- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
ZOS_RobGarrett wrote: »Hey all,
Just wanted to let you know we've been monitoring the feedback on this thread and elsewhere on the forums. Clearly there's a lot of concern around the impact of adding a cast time to Conjured Ward and Annulment.
First I'd like to talk about our motivation with the change. We believe choices between damage output and survivability make combat more interesting. There are a number of areas within our system that could better adhere to this philosophy, but these self-cast damage shield abilities stood out as being particularly out of line. It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.
The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic. However, as many of you have pointed out, there are several potential issues with this solution. We identified many of these risks prior to PTS, and we're actively monitoring feedback from the community, Class Reps, and PTS testers.
If we decide to make significant changes to the abilities, those changes would not appear until at least PTS 3. However, we agree Conjured Ward and Annulment are too easy to interrupt in PvP, so we'll be making both spells immune to interrupts for PTS 2. We'll also be meeting with the Class Reps next week to discuss the changes.
In the meantime, we encourage you to continue experimenting, evaluating, and providing feedback.
I love players who say "Magsorc have a lot of damage"
I play with Balorg + Asylum + Shackle with 1.6k regen magicka and i do less damage than a lot of stamina classes (like warden for exemple, who have a big tankyness in heavy and big damages) and less than magblade. And what about sustain with this build ? Hard, 19k shields and poor recovery, i can kite a bit but isn't the best. I do that for try to fight the meta tanky, and that don't really work. So "Magsorc have big/biggest damage !" --> NO.
LadyNalcarya wrote: »I love players who say "Magsorc have a lot of damage"
I play with Balorg + Asylum + Shackle with 1.6k regen magicka and i do less damage than a lot of stamina classes (like warden for exemple, who have a big tankyness in heavy and big damages) and less than magblade. And what about sustain with this build ? Hard, 19k shields and poor recovery, i can kite a bit but isn't the best. I do that for try to fight the meta tanky, and that don't really work. So "Magsorc have big/biggest damage !" --> NO.
True, magsorcs actually have lower dps potential than the other magicka classes, even when played by an extremely skilled player, like FearTurbo. They also have the worst sustain even in pve, where they get ele drain and orbs, and in pvp they cannot play without sustain sets. It's not even the best vMA class these days, even with instant cast shields.
People just see sorc execute on their death recap and assume too much.
Chilly-McFreeze wrote: »OrdoHermetica wrote: »Massacre_Wurm wrote: »Add 1 second cast to light armor's shield but leave sorc's ward like it was before.
Sorcs will still have their 911 button in pve but shield stacking will be harder.
I would flip that. Leave the non-class-specific shield instant, as every class has need of an instant-cast "911" shield (and some classes, like magplars, rely on the LA shield), and then give sorcs a more powerful cast-time shield instead. That way all classes have an emergency shield, and sorcs have the option of taking the time to add extra shields if needed.
I mean, if they're dead-set on a cast time, anyway. I know I won't run a sorc shield with a cast time if I ever finish getting my magsorc set up, but I guess some people might.
You realize that every other class has access to other means of defense while sorcs are strictly forced to use shields? Makes no sense to punish them for using their own skills over some open line's skill. Take a look at stamsorcs if you want to know how a classless "class" looks like.
DKs, Temps, Wardens, NBs all have some easy to use hots/ instant heals. Some even have class shields or cloak. Sorcs instead are bound to use a tiny RNG heal with a cooldown that is useless when not in offense, a 2-slot bad AI pet (which you can't keep alive without your own instant class shield) or an 1.4s cast time ordinary heal (4k in pvp without defile). And to top all of that, LA shield also returns resources while sorc's shield don't.
felipenepub17_ESO wrote: »Please, Zenimax. Do not kill the viability of stamsorcs on PVP. Stamsorcs needs the overload bar and dark deal in order to be competitive with the others stam classes, since we do not have any stamina dps skill spammable.
Stamsorcs can´t afford to slot bound armaments on both bars to get the Stamina Regen passive since we lost the utility of having the overload bar for buffs and you are nerfing dark deal. That is a huge nerf who was not needed.
Magicka Sorcs were the problem, not StamSorcs.
I main a PVE MagSorc and I’m quite sad that it’s so weak in DPS. My MagBlade does more DPS with purple and suboptimal gear with missing passives than my fully leveled, fully golded, optimal MagSorc
Things I like:
Fix of Crystal Frags 0.2sec bug (FINALLY!!!)
Dark Exchange is Instacast and restores over 20 sec (might actually include it in rotation now and it’ll help out lacking sustain)
Things that I don’t like:
Reduced cost of Daedric Prey and Unstable Familiar (if you’re going to reduce cost, do it to Haunting curse too or another used skill like LL. Pet sorcs don’t have sustain issues like non-pet sorcs but reducing the cost of this skill in particular doesn’t really do much)
1 sec cast time on shields (duh, but this is more game wide issue though not just sorcs)
Things I would like to see be changed:
Increase damage to 30% extra from 10% of instacast or increase proc chance from 35% to 50% for Crystal Frags
Change Daedric Protection passive to include 5% max magicka increase instead of health regen (and maybe change the name to Daedric Reserves or something like that)
Increase damage of Mage’s Wrath Explosion (if you need to balance this make it effective from 20% lower instead of 25%)
oxygen_thief wrote: »joaaocaampos wrote: »@ZOS_RobGarrett The best way, the best solution.
