Kidgangster101 wrote: »If it's a huge issue to share skyshards why do we share champion points? All my toons Leach off the work my Templar does. So what you really want to make the game grindy is to split those up as well. Hell let's make it so we can't share gear too! Why can I craft gold gear and give it to my alt? They did no work for ithave fun grinding 800+ CP Everytime you want a new toon
@Abigail you told another poster to find a better analogy than work.Merlin13KAGL wrote: »Which means you've no deadlines, no hurries, no need for the expedition of your character's progression.@TheShadowScout
It happens that I don't want skyshards account bound; however, I still find your argument specious, and here's why.
This is a game, not work. We pay to play it, not the other way around.
Find a better analogy, please.
You've decided there's some needed level. You decide if it worth attaining or not.
This is still a non-issue.
EDIT: It's not like this game has permadeath. The only thing you ever have to reaquire are stolen goods or a little bit of gold. Your progress does not get reset.
*shrugs*
Haven't a clue what you're trying to say.
Hayden_Knight wrote: »kyle.wilson wrote: »Hayden_Knight wrote: »Personally i think nothing at all should be account bound especially CP. its not often i see many players with less than 1000 CP these days, and we're running 160 gear - what a joke.
Only items brought from crown store should be shared.
However, the fact we have account shared CP. I agree with the OP and wouldn't be opposed to Sky shards being account wide, as well as all other achievements.
I don't understand this half in half out thing. Yea some stuff is shared, just enough to mean that you'll never enjoy questing or levelling alts again as you'll have CP coming out your ears and one shot most mobs - nothing will be a challenge ever again.
I don't understand the argument that cp affects the questing aspect. Everything is scaled so it shouldn't affect the players enjoyment. They don't have to spend the CP just like account bound skyshards would demand spending.
No-one is asking for the skill trees to be fully unlocked. That would affect the leveling aspect.
As for the 1000cp, that may be common in trails and pvp, but in pug dungeons I'm finding myseft the only one with close to rthe grand mark. I've done 10 in the last day, only 1 other person was above the 810 spend limit with most around 400cp.
But that's just anecdotal.
Why should i gimp myself just to make quest content more of a challenge?
Also then there is no sense of progression and no incentive to do the zones properly. This can be true also for why you don't see many players above 1000cp doing daily dungeons.
If however CP and achievements wasn't account shared it would encourage me to actually do dungeons and properly explore zones to hit CP cap as my ultimate goal.
Edit: i know the game has to cater forTo follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
do dps until you get enough, than respec... you make me LOL as wel
So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
and who is being disingenuous now? there are 416 skill points in the game... don't need them all
You kind of do, especially with the number of skills present in ESO.Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay
Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?
None of those items come close to 'quality of life' improvements. All those requests actually subvert game play, create imbalance towards new players, and skip content. In a word, they're requests to cheat - a strong word, I'll agree, but the desire to skip effort in order to gain advantages is essentially a desire to cheat.
Cheat? Imbalance? Clearly words have different meanings for you. Bank shared, CP shared, they create more imbalance than shared Skyshards or skill lines or whatever. QoL is clearly something which help you leveling, achieve things with less effort possible to enjoy the game especially on multiple chars. Collecting same things over and over again doing the opposite actually. Sure we all do because we are forced. Hope we wouldn't.
Quality of Life improvements are things like being able to arrange your characters on the log-in screen. Or being able to improve gear you're currently wearing, rather than unequipping it first. Being able to ride mounts in homes.
Big difference between that and removing the need to explore/quest for skyshards/skill points.
We are all talking about multiple chars. You had that explore/questing multiple times already.
Explain me anyone how sharing Skyshards, Skill lines and some achievements create some imbalance and cheating compared to a new player?
A level 3 with the ability to unlock ALL skills, ALL passives, ALL abilities, and you DON'T think that's OP???
Maybe they want Flawless Conqueror title at level 3? Or Emperor at level 10?
Empy you can do on a really low level.
It's an MMO, not a casual game to cater your conventional needs
TheTombstone wrote: »People keep saying we want hand outs. That isn't what I am asking. You are STILL doing the work. Just less times. Whether it's 1 time, or 5 times, you still do the work to unlock an area of shards for other characters.
