@IAVITNI
Im the guy that did not know you can side step dawnbreaker? How exactly did you gave birth to that scenario? Dont know if you duel 200cp guys but im quite 100% sure that a decent player will always land his dawnbreaker on you.
You said AoE attack, the atro DoT is not AoE attack, again you are not aware of how atro works while you talk about the wrong atro moprh and neither know how ESO works.
Sorc has the best zoning ultimates? Why dont you take MY zoning ultimates while ill take your leap/incap/permaforst?
Counterplay to zergs is dark deal? Converting my magica to health and stamina as magsorc counterplay's organized zerglings 25+?
Counterplay of magsorcs to DK's wings are mines? So as a Magsorc you kill dk's with mines and curse? Are you serious?
Counterplay to magplars are mines? A good magplar has no change vs a good magsorc, why would i counterplay them with mines? If a magplar kills a magsorc he severely outskilled him.
99% of magblades i meet they have absolutely 0 idea on how to play their class, now the 3 GOOD magblades i know will wait for mines expiration OR untill you cast them the arming time. Still you fail to realize how this game works plus a good magblade wont give a damn on your mines since their charge brings them right on your hitbox and they dont step on mines.
I am the one who is biased against magblades, yet you are the one whining on the fear of sorcs change and the slight possibility of sorcs getting their ultis reworked. Yet i clearly stated that i have 0 problem with the vast majority of magblades.
Bone pirate and frags were nerfed because non L2P against sorc whinebabies like you did their forum crusade and succeed on it.
A shifting negate will make things a lot better for sorcs and alot better for cyrodiil PING response since it will wipe out the existance of those 25+ mindless zerglings spamming skills under the protection of 4 templars+10 earthgores.
A shifting attro will make sorc having a sturdy ultimate that can be used efficiently vs players that kite around rocks and instantly LoS it once its up
A reworked instant comet will give the chance to magsorcs+magplars to have a decent ulti + magDK/magblade/magwarden to have a RANGED ulti they dont have while their ultis are the best but melee
Please, play the game L2P and it will save you from these monstrosities and jokes you post here like atro does AoE attack, dark deal saves you from zergs, DK's die in sorcs mines and all the jokes you considered as serious answers + post.
Even a top duelist can miss a DB if you predict it. Sure, more often than not its costs a dodge roll to get behind them right before the DB lands but side stepping it is possible. I've done it. Not often but I've done it.
The initial Stun is an AoE. Radius and AoE are technically interchangeable in regards to Atronach. Radius determines the area that the Atronach can affect; hence area of effect. It was just me be being to lazy to say radius and partially assuming people would be intelligent enough to understand what I meant. It appears I was wrong.
I am a magsorc main btw. Get out with the whine blades. I've been a DW magsorc for as long as I could until the max stat changes. I have 6 sorcs-2 mag, 1 healer, 1 stam, 1 tank, 1 pve dps.
I don't want my class to be stuck in an unbuffable position because the class received buffs into all the wrong areas.
If forum blades weren't a thing, I wouldn't say anything. But if you give sorcs a moving Atronach and a moving Negate, it will make the class even more annoying for potatoes to play against. Go make a thread about how shield breaker is broken and see how much support you get. Forums don't care that it ignores an entire classes defensive mechanics. All they care about is that they got hit by the sorc 3 button combo and can't get through shields.
I'd rather sorc stay mediocre for a few patches in order for the class to get actual beneficial buffs to their overall kit than get mediocre QoL buffs that prevent any real change and incite further unnecessary nerfs.
Tell me, how will a relocatable Atronach fix the class? Will it up burst? Will it reduce reliance on shield stacking? Will it help increase mobility? No. It will just make sorcs more annoying to duel with and fight open world without benefitting the class and instigating the masses.
Relocating Negate? It does nothing to zergs since they will have healers outside the radius anyways. Honestly as a sorc I don't care much about being negated myself since I'm constantly moving in open field. But that would become real annoying real fast on a magplar/magdk and then guess who comes to reinforce the nightblades on their nerf sorc crusade.
