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Skyshards account bound

TheTombstone
TheTombstone
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So, I played on EU and NA, and am coming back from a long break. I never got max level on NA, and have been working towards that since I've been back, and a thought occurred to me.

Why aren't skyshards account bound after you unlock ALL of them in a region? I mean yes, it is fun to have to explore the map again and again, but it does get tedious. Especially since there is over 400 of them. No one wants to do that over and over again. Sure, it would hurt some PvP aspects, but ultimately, it would save the player time.

It wouldn't be the first time the game lets you skip content either, if I remember correctly, You can skip the main story line if you've beaten it, once. You can skip the tutorial, if you've done it once, so why not also offer the option to do this? It would make collecting skyshards feel more rewarding. It would be easy to implement as well, at least in my mind.
  • rexagamemnon
    rexagamemnon
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    Skyshards, wayshrines, alliance war ranks, are just a few items that should be account bound
  • Tandor
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    No thanks, I want to play the game fully with all my characters, not have one achieve stuff which the rest are then handed on a plate just because I've done it once.
  • Cillion3117
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    That takes away the fun of discovery.
  • TheShadowScout
    TheShadowScout
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    Why aren't skyshards account bound after you unlock ALL of them in a region?
    Mostly because the skill points that come from them would give an hefty advantage to new characters, and we already have more then enough account-wide advantages through the champion system...

    You might as well ask why "level 50" is not account wide. Or Mages/Fighters/Thieves guild, Dark Brotherhood and Psijic Order...

    The thing is, a MMORPG is supposed to treat each and every character as a seperate being as far as why they do is concerned.

    So if you didn't do it on That character... it isn't done for that character.

    Now ESO is nice and does give us some account wide perks, like champion system, shared bank or dyes... and the "gimme crowd" usually sees that as an invitation to ask for yet more, more, more... and should they ever get it, more likely then not they will whine about how there "is nothing left to do in the game" and move on to the next game. So how should that be in ZOS best interests, hmm?
  • tmbrinks
    tmbrinks
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    No. just no.
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  • Elsonso
    Elsonso
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    Why aren't skyshards account bound after you unlock ALL of them in a region? I mean yes, it is fun to have to explore the map again and again, but it does get tedious. Especially since there is over 400 of them. No one wants to do that over and over again. Sure, it would hurt some PvP aspects, but ultimately, it would save the player time.

    Mainly because they are tied to character progression.
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  • POps75p
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    That takes away the fun of discovery.

    tell me what you discover on your 15th toon?
  • todokete
    todokete
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    NO
  • RaddlemanNumber7
    RaddlemanNumber7
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    No, absolutely not. Each time one of my characters absorbs a skyshard it is a special little moment for me as well. I've just restarted my 15th character to ensure that it continues to happen.

    PC EU
  • theyancey
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    NO
  • Tandor
    Tandor
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    POps75p wrote: »
    That takes away the fun of discovery.

    tell me what you discover on your 15th toon?

    Plenty of stuff in my case (I have 29 characters). There is now so much content in the game that I haven't done a lot of the zones more than the odd time, and where one has been previously covered it will very likely have been done a year or two ago so it will be pretty fresh. Different characters do different things. This is really only a problem for those who want a quick way for alts to get to endgame, and so they level from 1-50 at a dolmen and then complain about having to get all the skyshards too, and frankly I don't have any sympathy with that approach - I'd far rather they could buy an expensive "complete build token" in the Crown Store rather than ruin the game for those who want to play the game fully with all their characters who they regard as "equal individuals" rather than "a main plus alts".
  • TheShadowScout
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    Tandor wrote: »
    This is really only a problem for those who want a quick way for alts to get to endgame, and so they level from 1-50 at a dolmen and then complain about having to get all the skyshards too, and frankly I don't have any sympathy with that approach...
    And that's it in a nutshell.

    People unwilling to spend the effort yet still thinking they are entitled to all the rewards as to play at the same level with those who did indeed take the hard way and spent the effort.

