NoMoreChillies wrote: »no idea why people are against this, it has zero effect on their playing the game.
NoMoreChillies wrote: »no idea why people are against this, it has zero effect on their playing the game.
and if you read through the thread you would see how it would affect players games negatively. Very factual as well.
And that reason I speak of is what Zos would look at first if they ever considered such an idea. After all, there is a reason they created the below lvl 50 campaign as a non-CP campaign. So think about it for a moment, having enough SP to get every single passive and skill and morph one desires much faster and easier than one could otherwise.
and if you read through the thread you would see how it would affect players
It’s so odd that people get so grumpy about how others play, enjoy and define progress. It’s clear that many people don’t like endlessly refinding skyshsrds just so they can play as a different class. Why does that bother people so much? How does it impact anyone else’s roleplaying or immersion?
If people want to collect the same skyshsrd over and over with alts that’s totally fine but for those of us who would quite like a blast at a different class without the grind let us do that too. Account bound skyshards - for those who want them - just makes sense QoL wise.
if there was an option like some people proposed it would be great for me to link alt to my main character to have same atlest achiev from my main, I could turn blink eye for just exploration with quests, guild leveling from 0 etc but to have atleast same shared achievement to see just my progress which isnt that much depentend which on which character I have done...I jsut have dont it on this account and that is for me
thats like in many other games I have seen....while new character dont have dicovered map etc but have achievs for account, and that is enough for me but here we are with skillpoints account shared thread and about something other
An account-wide tab for achievements that shows you an overview, while preserving the per-character achievement tracking as well would be fine.
But I don't know of any game where skill points acquired by one character can be used by another.
yeah thats why account shared skillpoints are just in this thread while my main pain are achievs in this game...and because this is how it is it just me (and maybe people like me) to threads, situations like this because as we cant have 1 single thing then we ask for other smaller things just to have atlest this something which we wont to need to make per every character (sorry if wrote something uneccessary more time than need, just writing fast fast now)EDIT: about this leading from missing account acheivements to this thread account shared skillpoints - atleast for me thats thing I just feel pissed whine need explore all over again on character where I have literraly nothing from achievs wwhich I get on my main (not looking at motifs etc custom things but looking more like something Im doing on this my main char, and something other on my alt which I will not want to soon do again on main char so achievement I would have rally uneccessary split between chars at which I dont care on which waht I get as for me thats - I just get it and thats all)
you completely missed my earlier argument. You ask a stranger for $1,000 (for no reason), he says "no", then you go "let's compromise at $500" That is your entire argument.
no Im not asking stranger for 1000$
what Im asking its more like
- you going into new job - you need training in this job before you can fully do this job, thats your 1st time here and this is fine
- then you are going to different place because you wanted change it (for example closer to your new house after transfer? int another adress)
and here is what we ask for - to no need do again training for same job in different place but to be able make this job just now as you had this same training before but just in different place
it could be compared like just tutorial in any game where these tutorails we can skip or if not are really short while missing skillpoints for endgame character are much longer to get and yet if we ar going to compromise leaving shards thread while asking now for skillpoints from quest - it is just asking different person in same high position who can give us option to skip same training because we have done it but in different place
I get your argument. I just don't think it should be a part of the game.
You get skill points from leveling. (64) If you level from questing (instead of skyreach grinding) you will have enough skill points to do any role in the game. (you'll probably get another 40-60). If 100 skill points isn't enough to do PVE OR PVP OR CRAFTING (NOT ALL 3!!!!!) then something is wrong.
The biggest argument I have is WHY DO YOU EVEN NEED THE HANDOUT YOU'RE ASKING FOR? Simply playing the game to level gives you enough to do anything you want to do... which is why this whole argument is a non-starter to me. You don't need them.
