these are optional at the cost of a little more gold.3) you are right the soul tree is trash. But seriously.the others are not important? Lololololololol!!!!! Vamps and WW are everywhere. You need most of their passives and moves (Templars use elusive mist, most tanks are vamps btw)Vamp levels (too easily) with XP. WW levels only with kills in form, therefore it's not going to be as simple as placing points as you level. As such, both of these already require a certain amount of additional gameplay to achieve. You can also use this time to acquire additional points.
- 11 points for Vamp (2 passives are useless, one is only needed if you plan to share bites, therefore, optional)
- 21 points for WW (again, bite is optional)
Again, we're talking about alts here. You won't have the option of placing points into Alliance War skills until you earn ranks in the Alliance War. This, too, takes separate commitment whether via the War, proper, or BG's. This also provides you skillpoints for each rank you make, so it takes care of a good potion of itself. Equally, you don't need every skill there. Some are inherently Stam based, others Mag based, so you won't need every single skill on a single character.4) alliance war and support yes is something you need to level before you invest skill points on, but so isn't every other skill like in the game lol. But to a pvper in cyrodil those are all skills that help and I have all of my passives because it helps. Some of the moves even cross over into pve so they become important. Purge, barrier, rapid maneuver, vigor, caltrops, war horn are all moves used outside of pvp as well as inside pvp.
You won't find most magicka characters using Vigor or Caltrops. You won't see too many Stamblades using Magicka Det.This is your worst justification yet. Unless you're getting Rep from the Daily, Undaunted takes care of itself several times over. It's another line that does not advance the normal way, so needing these points before it's possible to even unlock them is absurd.And undaunted is important as well. You can gain free extra stats lol. These are all things you can have leveled up as you play the game no problem at all and they don't take that long.
Every single 4-man group dungeon has a full skillpoint quest associated with it. Run each non-DLC one time, on normal, and it's skillpoints for days. Additionally, you don't need to unlock every single Undaunted skill on every alt, probably two for a healer, 4 for a tank, plus the two passives (which are still good even at half strength).Fixed it for you.We might as well choose to tie in all of theirs guild/legermnd/psijic order/ fighters guild/ mage guild all have moves important depending on how you play/ what you want to do in the game as well.
TG, DB, and Legerdemain are absolutely optional lines. Two of those provide skillpoints as you do the main line quests. WGT aside, when's the last time you have to pick a lock in battle?
FG and MG also don't require all unlocks and are leveled via alternate means - again, these passives won't be available until they are unlocked anyway. Scouring for lorebooks is far more drawn out than skillpoints ever have been.
Psijic also limited use, not all points necessary. It also provides you points as you level the line, again, in a non-standard way.
I tired of this. Most of this was already covered in my previous post but we'll go through this one more time.Covered previously. 60 points maxes and morphs all class lines, many of which will have optional skills/passives depending on the class and role.So you want to know where all my points go.
I get my 3 class trees with passives as templar (moves are useful depending on situation to what I do)
Completely fill out swoard and shield with passives everything is useful.
Completely unlock resto staff and passives.
44 for all maxed/morphed on two weapon lines, again, some of which can probably be left out. (Shield charge/Focused charge is redundant, as one example.)This is overkill. 13 points for your main armor line. Taking every single passive in the other lines is not remotely necessary. You're only wearing 5 pieces of one armor type at a time. Do you really think the <52 equivalent regen you're getting from from 1 pc's worth of Constitution makes a difference? I've yet to see even hybrids use all three armor types (5 pieces worth) in combat.Light armor max. 9 into medium, 7 into heavy (undaunted passives)Covered above.Vamp 9 points for mist form bat swarm and passivesOverkill, overkill, overkill. Not even on dual role do you need every one of these.Fighters guild dawnbreaker and passives
Mages guild 14 skills in it including mostly passives
Undaunted all passives with orbsCovered above and unnecessary. There are either/or selections in both lines.I get all assault and supportCovered above, skillpoints provided by the line.My racial passives
And psijic orderMost of these skills are all changed in or out as a healer only. Different pve fights call for different load outs. Different moves are used in pvp depending if I play solo, small group, large group Zerg.
So have fun ripping my moves apart and tell me I don't "need them" and that I'm being an elitist because I worked my ass off for these moves lol. And that's not including me having all my crafting skills maxed on this too as wellI put in the work to get this toon this way.
@Kidgangster101 You're trying to max your character, which is fine for your main character. You aren't using every skill and passives effectively on any single build, therefore you're placing lots of points where points are not needed.
Again, this is your option on your main.