Sorc is in a horrible state right now and people still want the class nerfed. Get out with your presumptuous attitude and perceived victimization. That has never helped the sorc class and neither will your proposed buffs.
Oh and:As i face 0 counterplay to a templar that looks at me purge+heal everything i do, yes he must face the same 0 counterplay with me.
That was you bud. You were crying about magplars so I gave you a means to relieve pressure against them a la mines. You talk about other classes like their easy to play. For the most part they are not. If you want to talk balance you have to remain unbiased, which for the most part, you are not.
You are probably got beaten alot by magsorcs, since you dont play a magsorc. Get out of this threat i dont really understand why you come to draw attention here with your "statements"
Crying about magplars? When i said a GOOD magplar has no chance vs a GOOD magsorc i was crying? Just in case you fail to understand it, because you fail to understand alot: A magplar has the option to do nothing but BoL+ Purge and remain there forever. If hes good enough.
Whats your problem with shifting atro? While i dont care what your problem is, when someone spends his ulti points on comet or atro and they both get easyly avoided by anybody that has normal IQ that need to change. You like it or not, if you dont like it get to the nightblade forum and plan there your secret tamriel dominance and supremacy.
So you care about potatoes being killed? Go whine on the nighblade forum that nightblade 1shot potatoes in like 1 sec then come again and cry here for a potential shifting atro.
Sorc burst does not need improvement, if you think that magsorc needs more burst go play a magplade then.
Magsorcs need a better, alot better sustain and more consistent damage. IF you increase your magsorc burst you will endup dueling people for 15 sec just because you 1shotted them.
A general rework on negate is NEEDED, time stop is 10x more effective than negate nowadays. It slows it stuns it negates healing... Negate is being removed by earthgore. Thats a full zergling meta dream we live in. Now if you think shifting negate is not good idea propose something else instead of whining like a baby. Negate is not a solo tool, if negate is being buffed that does not mean sorc will be considered buffed. Use your brain please.
You rather have mediocre sorc for a few patches more. Thats you, i have the right to have my opinion though, when you keep attacking me with plain BS that i dont know i can step aside from DB while you have no idea how your atro works just because you have the wrong morph that does AoE damage.. Find somebody else to bother, i will keep having my opinion no matter what you say.
I'd rather sorc stay mediocre for a few patches in order for the class to get actual beneficial buffs to their overall kit than get mediocre QoL buffs that prevent any real change and incite further unnecessary nerfs.
@IAVITNI
Not gonna happen. Wrobel is already targeting shields instead.
Mines is way too niche and too strong in those niches. Eternal Hunt does a much better job at zoning than this skill. Daedric Tomb could be changed to drop a mine every 3 seconds for 12 seconds. The root could be removed to balance. This would be as effective as Crippling Grasp but not as annoying as Minefield.
Not sure if Encase should be touched. It's great for Tanks but if Mines is changed to a useful skill, Encase has too much overlap and would most likely go unused.
On a side note, is anyone worried that stam sorcs will get nerfed due to the current meta? The class is strong in the speed meta, not surprisingly, but it still has a lot of issues that will most likely not be compensated for when the nerf bat comes.
Chilly-McFreeze wrote: »
Mines is way too niche and too strong in those niches. Eternal Hunt does a much better job at zoning than this skill. Daedric Tomb could be changed to drop a mine every 3 seconds for 12 seconds. The root could be removed to balance. This would be as effective as Crippling Grasp but not as annoying as Minefield.
Not sure if Encase should be touched. It's great for Tanks but if Mines is changed to a useful skill, Encase has too much overlap and would most likely go unused.
On a side note, is anyone worried that stam sorcs will get nerfed due to the current meta? The class is strong in the speed meta, not surprisingly, but it still has a lot of issues that will most likely not be compensated for when the nerf bat comes.
I think the bolded parts contradict themselves.
And on your question: yes, I am worried. Stam Sorcs work well with certain kind of builds (master bleeds), but are average outside of that meta.
The main reason we brought up negate is for an efficient way to end that 25+zergling parade that spam their skills under 10+ earthgores+ 4 templars.
