God please no. I don't want a stam variant of crystal frags.
You could make the creepy scamp a melee pet I guess. Have it deal physical damage with his lil rat claw of a hand. I personally don't want to deal with a pet but I guess......??? Could have the atro deal physical and be mobile like the wardens bear but not be a permanent thing.
The creepy Clannfear you mean ?
I would prefer them to change unused morph ... like clannfear and twillight tormentor into useful stuff like stam pet or tank pet.
Sorcs need many serious nerfs.
DKs a few serious nerf too.
Well all classes need a serious nerf i would say.
Dont even dare to think about nerfing that nightblade.
Nerf all, Nerf sorc more.
Buff nightblade.
You must be a ZOS game designer and software developer.
If not, then I bet they'll hire you in a second!
Hey brother, relax im being ironic hereBeefyMrTips wrote: »Siphoning strikes or more damage on abilities please and thank you. Currently hitting more DPS with frags and no execute on bar lmao. Our execute is a joke
Well our execute might me a PVE joke but i can tell you that endless fury is the most OP ability in cyrodiil or in pvp generally.Well, I tell you right now, boiz'n'girlz, a magical Dawnbreaker is much, much more potent than being able to slot useless skills like Defensive Rune, Volcanic Rune, Inner Light and Rapids. Seriously, no mag char uses Rapids in combat. You slot and unslot it between battlefields. Same for Def Rune.
Now, I would embrace having a bar morph and a Dawnbreaker morph of Overload, but if you have to choose - I'm telling you, you desperately want the Dawnbreaker!
How dare you asking for a dawnbreaker?
Your equivalent is shooting star/ice comet that lands after 2 sec and probably people who play ESO 1 month or more can easily counter by pressing block.
Dawnbreaker is cheaper, better and AoE. Exactly what mighty hardmode heavy armor staminators need. Magica classes dont whine so much in forums to gain access to such glorious ultimates as dawnbreaker.
ZOS honestly thinks that a Magicka DB would be too strong. They've mentioned something along those lines before.
There's a reason I stopped giving them money.
Stupid of that epic scale should just hurt a little, and life is at least a little harder without my money.
Well, if a magica dawnbreaker comes out trust me it will be used only by mapgplars+magsorcs. I feel they both need it.
Now if they dont wanna make a magica dawnbreaker they should fix the stupid shooting star that has a 2 sec warning time so you can block it.
For real now...
Dawnbreaker hits harder,
apply a DoT ON YOU not on the ground,
costs almost the half
ITS INSTANT
Not even close to compare with shooting star
Chilly-McFreeze wrote: »Sorcs need many serious nerfs.
DKs a few serious nerf too.
Well all classes need a serious nerf i would say.
Dont even dare to think about nerfing that nightblade.
Nerf all, Nerf sorc more.
Buff nightblade.
You must be a ZOS game designer and software developer.
If not, then I bet they'll hire you in a second!
Hey brother, relax im being ironic hereBeefyMrTips wrote: »Siphoning strikes or more damage on abilities please and thank you. Currently hitting more DPS with frags and no execute on bar lmao. Our execute is a joke
Well our execute might me a PVE joke but i can tell you that endless fury is the most OP ability in cyrodiil or in pvp generally.Well, I tell you right now, boiz'n'girlz, a magical Dawnbreaker is much, much more potent than being able to slot useless skills like Defensive Rune, Volcanic Rune, Inner Light and Rapids. Seriously, no mag char uses Rapids in combat. You slot and unslot it between battlefields. Same for Def Rune.
Now, I would embrace having a bar morph and a Dawnbreaker morph of Overload, but if you have to choose - I'm telling you, you desperately want the Dawnbreaker!
How dare you asking for a dawnbreaker?
Your equivalent is shooting star/ice comet that lands after 2 sec and probably people who play ESO 1 month or more can easily counter by pressing block.
Dawnbreaker is cheaper, better and AoE. Exactly what mighty hardmode heavy armor staminators need. Magica classes dont whine so much in forums to gain access to such glorious ultimates as dawnbreaker.
ZOS honestly thinks that a Magicka DB would be too strong. They've mentioned something along those lines before.
There's a reason I stopped giving them money.
Stupid of that epic scale should just hurt a little, and life is at least a little harder without my money.
Well, if a magica dawnbreaker comes out trust me it will be used only by mapgplars+magsorcs. I feel they both need it.