Crafting (on alts) is optional. You need one max crafter in any given craft. One. You can even split it up between alts if you're short on points initially, but it's not necessary for every alt to have all points unlocked in every craft. (Max the line all you like, you don't need to place a single point ever to do this.)
This absolutely does not need to be a requirement or necessity on follow up alts, which is what this thread is all about.
If you wish to be ready for any scenario by having everything unlocked, you may do so, but you should also expect to have to earn that each and every time.
So many of the passives give very minor boosts that do not prevent one from being initially viable. If it did, there would be no low levels running dungeons or doing PvP of any kind.
So in the end:
60 points for class skills
44 points for two full weapon lines
13 points for main armor
6 optional points for alt armor (most builds)
3 points for Alchemy passive
9 points for Racial
4 points for Undaunted passives
That's 139 points, leaving World line (WW/Vamp), some Guild lines, and Alliance War remaining, and you could still get away with less and be only slightly less effective (1-2% here or there) which will have minimal effect on an alt until you take the time to finish off Min/Max'ing, which is what you're choosing to do.
You counter those with the ease of obtaining skillpoints Hint: Skyshards are not the most efficient way. and it's still very reasonable to have an effective character of any race, build, class, and role within a reasonable amount of time.
How do I know?Almost 5 years of playtime, 14 maxed alts between two NA accounts, 2 alts between 2 EU accounts, with ~1200/600/300/200 CP's respectively.
Every character I take to CP level maxes every craft, and eventually maxes every weapon line. I've done this since 1.5, well before race change options, so any character could be a respec away from 'viable,' regardless which way the Dev combat change blows.
The need for this on an alt from the word "Go" is absolutely nonexistent.
So what I understand from this is you have no real world commitments and as such you believe every other players should be spending ever hour grinding it out as you have.
You object to the fact that options allow us all to play as we want, allows done of us to cut corners where play time is restricted while others can grind it out if they so choose .
Now I know you will pick up on the phrase cut corners ... The key here is to put restrictions or a cost so that it can't be abused but allies it to be earned through game play of which the individual enjoys having already played through the game
I have played a single character for so long n enjoyed it all the way through I'm now wanting get all the achievements ... My problem is the character is unable to get all the achievements cos every character is gimped in some way
I created ALTs to get these acheivements but on finding I have to do so much of the content I don't enjoy to get a viable build I parked them and they pretty much remain in unplayed limbo because of this
How are they "unplayable"? Just by leveling up through questing, collecting the skyshards that are on your path, and reaching level 50, you will have between 100-130 skill points accrued (variance for using XP potions, etc). Far from "unplayable"
Now, if you leveled by simply being carried through the Alik'r Dolmens or Skyreach, and only have the 64 skill points, I can understand that... but you choose to level that way, KNOWING that it would "gimp" your character.
... and attacking somebody saying they "have no real-world commitments" is a low blow, an insult. How a person spends their time, or what they choose to do with their free time is none of your business. Everybody makes the choice of what they want to do, and if it's important enough to them, they'll do it. If not, they won't. Whatever you feel is important is fine!!! But do not dismiss somebody else's argument by diminishing them in that way.
wtlonewolf20 wrote: »Merlin13KAGL wrote: »Anyone that's been here any amount of time has shelled out absurd amounts of gold to respec. When they make your current morph unusable, even just one, you either cease using that skill or you respec.Kidgangster101 wrote: »So let's go topic by topic here.
1) so you expect someone to pay absurd amounts of gold to keep respecing? Lol but I thought the whole point was to play how we wanted to play?
They even changed so you could morph-only respec, and even more recently improved the UI for said respec.
This doesn't impede play as you want. This is play as they change the game. Choosing to respec or not respec based on nerfs or design changes has absolutely nothing to do with shared skillpoints.You need 3 points for medicinal use on an alt. You don't need the remaining points after you've hit L50. You can't substitute this for potions without 3 reduction glyphs, so these are reasonably necessary.2) how is getting buffs from provisioning and alchemy not important? Tell an argonian that isn't because it enhances their passive
Buffs from provisioning simply prolong food. They are a convenience only, meaning without them, you'll simply go through food more often. There will never be a gap as with alchemy, so these are optional at the cost of a little more gold.3) you are right the soul tree is trash. But seriously.the others are not important? Lololololololol!!!!! Vamps and WW are everywhere. You need most of their passives and moves (Templars use elusive mist, most tanks are vamps btw)Vamp levels (too easily) with XP. WW levels only with kills in form, therefore it's not going to be as simple as placing points as you level. As such, both of these already require a certain amount of additional gameplay to achieve. You can also use this time to acquire additional points.
