ZOS_RobGarrett wrote: »Hey all,
Just wanted to let you know we've been monitoring the feedback on this thread and elsewhere on the forums. Clearly there's a lot of concern around the impact of adding a cast time to Conjured Ward and Annulment.
First I'd like to talk about our motivation with the change. We believe choices between damage output and survivability make combat more interesting. There are a number of areas within our system that could better adhere to this philosophy, but these self-cast damage shield abilities stood out as being particularly out of line. It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.
The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic. However, as many of you have pointed out, there are several potential issues with this solution. We identified many of these risks prior to PTS, and we're actively monitoring feedback from the community, Class Reps, and PTS testers.
If we decide to make significant changes to the abilities, those changes would not appear until at least PTS 3. However, we agree Conjured Ward and Annulment are too easy to interrupt in PvP, so we'll be making both spells immune to interrupts for PTS 2. We'll also be meeting with the Class Reps next week to discuss the changes.
In the meantime, we encourage you to continue experimenting, evaluating, and providing feedback.
Dark convertion is a class heal. I am not disagreeing with what people are expressing but sorc does have a class heal.
ZOS_RobGarrett wrote: »Hey all,
Just wanted to let you know we've been monitoring the feedback on this thread and elsewhere on the forums. Clearly there's a lot of concern around the impact of adding a cast time to Conjured Ward and Annulment.
First I'd like to talk about our motivation with the change. We believe choices between damage output and survivability make combat more interesting. There are a number of areas within our system that could better adhere to this philosophy, but these self-cast damage shield abilities stood out as being particularly out of line. It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.
The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic. However, as many of you have pointed out, there are several potential issues with this solution. We identified many of these risks prior to PTS, and we're actively monitoring feedback from the community, Class Reps, and PTS testers.
If we decide to make significant changes to the abilities, those changes would not appear until at least PTS 3. However, we agree Conjured Ward and Annulment are too easy to interrupt in PvP, so we'll be making both spells immune to interrupts for PTS 2. We'll also be meeting with the Class Reps next week to discuss the changes.
In the meantime, we encourage you to continue experimenting, evaluating, and providing feedback.
Dark convertion is a class heal. I am not disagreeing with what people are expressing but sorc does have a class heal.
So a magicka build should use a heal that costs stamina, takes 1.2 seconds to cast and wont let u use anything while charging it?
So ye, i mean sorc has no viable heal.
ZOS_RobGarrett wrote: »Hey all,
Just wanted to let you know we've been monitoring the feedback on this thread and elsewhere on the forums. Clearly there's a lot of concern around the impact of adding a cast time to Conjured Ward and Annulment.
First I'd like to talk about our motivation with the change. We believe choices between damage output and survivability make combat more interesting. There are a number of areas within our system that could better adhere to this philosophy, but these self-cast damage shield abilities stood out as being particularly out of line. It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.
The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic. However, as many of you have pointed out, there are several potential issues with this solution. We identified many of these risks prior to PTS, and we're actively monitoring feedback from the community, Class Reps, and PTS testers.
If we decide to make significant changes to the abilities, those changes would not appear until at least PTS 3. However, we agree Conjured Ward and Annulment are too easy to interrupt in PvP, so we'll be making both spells immune to interrupts for PTS 2. We'll also be meeting with the Class Reps next week to discuss the changes.
In the meantime, we encourage you to continue experimenting, evaluating, and providing feedback.
Juju_beans wrote: »Dark convertion is a class heal. I am not disagreeing with what people are expressing but sorc does have a class heal.
So a magicka build should use a heal that costs stamina, takes 1.2 seconds to cast and wont let u use anything while charging it?
So ye, i mean sorc has no viable heal.
There's always vigor.
If stacking is the issue, make it so shields can't stack. Simple.
No one that I have ever seen asked them to have resistances applied to them. The cast times are simply there to appease the loud people who are bad at pvp as far as I can tell, and it's seriously going to screw up pve end-game.
Juju_beans wrote: »Dark convertion is a class heal. I am not disagreeing with what people are expressing but sorc does have a class heal.
So a magicka build should use a heal that costs stamina, takes 1.2 seconds to cast and wont let u use anything while charging it?
So ye, i mean sorc has no viable heal.
There's always vigor.
I really hope you are joking.
ZOS_RobGarrett wrote: »Hey all,
Just wanted to let you know we've been monitoring the feedback on this thread and elsewhere on the forums. Clearly there's a lot of concern around the impact of adding a cast time to Conjured Ward and Annulment.
First I'd like to talk about our motivation with the change. We believe choices between damage output and survivability make combat more interesting. There are a number of areas within our system that could better adhere to this philosophy, but these self-cast damage shield abilities stood out as being particularly out of line. It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.