    And then try and rule-lawyer together a argument why they somehow deserve to get everything account wide because "they have already done it..." or "it would just be quality of living improvements" or "I dislike PvE, gimme all so I can play what I like..." or something.
    ...
    ...does it show that I sort of despise those demands at this point?
    If you want something badly enough, you will gladly spend the effort to get it.
    If its not worth spending the effort for you, then you did not want it enough and can do without.
  • zaria
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    Skyshards, wayshrines, alliance war ranks, are just a few items that should be account bound
    In short all who are not physical in your inventory as in level, skill points, achievements also all skills are account bound, same with motifs and recipes and blueprint. motifs and recipes and blueprint are consumed by one character, motifs are account bound for outfits but not for crafting. Colors for achievements are also account bound.

    All you get in inventory is not account bound with the exception of some level up rewards and a few quest rewards. And undaunted keys but the shoulders can be used by all characters.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • idk
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    Skyshards will never and of course should never be account bound, unlocked so new characters have all those SPs.

    I realize it is easy to overlook but it is absurd to think a new character should start off loaded with skill points but when one looks at PvP it is clear it would be unbalanced and unfair in the below lvl 50 campaign.

    So that is the reason they will never be unlocked for the account and no one has offered a logical reason that they should be.
  • sulima
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    No, absolutely not. Each time one of my characters absorbs a skyshard it is a special little moment for me as well. I've just restarted my 15th character to ensure that it continues to happen.

    As a casual player I don't agree with this statement, and frankly what would it take away from you if an option for other players was available to make it account bound? I'm sure the DEVs could make it a toggling option for all the MMO purists strongly voicing their concerns in this thread. Would that be OK then, or would you then feel cheated by it? OMG!!! ZOS is now pay to win...

    I don't find it enjoyable to hunt down skyshards a second time, more importantly I don't have the cycles to do so. I find these types of grinds fests the biggest flaw of most MMOs.

    I tell you what would be nice, me rolling another class and explore all the great skill lines that I can from the points I already earned on a different character.

    Personally, I believe my dues are paid in full to ZOS, but pretty sure it's folks with 15+ characters out there that will never feel that way for reasons I truly can't understand.
  • kyle.wilson
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    idk wrote: »
    Skyshards will never and of course should never be account bound, unlocked so new characters have all those SPs.

    I realize it is easy to overlook but it is absurd to think a new character should start off loaded with skill points but when one looks at PvP it is clear it would be unbalanced and unfair in the below lvl 50 campaign.

    So that is the reason they will never be unlocked for the account and no one has offered a logical reason that they should be.

    I'm still under the opinion that people shouldn't be hanging in <50 to farm new players. After a certain period after getting the first char to 50 they should be locked out permanently. The the no-cp campaign is where they go. Most of the people that hang around <50 have already gathered the sky shards anyway. Before 1 Tamriel I gathered all skyshards in my faction zone before reaching lvl 15. So that is quite unfair to a new player that hasn't thought to do that. But then again players do recycle gear they've golded out, which is far more unfair than unlocking skyshards for new chars.
  • Elsonso
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    sulima wrote: »
    As a casual player I don't agree with this statement, and frankly what would it take away from you if an option for other players was available to make it account bound? I'm sure the DEVs could make it a toggling option for all the MMO purists strongly voicing their concerns in this thread. Would that be OK then, or would you then feel cheated by it?

    Skyshards are linked to skill points. Skill points are character-based and need to be earned by each character. There is no "option" that could be put into the game to turn that on and off by player preference that would make sense.
    XBox EU/NA:@ElsonsoJannus
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  • Tandor
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    sulima wrote: »
    No, absolutely not. Each time one of my characters absorbs a skyshard it is a special little moment for me as well. I've just restarted my 15th character to ensure that it continues to happen.

    As a casual player I don't agree with this statement, and frankly what would it take away from you if an option for other players was available to make it account bound? I'm sure the DEVs could make it a toggling option for all the MMO purists strongly voicing their concerns in this thread. Would that be OK then, or would you then feel cheated by it? OMG!!! ZOS is now pay to win...

    I don't personally PvP, but I assume it would take away the level playing field for those that do, and pretty much force players to toggle the option on. I imagine it would be the same for those who PvE competitively.

    The implementation of it would also take developer resources away from other more pressing things.

    By speeding up the process of leveling characters it would also run counter to the time-sink aspect of MMOs.

    It would create group characters who were instantly fully skilled but whose players lacked the full understanding of those skills that comes from leveling up characters through a class.

    It would also run counter to the whole RPG aspect of the game, which is substantially about character progression.