- 11 points for Vamp (2 passives are useless, one is only needed if you plan to share bites, therefore, optional)
- 21 points for WW (again, bite is optional)
Again, we're talking about alts here. You won't have the option of placing points into Alliance War skills until you earn ranks in the Alliance War. This, too, takes separate commitment whether via the War, proper, or BG's. This also provides you skillpoints for each rank you make, so it takes care of a good potion of itself. Equally, you don't need every skill there. Some are inherently Stam based, others Mag based, so you won't need every single skill on a single character.4) alliance war and support yes is something you need to level before you invest skill points on, but so isn't every other skill like in the game lol. But to a pvper in cyrodil those are all skills that help and I have all of my passives because it helps. Some of the moves even cross over into pve so they become important. Purge, barrier, rapid maneuver, vigor, caltrops, war horn are all moves used outside of pvp as well as inside pvp.
You won't find most magicka characters using Vigor or Caltrops. You won't see too many Stamblades using Magicka Det.This is your worst justification yet. Unless you're getting Rep from the Daily, Undaunted takes care of itself several times over. It's another line that does not advance the normal way, so needing these points before it's possible to even unlock them is absurd.And undaunted is important as well. You can gain free extra stats lol. These are all things you can have leveled up as you play the game no problem at all and they don't take that long.
Every single 4-man group dungeon has a full skillpoint quest associated with it. Run each non-DLC one time, on normal, and it's skillpoints for days. Additionally, you don't need to unlock every single Undaunted skill on every alt, probably two for a healer, 4 for a tank, plus the two passives (which are still good even at half strength).Fixed it for you.We might as well choose to tie in all of theirs guild/legermnd/psijic order/ fighters guild/ mage guild all have moves important depending on how you play/ what you want to do in the game as well.
TG, DB, and Legerdemain are absolutely optional lines. Two of those provide skillpoints as you do the main line quests. WGT aside, when's the last time you have to pick a lock in battle?
FG and MG also don't require all unlocks and are leveled via alternate means - again, these passives won't be available until they are unlocked anyway. Scouring for lorebooks is far more drawn out than skillpoints ever have been.
Psijic also limited use, not all points necessary. It also provides you points as you level the line, again, in a non-standard way.
I tired of this. Most of this was already covered in my previous post but we'll go through this one more time.Covered previously. 60 points maxes and morphs all class lines, many of which will have optional skills/passives depending on the class and role.So you want to know where all my points go.
I get my 3 class trees with passives as templar (moves are useful depending on situation to what I do)
Completely fill out swoard and shield with passives everything is useful.
Completely unlock resto staff and passives.
44 for all maxed/morphed on two weapon lines, again, some of which can probably be left out. (Shield charge/Focused charge is redundant, as one example.)This is overkill. 13 points for your main armor line. Taking every single passive in the other lines is not remotely necessary. You're only wearing 5 pieces of one armor type at a time. Do you really think the <52 equivalent regen you're getting from from 1 pc's worth of Constitution makes a difference? I've yet to see even hybrids use all three armor types (5 pieces worth) in combat.Light armor max. 9 into medium, 7 into heavy (undaunted passives)Covered above.Vamp 9 points for mist form bat swarm and passivesOverkill, overkill, overkill. Not even on dual role do you need every one of these.Fighters guild dawnbreaker and passives
Mages guild 14 skills in it including mostly passives
Undaunted all passives with orbsCovered above and unnecessary. There are either/or selections in both lines.I get all assault and supportCovered above, skillpoints provided by the line.My racial passives
And psijic orderMost of these skills are all changed in or out as a healer only. Different pve fights call for different load outs. Different moves are used in pvp depending if I play solo, small group, large group Zerg.
So have fun ripping my moves apart and tell me I don't "need them" and that I'm being an elitist because I worked my ass off for these moves lol. And that's not including me having all my crafting skills maxed on this too as wellI put in the work to get this toon this way.
@Kidgangster101 You're trying to max your character, which is fine for your main character. You aren't using every skill and passives effectively on any single build, therefore you're placing lots of points where points are not needed.
Again, this is your option on your main.
Crafting (on alts) is optional. You need one max crafter in any given craft. One. You can even split it up between alts if you're short on points initially, but it's not necessary for every alt to have all points unlocked in every craft. (Max the line all you like, you don't need to place a single point ever to do this.)
This absolutely does not need to be a requirement or necessity on follow up alts, which is what this thread is all about.
If you wish to be ready for any scenario by having everything unlocked, you may do so, but you should also expect to have to earn that each and every time.
