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Skyshards account bound

  • idk
    idk
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    no idea why people are against this, it has zero effect on their playing the game.

    and if you read through the thread you would see how it would affect players games negatively. Very factual as well.

    And that reason I speak of is what Zos would look at first if they ever considered such an idea. After all, there is a reason they created the below lvl 50 campaign as a non-CP campaign. So think about it for a moment, having enough SP to get every single passive and skill and morph one desires much faster and easier than one could otherwise.
  • Edziu
    Edziu
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    idk wrote: »
    no idea why people are against this, it has zero effect on their playing the game.

    and if you read through the thread you would see how it would affect players games negatively. Very factual as well.

    And that reason I speak of is what Zos would look at first if they ever considered such an idea. After all, there is a reason they created the below lvl 50 campaign as a non-CP campaign. So think about it for a moment, having enough SP to get every single passive and skill and morph one desires much faster and easier than one could otherwise.
    and if you read through the thread you would see how it would affect players

    if you have read some ideas it was even to unlock only if you character will hit max lvl so still i non-50lvl campaign there character will not have advantage of these additional skillpoints like cp on this campaign (is it clear now in short post only about this?)
    Edited by Edziu on December 6, 2018 6:17PM
  • tmbrinks
    tmbrinks
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    crjs1 wrote: »
    It’s so odd that people get so grumpy about how others play, enjoy and define progress. It’s clear that many people don’t like endlessly refinding skyshsrds just so they can play as a different class. Why does that bother people so much? How does it impact anyone else’s roleplaying or immersion?

    If people want to collect the same skyshsrd over and over with alts that’s totally fine but for those of us who would quite like a blast at a different class without the grind let us do that too. Account bound skyshards - for those who want them - just makes sense QoL wise.

    It's not the skyshards themselves. It's the 143 skill points that you get from collecting them. A "QoL" should not unbalance the game.

    You'll notice I have never said RP or Immersion as a cause for not wanting. It would simply break the game. (CP already does, but thankfully most pvp under level 50 stuff is non-CP, so it's a moot point)
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    70,730 achievement points
  • tmbrinks
    tmbrinks
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    Edziu wrote: »
    tmbrinks wrote: »
    Edziu wrote: »
    tmbrinks wrote: »
    Edziu wrote: »
    AlnilamE wrote: »
    Edziu wrote: »
    if there was an option like some people proposed it would be great for me to link alt to my main character to have same atlest achiev from my main, I could turn blink eye for just exploration with quests, guild leveling from 0 etc but to have atleast same shared achievement to see just my progress which isnt that much depentend which on which character I have done...I jsut have dont it on this account and that is for me
    thats like in many other games I have seen....while new character dont have dicovered map etc but have achievs for account, and that is enough for me but here we are with skillpoints account shared thread and about something other

    An account-wide tab for achievements that shows you an overview, while preserving the per-character achievement tracking as well would be fine.

    But I don't know of any game where skill points acquired by one character can be used by another.

    yeah thats why account shared skillpoints are just in this thread while my main pain are achievs in this game...and because this is how it is it just me (and maybe people like me) to threads, situations like this because as we cant have 1 single thing then we ask for other smaller things just to have atlest this something which we wont to need to make per every character (sorry if wrote something uneccessary more time than need, just writing fast fast now)
    EDIT: about this leading from missing account acheivements to this thread account shared skillpoints - atleast for me thats thing I just feel pissed whine need explore all over again on character where I have literraly nothing from achievs wwhich I get on my main (not looking at motifs etc custom things but looking more like something Im doing on this my main char, and something other on my alt which I will not want to soon do again on main char so achievement I would have rally uneccessary split between chars at which I dont care on which waht I get as for me thats - I just get it and thats all)

    you completely missed my earlier argument. You ask a stranger for $1,000 (for no reason), he says "no", then you go "let's compromise at $500" That is your entire argument.

    no Im not asking stranger for 1000$
    what Im asking its more like

    - you going into new job - you need training in this job before you can fully do this job, thats your 1st time here and this is fine
    - then you are going to different place because you wanted change it (for example closer to your new house after transfer? int another adress)

    and here is what we ask for - to no need do again training for same job in different place but to be able make this job just now as you had this same training before but just in different place

    it could be compared like just tutorial in any game where these tutorails we can skip or if not are really short while missing skillpoints for endgame character are much longer to get and yet if we ar going to compromise leaving shards thread while asking now for skillpoints from quest - it is just asking different person in same high position who can give us option to skip same training because we have done it but in different place

    I get your argument. I just don't think it should be a part of the game.

    You get skill points from leveling. (64) If you level from questing (instead of skyreach grinding) you will have enough skill points to do any role in the game. (you'll probably get another 40-60). If 100 skill points isn't enough to do PVE OR PVP OR CRAFTING (NOT ALL 3!!!!!) then something is wrong.

    The biggest argument I have is WHY DO YOU EVEN NEED THE HANDOUT YOU'RE ASKING FOR? Simply playing the game to level gives you enough to do anything you want to do... which is why this whole argument is a non-starter to me. You don't need them.

    I have characters that are just for pve. I have characters that are just crafters. and I have characters that can do everything. I haven't 'grinded skyshards' or skill points on any of them to get them where they are. I leveled them from questing.

    probably 40-60 from jsut questing? well gg as Im jsut pissed to do same quest even 2nd time I play as I want how you are all saying to play how you like...so Im playing by doing more endgame content than jsut questin as thi questin os for me even worse than pure grind as it really boring for me to hear again and agian same dialogs how someone need help etc and doing exactly same to got just same end of all of this...its boring for me like same repeating dialogs of nps's which we hear just at belkarth wayshrine or in raw-khla

    all I want is just be doing same harder conten twith friends but with different classes as we cant have real be as you want in other TES game where you could be ever class on single character

    maybe then I will start thread with accountshare achievements as its my main problem why Im now her for account shaared skillpoints - cant have achievement so I look for something other to recompensate me for every new character which I have done on my main but cant get on my alts which even look same but only difference is class at which I dont care to complere content but just to have different gamplay

    How do you level your characters then? Mindlessly running skyreach for 10 hours? (And that's not somehow worse?)

