PTS Update 20 - Feedback Thread for Sorcerer

  • Chilly-McFreeze
    Chilly-McFreeze
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    bpmachete wrote: »
    Dark convertion is a class heal. I am not disagreeing with what people are expressing but sorc does have a class heal.

    And you do realize that it's bound to 1.4s of "can't do ***"? Why don't we give BoL or Vigor that channel time as well?
  • BigBadVolk
    BigBadVolk
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    Hey all,

    Just wanted to let you know we've been monitoring the feedback on this thread and elsewhere on the forums. Clearly there's a lot of concern around the impact of adding a cast time to Conjured Ward and Annulment.

    First I'd like to talk about our motivation with the change. We believe choices between damage output and survivability make combat more interesting. There are a number of areas within our system that could better adhere to this philosophy, but these self-cast damage shield abilities stood out as being particularly out of line. It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.

    The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic. However, as many of you have pointed out, there are several potential issues with this solution. We identified many of these risks prior to PTS, and we're actively monitoring feedback from the community, Class Reps, and PTS testers.

    If we decide to make significant changes to the abilities, those changes would not appear until at least PTS 3. However, we agree Conjured Ward and Annulment are too easy to interrupt in PvP, so we'll be making both spells immune to interrupts for PTS 2. We'll also be meeting with the Class Reps next week to discuss the changes.

    In the meantime, we encourage you to continue experimenting, evaluating, and providing feedback.

    Hey, for begining thanks for replying at least someone does from the team!
    Personally I understand it a little, but with these changes Magsocs as dds will prolly cease to exist, I'd say even Pet sorcs not just petless ones, + other magdds too but I'll expand on those later in just small part. Sure that damage and survival cant be equal but imo if we're looking at the bigger picture, the logical thing would be to nerf damage which sorcs really lack nowadays in petless version but the pet ones arent that strong too, both pvp and pve, especially in pvp where the meta is mostly falling towards heavy armor thanks to shield changes mostly on mag side, on stam side its diff

    and on pve part, its a little complicated with overall changes to classes and roles: I mean all these changes will end with players slotting something else of shields for example templar dds BoL (which diminishes the reason of bringin a healer other then wearing buff sets and providing synerg which the off tank can too in some cases), magblades slotting mirage for aoe reduc, wardens well wardens will stay the same *dead* or healer or tank (sry magden mains), dks not sure prolly will be forced to be tanks and dds dont know they can block the their racial shield is already provided by tanks and in rare occasions by dk healers, and sorcs they will most likely be off healers who provide Liquid lightning for alkosh uptime (these are mostly the high end meta group comp) and these are mostly old trials like Helra Sanctum or MoL
    In mini trials this change, is still enforce the magblade dd meta, but the off tank and heal meta may change
    what i mean and I'm not really an expert in these things so take it with a pinch of salt: but in vCR hm I can see that groups will use a dk tank, warden tank, and a templar tank for shadow world to give some healing to dds there to deal with crystals and mechanics
    But in all honesty the meta prob will shift to stamdens,stamblades and one stamplar for dd, one sorc heal and temp heal one warden and one dk tank for older trials, mini trials with hm will stay the same
    TL:DR I get what you guys wanted but in short the better solution could have been nerfing the damage.
    Edited by BigBadVolk on September 21, 2018 3:27PM
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Gnozo
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    bpmachete wrote: »
    Dark convertion is a class heal. I am not disagreeing with what people are expressing but sorc does have a class heal.

    So a magicka build should use a heal that costs stamina, takes 1.2 seconds to cast and wont let u use anything while charging it?

    So ye, i mean sorc has no viable heal.
  • Jerdeh
    Jerdeh
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    Hey all,

    Just wanted to let you know we've been monitoring the feedback on this thread and elsewhere on the forums. Clearly there's a lot of concern around the impact of adding a cast time to Conjured Ward and Annulment.

    First I'd like to talk about our motivation with the change. We believe choices between damage output and survivability make combat more interesting. There are a number of areas within our system that could better adhere to this philosophy, but these self-cast damage shield abilities stood out as being particularly out of line. It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.

    The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic. However, as many of you have pointed out, there are several potential issues with this solution. We identified many of these risks prior to PTS, and we're actively monitoring feedback from the community, Class Reps, and PTS testers.