So many of the passives give very minor boosts that do not prevent one from being initially viable. If it did, there would be no low levels running dungeons or doing PvP of any kind.
So in the end:
60 points for class skills
44 points for two full weapon lines
13 points for main armor
6 optional points for alt armor (most builds)
3 points for Alchemy passive
9 points for Racial
4 points for Undaunted passives
That's 139 points, leaving World line (WW/Vamp), some Guild lines, and Alliance War remaining, and you could still get away with less and be only slightly less effective (1-2% here or there) which will have minimal effect on an alt until you take the time to finish off Min/Max'ing, which is what you're choosing to do.
You counter those with the ease of obtaining skillpoints Hint: Skyshards are not the most efficient way. and it's still very reasonable to have an effective character of any race, build, class, and role within a reasonable amount of time.
How do I know?Almost 5 years of playtime, 14 maxed alts between two NA accounts, 2 alts between 2 EU accounts, with ~1200/600/300/200 CP's respectively.
Every character I take to CP level maxes every craft, and eventually maxes every weapon line. I've done this since 1.5, well before race change options, so any character could be a respec away from 'viable,' regardless which way the Dev combat change blows.
The need for this on an alt from the word "Go" is absolutely nonexistent.
So what I understand from this is you have no real world commitments and as such you believe every other players should be spending ever hour grinding it out as you have.
You object to the fact that options allow us all to play as we want, allows done of us to cut corners where play time is restricted while others can grind it out if they so choose .
Now I know you will pick up on the phrase cut corners ... The key here is to put restrictions or a cost so that it can't be abused but allies it to be earned through game play of which the individual enjoys having already played through the game
I have played a single character for so long n enjoyed it all the way through I'm now wanting get all the achievements ... My problem is the character is unable to get all the achievements cos every character is gimped in some way
I created ALTs to get these acheivements but on finding I have to do so much of the content I don't enjoy to get a viable build I parked them and they pretty much remain in unplayed limbo because of this
How are they "unplayable"? Just by leveling up through questing, collecting the skyshards that are on your path, and reaching level 50, you will have between 100-130 skill points accrued (variance for using XP potions, etc). Far from "unplayable"
Now, if you leveled by simply being carried through the Alik'r Dolmens or Skyreach, and only have the 64 skill points, I can understand that... but you choose to level that way, KNOWING that it would "gimp" your character.
... and attacking somebody saying they "have no real-world commitments" is a low blow, an insult. How a person spends their time, or what they choose to do with their free time is none of your business. Everybody makes the choice of what they want to do, and if it's important enough to them, they'll do it. If not, they won't. Whatever you feel is important is fine!!! But do not dismiss somebody else's argument by diminishing them in that way.
This has been my point for a while now the problem that I see is not that skyshards are hard to get. But that going from 1 to 50 using dolmens and skyreach are too easy and fast. Look I have at this point in the game leveled 20 characters to max level. The most efficient way to do this is to just out of the gate go run psijic and lorebooks and skyshards and complete dolmens along the way. It's not hard and you will get to 50 along the way. Is this the fastest way? No but it's more efficient.
Kidgangster101 wrote: »HappyLittleTree wrote: »No be grateful CP is accountwide
Be great full? You know how long it takes to get 160+ skillpoints? Lol so no I won't be great full that CP carries over but skillpoints don't. CP can be used right away and break the game so bad that classes get nerfed heavily because of CP, but yet skillpoints are more valuable? Why because a toon can actually learn passives as they level rather than getting mad because they have to grind a grindy game for every toon they want?wtlonewolf20 wrote: »To be honest I dont understand why people are complaining about the easiest way to gain skill points in the game. And that's what sky shards are outside of leveling. I mean would you rather have to quest for them? Because that's your alternative. Zos did us a favor by making them so accessible.
Nope I will then again argue instead of giving us skillpoints why not make it so CP is unlocked through really boring and long quests? I will always make an argument about CP and skill points because skill points don't make the game broken where as CP does. I've seen light armor builds that have max resistances in the game because of CP like seriously that should be available to a new toon that hit 50 that has the basic skillpoints in the game just because you took time to grind CP on another toon? Lol last I checked class passives were not that powerful at allcan anyone argue that with me? I would like to hear how CP isn't breaking the game tbh but skillpoints are lol
Kidgangster101 wrote: »Sky shards are part of a leveling system, won't be account bound ever...That's like making one all powerful toon, then starting a new game but instead of enjoying leveling up, you're automatically level (What ever you're currect CP is). After you reach level 50, then the bonus of having those CP is that it is account bound, so all your characters will have access to it.