Someone mentioned loot sharing (I assume being able to trade loot after a boss kill) being a thing that helps reduce grind.... No. That isn't what that is for. That's for "This item is useless for me, anyone else want it?" Just about every MMO has that. WoW, SWTOR, etc etc.
You are only doing the work if you regard characters as interchangeable templates. If you regard them as separate entities then you are not doing the work. They are. And they are doing it individually.
Then why not allow the player to decide ...
When creating a character give two options
New character ... As is now
New linked character ... Links to existing character ... Both share everything.
I know I would probably play more on other characters with a linked option
No worry about accidentally reading a motif on the wrong character ... Allows those of us with limited play time the chance to play other characters n still chase those achievements while also allowing others to play the way it is now
Add in the option to reset the world quests so they can be replayed and maybe up the difficulty to make having a linked character interesting
But design intent does. And skyshards were designed to be character bound. That's why they are very easy to acquire.
Meanwhile, other things are designed to be account bound, like champion points, and they take longer to accrue and each point has a very small effect.
But design intent does. And skyshards were designed to be character bound. That's why they are very easy to acquire.
Meanwhile, other things are designed to be account bound, like champion points, and they take longer to accrue and each point has a very small effect.
You talking about a game that is 100% different leveling process from launch.
If we never changed "design intent" than wtf is One Tamriel there for?
Sky shards are part of a leveling system, won't be account bound ever...That's like making one all powerful toon, then starting a new game but instead of enjoying leveling up, you're automatically level (What ever you're currect CP is). After you reach level 50, then the bonus of having those CP is that it is account bound, so all your characters will have access to it.
Kidgangster101 wrote: »Sky shards are part of a leveling system, won't be account bound ever...That's like making one all powerful toon, then starting a new game but instead of enjoying leveling up, you're automatically level (What ever you're currect CP is). After you reach level 50, then the bonus of having those CP is that it is account bound, so all your characters will have access to it.
Bruh think of what you just said. "Reaching level 50 unlocks your champion points" but doesn't that make leveling a new toon like sharing one account and ruining your experience?I mean all you do to level is go to one spot spam a few moves over and over again 3-5 hours later profit you went from 1- CP infinite! By your logic if we can't have skill points then why share CP? You should have to grind 800+ CP all over again the same way we have to grind 200+ skillpoints

Cillion3117 wrote: »That takes away the fun of discovery.
Kidgangster101 wrote: »Sky shards are part of a leveling system, won't be account bound ever...That's like making one all powerful toon, then starting a new game but instead of enjoying leveling up, you're automatically level (What ever you're currect CP is). After you reach level 50, then the bonus of having those CP is that it is account bound, so all your characters will have access to it.
Bruh think of what you just said. "Reaching level 50 unlocks your champion points" but doesn't that make leveling a new toon like sharing one account and ruining your experience?I mean all you do to level is go to one spot spam a few moves over and over again 3-5 hours later profit you went from 1- CP infinite! By your logic if we can't have skill points then why share CP? You should have to grind 800+ CP all over again the same way we have to grind 200+ skillpoints
HappyLittleTree wrote: »No be grateful CP is accountwide
wtlonewolf20 wrote: »To be honest I dont understand why people are complaining about the easiest way to gain skill points in the game. And that's what sky shards are outside of leveling. I mean would you rather have to quest for them? Because that's your alternative. Zos did us a favor by making them so accessible.
Kidgangster101 wrote: »Sky shards are part of a leveling system, won't be account bound ever...That's like making one all powerful toon, then starting a new game but instead of enjoying leveling up, you're automatically level (What ever you're currect CP is). After you reach level 50, then the bonus of having those CP is that it is account bound, so all your characters will have access to it.
Bruh think of what you just said. "Reaching level 50 unlocks your champion points" but doesn't that make leveling a new toon like sharing one account and ruining your experience?I mean all you do to level is go to one spot spam a few moves over and over again 3-5 hours later profit you went from 1- CP infinite! By your logic if we can't have skill points then why share CP? You should have to grind 800+ CP all over again the same way we have to grind 200+ skillpoints
You pay for access to the game (and even that's not guaranteed - see ToS regarding downtime, announced or otherwise)@Merlin13KAGL
And just like the individual I quoted, you also missed my prefacing comment about not wanting Skyshards to be account bound. I'll repeat: I do not want account-bound Skyshards.
And it was not a good analogy.