I have characters that are just for pve. I have characters that are just crafters. and I have characters that can do everything. I haven't 'grinded skyshards' or skill points on any of them to get them where they are. I leveled them from questing.
probably 40-60 from jsut questing? well gg as Im jsut pissed to do same quest even 2nd time I play as I want how you are all saying to play how you like...so Im playing by doing more endgame content than jsut questin as thi questin os for me even worse than pure grind as it really boring for me to hear again and agian same dialogs how someone need help etc and doing exactly same to got just same end of all of this...its boring for me like same repeating dialogs of nps's which we hear just at belkarth wayshrine or in raw-khla
all I want is just be doing same harder conten twith friends but with different classes as we cant have real be as you want in other TES game where you could be ever class on single character
maybe then I will start thread with accountshare achievements as its my main problem why Im now her for account shaared skillpoints - cant have achievement so I look for something other to recompensate me for every new character which I have done on my main but cant get on my alts which even look same but only difference is class at which I dont care to complere content but just to have different gamplay
NoMoreChillies wrote: »no idea why people are against this, it has zero effect on their playing the game.
and if you read through the thread you would see how it would affect players games negatively. Very factual as well.
And that reason I speak of is what Zos would look at first if they ever considered such an idea. After all, there is a reason they created the below lvl 50 campaign as a non-CP campaign. So think about it for a moment, having enough SP to get every single passive and skill and morph one desires much faster and easier than one could otherwise.and if you read through the thread you would see how it would affect players
if you have read some ideas it was even to unlock only if you character will hit max lvl so still i non-50lvl campaign there character will not have advantage of these additional skillpoints like cp on this campaign (is it clear now in short post only about this?)
if there was an option like some people proposed it would be great for me to link alt to my main character to have same atlest achiev from my main, I could turn blink eye for just exploration with quests, guild leveling from 0 etc but to have atleast same shared achievement to see just my progress which isnt that much depentend which on which character I have done...I jsut have dont it on this account and that is for me
thats like in many other games I have seen....while new character dont have dicovered map etc but have achievs for account, and that is enough for me but here we are with skillpoints account shared thread and about something other
An account-wide tab for achievements that shows you an overview, while preserving the per-character achievement tracking as well would be fine.
But I don't know of any game where skill points acquired by one character can be used by another.
yeah thats why account shared skillpoints are just in this thread while my main pain are achievs in this game...and because this is how it is it just me (and maybe people like me) to threads, situations like this because as we cant have 1 single thing then we ask for other smaller things just to have atlest this something which we wont to need to make per every character (sorry if wrote something uneccessary more time than need, just writing fast fast now)EDIT: about this leading from missing account acheivements to this thread account shared skillpoints - atleast for me thats thing I just feel pissed whine need explore all over again on character where I have literraly nothing from achievs wwhich I get on my main (not looking at motifs etc custom things but looking more like something Im doing on this my main char, and something other on my alt which I will not want to soon do again on main char so achievement I would have rally uneccessary split between chars at which I dont care on which waht I get as for me thats - I just get it and thats all)
you completely missed my earlier argument. You ask a stranger for $1,000 (for no reason), he says "no", then you go "let's compromise at $500" That is your entire argument.
no Im not asking stranger for 1000$
what Im asking its more like
- you going into new job - you need training in this job before you can fully do this job, thats your 1st time here and this is fine
- then you are going to different place because you wanted change it (for example closer to your new house after transfer? int another adress)
and here is what we ask for - to no need do again training for same job in different place but to be able make this job just now as you had this same training before but just in different place
it could be compared like just tutorial in any game where these tutorails we can skip or if not are really short while missing skillpoints for endgame character are much longer to get and yet if we ar going to compromise leaving shards thread while asking now for skillpoints from quest - it is just asking different person in same high position who can give us option to skip same training because we have done it but in different place
I get your argument. I just don't think it should be a part of the game.
You get skill points from leveling. (64) If you level from questing (instead of skyreach grinding) you will have enough skill points to do any role in the game. (you'll probably get another 40-60). If 100 skill points isn't enough to do PVE OR PVP OR CRAFTING (NOT ALL 3!!!!!) then something is wrong.
The biggest argument I have is WHY DO YOU EVEN NEED THE HANDOUT YOU'RE ASKING FOR? Simply playing the game to level gives you enough to do anything you want to do... which is why this whole argument is a non-starter to me. You don't need them.