    You admit, you want all skillpoints shared. You have confirmed the slippery slope argument. Next you'll ask to not even have to do levels 1-50.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    70,730 achievement points
  • idk
    idk
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    Edziu wrote: »
    idk wrote: »
    no idea why people are against this, it has zero effect on their playing the game.

    and if you read through the thread you would see how it would affect players games negatively. Very factual as well.

    And that reason I speak of is what Zos would look at first if they ever considered such an idea. After all, there is a reason they created the below lvl 50 campaign as a non-CP campaign. So think about it for a moment, having enough SP to get every single passive and skill and morph one desires much faster and easier than one could otherwise.
    and if you read through the thread you would see how it would affect players

    if you have read some ideas it was even to unlock only if you character will hit max lvl so still i non-50lvl campaign there character will not have advantage of these additional skillpoints like cp on this campaign (is it clear now in short post only about this?)

    Pretty much every character is considered one that will hit max lvl so they would have the advantage. Just using your words as you stated them.

    Besides. this would encourage just grinding XP which is something Zos has not seemed so keen about. It is essentially a lazy leveling method that is clearly inefficient or they would not be asking for this sky shard being account bound.

    It would also be a step towards players wanting everything account bound, all skill lines leveled and more. If you disagree with that sentence you have not read this thread. No one has provided a compelling reason for Zos to go down this slippery slope.

    Enjoy the game.
  • Edziu
    Edziu
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    tmbrinks wrote: »
    Edziu wrote: »
    tmbrinks wrote: »
    Edziu wrote: »
    tmbrinks wrote: »
    Edziu wrote: »
    AlnilamE wrote: »
    Edziu wrote: »
    if there was an option like some people proposed it would be great for me to link alt to my main character to have same atlest achiev from my main, I could turn blink eye for just exploration with quests, guild leveling from 0 etc but to have atleast same shared achievement to see just my progress which isnt that much depentend which on which character I have done...I jsut have dont it on this account and that is for me
    thats like in many other games I have seen....while new character dont have dicovered map etc but have achievs for account, and that is enough for me but here we are with skillpoints account shared thread and about something other

    An account-wide tab for achievements that shows you an overview, while preserving the per-character achievement tracking as well would be fine.

    But I don't know of any game where skill points acquired by one character can be used by another.

    yeah thats why account shared skillpoints are just in this thread while my main pain are achievs in this game...and because this is how it is it just me (and maybe people like me) to threads, situations like this because as we cant have 1 single thing then we ask for other smaller things just to have atlest this something which we wont to need to make per every character (sorry if wrote something uneccessary more time than need, just writing fast fast now)
    EDIT: about this leading from missing account acheivements to this thread account shared skillpoints - atleast for me thats thing I just feel pissed whine need explore all over again on character where I have literraly nothing from achievs wwhich I get on my main (not looking at motifs etc custom things but looking more like something Im doing on this my main char, and something other on my alt which I will not want to soon do again on main char so achievement I would have rally uneccessary split between chars at which I dont care on which waht I get as for me thats - I just get it and thats all)

    you completely missed my earlier argument. You ask a stranger for $1,000 (for no reason), he says "no", then you go "let's compromise at $500" That is your entire argument.

    no Im not asking stranger for 1000$
    what Im asking its more like

    - you going into new job - you need training in this job before you can fully do this job, thats your 1st time here and this is fine
    - then you are going to different place because you wanted change it (for example closer to your new house after transfer? int another adress)

    and here is what we ask for - to no need do again training for same job in different place but to be able make this job just now as you had this same training before but just in different place

    it could be compared like just tutorial in any game where these tutorails we can skip or if not are really short while missing skillpoints for endgame character are much longer to get and yet if we ar going to compromise leaving shards thread while asking now for skillpoints from quest - it is just asking different person in same high position who can give us option to skip same training because we have done it but in different place

    I get your argument. I just don't think it should be a part of the game.

    You get skill points from leveling. (64) If you level from questing (instead of skyreach grinding) you will have enough skill points to do any role in the game. (you'll probably get another 40-60). If 100 skill points isn't enough to do PVE OR PVP OR CRAFTING (NOT ALL 3!!!!!) then something is wrong.

    The biggest argument I have is WHY DO YOU EVEN NEED THE HANDOUT YOU'RE ASKING FOR? Simply playing the game to level gives you enough to do anything you want to do... which is why this whole argument is a non-starter to me. You don't need them.

    I have characters that are just for pve. I have characters that are just crafters. and I have characters that can do everything. I haven't 'grinded skyshards' or skill points on any of them to get them where they are. I leveled them from questing.

    probably 40-60 from jsut questing? well gg as Im jsut pissed to do same quest even 2nd time I play as I want how you are all saying to play how you like...so Im playing by doing more endgame content than jsut questin as thi questin os for me even worse than pure grind as it really boring for me to hear again and agian same dialogs how someone need help etc and doing exactly same to got just same end of all of this...its boring for me like same repeating dialogs of nps's which we hear just at belkarth wayshrine or in raw-khla

    all I want is just be doing same harder conten twith friends but with different classes as we cant have real be as you want in other TES game where you could be ever class on single character

    maybe then I will start thread with accountshare achievements as its my main problem why Im now her for account shaared skillpoints - cant have achievement so I look for something other to recompensate me for every new character which I have done on my main but cant get on my alts which even look same but only difference is class at which I dont care to complere content but just to have different gamplay

    How do you level your characters then? Mindlessly running skyreach for 10 hours? (And that's not somehow worse?)