Show me a build that requires 160 skillpoints straight out of the gate. I'll even give you the points for better decon so you don't have to swap characters for breakdown. In fact, taking off the full 30 in crafting (some of which is still overkill, you can get away with 9 without affecting viability) So, 130+ points remaining.Kidgangster101 wrote: »Be great full? You know how long it takes to get 160+ skillpoints
Merlin13KAGL wrote: »You pay for access to the game (and even that's not guaranteed - see ToS regarding downtime, announced or otherwise)@Merlin13KAGL
And just like the individual I quoted, you also missed my prefacing comment about not wanting Skyshards to be account bound. I'll repeat: I do not want account-bound Skyshards.
And it was not a good analogy.
If you want a certain power level, you still have to put forth a minimum of effort.
How's this for a better analogy: You pay for access to a fenced parking lot. It's not guaranteed the lot will always be available (repairs). It's not guaranteed that you'll even get a spot if others beat you to it.
If you decide to get up 6 hours later than every one else. it's certainly not guaranteed you'll get front row by the exit simply because you've parked there once before. Just like the game, you're only paying for access. It's up to you how much much you get out of it vs the effort put in.Show me a build that requires 160 skillpoints straight out of the gate. I'll even give you the points for better decon so you don't have to swap characters for breakdown. In fact, taking off the full 30 in crafting (some of which is still overkill, you can get away with 9 without affecting viability) So, 130+ points remaining.Kidgangster101 wrote: »Be great full? You know how long it takes to get 160+ skillpoints
60 points for maxed, morphed, full passives on class skills (again, there are likely some that are optional for almost any build/role/class). That leaves 70+ 'needed.'
44 gets you two full weapon lines. Another 13 your main armor line.
That pretty much leaves you Alliance war (which will provide you some of the needed points) and Guilds (Undaunted will definitely provide you the needed points for all of them, if you do it right.).
Again, this is every skill, every passive, and in most cases, some can be disregarded.
In other cases, the difference is going to be initially minor, which means your character will be far from unplayable.
You can be viable in 50-100 hours per character, including points, and that's if you *** around.
Kidgangster101 wrote: »Merlin13KAGL wrote: »You pay for access to the game (and even that's not guaranteed - see ToS regarding downtime, announced or otherwise)@Merlin13KAGL
And just like the individual I quoted, you also missed my prefacing comment about not wanting Skyshards to be account bound. I'll repeat: I do not want account-bound Skyshards.
And it was not a good analogy.
If you want a certain power level, you still have to put forth a minimum of effort.
How's this for a better analogy: You pay for access to a fenced parking lot. It's not guaranteed the lot will always be available (repairs). It's not guaranteed that you'll even get a spot if others beat you to it.
If you decide to get up 6 hours later than every one else. it's certainly not guaranteed you'll get front row by the exit simply because you've parked there once before. Just like the game, you're only paying for access. It's up to you how much much you get out of it vs the effort put in.Show me a build that requires 160 skillpoints straight out of the gate. I'll even give you the points for better decon so you don't have to swap characters for breakdown. In fact, taking off the full 30 in crafting (some of which is still overkill, you can get away with 9 without affecting viability) So, 130+ points remaining.Kidgangster101 wrote: »Be great full? You know how long it takes to get 160+ skillpoints
60 points for maxed, morphed, full passives on class skills (again, there are likely some that are optional for almost any build/role/class). That leaves 70+ 'needed.'
44 gets you two full weapon lines. Another 13 your main armor line.
That pretty much leaves you Alliance war (which will provide you some of the needed points) and Guilds (Undaunted will definitely provide you the needed points for all of them, if you do it right.).
Again, this is every skill, every passive, and in most cases, some can be disregarded.
In other cases, the difference is going to be initially minor, which means your character will be far from unplayable.
You can be viable in 50-100 hours per character, including points, and that's if you *** around.
I will get you later my pvp/pve build for templar I spent over 100 skill points before getting my crafts. I will count out exactly what I had to get later. Crafts alone is going to take 150+ skill points to max everything. I'm sorry that you think you can make a build using low skillpoints but I actually put effort into my toons. I play multiple toons with 150+ skill points each and I always find myself wishing I had more to slightly improve each toon. So don't tell me I can make a viable build with low sp (because you can make a cookie cutter build with low sp that doesn't do what my toon can.)