Now if they dont wanna make a magica dawnbreaker they should fix the stupid shooting star that has a 2 sec warning time so you can block it.
For real now...
Dawnbreaker hits harder,
apply a DoT ON YOU not on the ground,
costs almost the half
ITS INSTANT
Not even close to compare with shooting star
In theory you can force a meteor hit with rune cage, since one CC is undodgeable, the other is unblockable. But who uses cage anymore?
You have a really hard time hitting people with the Rune Cage + Meteor combo in Wolfshunter. The time window between the end of dodge roll effect and meteor hitting & being blocked b/c you can seamlessly switch from dodge to block is simply too small.
Rune Cage has a single use in this game: interrupt perma-blockers. But they are usually so tanky that they don't die from your fuull combo even when they are brought to their knees and are not blocking.
It's hilarious to me how much PvEers whine about getting nerfed when PvE DPS has been the biggest beneficiary to the massive power creep that ZOS has enables over the past few patches, to the point where the average endgame DPS does twice as much damage as they used to a couple years ago. Which has made 99% of PvE content a complete joke to any half decent player.
#satire....
Sorc changes are due to PvP.... yeah bosses were complaining Sorcs were to OP in vet trials... i blame that Rakkhat... oh wait no... its all PvP crybabies
It's hilarious to me how much PvEers whine about getting nerfed when PvE DPS has been the biggest beneficiary to the massive power creep that ZOS has enables over the past few patches, to the point where the average endgame DPS does twice as much damage as they used to a couple years ago. Which has made 99% of PvE content a complete joke to any half decent player.
#satire....
Sorc changes are due to PvP.... yeah bosses were complaining Sorcs were to OP in vet trials... i blame that Rakkhat... oh wait no... its all PvP crybabies
Serious question: other than the crystal frag nerf (which was ZOS's unilateral decision; no one was complaining about its damage), which recent sorc nerf affected magsorc's PvE DPS as much as, say, the off-balance nerf? Were you using Rune Cage to fight Rakkat or did the stun portion of crystal frags serve any purpose other than giving trash mobs CC immunity and pissing off your tank?
Nope. You're just trying to weasel your way out of an argument you've provided zero evidence for. Be specific. What recent "balance changes" based on PvP complaints actually affected sorc's PvE performance, other than the minor frags nerf? Which PvE content was made harder to complete because of PvP balance changes? I'm genuinely curious.It's hilarious to me how much PvEers whine about getting nerfed when PvE DPS has been the biggest beneficiary to the massive power creep that ZOS has enables over the past few patches, to the point where the average endgame DPS does twice as much damage as they used to a couple years ago. Which has made 99% of PvE content a complete joke to any half decent player.
#satire....
Sorc changes are due to PvP.... yeah bosses were complaining Sorcs were to OP in vet trials... i blame that Rakkhat... oh wait no... its all PvP crybabies
Serious question: other than the crystal frag nerf (which was ZOS's unilateral decision; no one was complaining about its damage), which recent sorc nerf affected magsorc's PvE DPS as much as, say, the off-balance nerf? Were you using Rune Cage to fight Rakkat or did the stun portion of crystal frags serve any purpose other than giving trash mobs CC immunity and pissing off your tank?
Its hilarious where you feel im complaining about nerfs... clearly your reading comprehension is lacking.
I never mentioned nerfs once, i clearly said they balance based on PvP crybabies...
You are supporting evidence to the PvP crying.
It's hilarious to me how much PvEers whine about getting nerfed when PvE DPS has been the biggest beneficiary to the massive power creep that ZOS has enables over the past few patches, to the point where the average endgame DPS does twice as much damage as they used to a couple years ago. Which has made 99% of PvE content a complete joke to any half decent player.
#satire....
Sorc changes are due to PvP.... yeah bosses were complaining Sorcs were to OP in vet trials... i blame that Rakkhat... oh wait no... its all PvP crybabies
Serious question: other than the crystal frag nerf (which was ZOS's unilateral decision; no one was complaining about its damage), which recent sorc nerf affected magsorc's PvE DPS as much as, say, the off-balance nerf? Were you using Rune Cage to fight Rakkat or did the stun portion of crystal frags serve any purpose other than giving trash mobs CC immunity and pissing off your tank?