    You admit, you want all skillpoints shared. You have confirmed the slippery slope argument. Next you'll ask to not even have to do levels 1-50.

    well normally I could lvl every my alt just in moment in skyerach but as I dont like that grinding much (which still I would prefer than skyshards if not skillpoint problem after this)

    at this moment every char which I leved was be going through map collecting these shards taking me 2weeks to even 1month of not playing my main with friends harder content depending on how much time for this I have and willings to go level character via again explorating map with shards instead of staying in city bored of this and afking doing anything other on computer while thinking how it could itself be done while looking at memes which I started after get bored with this eploration just to have viable this character for endgame

    if I had option what was wrote to just toggable skyshards account wide then I would jsut skyreach grind fast character and still be in game with friends/guildmates for this harder content
  • Edziu
    Edziu
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    idk wrote: »
    Edziu wrote: »
    idk wrote: »
    no idea why people are against this, it has zero effect on their playing the game.

    and if you read through the thread you would see how it would affect players games negatively. Very factual as well.

    And that reason I speak of is what Zos would look at first if they ever considered such an idea. After all, there is a reason they created the below lvl 50 campaign as a non-CP campaign. So think about it for a moment, having enough SP to get every single passive and skill and morph one desires much faster and easier than one could otherwise.
    and if you read through the thread you would see how it would affect players

    if you have read some ideas it was even to unlock only if you character will hit max lvl so still i non-50lvl campaign there character will not have advantage of these additional skillpoints like cp on this campaign (is it clear now in short post only about this?)

    Pretty much every character is considered one that will hit max lvl so they would have the advantage. Just using your words as you stated them.

    Besides. this would encourage just grinding XP which is something Zos has not seemed so keen about. It is essentially a lazy leveling method that is clearly inefficient or they would not be asking for this sky shard being account bound.

    It would also be a step towards players wanting everything account bound, all skill lines leveled and more. If you disagree with that sentence you have not read this thread. No one has provided a compelling reason for Zos to go down this slippery slope.

    Enjoy the game.

    well with this chain to get more and more account wide you are right

    but at all some things could be accontwide or done accountwide atlest in some different way to be or maybe done a bit more times maybe?

    as I will give to the best example I think just achievs for learned styles - ok we havethese for outfits account wide but still not achiev points
    I could go on other character which I like for acheivement but there is no point for me as I know I will never spent ore gold for motifs I know only to get this achievement on different char
  • karekiz
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    idk wrote: »
    Besides. this would encourage just grinding XP which is something Zos has not seemed so keen about. It is essentially a lazy leveling method that is clearly inefficient or they would not be asking for this sky shard being account bound.

    Enjoy the game.

    lets be real.

    It wouldn't change how people level their character at all.
    Edited by karekiz on December 6, 2018 6:48PM
  • idk
    idk
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    karekiz wrote: »
    idk wrote: »
    Besides. this would encourage just grinding XP which is something Zos has not seemed so keen about. It is essentially a lazy leveling method that is clearly inefficient or they would not be asking for this sky shard being account bound.

    Enjoy the game.

    lets be real.

    It wouldn't change how people level their character at all.

    Your selective editing of my post takes it out of context and makes your reply rather meaningless.

    So yes, lets be real.
    Edited by idk on December 6, 2018 6:57PM
  • idk
    idk
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    Edziu wrote: »
    idk wrote: »
    Edziu wrote: »
    idk wrote: »
    no idea why people are against this, it has zero effect on their playing the game.

    and if you read through the thread you would see how it would affect players games negatively. Very factual as well.

    And that reason I speak of is what Zos would look at first if they ever considered such an idea. After all, there is a reason they created the below lvl 50 campaign as a non-CP campaign. So think about it for a moment, having enough SP to get every single passive and skill and morph one desires much faster and easier than one could otherwise.
    and if you read through the thread you would see how it would affect players

    if you have read some ideas it was even to unlock only if you character will hit max lvl so still i non-50lvl campaign there character will not have advantage of these additional skillpoints like cp on this campaign (is it clear now in short post only about this?)

    Pretty much every character is considered one that will hit max lvl so they would have the advantage. Just using your words as you stated them.

    Besides. this would encourage just grinding XP which is something Zos has not seemed so keen about. It is essentially a lazy leveling method that is clearly inefficient or they would not be asking for this sky shard being account bound.

    It would also be a step towards players wanting everything account bound, all skill lines leveled and more. If you disagree with that sentence you have not read this thread. No one has provided a compelling reason for Zos to go down this slippery slope.

    Enjoy the game.

    well with this chain to get more and more account wide you are right

    but at all some things could be accontwide or done accountwide atlest in some different way to be or maybe done a bit more times maybe?

    as I will give to the best example I think just achievs for learned styles - ok we havethese for outfits account wide but still not achiev points
    I could go on other character which I like for acheivement but there is no point for me as I know I will never spent ore gold for motifs I know only to get this achievement on different char

    Good. So you acknowledge the slippery slope. However, your example does not compare. It has zero effect on combat, which everything I stated has to do with combat.

    Also, your example does not affect crafting which would be the second best type of example you could give and still keep things at least slightly in context.

    Edit: also understand I am merely pointing out how Zos is likely to see all this. A compelling reason is needed for Zos to start down that patch of trashing these systems they built.

    No one has provided a compelling reason as of yet.
    Edited by idk on December 6, 2018 7:00PM
  • heaven13
    heaven13
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    Edziu wrote: »
    idk wrote: »
    Edziu wrote: »
    idk wrote: »
    no idea why people are against this, it has zero effect on their playing the game.

    and if you read through the thread you would see how it would affect players games negatively. Very factual as well.