I have characters that are just for pve. I have characters that are just crafters. and I have characters that can do everything. I haven't 'grinded skyshards' or skill points on any of them to get them where they are. I leveled them from questing.
probably 40-60 from jsut questing? well gg as Im jsut pissed to do same quest even 2nd time I play as I want how you are all saying to play how you like...so Im playing by doing more endgame content than jsut questin as thi questin os for me even worse than pure grind as it really boring for me to hear again and agian same dialogs how someone need help etc and doing exactly same to got just same end of all of this...its boring for me like same repeating dialogs of nps's which we hear just at belkarth wayshrine or in raw-khla
all I want is just be doing same harder conten twith friends but with different classes as we cant have real be as you want in other TES game where you could be ever class on single character
maybe then I will start thread with accountshare achievements as its my main problem why Im now her for account shaared skillpoints - cant have achievement so I look for something other to recompensate me for every new character which I have done on my main but cant get on my alts which even look same but only difference is class at which I dont care to complere content but just to have different gamplay
How do you level your characters then? Mindlessly running skyreach for 10 hours? (And that's not somehow worse?)
You admit, you want all skillpoints shared. You have confirmed the slippery slope argument. Next you'll ask to not even have to do levels 1-50.
NoMoreChillies wrote: »no idea why people are against this, it has zero effect on their playing the game.
and if you read through the thread you would see how it would affect players games negatively. Very factual as well.
And that reason I speak of is what Zos would look at first if they ever considered such an idea. After all, there is a reason they created the below lvl 50 campaign as a non-CP campaign. So think about it for a moment, having enough SP to get every single passive and skill and morph one desires much faster and easier than one could otherwise.and if you read through the thread you would see how it would affect players
if you have read some ideas it was even to unlock only if you character will hit max lvl so still i non-50lvl campaign there character will not have advantage of these additional skillpoints like cp on this campaign (is it clear now in short post only about this?)
Pretty much every character is considered one that will hit max lvl so they would have the advantage. Just using your words as you stated them.
Besides. this would encourage just grinding XP which is something Zos has not seemed so keen about. It is essentially a lazy leveling method that is clearly inefficient or they would not be asking for this sky shard being account bound.
It would also be a step towards players wanting everything account bound, all skill lines leveled and more. If you disagree with that sentence you have not read this thread. No one has provided a compelling reason for Zos to go down this slippery slope.
Enjoy the game.
Besides. this would encourage just grinding XP which is something Zos has not seemed so keen about. It is essentially a lazy leveling method that is clearly inefficient or they would not be asking for this sky shard being account bound.
Enjoy the game.
Besides. this would encourage just grinding XP which is something Zos has not seemed so keen about. It is essentially a lazy leveling method that is clearly inefficient or they would not be asking for this sky shard being account bound.
Enjoy the game.
lets be real.
It wouldn't change how people level their character at all.
NoMoreChillies wrote: »no idea why people are against this, it has zero effect on their playing the game.
and if you read through the thread you would see how it would affect players games negatively. Very factual as well.
And that reason I speak of is what Zos would look at first if they ever considered such an idea. After all, there is a reason they created the below lvl 50 campaign as a non-CP campaign. So think about it for a moment, having enough SP to get every single passive and skill and morph one desires much faster and easier than one could otherwise.and if you read through the thread you would see how it would affect players
if you have read some ideas it was even to unlock only if you character will hit max lvl so still i non-50lvl campaign there character will not have advantage of these additional skillpoints like cp on this campaign (is it clear now in short post only about this?)
Pretty much every character is considered one that will hit max lvl so they would have the advantage. Just using your words as you stated them.
Besides. this would encourage just grinding XP which is something Zos has not seemed so keen about. It is essentially a lazy leveling method that is clearly inefficient or they would not be asking for this sky shard being account bound.
It would also be a step towards players wanting everything account bound, all skill lines leveled and more. If you disagree with that sentence you have not read this thread. No one has provided a compelling reason for Zos to go down this slippery slope.
Enjoy the game.
well with this chain to get more and more account wide you are right
but at all some things could be accontwide or done accountwide atlest in some different way to be or maybe done a bit more times maybe?
as I will give to the best example I think just achievs for learned styles - ok we havethese for outfits account wide but still not achiev points
I could go on other character which I like for acheivement but there is no point for me as I know I will never spent ore gold for motifs I know only to get this achievement on different char
NoMoreChillies wrote: »no idea why people are against this, it has zero effect on their playing the game.
and if you read through the thread you would see how it would affect players games negatively. Very factual as well.