WreckfulAbandon wrote: »Don't worry tho, they're working on ways to make Cage even more telegraphed in the near future!
Also, I noticed sometimes people with very low mitigation still die to sorc burst quickly. nerf pls.
And even meta stam builds if you go afk you can die to sorc!! Death recap will be full of hardhitting skills like frags 4k, curse 4k, fury 3k. PLS NERF!!! This isn't right some puny harry potter wanna be in robes shouldnt do damage to my impreg+fury+bloodspawn medium armor build! It just isn't right!
Chilly-McFreeze wrote: »The way a lot of these skills are designed allows them to be used by a variety of builds and while may seem to lack specific intended use will result in a lot more cookie-cutter builds and a regression of creativity.
Sorry, but Sorc is the very pinnacle of non-creativity. Yes, you really can make anything work in any content outside Trials and PvP. That doesn’t mean the class shouldn’t be improved though even if it comes at the expense of some niche builds.
So where do we want to head?
A ) Stay in the often criticized one-dimensional, boring, cookie cutter meta and ask for buffs to it? Like instant burst ultimate with 3rd bar sacrifice, higher dmg on frags, etc.
B )Or do we want to broaden viability by allowing niche builds to become strong and usefull? E.g. mobility or healing instead of wards, options to tank outside of said wards etc.
Of course I like to see some buffs, but I'd also like to not being forced into the exact same meta build as my fellow sorc and still be competitive in endgame (for me especially pvp, I know trials are a different book). As mNB I have soo many choices. Do I want to go melee or stay ranged? Light or heavy armor? Gank, bomb or brawl? All these options are there only to a small extend for mSorcs.
I'd like to see more options without becoming an mNB copy (*cough* remove 3rd bar for instant burst ulti, frags as assassin's will copy, ignorance on pets in pvp, makes me wonder why I shouldn't just jump on my nb then *cough*)
E: but yes, just buffs are still nice ;-)
Chilly-McFreeze wrote: »The way a lot of these skills are designed allows them to be used by a variety of builds and while may seem to lack specific intended use will result in a lot more cookie-cutter builds and a regression of creativity.
Sorry, but Sorc is the very pinnacle of non-creativity. Yes, you really can make anything work in any content outside Trials and PvP. That doesn’t mean the class shouldn’t be improved though even if it comes at the expense of some niche builds.
So where do we want to head?
A ) Stay in the often criticized one-dimensional, boring, cookie cutter meta and ask for buffs to it? Like instant burst ultimate with 3rd bar sacrifice, higher dmg on frags, etc.
B )Or do we want to broaden viability by allowing niche builds to become strong and usefull? E.g. mobility or healing instead of wards, options to tank outside of said wards etc.
Of course I like to see some buffs, but I'd also like to not being forced into the exact same meta build as my fellow sorc and still be competitive in endgame (for me especially pvp, I know trials are a different book). As mNB I have soo many choices. Do I want to go melee or stay ranged? Light or heavy armor? Gank, bomb or brawl? All these options are there only to a small extend for mSorcs.
I'd like to see more options without becoming an mNB copy (*cough* remove 3rd bar for instant burst ulti, frags as assassin's will copy, ignorance on pets in pvp, makes me wonder why I shouldn't just jump on my nb then *cough*)
E: but yes, just buffs are still nice ;-)
Well, for me, it's pretty clear: First and foremost the pinnacle meta builds have to be brought in line. After that is done, niche or rather, specialized builds can be looked after. But I'm convinced that once the meta builds are balanced, the niche ones will automatically gain, too, as the basis skills do remain shared.
In other words, as an example, the magical Dawnbreaker would finally give meta sorcs a competitive instant burst. For pet sorcs, they also have to burst, so they profit, too! Mag Dawnbreaker when Daedric Prey explodes is a solid strategy and IMO, wayyy better than having useless niche skills on the third bar. It's a win-win in my book, if we have to choose.
Chilly-McFreeze wrote: »The way a lot of these skills are designed allows them to be used by a variety of builds and while may seem to lack specific intended use will result in a lot more cookie-cutter builds and a regression of creativity.
Sorry, but Sorc is the very pinnacle of non-creativity. Yes, you really can make anything work in any content outside Trials and PvP. That doesn’t mean the class shouldn’t be improved though even if it comes at the expense of some niche builds.
So where do we want to head?