Bruh think of what you just said. "Reaching level 50 unlocks your champion points" but doesn't that make leveling a new toon like sharing one account and ruining your experience?I mean all you do to level is go to one spot spam a few moves over and over again 3-5 hours later profit you went from 1- CP infinite! By your logic if we can't have skill points then why share CP? You should have to grind 800+ CP all over again the same way we have to grind 200+ skillpoints
Well, as @idk mentioned, there would be a problem with the below 50 Cyrodiil campaign, because CP are disabled there.
Might want to get that comprehension looked at, because you missed some key points. You're also blatantly wrong, but you knew that when you typed your ad hominem in the first place. You see, there's context to all the above too, but we both know you're not interested in that, either.Merlin13KAGL wrote: »Anyone that's been here any amount of time has shelled out absurd amounts of gold to respec. When they make your current morph unusable, even just one, you either cease using that skill or you respec.Kidgangster101 wrote: »So let's go topic by topic here.
1) so you expect someone to pay absurd amounts of gold to keep respecing? Lol but I thought the whole point was to play how we wanted to play?
They even changed so you could morph-only respec, and even more recently improved the UI for said respec.
This doesn't impede play as you want. This is play as they change the game. Choosing to respec or not respec based on nerfs or design changes has absolutely nothing to do with shared skillpoints.You need 3 points for medicinal use on an alt. You don't need the remaining points after you've hit L50. You can't substitute this for potions without 3 reduction glyphs, so these are reasonably necessary.2) how is getting buffs from provisioning and alchemy not important? Tell an argonian that isn't because it enhances their passive
Buffs from provisioning simply prolong food. They are a convenience only, meaning without them, you'll simply go through food more often. There will never be a gap as with alchemy, so these are optional at the cost of a little more gold.3) you are right the soul tree is trash. But seriously.the others are not important? Lololololololol!!!!! Vamps and WW are everywhere. You need most of their passives and moves (Templars use elusive mist, most tanks are vamps btw)Vamp levels (too easily) with XP. WW levels only with kills in form, therefore it's not going to be as simple as placing points as you level. As such, both of these already require a certain amount of additional gameplay to achieve. You can also use this time to acquire additional points.
- 11 points for Vamp (2 passives are useless, one is only needed if you plan to share bites, therefore, optional)
- 21 points for WW (again, bite is optional)
Again, we're talking about alts here. You won't have the option of placing points into Alliance War skills until you earn ranks in the Alliance War. This, too, takes separate commitment whether via the War, proper, or BG's. This also provides you skillpoints for each rank you make, so it takes care of a good potion of itself. Equally, you don't need every skill there. Some are inherently Stam based, others Mag based, so you won't need every single skill on a single character.4) alliance war and support yes is something you need to level before you invest skill points on, but so isn't every other skill like in the game lol. But to a pvper in cyrodil those are all skills that help and I have all of my passives because it helps. Some of the moves even cross over into pve so they become important. Purge, barrier, rapid maneuver, vigor, caltrops, war horn are all moves used outside of pvp as well as inside pvp.
You won't find most magicka characters using Vigor or Caltrops. You won't see too many Stamblades using Magicka Det.This is your worst justification yet. Unless you're getting Rep from the Daily, Undaunted takes care of itself several times over. It's another line that does not advance the normal way, so needing these points before it's possible to even unlock them is absurd.And undaunted is important as well. You can gain free extra stats lol. These are all things you can have leveled up as you play the game no problem at all and they don't take that long.
Every single 4-man group dungeon has a full skillpoint quest associated with it. Run each non-DLC one time, on normal, and it's skillpoints for days. Additionally, you don't need to unlock every single Undaunted skill on every alt, probably two for a healer, 4 for a tank, plus the two passives (which are still good even at half strength).Fixed it for you.We might as well choose to tie in all of theirs guild/legermnd/psijic order/ fighters guild/ mage guild all have moves important depending on how you play/ what you want to do in the game as well.
TG, DB, and Legerdemain are absolutely optional lines. Two of those provide skillpoints as you do the main line quests. WGT aside, when's the last time you have to pick a lock in battle?
FG and MG also don't require all unlocks and are leveled via alternate means - again, these passives won't be available until they are unlocked anyway. Scouring for lorebooks is far more drawn out than skillpoints ever have been.
Psijic also limited use, not all points necessary. It also provides you points as you level the line, again, in a non-standard way.
I tired of this. Most of this was already covered in my previous post but we'll go through this one more time.Covered previously. 60 points maxes and morphs all class lines, many of which will have optional skills/passives depending on the class and role.So you want to know where all my points go.