And that reason I speak of is what Zos would look at first if they ever considered such an idea. After all, there is a reason they created the below lvl 50 campaign as a non-CP campaign. So think about it for a moment, having enough SP to get every single passive and skill and morph one desires much faster and easier than one could otherwise.and if you read through the thread you would see how it would affect players
if you have read some ideas it was even to unlock only if you character will hit max lvl so still i non-50lvl campaign there character will not have advantage of these additional skillpoints like cp on this campaign (is it clear now in short post only about this?)
Pretty much every character is considered one that will hit max lvl so they would have the advantage. Just using your words as you stated them.
Besides. this would encourage just grinding XP which is something Zos has not seemed so keen about. It is essentially a lazy leveling method that is clearly inefficient or they would not be asking for this sky shard being account bound.
It would also be a step towards players wanting everything account bound, all skill lines leveled and more. If you disagree with that sentence you have not read this thread. No one has provided a compelling reason for Zos to go down this slippery slope.
Enjoy the game.
well with this chain to get more and more account wide you are right
but at all some things could be accontwide or done accountwide atlest in some different way to be or maybe done a bit more times maybe?
as I will give to the best example I think just achievs for learned styles - ok we havethese for outfits account wide but still not achiev points
I could go on other character which I like for acheivement but there is no point for me as I know I will never spent ore gold for motifs I know only to get this achievement on different char
Your selective editing of my post takes it out of context and makes your reply rather meaningless.
So yes, lets be real.
The real reason skyshards are not account bound is because of the abundance of masochists who have gotten 400+ shards on 15+ characters who now feel privileged to be called “end-game” players. They will most likely give an excuse such as how “progression” is a part of every MMO.
I’m sure many people will defend the Psijic grind too, pointless as it may be.
ESO was my first and only MMO. I’m not part of the grind-loving 80s-old MMO community brainwashed into thinking that MMO’s and grind go hand-in-hand. And after three plus years of playing it, I can safely say that I absolutely detest any form of grinding. If I had to make so much effort in a game I would use that time to make money IRL. That’s probably why I have only one working PvE toon and one working PvP toon. But oh well, who cares about people with real lives am I right?
The real reason skyshards are not account bound is because of the abundance of masochists who have gotten 400+ shards on 15+ characters who now feel privileged to be called “end-game” players. They will most likely give an excuse such as how “progression” is a part of every MMO.
I’m sure many people will defend the Psijic grind too, pointless as it may be.
ESO was my first and only MMO. I’m not part of the grind-loving 80s-old MMO community brainwashed into thinking that MMO’s and grind go hand-in-hand. And after three plus years of playing it, I can safely say that I absolutely detest any form of grinding. If I had to make so much effort in a game I would use that time to make money IRL. That’s probably why I have only one working PvE toon and one working PvP toon. But oh well, who cares about people with real lives am I right?
The real reason skyshards are not account bound is because of the abundance of masochists who have gotten 400+ shards on 15+ characters who now feel privileged to be called “end-game” players. They will most likely give an excuse such as how “progression” is a part of every MMO.
I’m sure many people will defend the Psijic grind too, pointless as it may be.
ESO was my first and only MMO. I’m not part of the grind-loving 80s-old MMO community brainwashed into thinking that MMO’s and grind go hand-in-hand. And after three plus years of playing it, I can safely say that I absolutely detest any form of grinding. If I had to make so much effort in a game I would use that time to make money IRL. That’s probably why I have only one working PvE toon and one working PvP toon. But oh well, who cares about people with real lives am I right?
This 100%
"Contorting the statistics to fit what you say" sounds more like what you're doing but I digress.To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
do dps until you get enough, than respec... you make me LOL as wel
So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
and who is being disingenuous now? there are 416 skill points in the game... don't need them all
You kind of do, especially with the number of skills present in ESO.Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay
Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?
My main is a full crafter, full healer spec, and full pvp spec, and I have enough... and still need to get 30 more from PVP, since I don't do that a ton. You have your opinion, and you'll contort the statistics to fit what you say.
Your build needed 104 skill points. I state that you get 100 from just quest leveling. You then say you need 260 or so to do a full dps/crafter spec. There's 410 in the game. Then you say you need to get damn near all of them. I digress as well.