A ) Stay in the often criticized one-dimensional, boring, cookie cutter meta and ask for buffs to it? Like instant burst ultimate with 3rd bar sacrifice, higher dmg on frags, etc.
B )Or do we want to broaden viability by allowing niche builds to become strong and usefull? E.g. mobility or healing instead of wards, options to tank outside of said wards etc.
Of course I like to see some buffs, but I'd also like to not being forced into the exact same meta build as my fellow sorc and still be competitive in endgame (for me especially pvp, I know trials are a different book). As mNB I have soo many choices. Do I want to go melee or stay ranged? Light or heavy armor? Gank, bomb or brawl? All these options are there only to a small extend for mSorcs.
I'd like to see more options without becoming an mNB copy (*cough* remove 3rd bar for instant burst ulti, frags as assassin's will copy, ignorance on pets in pvp, makes me wonder why I shouldn't just jump on my nb then *cough*)
E: but yes, just buffs are still nice ;-)
Well, for me, it's pretty clear: First and foremost the pinnacle meta builds have to be brought in line. After that is done, niche or rather, specialized builds can be looked after. But I'm convinced that once the meta builds are balanced, the niche ones will automatically gain, too, as the basis skills do remain shared.
In other words, as an example, the magical Dawnbreaker would finally give meta sorcs a competitive instant burst. For pet sorcs, they also have to burst, so they profit, too! Mag Dawnbreaker when Daedric Prey explodes is a solid strategy and IMO, wayyy better than having useless niche skills on the third bar. It's a win-win in my book, if we have to choose.
Both morphs of Dawnbreaker are being used by stamina builds. Changing one to magicka will hurt stamina users (including stamsorcs) in one aspec of the game (PvE or PvP).
I would prefer a change to Power Overload so it becomes some kind of magicka DB (loosing the third bar thing). Energy Overload should remain in it's current state so sorcs have the choice to play with a third bar if they wish.
Sorcs need many serious nerfs.
DKs a few serious nerf too.
Well all classes need a serious nerf i would say.
Dont even dare to think about nerfing that nightblade.
Nerf all, Nerf sorc more.
Buff nightblade.
you mean incap stunning at 120 and strife having a cost increase was a buff?
CaptainVenom wrote: »Sorcerer needs a main spammable. So here's my sugestion:
- Crystal Fragments (Crystal Shard morph): Conjure dark crystals to bombard an enemy, dealing [X] Magic Damage. Removes casting time.
- Crystal Blast (Crystal Shard morph): Conjure a dark blade to slash an enemy, dealing [X] Physical Damage. Removes Casting Time. Converts into a Stamina ability and deals Physical Damage, at reduced range.
Of course, Crystal Shards and its morphs would need a damage reduction, to get in pair with spammable spells like Strife and Force Shock. A stamina version would be great for stamsorcs.- Mage's Wrath (Mage's Fury morph): Call down lighting to strike an enemy for [x] Shock Damage. If target enemy’s Health falls below 20% within 4 seconds, an explosion deals an additional [y] Shock Damage to the target and [z] Shock Damage to other enemies nearby. If an enemy is killed by this ability, you restore 20% of damage done as Magicka. Now restores Magicka is enemy is killed.
- Endless Fury (Mage's Fury morph): Punch an enemy with lightning power for [x] Physical Damage. If target enemy’s Health falls below 20% within 4 seconds, an explosion deals an additional [y] Physical Damage to the target and [z] Physical Damage to other enemies nearby. If an enemy is killed by this ability, you restore 20% of damage done as Stamina. Converts into a Stamina ability and deals Physical Damage, at reduced range. Restores Stamina if enemy is killed.
This would bring a stamina version of an execute skill, so stamsorcs can have equality with magsorcs.
CaptainVenom wrote: »Sorcerer needs a main spammable. So here's my sugestion:
- Crystal Fragments (Crystal Shard morph): Conjure dark crystals to bombard an enemy, dealing [X] Magic Damage. Removes casting time.
- Crystal Blast (Crystal Shard morph): Conjure a dark blade to slash an enemy, dealing [X] Physical Damage. Removes Casting Time. Converts into a Stamina ability and deals Physical Damage, at reduced range.