    Those are just a few examples off the top of my head of what it would take away from those who don't want it, doubtless there are other examples too.

    Edited by Tandor on November 11, 2018 7:19PM
  • Bevik
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    Yes. Doing my 10th toon collecting Skyshards, doing Undaunted, Lorebooks, etc. Hell so boring. Atleast hand half of them to the toons what my main has. Sell for crown seriously. I was always agains selling these or max level for crowns but now I want them.

    Made my 10th char in 3 days during the event and also hit the Fighter 10. Had to level up some skills and skill lines but they are not an issue with Enlightenment.
    Edited by Bevik on November 11, 2018 7:21PM
  • Valrien
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    Tandor wrote: »
    No thanks, I want to play the game fully with all my characters, not have one achieve stuff which the rest are then handed on a plate just because I've done it once.

    Because running around getting pointless collectible is totally "playing the game"

    I'm having sooo much fun doing fluff that should only ever need to be done once
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Runs
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    Starting out with 130+ skill points to invest would be huge, no more juggling what to get when skill lines open. Would also render battle leveling too OP and unnecessary, but only for characters on accounts with multiple characters. Probably involve too much work to fix the unbalancing caused by this, not that the game is currently balanced but why add more troubles?
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  • firedrgn
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    For one it would make crafting way too easy.
  • Valrien
    Valrien
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    No, absolutely not. Each time one of my characters absorbs a skyshard it is a special little moment for me as well. I've just restarted my 15th character to ensure that it continues to happen.

    No, it really is not.

    There are currently 429 Skyshards in ESO

    That means that on 15 characters you will need to obtain 6435 Skyshards to fully max all of your characters. If you delete characters just to continue that moment you add another 429 Skyshards to the list for each character you recreate

    Doing something 6435 times doesn't sound very "special" to me
    Edited by Valrien on November 11, 2018 7:49PM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Rain_Greyraven
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    POps75p wrote: »
    That takes away the fun of discovery.

    tell me what you discover on your 15th toon?

    If you are on you 15th "toon"

    You may have some OCD issues.....and might want to think of alternate forms of entertainment.
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  • Valrien
    Valrien
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    Tandor wrote: »
    sulima wrote: »
    No, absolutely not. Each time one of my characters absorbs a skyshard it is a special little moment for me as well. I've just restarted my 15th character to ensure that it continues to happen.

    As a casual player I don't agree with this statement, and frankly what would it take away from you if an option for other players was available to make it account bound? I'm sure the DEVs could make it a toggling option for all the MMO purists strongly voicing their concerns in this thread. Would that be OK then, or would you then feel cheated by it? OMG!!! ZOS is now pay to win...

    I don't personally PvP, but I assume it would take away the level playing field for those that do, and pretty much force players to toggle the option on. I imagine it would be the same for those who PvE competitively.

    The implementation of it would also take developer resources away from other more pressing things.

    By speeding up the process of leveling characters it would also run counter to the time-sink aspect of MMOs.

    It would create group characters who were instantly fully skilled but whose players lacked the full understanding of those skills that comes from leveling up characters through a class.

    It would also run counter to the whole RPG aspect of the game, which is substantially about character progression.

    Those are just a few examples off the top of my head of what it would take away from those who don't want it, doubtless there are other examples too.

    1. Skyshards and guild skill lines don't upset the balance of the game so much that it would take away an even playing field. It just saves time for people who want the absolute most from their character. This goes for both PvE and PvP...no one actually cares in terms of it being fair
    2. Then they need to make better time sinks. It is not the position of the players to be punished for the devs shortcomings
    3. Because grinding in Spellscar totally helps players understand their class more
    4. The feeling of progression died with One Tamriel, where in the open world it effectively does not matter what level you are because the game scales you up or down accordingly

    Poor reasons to be against this system
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • TheTombstone
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    Again, you'd have to finish an entire zone's skyshards. We are talking about at least dozens of hours to collect them all. MMOs are meant to be grindy, yes. But also enjoyable. Even just half of the total skyshards you have would be acceptable. Do you know how pointless it actually is right now to go and collect every skyshard in the game? I'll use the number 420 for easy math. It takes 3 to get one point, so 420 ÷ 3 is 140 points. The actual number is over 420, by the way.