Its not that we have to give same treatment to stamina as magica gets, more like a vigor can proc an eathgore or a bone shield could be used under heavy pressure inside a negate. That makes it a must to have both stamina and magica negated.
If they cant sprint or roll dodge out of it, EVEN better
@IAVITNI
There is a lot in your post I agree with. What I‘d find interesting is restoring Streak to the kiting tool it once was, with a clear distinction between the offensive and the defensive morph. So:
1. Streak keeps the stun, the duration is increased to 2 or 2.5 seconds instead of the useless 1.5, and the cost increase doesn’t kick in if you actually hit something. Range reduced to 12m from 15.
2. BoL loses the stun, but the range gets increased to 22m so you can actually get out of gap closing range with 1-2 casts and make it harder for the Usain Bolt builds to catch up. Cost increase starts at 20% instead of 50% and reaches 50% after the 3rd consecutive cast within 3 seconds.
I’d like to test this to see how it plays.
Sorcs damage is fine, if you can actually spec into it. You get something like a 60K Magicka setup and it hits more than hard enough.
The problem with the class is sustain, in both PVP and PVE sorcerer suffers from high cost skills and spending more GCD on heavy attacks, or blowing half of our equipment slots on sustain when other classes DONT.
So sorc gets perceived by the players who main it as wsak, when we just need enough sustain to wear a couple of damage sets and an offensive monster pair instead.
@IAVITNI
There is a lot in your post I agree with. What I‘d find interesting is restoring Streak to the kiting tool it once was, with a clear distinction between the offensive and the defensive morph. So:
1. Streak keeps the stun, the duration is increased to 2 or 2.5 seconds instead of the useless 1.5, and the cost increase doesn’t kick in if you actually hit something. Range reduced to 12m from 15.
2. BoL loses the stun, but the range gets increased to 22m so you can actually get out of gap closing range with 1-2 casts and make it harder for the Usain Bolt builds to catch up. Cost increase starts at 20% instead of 50% and reaches 50% after the 3rd consecutive cast within 3 seconds.
I’d like to test this to see how it plays.
@IAVITNI
There is a lot in your post I agree with. What I‘d find interesting is restoring Streak to the kiting tool it once was, with a clear distinction between the offensive and the defensive morph. So:
1. Streak keeps the stun, the duration is increased to 2 or 2.5 seconds instead of the useless 1.5, and the cost increase doesn’t kick in if you actually hit something. Range reduced to 12m from 15.
2. BoL loses the stun, but the range gets increased to 22m so you can actually get out of gap closing range with 1-2 casts and make it harder for the Usain Bolt builds to catch up. Cost increase starts at 20% instead of 50% and reaches 50% after the 3rd consecutive cast within 3 seconds.
I’d like to test this to see how it plays.
cpuScientist wrote: »Stamina Sorcerer is the ONLY class or sub class if you will that has no burst mechanic.
StamPlar has power of the light.
StamBlade has merciless.
StamDen has Shall.
StamDK has either dot pressure to make up for it or can use flames of Oblivion as it does scale off highest.
MagPlar has purfying light.
MagDK has Flames of Oblivion and inhale.
MagDen has shalk.
MagBlade has merciless.
MagSorc has frag.
Notice all the classes have a stamina and Magicka version of the same burst mechanic, or in DK case dot pressure.
StamSorc has nothing but a weak hurricane. Which while it does pressure. It is weak. StamSorc needs NEEDS something some kind of burst mechanic in the class. A melee frag would be perfect. But now hearing that the other morph is going to be a crappy version of frag that stuns... WTF lol.
StamSorc needs some way to access the passives some way to get some skills. As it stands the stamSorc even lost the one thing it had, speed, because everyone can just slot swifty.
Please bring up the stamSorcs in the meetings.
@NightbladeMechanics @Joy_Division @Checkmath
Sorcs damage is fine, if you can actually spec into it. You get something like a 60K Magicka setup and it hits more than hard enough.