I get my 3 class trees with passives as templar (moves are useful depending on situation to what I do)
Completely fill out swoard and shield with passives everything is useful.
Completely unlock resto staff and passives.
44 for all maxed/morphed on two weapon lines, again, some of which can probably be left out. (Shield charge/Focused charge is redundant, as one example.)This is overkill. 13 points for your main armor line. Taking every single passive in the other lines is not remotely necessary. You're only wearing 5 pieces of one armor type at a time. Do you really think the <52 equivalent regen you're getting from from 1 pc's worth of Constitution makes a difference? I've yet to see even hybrids use all three armor types (5 pieces worth) in combat.Light armor max. 9 into medium, 7 into heavy (undaunted passives)Covered above.Vamp 9 points for mist form bat swarm and passivesOverkill, overkill, overkill. Not even on dual role do you need every one of these.Fighters guild dawnbreaker and passives
Mages guild 14 skills in it including mostly passives
Undaunted all passives with orbsCovered above and unnecessary. There are either/or selections in both lines.I get all assault and supportCovered above, skillpoints provided by the line.My racial passives
And psijic orderMost of these skills are all changed in or out as a healer only. Different pve fights call for different load outs. Different moves are used in pvp depending if I play solo, small group, large group Zerg.
So have fun ripping my moves apart and tell me I don't "need them" and that I'm being an elitist because I worked my ass off for these moves lol. And that's not including me having all my crafting skills maxed on this too as wellI put in the work to get this toon this way.
@Kidgangster101 You're trying to max your character, which is fine for your main character. You aren't using every skill and passives effectively on any single build, therefore you're placing lots of points where points are not needed.
Again, this is your option on your main.
Crafting (on alts) is optional. You need one max crafter in any given craft. One. You can even split it up between alts if you're short on points initially, but it's not necessary for every alt to have all points unlocked in every craft. (Max the line all you like, you don't need to place a single point ever to do this.)
This absolutely does not need to be a requirement or necessity on follow up alts, which is what this thread is all about.
If you wish to be ready for any scenario by having everything unlocked, you may do so, but you should also expect to have to earn that each and every time.
So many of the passives give very minor boosts that do not prevent one from being initially viable. If it did, there would be no low levels running dungeons or doing PvP of any kind.
So in the end:
60 points for class skills
44 points for two full weapon lines
13 points for main armor
6 optional points for alt armor (most builds)
3 points for Alchemy passive
9 points for Racial
4 points for Undaunted passives
That's 139 points, leaving World line (WW/Vamp), some Guild lines, and Alliance War remaining, and you could still get away with less and be only slightly less effective (1-2% here or there) which will have minimal effect on an alt until you take the time to finish off Min/Max'ing, which is what you're choosing to do.
You counter those with the ease of obtaining skillpoints Hint: Skyshards are not the most efficient way. and it's still very reasonable to have an effective character of any race, build, class, and role within a reasonable amount of time.
How do I know?Almost 5 years of playtime, 14 maxed alts between two NA accounts, 2 alts between 2 EU accounts, with ~1200/600/300/200 CP's respectively.
Every character I take to CP level maxes every craft, and eventually maxes every weapon line. I've done this since 1.5, well before race change options, so any character could be a respec away from 'viable,' regardless which way the Dev combat change blows.
The need for this on an alt from the word "Go" is absolutely nonexistent.
So what I understand from this is you have no real world commitments and as such you believe every other players should be spending ever hour grinding it out as you have.
You object to the fact that options allow us all to play as we want, allows done of us to cut corners where play time is restricted while others can grind it out if they so choose .
Now I know you will pick up on the phrase cut corners ... The key here is to put restrictions or a cost so that it can't be abused but allies it to be earned through game play of which the individual enjoys having already played through the game
I have played a single character for so long n enjoyed it all the way through I'm now wanting get all the achievements ... My problem is the character is unable to get all the achievements cos every character is gimped in some way
I created ALTs to get these acheivements but on finding I have to do so much of the content I don't enjoy to get a viable build I parked them and they pretty much remain in unplayed limbo because of this
Merlin13KAGL wrote: ».)
@SugaComa , you're the one asking to be gifted something based on number of days, regardless of your actual effort. I am justifying that it take the same number of hours for everyone, truly leveling the effort required.
In the meantime, my commitments, IRL and virtual alike, are doing just fine.
I'm not sure I understand how achievements are impossible to achieve by certain characters. There are quite a few people who've nearly maxed all achievements, on multiple characters. It's definitely possible (there are some threads here on the forums about it), especially if you're only playing/focusing on one and therefore maximizing their potential. If it's achievements you want, focus on one who does them all.