    At the very least, let it be done for OLD content. As in not for summerset or Morrowind. You already have a bank system that's cross faction and character, dyes, costumes, cp, and more stuff. It's honestly just too much of a hassle to keep doing it over and over again.
  • TheTombstone
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    Valrien wrote: »
    Tandor wrote: »
    sulima wrote: »
    No, absolutely not. Each time one of my characters absorbs a skyshard it is a special little moment for me as well. I've just restarted my 15th character to ensure that it continues to happen.

    As a casual player I don't agree with this statement, and frankly what would it take away from you if an option for other players was available to make it account bound? I'm sure the DEVs could make it a toggling option for all the MMO purists strongly voicing their concerns in this thread. Would that be OK then, or would you then feel cheated by it? OMG!!! ZOS is now pay to win...

    I don't personally PvP, but I assume it would take away the level playing field for those that do, and pretty much force players to toggle the option on. I imagine it would be the same for those who PvE competitively.

    The implementation of it would also take developer resources away from other more pressing things.

    By speeding up the process of leveling characters it would also run counter to the time-sink aspect of MMOs.

    It would create group characters who were instantly fully skilled but whose players lacked the full understanding of those skills that comes from leveling up characters through a class.

    It would also run counter to the whole RPG aspect of the game, which is substantially about character progression.

    Those are just a few examples off the top of my head of what it would take away from those who don't want it, doubtless there are other examples too.

    1. Skyshards and guild skill lines don't upset the balance of the game so much that it would take away an even playing field. It just saves time for people who want the absolute most from their character. This goes for both PvE and PvP...no one actually cares in terms of it being fair
    2. Then they need to make better time sinks. It is not the position of the players to be punished for the devs shortcomings
    3. Because grinding in Spellscar totally helps players understand their class more
    4. The feeling of progression died with One Tamriel, where in the open world it effectively does not matter what level you are because the game scales you up or down accordingly

    Poor reasons to be against this system

    Literally this.
  • Starlight_Knight
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    Personally i think nothing at all should be account bound especially CP. its not often i see many players with less than 1000 CP these days, and we're running 160 gear - what a joke.

    Only items brought from crown store should be shared.

    However, the fact we have account shared CP. I agree with the OP and wouldn't be opposed to Sky shards being account wide, as well as all other achievements.

    I don't understand this half in half out thing. Yea some stuff is shared, just enough to mean that you'll never enjoy questing or levelling alts again as you'll have CP coming out your ears and one shot most mobs - nothing will be a challenge ever again.
    Edited by Starlight_Knight on November 11, 2018 7:39PM
  • kyle.wilson
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    Valrien wrote: »
    No, absolutely not. Each time one of my characters absorbs a skyshard it is a special little moment for me as well. I've just restarted my 15th character to ensure that it continues to happen.

    No, it really is not.

    There are currently 143 Skyshards in ESO

    That means that on 15 characters you will need to obtain 2,145 Skyshards to fully max all of your characters. If you delete characters just to continue that moment you add another 143 Skyshards to the list for each character you recreate

    Doing something 2,145 times doesn't sound very "special" to me

    There are 429 skyshards for 143 skill points. So its actually 6,435 skyshards to fully level all 15 chars. That's a tedious and boring grind.
  • kyle.wilson
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    Personally i think nothing at all should be account bound especially CP. its not often i see many players with less than 1000 CP these days, and we're running 160 gear - what a joke.

    Only items brought from crown store should be shared.

    However, the fact we have account shared CP. I agree with the OP and wouldn't be opposed to Sky shards being account wide, as well as all other achievements.

    I don't understand this half in half out thing. Yea some stuff is shared, just enough to mean that you'll never enjoy questing or levelling alts again as you'll have CP coming out your ears and one shot most mobs - nothing will be a challenge ever again.

    I don't understand the argument that cp affects the questing aspect. Everything is scaled so it shouldn't affect the players enjoyment. They don't have to spend the CP just like account bound skyshards would demand spending.
    No-one is asking for the skill trees to be fully unlocked. That would affect the leveling aspect.

    As for the 1000cp, that may be common in trails and pvp, but in pug dungeons I'm finding myseft the only one with close to rthe grand mark. I've done 10 in the last day, only 1 other person was above the 810 spend limit with most around 400cp.
    But that's just anecdotal.
    Edited by kyle.wilson on November 11, 2018 7:46PM
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