The over arching point is that of course you can do all of that, but you shouldn't have to
The real reason skyshards are not account bound is because of the abundance of masochists who have gotten 400+ shards on 15+ characters who now feel privileged to be called “end-game” players. They will most likely give an excuse such as how “progression” is a part of every MMO.
I’m sure many people will defend the Psijic grind too, pointless as it may be.
ESO was my first and only MMO. I’m not part of the grind-loving 80s-old MMO community brainwashed into thinking that MMO’s and grind go hand-in-hand. And after three plus years of playing it, I can safely say that I absolutely detest any form of grinding. If I had to make so much effort in a game I would use that time to make money IRL. That’s probably why I have only one working PvE toon and one working PvP toon. But oh well, who cares about people with real lives am I right?
"Contorting the statistics to fit what you say" sounds more like what you're doing but I digress.To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
do dps until you get enough, than respec... you make me LOL as wel
So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
and who is being disingenuous now? there are 416 skill points in the game... don't need them all
You kind of do, especially with the number of skills present in ESO.Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay
Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?
My main is a full crafter, full healer spec, and full pvp spec, and I have enough... and still need to get 30 more from PVP, since I don't do that a ton. You have your opinion, and you'll contort the statistics to fit what you say.
Your build needed 104 skill points. I state that you get 100 from just quest leveling. You then say you need 260 or so to do a full dps/crafter spec. There's 410 in the game. Then you say you need to get damn near all of them. I digress as well.
The over arching point is that of course you can do all of that, but you shouldn't have to
It is called playing the game. MMOs survive on content being repeated. New characters and random bind on pick-up equipment from dungeons are but two of the ways ZoS entices us into repeating content. Making players obtain certain things like sky shards and lore books on each character is in the long term good for the game. Letting us start with fully finished characters or characters that are fully finished with a few hours of dolmen runs is detrimental to the long term stability of the game.
NoMoreChillies wrote: »no idea why people are against this, it has zero effect on their playing the game.
and if you read through the thread you would see how it would affect players games negatively. Very factual as well.
And that reason I speak of is what Zos would look at first if they ever considered such an idea. After all, there is a reason they created the below lvl 50 campaign as a non-CP campaign. So think about it for a moment, having enough SP to get every single passive and skill and morph one desires much faster and easier than one could otherwise.
The real reason skyshards are not account bound is because of the abundance of masochists who have gotten 400+ shards on 15+ characters who now feel privileged to be called “end-game” players. They will most likely give an excuse such as how “progression” is a part of every MMO.
I’m sure many people will defend the Psijic grind too, pointless as it may be.
ESO was my first and only MMO. I’m not part of the grind-loving 80s-old MMO community brainwashed into thinking that MMO’s and grind go hand-in-hand. And after three plus years of playing it, I can safely say that I absolutely detest any form of grinding. If I had to make so much effort in a game I would use that time to make money IRL. That’s probably why I have only one working PvE toon and one working PvP toon. But oh well, who cares about people with real lives am I right?
ESO is also my first and only MMO. I make alternate characters because I want alternate characters, or because I want to achieve certain things I won't with my main (DB, TG, etc and my main is a lawful good). Each of my characters, regardless of how new they are - they're all individuals. I don't want things accountwide and I don't use my CP until my characters reach 50. I'm not an end-game player. In fact, I'm a casual player whose main hasn't even done Cadwell's Silver yet. I quest slow, I play slow, and I play the character that I'm most interested in at that time whether it increases my CP or not. Basically the opposite of grinding.
Personally, it seems that the players who want accountbound stuff are the grinders. They seem to be the ones that are quickly doing dolmen grind or Skyreach run to get max level as fast as possible and any effort into actually playing a character is seen as a chore.
Fleshreaper wrote: »Having access to skyshards does not give you access to all skills. You still have to learn the skill line to unlock the skills. It's like undaunted skill line, you still have to run the dungeons and do the quest to level up undaunted, no matter how many skyshards/skill points you have access to. This is way less of a game breaker than CP sharing. CPs are there from the start without having to do anything. Class passives, still have to be unlocked by leveling the class. And the fact that you can only have 10 skills and two ultimates on your skill bar at one time. As far a passives go, you sill have to level the skill line to unlock the passives. There are achievements tied to CP and CPs are account wide. If you aren't in favor of skyshard sharing then shouldn't you be against CP sharing, as well?
