OrdoHermetica wrote: »oxygen_thief wrote: »OrdoHermetica wrote: »oxygen_thief wrote: »joaaocaampos wrote: »If you will not support me for increased cost, I give up and good luck to you! 1 second cast time then! That's what you want![/b]
calm down. there is no difference between cast time and too high cost. shields will be useless in both cases.
...there is a significant difference between a shield with a high cast cost and a shield with a cast time. A shield with a high cast cost can still get you out of difficult situations, albeit at the cost of having to go into a recovery rotation afterward. A shield with a cast time can't be used that way.
One is still situationally useful. The other is not.
we already have a shortage of space on our bars to slot a situationally useful skill. inability to use it constantly means you have to learn to play without it. if you can play without it what is the sense to slot it?
I don't know about you, but my shields are already situational. I don't need them except for certain mechanics in vet PvE/when I get ambushed in PvP - and then I absolutely need them. I'm certainly not keeping them up all the time, at any rate, and if you feel the need to do so... you might want to re-assess how you're playing, because even with the current status quo that's a deeply inefficient way to play.
OrdoHermetica wrote: »I don't know about you, but my shields are already situational. I don't need them except for certain mechanics in vet PvE/when I get ambushed in PvP - and then I absolutely need them. I'm certainly not keeping them up all the time, at any rate, and if you feel the need to do so... you might want to re-assess how you're playing, because even with the current status quo that's a deeply inefficient way to play.
joaaocaampos wrote: »
- PvE: You will usually use it to survive. But you will do less damage. Heavy Attack + Damage Shield rotation, baby! Better than cast time.
WHY ANYONE WOULD EVER WANT ME AS DPS?joaaocaampos wrote: »
- PvE: You will usually use it to survive. But you will do less damage. Heavy Attack + Damage Shield rotation, baby! Better than cast time.
WHY ANYONE WOULD EVER WANT ME AS DPS?joaaocaampos wrote: »
- PvE: You will usually use it to survive. But you will do less damage. Heavy Attack + Damage Shield rotation, baby! Better than cast time.
synergy for alkosh uptime, major berserk ( atronach ) buff for the magNB closest to you.
Yes it's sad.
joaaocaampos wrote: »
- PvE: You will usually use it to survive. But you will do less damage. Heavy Attack + Damage Shield rotation, baby! Better than cast time.
I am already using Heavy Attack rotation and even without EVER using a shield I deal 8k DPS less than a magblade. Now, add a 1s cast shield that reduces DPS by another 15% and... WHY ANYONE WOULD EVER WANT ME AS DPS?
The_Outsider wrote: »
Time to play with surge instead of hardened ward in PVE on sorc now.
not really a big issue ( I'm not talking about PVP ), I won't spend any gold on spell power pots anymore.
Yea, I mean... People were outraged for the Morrowind sustain-pocolypse, and outraged for the more recent shield duration nerf. The people that quit missed out on all this time of playing a fun game. Their loss, tbh.The_Outsider wrote: »
I thought like that at first to but now i just dont know.
part of me just wants to take the lose and leave. Its a game i play for enjoyment. I shouldn't have to be outraged every 3 months
Time to play with surge instead of hardened ward in PVE on sorc now.
not really a big issue ( I'm not talking about PVP ), I won't spend any gold on spell power pots anymore.
Are we talking Fungal Grotto PVE or Saint Llothis PVE, because you can forget surge or pots for fungal but i can give you may own surge in addition to yours and it wont save you from his poison cone especially once storm of the heavens are going out. This 1 second cast time is exactly what makes the difference between alive and dead and good luck to cast it second time if your wisdom allows you to cast it preemptively, please stream it as I want to watch it and learn
Honestly, from a pvp perspective I think the changes are great and fair. ASure, a lot of you will see ot as a hard nefer at first but it is really not and you rather just need to readjust. Besides the pet buff, sorc gameplay kind has been always the same for the majority, which is super boring. Now people will have to find new way to build this class and guess what, there are many other ways (especially with the coming patch) to play a mag sorc and kick some serious ***
Honestly, from a pvp perspective I think the changes are great and fair. ASure, a lot of you will see ot as a hard nefer at first but it is really not and you rather just need to readjust. Besides the pet buff, sorc gameplay kind has been always the same for the majority, which is super boring. Now people will have to find new way to build this class and guess what, there are many other ways (especially with the coming patch) to play a mag sorc and kick some serious ***
Honestly, from a pvp perspective I think the changes are great and fair. ASure, a lot of you will see ot as a hard nefer at first but it is really not and you rather just need to readjust. Besides the pet buff, sorc gameplay kind has been always the same for the majority, which is super boring. Now people will have to find new way to build this class and guess what, there are many other ways (especially with the coming patch) to play a mag sorc and kick some serious ***
The_Outsider wrote: »Yea, I mean... People were outraged for the Morrowind sustain-pocolypse, and outraged for the more recent shield duration nerf. The people that quit missed out on all this time of playing a fun game. Their loss, tbh.The_Outsider wrote: »
I thought like that at first to but now i just dont know.
part of me just wants to take the lose and leave. Its a game i play for enjoyment. I shouldn't have to be outraged every 3 months
The_Outsider wrote: »Murkmire Class Rating, completely unbiased (*), useful for new players which class to pick
(*) This is a work of fiction. Names, characters, businesses, places, events, locales, and incidents are either the products of the author's imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental.
Stamwarden is outparsing Stamblade on 25m dummies on PTS. Time to update^
Sorc healers are also at least mediocre. They keep the group alive + yummy synergies
Honestly, from a pvp perspective I think the changes are great and fair. ASure, a lot of you will see ot as a hard nefer at first but it is really not and you rather just need to readjust. Besides the pet buff, sorc gameplay kind has been always the same for the majority, which is super boring. Now people will have to find new way to build this class and guess what, there are many other ways (especially with the coming patch) to play a mag sorc and kick some serious ***
Honestly, from a pvp perspective I think the changes are great and fair. ASure, a lot of you will see ot as a hard nefer at first but it is really not and you rather just need to readjust. Besides the pet buff, sorc gameplay kind has been always the same for the majority, which is super boring. Now people will have to find new way to build this class and guess what, there are many other ways (especially with the coming patch) to play a mag sorc and kick some serious ***
I and many others rolled a mage / summoner in 2014. If I go dust off my 2005 WoW mage in 2018, guess what, it still is the same, trusty mage.
If I go dust off a magsorc after update 20, I find a pseudo-healer, pseudo "don't know if use heavy armor and suck or keep light armor and die" that anyway does not feel like a mage AT ALL any more.
I rolled a pure DPS class exactly because it is a pure class. No hybrid stuff. No healing, no heavy armor no bull. Just a dang, classic, pure range DPS. In every single game they come with the same kit: 1 big nuke, 1 shield, 1 blink (streak), 1 root.
In 2014 I could be that.
In 2018 much less. Gone is "big nuke" class signature. Gone is the "blink". Root is not even on the radar. And now, we lose the last bastion of identiy: shield.
Honestly, I think the changes are terrible and class archetype breaking.