I can only understand this being problematic if you chose to make a lawful good character that won't steal/murder and thus won't achieve those things (said from someone with a main who is exactly that). But that's by choice, not by game design.
If there is something anxiety-inducing about acquiring a particular achievement, I can't fathom how an additional character will alleviate this.
Skill points have nothing to do with that since this topic is about unlocking skill points for alternate, additional characters.
An in-game map toggle for skyshards that functions similar to the add-on would be fine. People would still need to run and grab them but it makes it much easier and that seems like an acceptable compromise and would help console users.
There's no need for alts so if you choose to make them, choose how much time/effort you want to put into them. If you just want an alt to PvP because your main isn't the most efficient race/whatever, go for it. But that certainly doesn't mean they NEED everything your main has.
Merlin13KAGL wrote: ».)
@SugaComa , you're the one asking to be gifted something based on number of days, regardless of your actual effort. I am justifying that it take the same number of hours for everyone, truly leveling the effort required.
In the meantime, my commitments, IRL and virtual alike, are doing just fine.
I'm not asking for anything to be gifted ...
I've already collected the skyshards ...and I'm not discussing skill points ... Your tight not every character requires the same number of skill points to be viable ....
I'm asking for the achievement of collecting them to be account wide
I want to see all achievements account wide
If people want to keep them seperate for each character fine ... But allow an option to link them for those of us that don't
I also understand this would create issue with the allocation of skill points so to off set allow them to be vendor purchased after having completing a percentage of the map or done activity with in that zone
But it's the achievements I want account bound ... Tell me why this creates an issue if optional to anyone ?
Ps thread is titled skyshards account bound not skill points account bound
I get the whole discussion over skill points and understand it ... I don't get the requirement fir the sky shard achievements to like about other achievement to not be account wide
I'm not sure I understand how achievements are impossible to achieve by certain characters. There are quite a few people who've nearly maxed all achievements, on multiple characters. It's definitely possible (there are some threads here on the forums about it), especially if you're only playing/focusing on one and therefore maximizing their potential. If it's achievements you want, focus on one who does them all.
I can only understand this being problematic if you chose to make a lawful good character that won't steal/murder and thus won't achieve those things (said from someone with a main who is exactly that). But that's by choice, not by game design.
If there is something anxiety-inducing about acquiring a particular achievement, I can't fathom how an additional character will alleviate this.
Skill points have nothing to do with that since this topic is about unlocking skill points for alternate, additional characters.
An in-game map toggle for skyshards that functions similar to the add-on would be fine. People would still need to run and grab them but it makes it much easier and that seems like an acceptable compromise and would help console users.
There's no need for alts so if you choose to make them, choose how much time/effort you want to put into them. If you just want an alt to PvP because your main isn't the most efficient race/whatever, go for it. But that certainly doesn't mean they NEED everything your main has.
My character is built for PvP ...
To do the pve achievements I have to resec then back again to play PvP
If I could build 3 characters ... One for PvP cp, one none cp and a third for pve I could just switch characters knowing everything I do all counts towards MY acheivements not my CHARCTERS achievements
Hope that explains ... Skill points I'm happy to earn the old fashioned way
Skins from these achievements are account wide so why not the tick box in the journal ?
PS4_ZeColmeia wrote: »This is only a problem if you are an alt-aholic. I have my main that has over 500 skill points. If you play one character, you never notice this issue.
I'm not sure I understand how achievements are impossible to achieve by certain characters. There are quite a few people who've nearly maxed all achievements, on multiple characters. It's definitely possible (there are some threads here on the forums about it), especially if you're only playing/focusing on one and therefore maximizing their potential. If it's achievements you want, focus on one who does them all.
I can only understand this being problematic if you chose to make a lawful good character that won't steal/murder and thus won't achieve those things (said from someone with a main who is exactly that). But that's by choice, not by game design.
If there is something anxiety-inducing about acquiring a particular achievement, I can't fathom how an additional character will alleviate this.
Skill points have nothing to do with that since this topic is about unlocking skill points for alternate, additional characters.
An in-game map toggle for skyshards that functions similar to the add-on would be fine. People would still need to run and grab them but it makes it much easier and that seems like an acceptable compromise and would help console users.
There's no need for alts so if you choose to make them, choose how much time/effort you want to put into them. If you just want an alt to PvP because your main isn't the most efficient race/whatever, go for it. But that certainly doesn't mean they NEED everything your main has.
My character is built for PvP ...