    If we decide to make significant changes to the abilities, those changes would not appear until at least PTS 3. However, we agree Conjured Ward and Annulment are too easy to interrupt in PvP, so we'll be making both spells immune to interrupts for PTS 2. We'll also be meeting with the Class Reps next week to discuss the changes.

    In the meantime, we encourage you to continue experimenting, evaluating, and providing feedback.

    There are a lot of better ways to change shields than add a cast time, it just destroys the playability on light armor, especially in PvP. Maybe something similar to streak ability that makes it cost more if cast multiple times in row or for example making it channel ability that can't be interrupted but cost more magicka the longer it's cast. The crittable shields change was fair enough and I understand that, but cast time is not. And one thing that makes me wonder is, why change how shields work after 4 years of them being instant cast, just doesn't make any sense to me?
    Been playing since betas 2014
  • Juju_beans
    Juju_beans
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    Gnozo wrote: »
    bpmachete wrote: »
    Dark convertion is a class heal. I am not disagreeing with what people are expressing but sorc does have a class heal.

    So a magicka build should use a heal that costs stamina, takes 1.2 seconds to cast and wont let u use anything while charging it?

    So ye, i mean sorc has no viable heal.

    There's always vigor.

  • Idinuse
    Idinuse
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    Hey all,

    Just wanted to let you know we've been monitoring the feedback on this thread and elsewhere on the forums. Clearly there's a lot of concern around the impact of adding a cast time to Conjured Ward and Annulment.

    First I'd like to talk about our motivation with the change. We believe choices between damage output and survivability make combat more interesting. There are a number of areas within our system that could better adhere to this philosophy, but these self-cast damage shield abilities stood out as being particularly out of line. It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.

    The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic. However, as many of you have pointed out, there are several potential issues with this solution. We identified many of these risks prior to PTS, and we're actively monitoring feedback from the community, Class Reps, and PTS testers.

    If we decide to make significant changes to the abilities, those changes would not appear until at least PTS 3. However, we agree Conjured Ward and Annulment are too easy to interrupt in PvP, so we'll be making both spells immune to interrupts for PTS 2. We'll also be meeting with the Class Reps next week to discuss the changes.

    In the meantime, we encourage you to continue experimenting, evaluating, and providing feedback.

    Wow. Now I want to see the above applied to Night Blades skills and play style too. Can't have that, right?
    uxX6LIv.gif

    I think you guys need to take a crash course in how to deal with exploiters, 2-3 action macros (timer, pixel monitor or just i.e. Shield AC/bar-swap Shield AC) and cheaters instead of trying to get around the problem by destroying the entertainment value and enjoyment of the rest of your 99.9% customer base with your misbegotten constant nerfs that only slightly annoy exploiters and such but completely break the game for the rest of the legit players.

    Enough already.
    Edited by Idinuse on September 21, 2018 3:46PM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Gnozo
    Gnozo
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    Juju_beans wrote: »
    Gnozo wrote: »
    bpmachete wrote: »
    Dark convertion is a class heal. I am not disagreeing with what people are expressing but sorc does have a class heal.

    So a magicka build should use a heal that costs stamina, takes 1.2 seconds to cast and wont let u use anything while charging it?

    So ye, i mean sorc has no viable heal.

    There's always vigor.

    I really hope you are joking.
  • Anken5
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    How can pets survive without shields ? Even with shields, they often die in vet content.
  • Xoncarg
    Xoncarg
    Soul Shriven
    I don't normally get involved in these sort of things, but I feel this change is such a mistake that it's time to be counted amongst those opposed to this change. Namely The Annulment/Ward cast time change.
    Sigtric wrote: »
    If stacking is the issue, make it so shields can't stack. Simple.
    No one that I have ever seen asked them to have resistances applied to them. The cast times are simply there to appease the loud people who are bad at pvp as far as I can tell, and it's seriously going to screw up pve end-game.

    I think this post nails it. Shields aren't the problem - otherwise all shields would have got a cast time added to them. It's Sorc shield stackers that stack these specific shields that are overpowered. I can activate hardened ward and dampen magic back to back, more or less instantly, and get a 40k damage shield - this is obviously too strong.

    If it's fixed so that ward overwrites annulment (and vice versa) then you take the power away from the shield stackers without crippling the Sorc or any other magicka build that relies on annulment for difficult content like vMA and trials. Problem solved, mass exodus of eso+ subscribers averted.
  • Juju_beans
    Juju_beans
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    Gnozo wrote: »
    Juju_beans wrote: »
    Gnozo wrote: »
    bpmachete wrote: »
    Dark convertion is a class heal. I am not disagreeing with what people are expressing but sorc does have a class heal.