Of course, Crystal Shards and its morphs would need a damage reduction, to get in pair with spammable spells like Strife and Force Shock. A stamina version would be great for stamsorcs.- Mage's Wrath (Mage's Fury morph): Call down lighting to strike an enemy for [x] Shock Damage. If target enemy’s Health falls below 20% within 4 seconds, an explosion deals an additional [y] Shock Damage to the target and [z] Shock Damage to other enemies nearby. If an enemy is killed by this ability, you restore 20% of damage done as Magicka. Now restores Magicka is enemy is killed.
- Endless Fury (Mage's Fury morph): Punch an enemy with lightning power for [x] Physical Damage. If target enemy’s Health falls below 20% within 4 seconds, an explosion deals an additional [y] Physical Damage to the target and [z] Physical Damage to other enemies nearby. If an enemy is killed by this ability, you restore 20% of damage done as Stamina. Converts into a Stamina ability and deals Physical Damage, at reduced range. Restores Stamina if enemy is killed.
This would bring a stamina version of an execute skill, so stamsorcs can have equality with magsorcs.
1) it's completely counterintuitive how your "muscles" generate lightning, etc
you mean incap stunning at 120 and strife having a cost increase was a buff?
Slightly nerfing something that is greatly overperforming doesn't mean the skill is no longer OP.
Like if my CFrag would deal 1million damage and ZOS decided to nerf it by 5%. That's still 950k damage and I think we can all agree that's still OP. (Numbers are that large to illustrate the point so NBs can understand it).
Then again, you NBs wouldn't care b/c dodge mitigates 100% no matter how large the tooltip is.
Life is great when you got a %-based mitigation that can be weaved in with your attacks and does not get stunted by lag.
Chilly-McFreeze wrote: »The way a lot of these skills are designed allows them to be used by a variety of builds and while may seem to lack specific intended use will result in a lot more cookie-cutter builds and a regression of creativity.
Sorry, but Sorc is the very pinnacle of non-creativity. Yes, you really can make anything work in any content outside Trials and PvP. That doesn’t mean the class shouldn’t be improved though even if it comes at the expense of some niche builds.
So where do we want to head?
A ) Stay in the often criticized one-dimensional, boring, cookie cutter meta and ask for buffs to it? Like instant burst ultimate with 3rd bar sacrifice, higher dmg on frags, etc.
B )Or do we want to broaden viability by allowing niche builds to become strong and usefull? E.g. mobility or healing instead of wards, options to tank outside of said wards etc.
Of course I like to see some buffs, but I'd also like to not being forced into the exact same meta build as my fellow sorc and still be competitive in endgame (for me especially pvp, I know trials are a different book). As mNB I have soo many choices. Do I want to go melee or stay ranged? Light or heavy armor? Gank, bomb or brawl? All these options are there only to a small extend for mSorcs.
I'd like to see more options without becoming an mNB copy (*cough* remove 3rd bar for instant burst ulti, frags as assassin's will copy, ignorance on pets in pvp, makes me wonder why I shouldn't just jump on my nb then *cough*)
E: but yes, just buffs are still nice ;-)
Well, for me, it's pretty clear: First and foremost the pinnacle meta builds have to be brought in line. After that is done, niche or rather, specialized builds can be looked after. But I'm convinced that once the meta builds are balanced, the niche ones will automatically gain, too, as the basis skills do remain shared.
In other words, as an example, the magical Dawnbreaker would finally give meta sorcs a competitive instant burst. For pet sorcs, they also have to burst, so they profit, too! Mag Dawnbreaker when Daedric Prey explodes is a solid strategy and IMO, wayyy better than having useless niche skills on the third bar. It's a win-win in my book, if we have to choose.
Both morphs of Dawnbreaker are being used by stamina builds. Changing one to magicka will hurt stamina users (including stamsorcs) in one aspec of the game (PvE or PvP).
I would prefer a change to Power Overload so it becomes some kind of magicka DB (loosing the third bar thing). Energy Overload should remain in it's current state so sorcs have the choice to play with a third bar if they wish.
Chilly-McFreeze wrote: »
You want to be a sorc? Play magicka. That's what sorcs are.
The 3rd overload bar is essential for pet sorc, and for this reason it should stay.
But is that really important? Pets in open world Cyro are already meh, so might as well get the meta balancing right, if you have to choose.
For duels, pets are OP, so even more reason ignore them! (^_-)'
Well, I guess it's in everyone's best interest to only change Energy Overload. Even saves Wrobel time, I think.