To do the pve achievements I have to resec then back again to play PvP
If I could build 3 characters ... One for PvP cp, one none cp and a third for pve I could just switch characters knowing everything I do all counts towards MY acheivements not my CHARCTERS achievements
Hope that explains ... Skill points I'm happy to earn the old fashioned way
Skins from these achievements are account wide so why not the tick box in the journal ?
I'm not sure I understand how achievements are impossible to achieve by certain characters. There are quite a few people who've nearly maxed all achievements, on multiple characters. It's definitely possible (there are some threads here on the forums about it), especially if you're only playing/focusing on one and therefore maximizing their potential. If it's achievements you want, focus on one who does them all.
I can only understand this being problematic if you chose to make a lawful good character that won't steal/murder and thus won't achieve those things (said from someone with a main who is exactly that). But that's by choice, not by game design.
If there is something anxiety-inducing about acquiring a particular achievement, I can't fathom how an additional character will alleviate this.
Skill points have nothing to do with that since this topic is about unlocking skill points for alternate, additional characters.
An in-game map toggle for skyshards that functions similar to the add-on would be fine. People would still need to run and grab them but it makes it much easier and that seems like an acceptable compromise and would help console users.
There's no need for alts so if you choose to make them, choose how much time/effort you want to put into them. If you just want an alt to PvP because your main isn't the most efficient race/whatever, go for it. But that certainly doesn't mean they NEED everything your main has.
My character is built for PvP ...
To do the pve achievements I have to resec then back again to play PvP
If I could build 3 characters ... One for PvP cp, one none cp and a third for pve I could just switch characters knowing everything I do all counts towards MY acheivements not my CHARCTERS achievements
Hope that explains ... Skill points I'm happy to earn the old fashioned way
Skins from these achievements are account wide so why not the tick box in the journal ?
This thread is about skyshards and the skill points associated with them. Not achievements.
Though, to be honest, I don't think achievements should be account bound either. I think there should be a global tab so you can see all achievements and which character has what without switching between them, but each character should earn their own.
PS4_ZeColmeia wrote: »This is only a problem if you are an alt-aholic. I have my main that has over 500 skill points. If you play one character, you never notice this issue.
@SugaComa sounds like you want an Account wide summary.Merlin13KAGL wrote: ».)
@SugaComa , you're the one asking to be gifted something based on number of days, regardless of your actual effort. I am justifying that it take the same number of hours for everyone, truly leveling the effort required.
In the meantime, my commitments, IRL and virtual alike, are doing just fine.
I'm not asking for anything to be gifted ...
I've already collected the skyshards ...and I'm not discussing skill points ... Your tight not every character requires the same number of skill points to be viable ....
I'm asking for the achievement of collecting them to be account wide
I want to see all achievements account wide
If people want to keep them seperate for each character fine ... But allow an option to link them for those of us that don't
I also understand this would create issue with the allocation of skill points so to off set allow them to be vendor purchased after having completing a percentage of the map or done activity with in that zone
But it's the achievements I want account bound ... Tell me why this creates an issue if optional to anyone ?
Ps thread is titled skyshards account bound not skill points account bound
I get the whole discussion over skill points and understand it ... I don't get the requirement fir the sky shard achievements to like about other achievement to not be account wide
Cillion3117 wrote: »
PS4_ZeColmeia wrote: »This is only a problem if you are an alt-aholic. I have my main that has over 500 skill points. If you play one character, you never notice this issue.
I’m a Millennial and I don’t agree with account bound skyshards I earned them just like you Sincerely from Someone with 15 toonsViscous119 wrote: »This whole thread is about Millennials and selfies who don't want to work for their achievements like we ALL have done. Very shameful and quite disgusting. WORK for your accomplishments like we all have done.
Viscous119 wrote: »This whole thread is about Millennials and selfies who don't want to work for their achievements like we ALL have done. Very shameful and quite disgusting. WORK for your accomplishments like we all have done.
NoMoreChillies wrote: »no idea why people are against this, it has zero effect on their playing the game.
NoMoreChillies wrote: »no idea why people are against this, it has zero effect on their playing the game.
There are probably 50 or 60 posts in this thread that shows that the addition of 143 skill points to every character (whether they get them at level 3 or level 50, or whenever) would completely unbalance the game.
NoMoreChillies wrote: »no idea why people are against this, it has zero effect on their playing the game.
There are probably 50 or 60 posts in this thread that shows that the addition of 143 skill points to every character (whether they get them at level 3 or level 50, or whenever) would completely unbalance the game.
I don't buy that, it would actually balance the game, strengthen player's game play with alts and make PVP more competitive and PVE more enjoyable.
if you got the shards once, why repeat the process? Make them account bound.