    So a magicka build should use a heal that costs stamina, takes 1.2 seconds to cast and wont let u use anything while charging it?

    So ye, i mean sorc has no viable heal.

    There's always vigor.

    I really hope you are joking.

    Actually no. We have gear that gives you mag/stam/health. We have glyphs that also give you mag/stam/health.
    That extra free stam would allow for vigor/dodge-roll in some situations and used selectively. Couldn't be spammed like shields but the possibility is there.

    Of course it won't help the glass cannon builds because they wouldn't want to give up any mag or switch out of dps focused gear. Also won't help the min/max BIS Alcast followers.

  • DeathStalker
    DeathStalker
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    This is simple really and all the debate is pointless I am beginning to think. ESO, Regardless of your motive or what you want to happen, one of 3 things are guaranteed to happen if this change goes live for the vast majority of magSorc players.

    1. MagSorc will be put on the shelf and not used at all or relegated to a crafter.
    2. The Sorc and Light Armor shield skills will be used by almost Nobody. Another skill nobody will use.
    3. People will just quit and find another game where they can have fun.

    This is what will happen for most people who main a MagSorc if these shield changes go live.
    Edited by DeathStalker on September 21, 2018 3:50PM
  • AceAegis
    AceAegis
    Soul Shriven
    I think the heal on darkdeal change is decent, it was far too simple to run no regen on stam sorc and low regen on mag sorc without many drawbacks.

    Shields might be more in line if they did not have a cast time, but could not stack either. The shields themselves would get 5280 phy/spell resistance on top of whatever the casters resists (not the major buff, that would stack on top too). This way sorcs can take a bit more of a beating without being able to shield beyond their entire healthbar from low hp. I could see the shield cost being increased SLIGHTLY to make a choice between damage and survivability. Something like 3510 mag -> 4250 mag.

    It would be nice if the Crystal Frag instant cast could do a slight knockback that doesn't cc the target, but sets them off balance.

    I am disappointed that overload no longer has a third bar, it really made the skill feel more unique albeit difficult to control in lag.

    As far as pets are concerned, the shields they get should be reduced by another 50 percent. It seems like they don't die to single players anymore.

    These are just some ideas I had while reading the notes, maybe someone can improve on them or give some suggestions.
    PC NA - Ace of the Aegis / Bia Nyx
    1K+ CP stam/mag for each class
  • AuraNebula
    AuraNebula
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    Hey all,

    Just wanted to let you know we've been monitoring the feedback on this thread and elsewhere on the forums. Clearly there's a lot of concern around the impact of adding a cast time to Conjured Ward and Annulment.

    First I'd like to talk about our motivation with the change. We believe choices between damage output and survivability make combat more interesting. There are a number of areas within our system that could better adhere to this philosophy, but these self-cast damage shield abilities stood out as being particularly out of line. It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.

    The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic. However, as many of you have pointed out, there are several potential issues with this solution. We identified many of these risks prior to PTS, and we're actively monitoring feedback from the community, Class Reps, and PTS testers.

    If we decide to make significant changes to the abilities, those changes would not appear until at least PTS 3. However, we agree Conjured Ward and Annulment are too easy to interrupt in PvP, so we'll be making both spells immune to interrupts for PTS 2. We'll also be meeting with the Class Reps next week to discuss the changes.

    In the meantime, we encourage you to continue experimenting, evaluating, and providing feedback.

    Is it your goal to have people just completely stop playing sorcs? Do you know how hard it is trying to get a spot as a sorc in a vet trial when people are nit picking for optimal groups? Most people want half stamblades half Magblades and maybe one sorc dps. If it's not a sorc dps then it's a sorc healer. I can't imagine that the shield change is going to make mag sorcs or even sorc healers more viable. One of our greatest strengths is our survivability. You have already nerfed our sustain, nerfed our off balance, took the stun away from frags, what's next? Take away bound aegis so we do not even have extra magicka?

    Why are sorcs shields being blamed for healers not feeling viable when we are barely even present in end game content atm. I just do not get it.
    Edited by AuraNebula on September 21, 2018 3:53PM
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    I wanted to point out something, someone probably already brought this up at some point in this thread. Sorry in advance.