    And that reason I speak of is what Zos would look at first if they ever considered such an idea. After all, there is a reason they created the below lvl 50 campaign as a non-CP campaign. So think about it for a moment, having enough SP to get every single passive and skill and morph one desires much faster and easier than one could otherwise.
    and if you read through the thread you would see how it would affect players

    if you have read some ideas it was even to unlock only if you character will hit max lvl so still i non-50lvl campaign there character will not have advantage of these additional skillpoints like cp on this campaign (is it clear now in short post only about this?)

    Pretty much every character is considered one that will hit max lvl so they would have the advantage. Just using your words as you stated them.

    Besides. this would encourage just grinding XP which is something Zos has not seemed so keen about. It is essentially a lazy leveling method that is clearly inefficient or they would not be asking for this sky shard being account bound.

    It would also be a step towards players wanting everything account bound, all skill lines leveled and more. If you disagree with that sentence you have not read this thread. No one has provided a compelling reason for Zos to go down this slippery slope.

    Enjoy the game.

    well with this chain to get more and more account wide you are right

    but at all some things could be accontwide or done accountwide atlest in some different way to be or maybe done a bit more times maybe?

    as I will give to the best example I think just achievs for learned styles - ok we havethese for outfits account wide but still not achiev points
    I could go on other character which I like for acheivement but there is no point for me as I know I will never spent ore gold for motifs I know only to get this achievement on different char

    Crafting achievements have a direct impact on master writ drops (or so devs have said). Making the achievements accountwide would give disproportionate advantage to players with multiple characters that haven't actually learned motifs/traits/etc. Should not happen.
    PC/NA
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    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • karekiz
    karekiz
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    idk wrote: »

    Your selective editing of my post takes it out of context and makes your reply rather meaningless.

    So yes, lets be real.

    I'll explain it then.

    If ZoS wanted to get rid of "Lazy" grinding. Alkir dolmen trains would simply reward 0 XP. We have a leveling route that is 24/7 hour up that you can literally AFK in and ZoS has chosen <not that they don't know> to simply let it be.

    Call it what you want, but can you really honestly find something lazier than running to a spot - AFK to watch netflix - Rinse and repeat? Account wide skyshard or not it will be used. Adding account wide won't all of a sudden make those who love questing drop everything and run to dolmens. It won't make those running dolmens....stop running dolmens.
    Edited by karekiz on December 6, 2018 9:09PM
  • An_An
    An_An
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    The real reason skyshards are not account bound is because of the abundance of masochists who have gotten 400+ shards on 15+ characters who now feel privileged to be called “end-game” players. They will most likely give an excuse such as how “progression” is a part of every MMO.

    I’m sure many people will defend the Psijic grind too, pointless as it may be.

    ESO was my first and only MMO. I’m not part of the grind-loving 80s-old MMO community brainwashed into thinking that MMO’s and grind go hand-in-hand. And after three plus years of playing it, I can safely say that I absolutely detest any form of grinding. If I had to make so much effort in a game I would use that time to make money IRL. That’s probably why I have only one working PvE toon and one working PvP toon. But oh well, who cares about people with real lives am I right?
  • AlnilamE
    AlnilamE
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    An_An wrote: »
    The real reason skyshards are not account bound is because of the abundance of masochists who have gotten 400+ shards on 15+ characters who now feel privileged to be called “end-game” players. They will most likely give an excuse such as how “progression” is a part of every MMO.

    I’m sure many people will defend the Psijic grind too, pointless as it may be.

    ESO was my first and only MMO. I’m not part of the grind-loving 80s-old MMO community brainwashed into thinking that MMO’s and grind go hand-in-hand. And after three plus years of playing it, I can safely say that I absolutely detest any form of grinding. If I had to make so much effort in a game I would use that time to make money IRL. That’s probably why I have only one working PvE toon and one working PvP toon. But oh well, who cares about people with real lives am I right?

    ESO also was my first MMO and I also don't like "grinding". But I do understand that some things take more than an hour to achieve. I just do it in bits here and there and enjoy the road. I eventually I get everything I need.

    Of course, it would be nice to not have to go to work and just play all day and my alts would have more of the map complete, but they will get to it eventually. And that's part of the fun of playing alts.
    The Moot Councillor
  • crjs1
    crjs1
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    An_An wrote: »
    The real reason skyshards are not account bound is because of the abundance of masochists who have gotten 400+ shards on 15+ characters who now feel privileged to be called “end-game” players. They will most likely give an excuse such as how “progression” is a part of every MMO.

    I’m sure many people will defend the Psijic grind too, pointless as it may be.

    ESO was my first and only MMO. I’m not part of the grind-loving 80s-old MMO community brainwashed into thinking that MMO’s and grind go hand-in-hand. And after three plus years of playing it, I can safely say that I absolutely detest any form of grinding. If I had to make so much effort in a game I would use that time to make money IRL. That’s probably why I have only one working PvE toon and one working PvP toon. But oh well, who cares about people with real lives am I right?

    This 100%
  • sulima
    sulima
    ✭✭✭
    crjs1 wrote: »
    An_An wrote: »
    The real reason skyshards are not account bound is because of the abundance of masochists who have gotten 400+ shards on 15+ characters who now feel privileged to be called “end-game” players. They will most likely give an excuse such as how “progression” is a part of every MMO.

    I’m sure many people will defend the Psijic grind too, pointless as it may be.

    ESO was my first and only MMO. I’m not part of the grind-loving 80s-old MMO community brainwashed into thinking that MMO’s and grind go hand-in-hand. And after three plus years of playing it, I can safely say that I absolutely detest any form of grinding. If I had to make so much effort in a game I would use that time to make money IRL. That’s probably why I have only one working PvE toon and one working PvP toon. But oh well, who cares about people with real lives am I right?

