Mostly because the skill points that come from them would give an hefty advantage to new characters, and we already have more then enough account-wide advantages through the champion system...TheTombstone wrote: »Why aren't skyshards account bound after you unlock ALL of them in a region?
TheTombstone wrote: »Why aren't skyshards account bound after you unlock ALL of them in a region? I mean yes, it is fun to have to explore the map again and again, but it does get tedious. Especially since there is over 400 of them. No one wants to do that over and over again. Sure, it would hurt some PvP aspects, but ultimately, it would save the player time.
Cillion3117 wrote: »That takes away the fun of discovery.
Cillion3117 wrote: »That takes away the fun of discovery.
tell me what you discover on your 15th toon?
And that's it in a nutshell.This is really only a problem for those who want a quick way for alts to get to endgame, and so they level from 1-50 at a dolmen and then complain about having to get all the skyshards too, and frankly I don't have any sympathy with that approach...
In short all who are not physical in your inventory as in level, skill points, achievements also all skills are account bound, same with motifs and recipes and blueprint. motifs and recipes and blueprint are consumed by one character, motifs are account bound for outfits but not for crafting. Colors for achievements are also account bound.rexagamemnon wrote: »Skyshards, wayshrines, alliance war ranks, are just a few items that should be account bound
RaddlemanNumber7 wrote: »No, absolutely not. Each time one of my characters absorbs a skyshard it is a special little moment for me as well. I've just restarted my 15th character to ensure that it continues to happen.
Skyshards will never and of course should never be account bound, unlocked so new characters have all those SPs.
I realize it is easy to overlook but it is absurd to think a new character should start off loaded with skill points but when one looks at PvP it is clear it would be unbalanced and unfair in the below lvl 50 campaign.
So that is the reason they will never be unlocked for the account and no one has offered a logical reason that they should be.
As a casual player I don't agree with this statement, and frankly what would it take away from you if an option for other players was available to make it account bound? I'm sure the DEVs could make it a toggling option for all the MMO purists strongly voicing their concerns in this thread. Would that be OK then, or would you then feel cheated by it?
RaddlemanNumber7 wrote: »No, absolutely not. Each time one of my characters absorbs a skyshard it is a special little moment for me as well. I've just restarted my 15th character to ensure that it continues to happen.
As a casual player I don't agree with this statement, and frankly what would it take away from you if an option for other players was available to make it account bound? I'm sure the DEVs could make it a toggling option for all the MMO purists strongly voicing their concerns in this thread. Would that be OK then, or would you then feel cheated by it? OMG!!! ZOS is now pay to win...
No thanks, I want to play the game fully with all my characters, not have one achieve stuff which the rest are then handed on a plate just because I've done it once.
RaddlemanNumber7 wrote: »No, absolutely not. Each time one of my characters absorbs a skyshard it is a special little moment for me as well. I've just restarted my 15th character to ensure that it continues to happen.
Cillion3117 wrote: »That takes away the fun of discovery.
tell me what you discover on your 15th toon?
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
RaddlemanNumber7 wrote: »No, absolutely not. Each time one of my characters absorbs a skyshard it is a special little moment for me as well. I've just restarted my 15th character to ensure that it continues to happen.
As a casual player I don't agree with this statement, and frankly what would it take away from you if an option for other players was available to make it account bound? I'm sure the DEVs could make it a toggling option for all the MMO purists strongly voicing their concerns in this thread. Would that be OK then, or would you then feel cheated by it? OMG!!! ZOS is now pay to win...
I don't personally PvP, but I assume it would take away the level playing field for those that do, and pretty much force players to toggle the option on. I imagine it would be the same for those who PvE competitively.
The implementation of it would also take developer resources away from other more pressing things.
By speeding up the process of leveling characters it would also run counter to the time-sink aspect of MMOs.
It would create group characters who were instantly fully skilled but whose players lacked the full understanding of those skills that comes from leveling up characters through a class.
It would also run counter to the whole RPG aspect of the game, which is substantially about character progression.
Those are just a few examples off the top of my head of what it would take away from those who don't want it, doubtless there are other examples too.
RaddlemanNumber7 wrote: »No, absolutely not. Each time one of my characters absorbs a skyshard it is a special little moment for me as well. I've just restarted my 15th character to ensure that it continues to happen.
As a casual player I don't agree with this statement, and frankly what would it take away from you if an option for other players was available to make it account bound? I'm sure the DEVs could make it a toggling option for all the MMO purists strongly voicing their concerns in this thread. Would that be OK then, or would you then feel cheated by it? OMG!!! ZOS is now pay to win...
I don't personally PvP, but I assume it would take away the level playing field for those that do, and pretty much force players to toggle the option on. I imagine it would be the same for those who PvE competitively.
The implementation of it would also take developer resources away from other more pressing things.
By speeding up the process of leveling characters it would also run counter to the time-sink aspect of MMOs.
It would create group characters who were instantly fully skilled but whose players lacked the full understanding of those skills that comes from leveling up characters through a class.
It would also run counter to the whole RPG aspect of the game, which is substantially about character progression.
Those are just a few examples off the top of my head of what it would take away from those who don't want it, doubtless there are other examples too.
1. Skyshards and guild skill lines don't upset the balance of the game so much that it would take away an even playing field. It just saves time for people who want the absolute most from their character. This goes for both PvE and PvP...no one actually cares in terms of it being fair
2. Then they need to make better time sinks. It is not the position of the players to be punished for the devs shortcomings
3. Because grinding in Spellscar totally helps players understand their class more
4. The feeling of progression died with One Tamriel, where in the open world it effectively does not matter what level you are because the game scales you up or down accordingly
Poor reasons to be against this system
RaddlemanNumber7 wrote: »No, absolutely not. Each time one of my characters absorbs a skyshard it is a special little moment for me as well. I've just restarted my 15th character to ensure that it continues to happen.
No, it really is not.
There are currently 143 Skyshards in ESO
That means that on 15 characters you will need to obtain 2,145 Skyshards to fully max all of your characters. If you delete characters just to continue that moment you add another 143 Skyshards to the list for each character you recreate
Doing something 2,145 times doesn't sound very "special" to me
Hayden_Knight wrote: »Personally i think nothing at all should be account bound especially CP. its not often i see many players with less than 1000 CP these days, and we're running 160 gear - what a joke.
Only items brought from crown store should be shared.
However, the fact we have account shared CP. I agree with the OP and wouldn't be opposed to Sky shards being account wide, as well as all other achievements.
I don't understand this half in half out thing. Yea some stuff is shared, just enough to mean that you'll never enjoy questing or levelling alts again as you'll have CP coming out your ears and one shot most mobs - nothing will be a challenge ever again.