    I mainly PvP, so my knowledge mostly falls there as far as MagSorc/MagDPS in LA goes--however I have concerns in regards to PvE stuffs.

    My primary concern is, basically everything else in PvE. Dungeons and even Trials are built around the notion that PvE Mag toons can defend themselves using Shields. The cast time will punish them for it. A PvEr more knowledge able can take this piece and run with it. But from my very primitive preservative on PvE, this is cause for big concerns. If there are one-shot mechanics with no way for Mag toons to shield, they will not be considered for much harder PvE content.

    This is why in PvE, imo, the cast time does not work.

    On the PvP side, well, from my perspective you will not run Mag toons using LA in Pvp. You will run Heavy Armor Mag toons, or a Stamina toon. That is it. A Mag toon in BG/PvP will be punished way too frequently from the sheer notion of trying to defend himself with a slow shield-- when the combat around him will be much faster pace. Again, from where I am standing PvP was made around fast paced action oriented combat, the cast time on Shields does not work there either.
    Edited by Takes-No-Prisoner on September 21, 2018 4:44PM
  • Idinuse
    Idinuse
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    Gnozo wrote: »
    Juju_beans wrote: »
    Gnozo wrote: »
    bpmachete wrote: »
    Dark convertion is a class heal. I am not disagreeing with what people are expressing but sorc does have a class heal.

    So a magicka build should use a heal that costs stamina, takes 1.2 seconds to cast and wont let u use anything while charging it?

    So ye, i mean sorc has no viable heal.

    There's always vigor.

    I really hope you are joking.

    Vigor and Rally are well overdue for capital nerfs. Especially when taking in consideration
    It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.

    The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic.
    and that "Healers are less and less needed in end game content". (lol)

    If mag classes are forced to slot Resto staffs, even Templars ffs, so should stamina classes. Make stamina morphs available in the Resto trees. Or be forced to bring a healer. Fun fun fun for all...
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Chilly-McFreeze
    Chilly-McFreeze
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    Juju_beans wrote: »
    Gnozo wrote: »
    Juju_beans wrote: »
    Gnozo wrote: »
    bpmachete wrote: »
    Dark convertion is a class heal. I am not disagreeing with what people are expressing but sorc does have a class heal.

    So a magicka build should use a heal that costs stamina, takes 1.2 seconds to cast and wont let u use anything while charging it?

    So ye, i mean sorc has no viable heal.

    There's always vigor.

    I really hope you are joking.

    Actually no. We have gear that gives you mag/stam/health. We have glyphs that also give you mag/stam/health.
    That extra free stam would allow for vigor/dodge-roll in some situations and used selectively. Couldn't be spammed like shields but the possibility is there.

    Of course it won't help the glass cannon builds because they wouldn't want to give up any mag or switch out of dps focused gear. Also won't help the min/max BIS Alcast followers.

    So you're actually advising magsorcs to use vigor as heal. Can you please build that on the PTS and show us some footage on how you heal yourself with what? 500-600 hp per tick without defile?

    So just to put this into perspective. I've run hybrid sorcs with 25k stam/mag and 6.5k weapon dmg. So don't tell me that "I just don't want to adapt".
    Edited by Chilly-McFreeze on September 21, 2018 4:09PM
  • boombazookajd
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    right. *** over one class in particular. at best the one that has no other means of survival.

    Oh no, I'm not saying sorc's need a cast time, sorry it seemed that way. I'm on the side of no cast time period. The crit of shields is enough.



    Drathus Delenu- Dunmer magDk: Shehai Shatterer, Mageslayer, Stormproof, Peak Scaler, Clockwork Confounder, Orderly, Master Wizard, Cloudrest Hero, Undaunted, Dragonstar Arena Champion
    Thoronir Rolston- Breton petsorc: Stormproof
    Zaakazha-Redguard stamblade: Boethia's Scythe, Clockwork Confounder, Maelstrom Arena Champion, Dragonstar Arena Champion

    Scrubs:
    Justinius Maximus Decimus- Altmer magblade
    Agronak gro'Mashul- Orc DK Tank
    Valerya Hawkcroft- Breton healer
    Zaaka- Imperial stamDK/crafter

    _________________
    XB1 NA
  • taleth
    taleth
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    So is it even worth using overload anymore? How much more damage its new light attack vs a infused inferno staff light attack. If its only like 1500 more damage may be better to just use staff ultimate
  • Andferne
    Andferne
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    I am surprised they did not give Shields the streak treatment.