    This 100%

    Agree 100%
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Valrien wrote: »
    tmbrinks wrote: »
    Valrien wrote: »
    tmbrinks wrote: »
    Valrien wrote: »
    tmbrinks wrote: »
    Valrien wrote: »
    tmbrinks wrote: »
    Valrien wrote: »
    tmbrinks wrote: »
    Valrien wrote: »
    To follow-up my previous post:

    https://tinyurl.com/yae9ph5b

    This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.

    This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.

    TL;DR You need waaay more than 64 skill points to make a character work.

    then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.

    Again, with the cherry picking of what I say.

    Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.

    And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.

    Once again, being disingenuous just to keep a broken system in place. You could be a politician!

    So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.

    And if for whatever reason my main is not my crafter?

    I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?

    You're really making me LOL here...especially with your use of the word toon

    do dps until you get enough, than respec... you make me LOL as wel

    So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?
    tmbrinks wrote: »
    Valrien wrote: »
    tmbrinks wrote: »
    Valrien wrote: »
    tmbrinks wrote: »
    Valrien wrote: »
    To follow-up my previous post:

    https://tinyurl.com/yae9ph5b

    This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.

    This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.

    TL;DR You need waaay more than 64 skill points to make a character work.

    then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.

    Again, with the cherry picking of what I say.

    Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.

    And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.

    Once again, being disingenuous just to keep a broken system in place. You could be a politician!

    So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.

    And if for whatever reason my main is not my crafter?

    I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?

    You're really making me LOL here...especially with your use of the word toon

    and who is being disingenuous now? there are 416 skill points in the game... don't need them all

    You kind of do, especially with the number of skills present in ESO.
    therift wrote: »
    Maybe there should be a separate server that combines all of the 'make X account-wide' requests.

    In this special needs server, you get:

    - All the skill points in the game, so you don't have to find skyshards or run content previously completed
    - All the motifs in the game so you can immediately create your special outfit
    - All drop sets as craftable sets once you've found each item
    - All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
    - Hirelings for Jewelry and Alchemy
    - One giant trading kiosk for everybody
    - Every skin available for Crowns or for gold from a special vendor
    - Free daily Crown Crates and a special mount each week for logging in
    - Riding skills at max immediately

    I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.

    Problem solved. :)

    I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay

    Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?

    My main is a full crafter, full healer spec, and full pvp spec, and I have enough... and still need to get 30 more from PVP, since I don't do that a ton. You have your opinion, and you'll contort the statistics to fit what you say.
    "Contorting the statistics to fit what you say" sounds more like what you're doing but I digress.

    Your build needed 104 skill points. I state that you get 100 from just quest leveling. You then say you need 260 or so to do a full dps/crafter spec. There's 410 in the game. Then you say you need to get damn near all of them. I digress as well.

    The over arching point is that of course you can do all of that, but you shouldn't have to

    It is called playing the game. MMOs survive on content being repeated. New characters and random bind on pick-up equipment from dungeons are but two of the ways ZoS entices us into repeating content. Making players obtain certain things like sky shards and lore books on each character is in the long term good for the game. Letting us start with fully finished characters or characters that are fully finished with a few hours of dolmen runs is detrimental to the long term stability of the game.
    and then the parrot said, "must be the water mines green too."
  • heaven13
    heaven13
    ✭✭✭✭✭
    ✭✭✭✭
    An_An wrote: »
    The real reason skyshards are not account bound is because of the abundance of masochists who have gotten 400+ shards on 15+ characters who now feel privileged to be called “end-game” players. They will most likely give an excuse such as how “progression” is a part of every MMO.

    I’m sure many people will defend the Psijic grind too, pointless as it may be.

    ESO was my first and only MMO. I’m not part of the grind-loving 80s-old MMO community brainwashed into thinking that MMO’s and grind go hand-in-hand. And after three plus years of playing it, I can safely say that I absolutely detest any form of grinding. If I had to make so much effort in a game I would use that time to make money IRL. That’s probably why I have only one working PvE toon and one working PvP toon. But oh well, who cares about people with real lives am I right?

    ESO is also my first and only MMO. I make alternate characters because I want alternate characters, or because I want to achieve certain things I won't with my main (DB, TG, etc and my main is a lawful good). Each of my characters, regardless of how new they are - they're all individuals. I don't want things accountwide and I don't use my CP until my characters reach 50. I'm not an end-game player. In fact, I'm a casual player whose main hasn't even done Cadwell's Silver yet. I quest slow, I play slow, and I play the character that I'm most interested in at that time whether it increases my CP or not. Basically the opposite of grinding.

    Personally, it seems that the players who want accountbound stuff are the grinders. They seem to be the ones that are quickly doing dolmen grind or Skyreach run to get max level as fast as possible and any effort into actually playing a character is seen as a chore.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • Edziu
    Edziu
    ✭✭✭✭✭
    kargen27 wrote: »
    Valrien wrote: »
    tmbrinks wrote: »
    Valrien wrote: »
    tmbrinks wrote: »
    Valrien wrote: »
    tmbrinks wrote: »
    Valrien wrote: »
    tmbrinks wrote: »
    Valrien wrote: »
    tmbrinks wrote: »
    Valrien wrote: »
    To follow-up my previous post:

    https://tinyurl.com/yae9ph5b

    This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.

    This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.

    TL;DR You need waaay more than 64 skill points to make a character work.

    then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.

    Again, with the cherry picking of what I say.

    Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.

    And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.

    Once again, being disingenuous just to keep a broken system in place. You could be a politician!

    So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.

    And if for whatever reason my main is not my crafter?

    I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?