Instead of increasing cast time to 1 second, the cost should be increased. Healing Ritual is an example: the ability had 1 sec cast time and now is instant cast, with increased cost.
- Annulment costs have been increased to 7290 Magicka from 4590 Magicka. That is, an increase of 59%.
- Conjured Ward costs have been increased to 5580 (+59%), 5890 (+68%) or 6210 (+77%) Magicka from 3510 Magicka. Respectively, the Empowered Ward cost would be 5160, 5440 or 5740.
Unfortunately, something needs to be done. Increased cost has worked before, may work again. No shield spam!
If you want increased cost, press "Agree".
If you want cast time, press "Insightful".
how would you sustain it in non cp? it's ridiculous
joaaocaampos wrote: »If you will not support me for increased cost, I give up and good luck to you! 1 second cast time then! That's what you want![/b]
oxygen_thief wrote: »joaaocaampos wrote: »If you will not support me for increased cost, I give up and good luck to you! 1 second cast time then! That's what you want![/b]
calm down. there is no difference between cast time and too high cost. shields will be useless in both cases.
oxygen_thief wrote: »joaaocaampos wrote: »If you will not support me for increased cost, I give up and good luck to you! 1 second cast time then! That's what you want![/b]
calm down. there is no difference between cast time and too high cost. shields will be useless in both cases.
joaaocaampos wrote: »oxygen_thief wrote: »joaaocaampos wrote: »If you will not support me for increased cost, I give up and good luck to you! 1 second cast time then! That's what you want![/b]
calm down. there is no difference between cast time and too high cost. shields will be useless in both cases.
There is difference yes! AGAIN, Healing Ritual had 1 sec cast time, and today is instant cast with increased cost.
It will not be useless. We will not see damage shield spam anymore.
OrdoHermetica wrote: »oxygen_thief wrote: »joaaocaampos wrote: »If you will not support me for increased cost, I give up and good luck to you! 1 second cast time then! That's what you want![/b]
calm down. there is no difference between cast time and too high cost. shields will be useless in both cases.
...there is a significant difference between a shield with a high cast cost and a shield with a cast time. A shield with a high cast cost can still get you out of difficult situations, albeit at the cost of having to go into a recovery rotation afterward. A shield with a cast time can't be used that way.
One is still situationally useful. The other is not.
again, if you cant keep shields up they are useless FULL STOP
oxygen_thief wrote: »OrdoHermetica wrote: »oxygen_thief wrote: »joaaocaampos wrote: »If you will not support me for increased cost, I give up and good luck to you! 1 second cast time then! That's what you want![/b]
calm down. there is no difference between cast time and too high cost. shields will be useless in both cases.
...there is a significant difference between a shield with a high cast cost and a shield with a cast time. A shield with a high cast cost can still get you out of difficult situations, albeit at the cost of having to go into a recovery rotation afterward. A shield with a cast time can't be used that way.
One is still situationally useful. The other is not.
we already have a shortage of space on our bars to slot a situationally useful skill. inability to use it constantly means you have to learn to play without it. if you can play without it what is the sense to slot it?
Dark exchange is still 1,2 sec cast.
joaaocaampos wrote: »
No, i speak about a real separation. For exemple, a skill in PVE and the same skill in PVE don't have the same cost/ same action. Do you understand (i'm not good for explain)?
You said that inscreased the cost will be good, but not for PVP. You know Magsorc in PVE, that can work for that, but in PVP it's the only skill we have to sustain damages. If they increase the cost, that means Magsorc need really more recov (yeah coz they nerf dark exchange too) and less damages.BUT NOW DAMAGES IS POOR IN FULL DAMAGE ! So, if i recap, your idea for magsorc will be more hard to play and sustain and he can't kill
a squirrel ? That for sure a good way for us !
OrdoHermetica wrote: »oxygen_thief wrote: »OrdoHermetica wrote: »oxygen_thief wrote: »joaaocaampos wrote: »If you will not support me for increased cost, I give up and good luck to you! 1 second cast time then! That's what you want![/b]
calm down. there is no difference between cast time and too high cost. shields will be useless in both cases.
...there is a significant difference between a shield with a high cast cost and a shield with a cast time. A shield with a high cast cost can still get you out of difficult situations, albeit at the cost of having to go into a recovery rotation afterward. A shield with a cast time can't be used that way.
One is still situationally useful. The other is not.
we already have a shortage of space on our bars to slot a situationally useful skill. inability to use it constantly means you have to learn to play without it. if you can play without it what is the sense to slot it?
I don't know about you, but my shields are already situational. I don't need them except for certain mechanics in vet PvE/when I get ambushed in PvP - and then I absolutely need them. I'm certainly not keeping them up all the time, at any rate, and if you feel the need to do so... you might want to re-assess how you're playing, because even with the current status quo that's a deeply inefficient way to play.
OrdoHermetica wrote: »I don't know about you, but my shields are already situational. I don't need them except for certain mechanics in vet PvE/when I get ambushed in PvP - and then I absolutely need them. I'm certainly not keeping them up all the time, at any rate, and if you feel the need to do so... you might want to re-assess how you're playing, because even with the current status quo that's a deeply inefficient way to play.
joaaocaampos wrote: »
- PvE: You will usually use it to survive. But you will do less damage. Heavy Attack + Damage Shield rotation, baby! Better than cast time.