  • Onmari
    Onmari
    Xoncarg wrote: »
    If it's fixed so that ward overwrites annulment (and vice versa) then you take the power away from the shield stackers without crippling the Sorc or any other magicka build that relies on annulment for difficult content like vMA and trials. Problem solved, mass exodus of eso+ subscribers averted.

    This. Reasonable. Doesn't gut one classes defenses. Doesn't take from all magicka classes. If this is about helping out our healers, than don't take away their shield, shields if you count the nerf to healing ward.
  • Juju_beans
    Juju_beans
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    Juju_beans wrote: »
    Gnozo wrote: »
    Juju_beans wrote: »
    Gnozo wrote: »
    bpmachete wrote: »
    Dark convertion is a class heal. I am not disagreeing with what people are expressing but sorc does have a class heal.

    So a magicka build should use a heal that costs stamina, takes 1.2 seconds to cast and wont let u use anything while charging it?

    So ye, i mean sorc has no viable heal.

    There's always vigor.

    I really hope you are joking.

    Actually no. We have gear that gives you mag/stam/health. We have glyphs that also give you mag/stam/health.
    That extra free stam would allow for vigor/dodge-roll in some situations and used selectively. Couldn't be spammed like shields but the possibility is there.

    Of course it won't help the glass cannon builds because they wouldn't want to give up any mag or switch out of dps focused gear. Also won't help the min/max BIS Alcast followers.

    So you're actually advising magsorcs to use vigor as heal. Can you please build that on the PTS and show us some footage on how you heal yourself with what? 500-600 hp per tick without defile?

    So just to put this into perspective. I've run hybrid sorcs with 25k stam/mag and 6.5k weapon dmg. So don't tell me that "I just don't want to adapt".

    Where in my post did I tell anyone to adapt ? I was just throwing out some "out of the box" thinking.
    I was just replying to a poster that said "sorc has no viable heal" and "sorc has no class heal".

    Even Alcast shows pvp gear with stam/stam recovery for mag sorc builds.
    If nothing else the extra stam allows for more roll/dodge.
    Edited by Juju_beans on September 21, 2018 5:19PM
  • OtarTheMad
    OtarTheMad
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    What the ZOS guy said kind of worries me in terms of cast time shields hitting the live server. If that's the case and plan ZOS has I am just going to say that they should just do to Sorc Ward what they did with Agony, Blinding Flashes and some other abilities and just replace it with something else.
  • Apherius
    Apherius
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    Healing ward lost the upfront heal

    Ninja nerf, look at this thread https://forums.elderscrollsonline.com/en/discussion/comment/5473382#Comment_5473382

    Ok now we need to play with twillight matriarch or die.
  • Kagukan
    Kagukan
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    I see many new forum users coming on here voicing their concern. If that doesn't say an added cast time to shields is a game breaker I don't know what else does. Oh wait, I do know what else does, the hundreds of others saying it is a game breaker.

    I see many good acceptable options that will basically achieve the same results without a cast time.
    Acceptable for me at least. I don't do trials so can't comment there.

    No shield stacking possible. Can only have 1 active at a time.
    Reduced damage while a shield is active.
    Or something I thought about. A 1 second skill bar lockout after a shield is cast.

    For me those are acceptable changes that won't break my mag sorc and still maintain a fluid fast paced feel to the game.

    I have seen other games make game changing mistakes in the past and they never fully recovered. Do not add ESO to that list.
  • Iki
    Iki
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    Cast-times just do not belong to defensive-abilities that are used to prevent/delay otherwise guaranteed death. We have fast-paced combat in this game and it is possible to die very fast if you do not defend yourself immediately with viable defenses. This is even more true in pvp where you may not have dedicated healer taking care of you. One second is long time in combat, and every class needs viable oh sh*t- button that can save your life.

    Other classes have burst-heal for this purpose, rushed ceremony, dragonblood, fungal growth and cloak that can be morphed for healing. Conjured ward used to serve same purpose for magicka-sorcs and it obviously won`t do that with cast-time. Those mentioning healing-pets do not understand how fast and easy pets get rekt unless shielded, not to mention they need to be double-barred and have cast-time in summoning/re-summoning them.