    You're really making me LOL here...especially with your use of the word toon

    do dps until you get enough, than respec... you make me LOL as wel

    So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?
    tmbrinks wrote: »
    Valrien wrote: »
    tmbrinks wrote: »
    Valrien wrote: »
    tmbrinks wrote: »
    Valrien wrote: »
    To follow-up my previous post:

    https://tinyurl.com/yae9ph5b

    This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.

    This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.

    TL;DR You need waaay more than 64 skill points to make a character work.

    then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.

    Again, with the cherry picking of what I say.

    Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.

    And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.

    Once again, being disingenuous just to keep a broken system in place. You could be a politician!

    So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.

    And if for whatever reason my main is not my crafter?

    I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?

    You're really making me LOL here...especially with your use of the word toon

    and who is being disingenuous now? there are 416 skill points in the game... don't need them all

    You kind of do, especially with the number of skills present in ESO.
    therift wrote: »
    Maybe there should be a separate server that combines all of the 'make X account-wide' requests.

    In this special needs server, you get:

    - All the skill points in the game, so you don't have to find skyshards or run content previously completed
    - All the motifs in the game so you can immediately create your special outfit
    - All drop sets as craftable sets once you've found each item
    - All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
    - Hirelings for Jewelry and Alchemy
    - One giant trading kiosk for everybody
    - Every skin available for Crowns or for gold from a special vendor
    - Free daily Crown Crates and a special mount each week for logging in
    - Riding skills at max immediately

    I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.

    Problem solved. :)

    I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay

    Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?

    My main is a full crafter, full healer spec, and full pvp spec, and I have enough... and still need to get 30 more from PVP, since I don't do that a ton. You have your opinion, and you'll contort the statistics to fit what you say.
    "Contorting the statistics to fit what you say" sounds more like what you're doing but I digress.

    Your build needed 104 skill points. I state that you get 100 from just quest leveling. You then say you need 260 or so to do a full dps/crafter spec. There's 410 in the game. Then you say you need to get damn near all of them. I digress as well.

    The over arching point is that of course you can do all of that, but you shouldn't have to

    It is called playing the game. MMOs survive on content being repeated. New characters and random bind on pick-up equipment from dungeons are but two of the ways ZoS entices us into repeating content. Making players obtain certain things like sky shards and lore books on each character is in the long term good for the game. Letting us start with fully finished characters or characters that are fully finished with a few hours of dolmen runs is detrimental to the long term stability of the game.

    about content to be repeated it wont have big prolem if it was atleast rewarding something except that you character is unplayable if you dont repear atlest some of this content about which you dont care

    in gw2 this was good done with it as you had reward for exploring full map again and again - and material needed for legendary weapon adn with this point people was grinding full exploration for just reward as their alt could be 100% playabe without even making single step on pve zone but playing only pvp
  • BNOC
    BNOC
    ✭✭✭✭✭
    idk wrote: »
    no idea why people are against this, it has zero effect on their playing the game.

    and if you read through the thread you would see how it would affect players games negatively. Very factual as well.

    And that reason I speak of is what Zos would look at first if they ever considered such an idea. After all, there is a reason they created the below lvl 50 campaign as a non-CP campaign. So think about it for a moment, having enough SP to get every single passive and skill and morph one desires much faster and easier than one could otherwise.

    It wouldn't effect anyone negatively? That's where the toggle comes in to it. If you don't want it, don't use it.

    On to the quite redundant topic of below level 50 - I, starting a new account, already have access to the following advantages:
    1. I've got a master crafter - Probably the single biggest advantage a new player could have - Pots/Gear/JC
    2. I've got 5 500 slot guilds with people all over the map
      • No issue getting to any major wayshrine
      • Access to guild houses with every crafting set/mundus/transmorg/whatever else
      • Plenty of people to help and or carry
    3. I've got enough money to buy unlimited 150% boosts.
    4. I can instantly buy a horse
    5. I can apply max cp instantly
    6. Much more..

    On the topic of having enough SP to get everything, I could go and get enough SP on a level 1 to unlock everything if I really wanted - So all you're asking now is that people MUST spend those extra hours running around an empty map that they've ran multiple times, to collect some shards, just because you want to collect them the same way.
    I'm not being funny but anything that a level 50 can have and do, I can have and do at level 1 if I really wanted, that's the bottom line - You unlock skills at particular levels anyway so you'd be able to apply about 3-4 CP a level.

    It's a time saver, nothing more and that's why a toggle option is the best solution - Everyones happy that way and nobody here is trying to take that "immersion and roleplay" away from people who chose to do it, it's those that are opposed who are.

    I honestly hope people that are opposed to this have never even considered using any of the above advantages on new characters - Having 7 pieces of purple, enchanted training gear, 10 150% exp pots that cost 80k each, max cp and all the rest is a much bigger advantage than having a couple skill points you can't actually use until you unlock the skills.

    It's not really a big change and it's not really a big deal, is it..?
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    heaven13 wrote: »
    An_An wrote: »
    The real reason skyshards are not account bound is because of the abundance of masochists who have gotten 400+ shards on 15+ characters who now feel privileged to be called “end-game” players. They will most likely give an excuse such as how “progression” is a part of every MMO.

    I’m sure many people will defend the Psijic grind too, pointless as it may be.

    ESO was my first and only MMO. I’m not part of the grind-loving 80s-old MMO community brainwashed into thinking that MMO’s and grind go hand-in-hand. And after three plus years of playing it, I can safely say that I absolutely detest any form of grinding. If I had to make so much effort in a game I would use that time to make money IRL. That’s probably why I have only one working PvE toon and one working PvP toon. But oh well, who cares about people with real lives am I right?

    ESO is also my first and only MMO. I make alternate characters because I want alternate characters, or because I want to achieve certain things I won't with my main (DB, TG, etc and my main is a lawful good). Each of my characters, regardless of how new they are - they're all individuals. I don't want things accountwide and I don't use my CP until my characters reach 50. I'm not an end-game player. In fact, I'm a casual player whose main hasn't even done Cadwell's Silver yet. I quest slow, I play slow, and I play the character that I'm most interested in at that time whether it increases my CP or not. Basically the opposite of grinding.