Merlin13KAGL wrote: »You pay for access to the game (and even that's not guaranteed - see ToS regarding downtime, announced or otherwise)@Merlin13KAGL
And just like the individual I quoted, you also missed my prefacing comment about not wanting Skyshards to be account bound. I'll repeat: I do not want account-bound Skyshards.
And it was not a good analogy.
If you want a certain power level, you still have to put forth a minimum of effort.
How's this for a better analogy: You pay for access to a fenced parking lot. It's not guaranteed the lot will always be available (repairs). It's not guaranteed that you'll even get a spot if others beat you to it.
If you decide to get up 6 hours later than every one else. it's certainly not guaranteed you'll get front row by the exit simply because you've parked there once before. Just like the game, you're only paying for access. It's up to you how much much you get out of it vs the effort put in.Show me a build that requires 160 skillpoints straight out of the gate. I'll even give you the points for better decon so you don't have to swap characters for breakdown. In fact, taking off the full 30 in crafting (some of which is still overkill, you can get away with 9 without affecting viability) So, 130+ points remaining.Kidgangster101 wrote: »Be great full? You know how long it takes to get 160+ skillpoints
60 points for maxed, morphed, full passives on class skills (again, there are likely some that are optional for almost any build/role/class). That leaves 70+ 'needed.'
44 gets you two full weapon lines. Another 13 your main armor line.
That pretty much leaves you Alliance war (which will provide you some of the needed points) and Guilds (Undaunted will definitely provide you the needed points for all of them, if you do it right.).
Again, this is every skill, every passive, and in most cases, some can be disregarded.
In other cases, the difference is going to be initially minor, which means your character will be far from unplayable.
You can be viable in 50-100 hours per character, including points, and that's if you *** around.
Reistr_the_Unbroken wrote: »Merlin13KAGL wrote: »You pay for access to the game (and even that's not guaranteed - see ToS regarding downtime, announced or otherwise)@Merlin13KAGL
And just like the individual I quoted, you also missed my prefacing comment about not wanting Skyshards to be account bound. I'll repeat: I do not want account-bound Skyshards.
And it was not a good analogy.
If you want a certain power level, you still have to put forth a minimum of effort.
How's this for a better analogy: You pay for access to a fenced parking lot. It's not guaranteed the lot will always be available (repairs). It's not guaranteed that you'll even get a spot if others beat you to it.
If you decide to get up 6 hours later than every one else. it's certainly not guaranteed you'll get front row by the exit simply because you've parked there once before. Just like the game, you're only paying for access. It's up to you how much much you get out of it vs the effort put in.Show me a build that requires 160 skillpoints straight out of the gate. I'll even give you the points for better decon so you don't have to swap characters for breakdown. In fact, taking off the full 30 in crafting (some of which is still overkill, you can get away with 9 without affecting viability) So, 130+ points remaining.Kidgangster101 wrote: »Be great full? You know how long it takes to get 160+ skillpoints
60 points for maxed, morphed, full passives on class skills (again, there are likely some that are optional for almost any build/role/class). That leaves 70+ 'needed.'
44 gets you two full weapon lines. Another 13 your main armor line.
That pretty much leaves you Alliance war (which will provide you some of the needed points) and Guilds (Undaunted will definitely provide you the needed points for all of them, if you do it right.).
Again, this is every skill, every passive, and in most cases, some can be disregarded.
In other cases, the difference is going to be initially minor, which means your character will be far from unplayable.
You can be viable in 50-100 hours per character, including points, and that's if you *** around.
A fenced parking lot is a terrible analogy for a video game war.
Hell, I think CP SHOULD be account bound, but not instantly available to a brand new level 3 character. I think 10 of your CP should unlock every level as part of your level rewards.
I guess I'm just old school, but I believe in individual character progression.
Kidgangster101 wrote: »Merlin13KAGL wrote: »You pay for access to the game (and even that's not guaranteed - see ToS regarding downtime, announced or otherwise)@Merlin13KAGL
And just like the individual I quoted, you also missed my prefacing comment about not wanting Skyshards to be account bound. I'll repeat: I do not want account-bound Skyshards.
And it was not a good analogy.
If you want a certain power level, you still have to put forth a minimum of effort.
How's this for a better analogy: You pay for access to a fenced parking lot. It's not guaranteed the lot will always be available (repairs). It's not guaranteed that you'll even get a spot if others beat you to it.