The problem with the class is sustain, in both PVP and PVE sorcerer suffers from high cost skills and spending more GCD on heavy attacks, or blowing half of our equipment slots on sustain when other classes DONT.
So sorc gets perceived by the players who main it as wsak, when we just need enough sustain to wear a couple of damage sets and an offensive monster pair instead.
My pain point today: STOP GUTTING OUR DAMN CLASS.
You have made streak irrelevant.
You have taken away our ONE class defining ability.
You have made us suck in 1vX.
You have destroyed our regen.
You have taken away our utility with the off-balance nerf. Now we are only taken as Alkosh-buff-bots.
You have made our DPS worse than another class imitating us.
Now we cannot even cast mage light without the gankers being notified.
You are about to "rework" (also known as butcher) our 3rd bar ultimate.
You have made AoE (our "specialty") pet specs actually negative to the success of a trial AND with inferior DPS to boot.
And now, come next patch, incoming final nerf. Nerf on something that we have had nerfed so many times already: our shields.
With the sad excuse that "healers became redundant" you are punishing *1* (one) class. Because, apparently, healers are just fine, seen by every other class point of view.
What's actually LEFT of us?
What's the next huge crown store popup, a 6k crowns class change token? Just giving us a tiny hint?
At least curse is still decent.. In-fact I just made a hybrid around curse (and perhaps wrath too if they ever fix it). Kind of fun for a change - not sure if I can make it competitive though..
I wonder who at ZOS decided jump on the NB-fan train?
Kinda makes you wonder. NB (or stealth classes in general) are usually played by certain types of people, usually with big egos and an affinity to cheat / play dirty - if they didn't like this playstyle they would play something else after all.
That also explains why they are so vocal on the forums. In their mindset they are ofc the greatests. Giving that they cannot one-shot everybody and still take damage that means that there must be a class imbalance (at least in their minds). Which means NBs need buffs and everybody else needs nerfs. Oh and even if they know they are OP, they still ask for these changes b/c they like to play dirty. At the same time this also sounds like psycopaths, who can be really charming ... maybe ZOS fell for that! Or the person in charge is a NB him-/herself.
usmguy1234 wrote: »Rumors say wrobel plays a bleedblade. Kind of makes sense, since those are both very op and haven't been touched. Yet sorc needs "counterplay."
usmguy1234 wrote: »Rumors say wrobel plays a bleedblade. Kind of makes sense, since those are both very op and haven't been touched. Yet sorc needs "counterplay."
Makes sense. Rep meeting notes even stated that NBs needed buffing ....
I mean we layed out all the issues this class has and presented viable fixes. Yet nothing of that made intot he meeting notes ... maybe not even the meeting itself.
What is this thread good for?
Chilly-McFreeze wrote: »
At least curse is still decent.. In-fact I just made a hybrid around curse (and perhaps wrath too if they ever fix it). Kind of fun for a change - not sure if I can make it competitive though..
Once upon a time I wanted a hybrid too. I was annoyed of being forced into one build as a magsorc and just as annoyed about the uselessness of 60%+ of my class skills/passives as stam sorc. I wanted to be that mobile, shielding, frag throwing, greatsword swinging battlemage I was in every other TES game.
But why should I now? Frags nerfed, many passives still reserved for pet usage, bar space also still an issue (even more so as the power creep rises and I'm even more gimped without +8% resource passives from a dead skill), execute broken and shields are up for another nerf. Every other class has a better toolkit for hybrids. Okay, maybe DKs not but I haven't theorycrafted a hybridDK yet.
At this point I can very well say that there's no use for a hybrid sorc anymore.
Can't wait for the pts patch notes and the meeting notes, both coming with sorc nerfs and new ideas for future sorc nerfs
usmguy1234 wrote: »Rumors say wrobel plays a bleedblade. Kind of makes sense, since those are both very op and haven't been touched. Yet sorc needs "counterplay."
Makes sense. Rep meeting notes even stated that NBs needed buffing ....
I mean we layed out all the issues this class has and presented viable fixes. Yet nothing of that made intot he meeting notes ... maybe not even the meeting itself.
What is this thread good for?