    So devs, you really want to get rid of damage-shields as form of defense? I said get rid of, because none will use defensive-skills with cast-time, there simply is not time for that. Not interruptable shield-casts will not change that.
    While cast-time to annulment would affect all classes with magicka-builds, theres no doubt magicka-sorcs would feel it most and become spec with weakest defense in pvp.

    But lets assume that cast-time in sorcs oh sh*t-button is here to stay. Then sorcs defensive tool-kit need some serious buffing. Here is few ideas how I could see it happening in practise:

    1. Add burst-heal to bound armor. It already got stamina- and magicka-morphs, so this would benefit both stam-and mag-sorcs. Self-only heal that should be at least as strong as wardens fungal growth.

    2. Add reliable healing over time effect to surge. Small amount of healing every second or every other second and then bigger heals when dealing critical dmg.

    3. Dark exchange needs to be instant-cast.

    4. Remove stacking cost-increase from bolt escape and make either bolt escape or boundless storm remove snares.

    Or you could just embrace common sense and remove cast-time from shields.
  • Camb0Sl1ce
    Camb0Sl1ce
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    The cast time on damage shields is a senseless change, it should never make it to live. Also what I cant seem to understand from the patch notes is a major pain point for sorcerer is sustain, primarily non-pet sorcerer so you reduce the cost of pets and prey? Another pain point was lack of bar space and they remove third bar from overload? The reps wanted classes to be competitive with nightblade and instead they took some hits too.
  • Malem_Benign
    Malem_Benign
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    I'm not getting one main thing - ESO is pure PVP game? Is it?
    For me - defenitely not.

    And this upcoming nerf is going to ruin my comfortable evening-solo-or-coop PVE and Quests.

    So please if you're going to change something, especially what is 4years+ old - separate PVP changes from PVE changes after all.

    You want to play "wargaming-style" and make everyone equally unhappy with PVP? Ok. But leave PVE as it is please.
    Edited by Malem_Benign on September 21, 2018 6:32PM
  • joaaocaampos
    joaaocaampos
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    bardx86 wrote: »
    Hey all,

    Just wanted to let you know we've been monitoring the feedback on this thread and elsewhere on the forums. Clearly there's a lot of concern around the impact of adding a cast time to Conjured Ward and Annulment.

    First I'd like to talk about our motivation with the change. We believe choices between damage output and survivability make combat more interesting. There are a number of areas within our system that could better adhere to this philosophy, but these self-cast damage shield abilities stood out as being particularly out of line. It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.

    The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic. However, as many of you have pointed out, there are several potential issues with this solution. We identified many of these risks prior to PTS, and we're actively monitoring feedback from the community, Class Reps, and PTS testers.

    If we decide to make significant changes to the abilities, those changes would not appear until at least PTS 3. However, we agree Conjured Ward and Annulment are too easy to interrupt in PvP, so we'll be making both spells immune to interrupts for PTS 2. We'll also be meeting with the Class Reps next week to discuss the changes.

    In the meantime, we encourage you to continue experimenting, evaluating, and providing feedback.

    @ZOS_RobGarrett Instead of increasing cast time, you could increase the cost, just as you did with Healing Ritual. The same cost.
    • Annulment costs have been increased to 7290 Magicka from 4590 Magicka. There is also the equivalent for Conjured Ward.

    Bad idea as well. Sorcs have sustain issue already.

    Are you just worried about the Sorcerer? This change affects everything (Magicka). And the Sorcerer is the best class in the game.
  • joaaocaampos
    joaaocaampos
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    If you want increased cost, press "Agree".
    If you want cast time, press "Insightful".

    Increased cost has worked before, may work again. Shield spam has never been cool. And ZOS wants to balance that. You can't run.

    There is no way back to what it was before, because something needs to be done. Increasing cost is the best way out.
  • angeleda
    angeleda
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    I don't play magsorc cause 1. i play non-CP and 2. ..... it is too easy especially in CP to stack up 35k shields... but anyway...

    Why dont you remove bastion completely and let PvPers use the heavy/med/light armor resistances more effectively?

    Keep the critable shields, remove cast time, but make them either weaker (the class one) and not being able to get them buffed by bastion...

    If you don't like that idea, then just make it so Bastion remains unchanged and make it so that only 1 shield can be self-cast at a time (Ward, Annulment, Healing ward) unless someone else casts it on you (other morph of healing ward)
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