If you decide to get up 6 hours later than every one else. it's certainly not guaranteed you'll get front row by the exit simply because you've parked there once before. Just like the game, you're only paying for access. It's up to you how much much you get out of it vs the effort put in.Show me a build that requires 160 skillpoints straight out of the gate. I'll even give you the points for better decon so you don't have to swap characters for breakdown. In fact, taking off the full 30 in crafting (some of which is still overkill, you can get away with 9 without affecting viability) So, 130+ points remaining.Kidgangster101 wrote: »Be great full? You know how long it takes to get 160+ skillpoints
60 points for maxed, morphed, full passives on class skills (again, there are likely some that are optional for almost any build/role/class). That leaves 70+ 'needed.'
44 gets you two full weapon lines. Another 13 your main armor line.
That pretty much leaves you Alliance war (which will provide you some of the needed points) and Guilds (Undaunted will definitely provide you the needed points for all of them, if you do it right.).
Again, this is every skill, every passive, and in most cases, some can be disregarded.
In other cases, the difference is going to be initially minor, which means your character will be far from unplayable.
You can be viable in 50-100 hours per character, including points, and that's if you *** around.
I will get you later my pvp/pve build for templar I spent over 100 skill points before getting my crafts. I will count out exactly what I had to get later. Crafts alone is going to take 150+ skill points to max everything. I'm sorry that you think you can make a build using low skillpoints but I actually put effort into my toons. I play multiple toons with 150+ skill points each and I always find myself wishing I had more to slightly improve each toon. So don't tell me I can make a viable build with low sp (because you can make a cookie cutter build with low sp that doesn't do what my toon can.)
once again. You CHOOSE to want to do those extra things (PVE/PVP and Crafting). The point is that you only NEED about 100 skill points to make a character that is VIABLE (not ELITE, not the best, but VIABLE). If you want to be elite, if you want it to be the best, you need to put in some work.
I thought the post you quoted was very clear about a character being viable, but you took this to mean maxed out and can do anything, there's a fundamental disconnect there.
Sheezabeast wrote: »(snip for specific comment) The idea of making it a toggle is ridiculous, no one in their right mind, outside of RP reasons, would handicap themselves. CP allocation is as close to a toggle as you can get, since you can choose to not use your CP.
Bouldercleave wrote: »Reistr_the_Unbroken wrote: »Merlin13KAGL wrote: »You pay for access to the game (and even that's not guaranteed - see ToS regarding downtime, announced or otherwise)@Merlin13KAGL
And just like the individual I quoted, you also missed my prefacing comment about not wanting Skyshards to be account bound. I'll repeat: I do not want account-bound Skyshards.
And it was not a good analogy.
If you want a certain power level, you still have to put forth a minimum of effort.
How's this for a better analogy: You pay for access to a fenced parking lot. It's not guaranteed the lot will always be available (repairs). It's not guaranteed that you'll even get a spot if others beat you to it.
If you decide to get up 6 hours later than every one else. it's certainly not guaranteed you'll get front row by the exit simply because you've parked there once before. Just like the game, you're only paying for access. It's up to you how much much you get out of it vs the effort put in.Show me a build that requires 160 skillpoints straight out of the gate. I'll even give you the points for better decon so you don't have to swap characters for breakdown. In fact, taking off the full 30 in crafting (some of which is still overkill, you can get away with 9 without affecting viability) So, 130+ points remaining.Kidgangster101 wrote: »Be great full? You know how long it takes to get 160+ skillpoints
60 points for maxed, morphed, full passives on class skills (again, there are likely some that are optional for almost any build/role/class). That leaves 70+ 'needed.'
44 gets you two full weapon lines. Another 13 your main armor line.
That pretty much leaves you Alliance war (which will provide you some of the needed points) and Guilds (Undaunted will definitely provide you the needed points for all of them, if you do it right.).
Again, this is every skill, every passive, and in most cases, some can be disregarded.
In other cases, the difference is going to be initially minor, which means your character will be far from unplayable.
You can be viable in 50-100 hours per character, including points, and that's if you *** around.
A fenced parking lot is a terrible analogy for a video game war.
Everything is a terrible analogy, because an analogy doesn't even need to be made.
Based on 16 pages of back and forth, it seems that it is a very divided issue which means chances are it's not going to change any time soon.