Fleshreaper wrote: »Having access to skyshards does not give you access to all skills. You still have to learn the skill line to unlock the skills. It's like undaunted skill line, you still have to run the dungeons and do the quest to level up undaunted, no matter how many skyshards/skill points you have access to. This is way less of a game breaker than CP sharing. CPs are there from the start without having to do anything. Class passives, still have to be unlocked by leveling the class. And the fact that you can only have 10 skills and two ultimates on your skill bar at one time. As far a passives go, you sill have to level the skill line to unlock the passives. There are achievements tied to CP and CPs are account wide. If you aren't in favor of skyshard sharing then shouldn't you be against CP sharing, as well?
Fleshreaper wrote: »Having access to skyshards does not give you access to all skills. You still have to learn the skill line to unlock the skills. It's like undaunted skill line, you still have to run the dungeons and do the quest to level up undaunted, no matter how many skyshards/skill points you have access to. This is way less of a game breaker than CP sharing. CPs are there from the start without having to do anything. Class passives, still have to be unlocked by leveling the class. And the fact that you can only have 10 skills and two ultimates on your skill bar at one time. As far a passives go, you sill have to level the skill line to unlock the passives. There are achievements tied to CP and CPs are account wide. If you aren't in favor of skyshard sharing then shouldn't you be against CP sharing, as well?
AlboMalefica wrote: »The problem I see with skyshards being account wide is that skyshards are directly linked to achievements in game so does that mean achievements should be account wide or remove the achievements for skyshards altogether?
If it’s the first choice then you’re gonna have a brand new character with undaunted 10, your highest pvp rank and then best trial you’ve completed title already with the added x amount of skill points. Honestly would there be any point in making a new character as all sense of achievement has gone out the window?
If it’s the second choice, then a lot of achievement hunters will be upset (not as dramatic as the first choice but their voices on this subject would matter)
I do understand it’s a grind but it is an MMORPG after all and this is only my opinion so take it as you please 😊
AlboMalefica wrote: »
No I was saying if they did make skyshards account bound, one of the ways they would do it is by making the achievements account bound & since the undaunted skill line is levelled by pledges, the daily but mainly through dungeon achievements, your new character would be maxed out on undaunted as well as your highest pvp tank etc. You will still need to level up the actual skills but doesn’t change the fact undaunted would be maxed out.
I’m not in favour of skyshard sharing as it’s linked to the actually playing the game, as part of questing etc, whilst the cp gain is just a background levelling up. Collecting skyshards for every character is far easier than grinding every character to max cp so I chose the lesser of two evils
Fleshreaper wrote: »AlboMalefica wrote: »
No I was saying if they did make skyshards account bound, one of the ways they would do it is by making the achievements account bound & since the undaunted skill line is levelled by pledges, the daily but mainly through dungeon achievements, your new character would be maxed out on undaunted as well as your highest pvp tank etc. You will still need to level up the actual skills but doesn’t change the fact undaunted would be maxed out.
I’m not in favour of skyshard sharing as it’s linked to the actually playing the game, as part of questing etc, whilst the cp gain is just a background levelling up. Collecting skyshards for every character is far easier than grinding every character to max cp so I chose the lesser of two evils
I am just trying to understand this. Champion points have achievement tied to them, chapion points have a huge impact on the game, especially for low level characters, and champion points achievements aren't account bound but you are okay with CP being shared across the account. Skyshards are not tied to undaunted, delve and dungeon boss kills are, however tied to undaunted. Skyshards are nothing more than a time sink to go around and collect, they add no imbalance what so ever to the game. You don't do more damage, have more health, or heal more because you have 300 skyshards vs 150 skyshards. If you have 50 skill points, you can just respec to get a better skill than the one you had at level one.
AlboMalefica wrote: »
In my original post I stated one of the ways they would add skyshards account bound was to make achievements account bound, which directly leads to everything else I had said regarding that. Obviously there are other ways they could implement this, like make it the same as how champion points work now.
I agree there is a huge issue with CP atm & that’s a discussion for a different thread. I honestly don’t believe skyshards should be account bound, takes away the exploring & questing part of the game, having cp doesn’t.
You are obviously free to disagree with me and more power to you for doing so