    Personally, it seems that the players who want accountbound stuff are the grinders. They seem to be the ones that are quickly doing dolmen grind or Skyreach run to get max level as fast as possible and any effort into actually playing a character is seen as a chore.

    I agree entirely with this.

    There seems to be confusion on the part of some players who state they're new to MMOs. There's an important difference between MMORPGs which are designed to be played fully through a leveling process over time, and e.g. FPS titles (and MMO-lite titles like the original GW) that are designed only to be jumped straight in with a finished character as "endgame" is all that such games have.

    It's down to the individual player whether you find the leveling process in a MMORPG to be a "grind" - if you do, then perhaps this is the wrong type of game for you. However, it's pretty much guaranteed if you level a character in one spot such as a dolmen or dungeon that you will find it a grind and I can quite understand you then finding the separate process of running around the skyshards to boost your skill points just as much of a grind. The answer isn't to remove the "grind" of visiting skyshards but not to try and level up a character in one spot in the first place. If you level normally through the game you'll get the skill points as you need them, and it won't come across as so much of a grind. If, however, you don't feel you have the time or don't enjoy the questing etc then either stick with one character or (if you are on PC) use the PTS to test different classes and builds etc. I really don't believe that the structure of the gameplay should be altered simply to fit the whims of those who don't want to play it fully but who nonetheless want instant access to "endgame".
    Edited by Tandor on December 7, 2018 12:37PM
  • AlboMalefica
    AlboMalefica
    ✭✭✭✭
    The problem I see with skyshards being account wide is that skyshards are directly linked to achievements in game so does that mean achievements should be account wide or remove the achievements for skyshards altogether?
    If it’s the first choice then you’re gonna have a brand new character with undaunted 10, your highest pvp rank and then best trial you’ve completed title already with the added x amount of skill points. Honestly would there be any point in making a new character as all sense of achievement has gone out the window?
    If it’s the second choice, then a lot of achievement hunters will be upset (not as dramatic as the first choice but their voices on this subject would matter)

    I do understand it’s a grind but it is an MMORPG after all and this is only my opinion so take it as you please 😊
  • Fleshreaper
    Fleshreaper
    ✭✭✭✭✭

    Having access to skyshards does not give you access to all skills. You still have to learn the skill line to unlock the skills. It's like undaunted skill line, you still have to run the dungeons and do the quest to level up undaunted, no matter how many skyshards/skill points you have access to. This is way less of a game breaker than CP sharing. CPs are there from the start without having to do anything. Class passives, still have to be unlocked by leveling the class. And the fact that you can only have 10 skills and two ultimates on your skill bar at one time. As far a passives go, you sill have to level the skill line to unlock the passives. There are achievements tied to CP and CPs are account wide. If you aren't in favor of skyshard sharing then shouldn't you be against CP sharing, as well?
  • Tandor
    Tandor
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    ✭✭✭✭✭
    Having access to skyshards does not give you access to all skills. You still have to learn the skill line to unlock the skills. It's like undaunted skill line, you still have to run the dungeons and do the quest to level up undaunted, no matter how many skyshards/skill points you have access to. This is way less of a game breaker than CP sharing. CPs are there from the start without having to do anything. Class passives, still have to be unlocked by leveling the class. And the fact that you can only have 10 skills and two ultimates on your skill bar at one time. As far a passives go, you sill have to level the skill line to unlock the passives. There are achievements tied to CP and CPs are account wide. If you aren't in favor of skyshard sharing then shouldn't you be against CP sharing, as well?

    In the ideal world I would have CPs character-specific (and dye unlocks etc), but we are where we are and given that people hold different positions on these things the balance of account-wide and character-specific stuff is reasonably struck at present in my view. However, I do think that under the present shared CP system it should only be possible to allocate CPs on alts when they reach level 50.
  • Bubbastic
    Bubbastic
    ✭✭✭
    yes please !
    。◕‿◕。
  • AlboMalefica
    AlboMalefica
    ✭✭✭✭
    Having access to skyshards does not give you access to all skills. You still have to learn the skill line to unlock the skills. It's like undaunted skill line, you still have to run the dungeons and do the quest to level up undaunted, no matter how many skyshards/skill points you have access to. This is way less of a game breaker than CP sharing. CPs are there from the start without having to do anything. Class passives, still have to be unlocked by leveling the class. And the fact that you can only have 10 skills and two ultimates on your skill bar at one time. As far a passives go, you sill have to level the skill line to unlock the passives. There are achievements tied to CP and CPs are account wide. If you aren't in favor of skyshard sharing then shouldn't you be against CP sharing, as well?
    Having access to skyshards does not give you access to all skills. You still have to learn the skill line to unlock the skills. It's like undaunted skill line, you still have to run the dungeons and do the quest to level up undaunted, no matter how many skyshards/skill points you have access to. This is way less of a game breaker than CP sharing. CPs are there from the start without having to do anything. Class passives, still have to be unlocked by leveling the class. And the fact that you can only have 10 skills and two ultimates on your skill bar at one time. As far a passives go, you sill have to level the skill line to unlock the passives. There are achievements tied to CP and CPs are account wide. If you aren't in favor of skyshard sharing then shouldn't you be against CP sharing, as well?

    No I was saying if they did make skyshards account bound, one of the ways they would do it is by making the achievements account bound & since the undaunted skill line is levelled by pledges, the daily but mainly through dungeon achievements, your new character would be maxed out on undaunted as well as your highest pvp tank etc. You will still need to level up the actual skills but doesn’t change the fact undaunted would be maxed out.

