anatole1234 wrote: »People Seem to forget that sorc has access to a Breath of Life equivalent : Twilight Matriarch. Although I would love for sorc's pet to be castable and not toggeable to make it more consistent with other classes and not waste a skill spot . Let's be real for a second : shield stacking has been a massive issue since day one. Already working on a heavy armor magicka sorc to show it won't be the death of the class.
anatole1234 wrote: »People Seem to forget that sorc has access to a Breath of Life equivalent : Twilight Matriarch. Although I would love for sorc's pet to be castable and not toggeable to make it more consistent with other classes and not waste a skill spot . Let's be real for a second : shield stacking has been a massive issue since day one. Already working on a heavy armor magicka sorc to show it won't be the death of the class.
anatole1234 wrote: »People Seem to forget that sorc has access to a Breath of Life equivalent : Twilight Matriarch. Although I would love for sorc's pet to be castable and not toggeable to make it more consistent with other classes and not waste a skill spot . Let's be real for a second : shield stacking has been a massive issue since day one. Already working on a heavy armor magicka sorc to show it won't be the death of the class.
Twohothardware wrote: »Seems like the easier fix than adding an initial cast time would be to just lower shield strength in PvE and add some kind of cast time delay between the use of two different shields to reduce shield stacking in PvP.
Twohothardware wrote: »Seems like the easier fix than adding an initial cast time would be to just lower shield strength in PvE and add some kind of cast time delay between the use of two different shields to reduce shield stacking in PvP.
But that is more or less the issue, 1 shield doesn't cut it in PVP. Adding crit damage to shield is going to make these even worst. Shield can be taken down faster than a Sorc can reapply them. I'm all for removing shield stacking but Sorcs will still need a valid defensive tool. 1 shield taking crits isn't going to cut it cast time or not.
Perhaps the following suggestions may better adjust shields rather than a cast-time requirement:
1. Do not allow shields to absorb damage from DoTs placed on a player PRIOR to the shield's application. It doesn't quite make sense for an external shield to start absorbing poison and bleed damage when the target is already poisoned or bleeding, particularly if the shields are gas-permeable, as one assumes them to be.
2. Perhaps we should isolate a class of skills that require exponential cost increases for repeated casts in a short period of time, as we do with streak. Cloak could be a candidate, but I say that as a stamblade who doesn't need it as much. (Hint: it's no longer our most effective defense.) Snipe should definitely be a skill in this class. Do you know much strength it takes to bring a powerful non-compound bow to full draw? (Hint: A lot.) Damage reduction shields, as opposed to ability absorption skills like Absorb Magic and Shimmering Shield, could well be another candidate for inclusion in this hypothetical classification of abilities that need cost increases of successive casts. Unlike the absorption shields, which have a narrowly construed scope of effectiveness, harness and hardened ward reduce all damage taken by a player's health. Unlike igneous, harness and hardened ward both scale with the max damage resource of a build, tying augmentations to their defensive power with augmentations to a player's offensive power. Unlike healing ward, harness and hardened ward do not have a risky health threshold upon which they provide the full extent of their defensive benefit. As it stands, they are carte blanche damage mitigation without requiring significant sacrifices to offensive power and without requiring significant risks to a player's health. Imposing a repeat cast cost would increase the burden of using these abilities much as a cast time would.
3. Do not allow damage mitigation shields to stack. Have harness, hardened, igneous, healing ward, and sun shield all replace one another on subsequent casts, rather than augment one another.
Those ideas may not be the best, but hopefully they contribute enough to the conversation that we can move forward without a 1-second cast time.
ZOS_RobGarrett wrote: »Hey all,
First I'd like to talk about our motivation with the change. We believe choices between damage output and survivability make combat more interesting.
joaaocaampos wrote: »@ZOS_RobGarrett The best way, the best solution.
Instead of increasing cast time to 1 second, the cost should be increased. Healing Ritual is an example: the ability had 1 sec cast time and now is instant cast, with increased cost.
- Annulment costs have been increased to 7290 Magicka from 4590 Magicka. That is, an increase of 59%.
- Conjured Ward costs have been increased to 5580 (+59%), 5890 (+68%) or 6210 (+77%) Magicka from 3510 Magicka. Respectively, the Empowered Ward cost would be 5570, 5440 or 5740.
Unfortunately, something needs to be done. Increased cost has worked before, may work again. No shield spam!
If you want increased cost, press "Agree".
If you want cast time, press "Insightful".
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
joaaocaampos wrote: »@ZOS_RobGarrett The best way, the best solution.
Instead of increasing cast time to 1 second, the cost should be increased. Healing Ritual is an example: the ability had 1 sec cast time and now is instant cast, with increased cost.
- Annulment costs have been increased to 7290 Magicka from 4590 Magicka. That is, an increase of 59%.
- Conjured Ward costs have been increased to 5580 (+59%), 5890 (+68%) or 6210 (+77%) Magicka from 3510 Magicka. Respectively, the Empowered Ward cost would be 5570, 5440 or 5740.
Unfortunately, something needs to be done. Increased cost has worked before, may work again. No shield spam!
If you want increased cost, press "Agree".
If you want cast time, press "Insightful".
How about neither, would that be "Awesome"?
joaaocaampos wrote: »@ZOS_RobGarrett The best way, the best solution.
Instead of increasing cast time to 1 second, the cost should be increased. Healing Ritual is an example: the ability had 1 sec cast time and now is instant cast, with increased cost.
- Annulment costs have been increased to 7290 Magicka from 4590 Magicka. That is, an increase of 59%.
- Conjured Ward costs have been increased to 5580 (+59%), 5890 (+68%) or 6210 (+77%) Magicka from 3510 Magicka. Respectively, the Empowered Ward cost would be 5570, 5440 or 5740.
Unfortunately, something needs to be done. Increased cost has worked before, may work again. No shield spam!
If you want increased cost, press "Agree".
If you want cast time, press "Insightful".
How about neither, would that be "Awesome"?
joaaocaampos wrote: »@ZOS_RobGarrett The best way, the best solution.
Instead of increasing cast time to 1 second, the cost should be increased. Healing Ritual is an example: the ability had 1 sec cast time and now is instant cast, with increased cost.
- Annulment costs have been increased to 7290 Magicka from 4590 Magicka. That is, an increase of 59%.
- Conjured Ward costs have been increased to 5580 (+59%), 5890 (+68%) or 6210 (+77%) Magicka from 3510 Magicka. Respectively, the Empowered Ward cost would be 5570, 5440 or 5740.
Unfortunately, something needs to be done. Increased cost has worked before, may work again. No shield spam!
If you want increased cost, press "Agree".
If you want cast time, press "Insightful".
How about neither, would that be "Awesome"?
I still think a 3-6 second cooldown would be a better solution.