The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic. However, as many of you have pointed out, there are several potential issues with this solution. We identified many of these risks prior to PTS, and we're actively monitoring feedback from the community, Class Reps, and PTS testers.
If we decide to make significant changes to the abilities, those changes would not appear until at least PTS 3. However, we agree Conjured Ward and Annulment are too easy to interrupt in PvP, so we'll be making both spells immune to interrupts for PTS 2. We'll also be meeting with the Class Reps next week to discuss the changes.
In the meantime, we encourage you to continue experimenting, evaluating, and providing feedback.
Juju_beans wrote: »Dark convertion is a class heal. I am not disagreeing with what people are expressing but sorc does have a class heal.
So a magicka build should use a heal that costs stamina, takes 1.2 seconds to cast and wont let u use anything while charging it?
So ye, i mean sorc has no viable heal.
There's always vigor.
I really hope you are joking.
and that "Healers are less and less needed in end game content". (lol)ZOS_RobGarrett wrote: »It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.
The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic.
Juju_beans wrote: »Juju_beans wrote: »Dark convertion is a class heal. I am not disagreeing with what people are expressing but sorc does have a class heal.
So a magicka build should use a heal that costs stamina, takes 1.2 seconds to cast and wont let u use anything while charging it?
So ye, i mean sorc has no viable heal.
There's always vigor.
I really hope you are joking.
Actually no. We have gear that gives you mag/stam/health. We have glyphs that also give you mag/stam/health.
That extra free stam would allow for vigor/dodge-roll in some situations and used selectively. Couldn't be spammed like shields but the possibility is there.
Of course it won't help the glass cannon builds because they wouldn't want to give up any mag or switch out of dps focused gear. Also won't help the min/max BIS Alcast followers.
Chilly-McFreeze wrote: »
right. *** over one class in particular. at best the one that has no other means of survival.
If it's fixed so that ward overwrites annulment (and vice versa) then you take the power away from the shield stackers without crippling the Sorc or any other magicka build that relies on annulment for difficult content like vMA and trials. Problem solved, mass exodus of eso+ subscribers averted.
Chilly-McFreeze wrote: »Juju_beans wrote: »Juju_beans wrote: »Dark convertion is a class heal. I am not disagreeing with what people are expressing but sorc does have a class heal.
So a magicka build should use a heal that costs stamina, takes 1.2 seconds to cast and wont let u use anything while charging it?
So ye, i mean sorc has no viable heal.
There's always vigor.
I really hope you are joking.
Actually no. We have gear that gives you mag/stam/health. We have glyphs that also give you mag/stam/health.
That extra free stam would allow for vigor/dodge-roll in some situations and used selectively. Couldn't be spammed like shields but the possibility is there.
Of course it won't help the glass cannon builds because they wouldn't want to give up any mag or switch out of dps focused gear. Also won't help the min/max BIS Alcast followers.
So you're actually advising magsorcs to use vigor as heal. Can you please build that on the PTS and show us some footage on how you heal yourself with what? 500-600 hp per tick without defile?
So just to put this into perspective. I've run hybrid sorcs with 25k stam/mag and 6.5k weapon dmg. So don't tell me that "I just don't want to adapt".
joaaocaampos wrote: »ZOS_RobGarrett wrote: »Hey all,
Just wanted to let you know we've been monitoring the feedback on this thread and elsewhere on the forums. Clearly there's a lot of concern around the impact of adding a cast time to Conjured Ward and Annulment.
First I'd like to talk about our motivation with the change. We believe choices between damage output and survivability make combat more interesting. There are a number of areas within our system that could better adhere to this philosophy, but these self-cast damage shield abilities stood out as being particularly out of line. It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.
The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic. However, as many of you have pointed out, there are several potential issues with this solution. We identified many of these risks prior to PTS, and we're actively monitoring feedback from the community, Class Reps, and PTS testers.
If we decide to make significant changes to the abilities, those changes would not appear until at least PTS 3. However, we agree Conjured Ward and Annulment are too easy to interrupt in PvP, so we'll be making both spells immune to interrupts for PTS 2. We'll also be meeting with the Class Reps next week to discuss the changes.
In the meantime, we encourage you to continue experimenting, evaluating, and providing feedback.
@ZOS_RobGarrett Instead of increasing cast time, you could increase the cost, just as you did with Healing Ritual. The same cost.
- Annulment costs have been increased to 7290 Magicka from 4590 Magicka. There is also the equivalent for Conjured Ward.
Bad idea as well. Sorcs have sustain issue already.