    I’m not in favour of skyshard sharing as it’s linked to the actually playing the game, as part of questing etc, whilst the cp gain is just a background levelling up. Collecting skyshards for every character is far easier than grinding every character to max cp so I chose the lesser of two evils
  • heaven13
    heaven13
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    The problem I see with skyshards being account wide is that skyshards are directly linked to achievements in game so does that mean achievements should be account wide or remove the achievements for skyshards altogether?
    If it’s the first choice then you’re gonna have a brand new character with undaunted 10, your highest pvp rank and then best trial you’ve completed title already with the added x amount of skill points. Honestly would there be any point in making a new character as all sense of achievement has gone out the window?
    If it’s the second choice, then a lot of achievement hunters will be upset (not as dramatic as the first choice but their voices on this subject would matter)

    I do understand it’s a grind but it is an MMORPG after all and this is only my opinion so take it as you please 😊

    Bolded for emphasis:
    I think that's the point. People want max level characters in optimal race/class/etc so they can just hop characters when gameplay changes. Rather than adapt, they just wanna switch FOTM. And since you can't change class...well, why not make everything accountwide so they can easily get to level 50 by doing dolmen grind or Skyreach, assign all their CPs, have access to 143+64 skill points with little time/effort invested.

    All the people who say "oh, but I'd still have to level the skill line"...it's not that hard and if you're grinding using the above methods with xp pots/group buffs/etc, it's not the chore y'all are making it out to be. The only exceptions are guild/alliance/soul where level is tied to your rank rather than just using the skill line. And we've already seen that people think those should be account bound too.
    Edited by heaven13 on December 7, 2018 4:20PM
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  • Fleshreaper
    Fleshreaper
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    No I was saying if they did make skyshards account bound, one of the ways they would do it is by making the achievements account bound & since the undaunted skill line is levelled by pledges, the daily but mainly through dungeon achievements, your new character would be maxed out on undaunted as well as your highest pvp tank etc. You will still need to level up the actual skills but doesn’t change the fact undaunted would be maxed out.

    I’m not in favour of skyshard sharing as it’s linked to the actually playing the game, as part of questing etc, whilst the cp gain is just a background levelling up. Collecting skyshards for every character is far easier than grinding every character to max cp so I chose the lesser of two evils

    I am just trying to understand this. Champion points have achievement tied to them, chapion points have a huge impact on the game, especially for low level characters, and champion points achievements aren't account bound but you are okay with CP being shared across the account. Skyshards are not tied to undaunted, delve and dungeon boss kills are, however tied to undaunted. Skyshards are nothing more than a time sink to go around and collect, they add no imbalance what so ever to the game. You don't do more damage, have more health, or heal more because you have 300 skyshards vs 150 skyshards. If you have 50 skill points, you can just respec to get a better skill than the one you had at level one.
  • AlboMalefica
    AlboMalefica
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    No I was saying if they did make skyshards account bound, one of the ways they would do it is by making the achievements account bound & since the undaunted skill line is levelled by pledges, the daily but mainly through dungeon achievements, your new character would be maxed out on undaunted as well as your highest pvp tank etc. You will still need to level up the actual skills but doesn’t change the fact undaunted would be maxed out.

    I’m not in favour of skyshard sharing as it’s linked to the actually playing the game, as part of questing etc, whilst the cp gain is just a background levelling up. Collecting skyshards for every character is far easier than grinding every character to max cp so I chose the lesser of two evils

    I am just trying to understand this. Champion points have achievement tied to them, chapion points have a huge impact on the game, especially for low level characters, and champion points achievements aren't account bound but you are okay with CP being shared across the account. Skyshards are not tied to undaunted, delve and dungeon boss kills are, however tied to undaunted. Skyshards are nothing more than a time sink to go around and collect, they add no imbalance what so ever to the game. You don't do more damage, have more health, or heal more because you have 300 skyshards vs 150 skyshards. If you have 50 skill points, you can just respec to get a better skill than the one you had at level one.

    In my original post I stated one of the ways they would add skyshards account bound was to make achievements account bound, which directly leads to everything else I had said regarding that. Obviously there are other ways they could implement this, like make it the same as how champion points work now.

    I agree there is a huge issue with CP atm & that’s a discussion for a different thread. I honestly don’t believe skyshards should be account bound, takes away the exploring & questing part of the game, having cp doesn’t.

    You are obviously free to disagree with me and more power to you for doing so
  • Fleshreaper
    Fleshreaper
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    In my original post I stated one of the ways they would add skyshards account bound was to make achievements account bound, which directly leads to everything else I had said regarding that. Obviously there are other ways they could implement this, like make it the same as how champion points work now.

    I agree there is a huge issue with CP atm & that’s a discussion for a different thread. I honestly don’t believe skyshards should be account bound, takes away the exploring & questing part of the game, having cp doesn’t.

    You are obviously free to disagree with me and more power to you for doing so

    I have been around here a while, I remember having to grind every character to Vet 12, then 14. I had 3 characters at 14 at that time and had done every quest outside of Cryodiil and Craglorn with those two other characters. I know where most of the wanting skyshard to be account bound is coming from. It's not coming from not wanting to explore the world, it's from wanting to stay out of Cryodiil. I would be willing to bet that if just the Cryodiil skyshards were account bound, this topic would blow over fairly quickly. Having just leveled a Warden and having put points into tank spec, I can understand wanting to have extra skill points at my finger tips. I have no interest in playing this character much. He is tank specced for running normal dungeons, as I find that fun and I don't want to spend 45 minutes in a que for a normal random. But I also would like to run some dailies with this character and running quests in tank spec, is a pain and is not fun. So, having access to extra skill points would allow me to add additional skill, so then I could have an off spec to do dailies with. However, I am willing and am in the process of farming skyshards for this character. So....
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