The 3rd overload bar is essential for pet sorc, and for this reason it should stay.
But is that really important? Pets in open world Cyro are already meh, so might as well get the meta balancing right, if you have to choose.
For duels, pets are OP, so even more reason ignore them! (^_-)'
Well, I guess it's in everyone's best interest to only change Energy Overload. Even saves Wrobel time, I think.
Pets in cyrodil became very strong since Summerset in PvP, if you build right, you can do better job than meta sorcerer, I am exeperiencing it everyday.
Don't underestimate the true good openworld build pet sorc, he will 1v3 competent players (not potatoes) and be able to win, especially if you underestimate it.
The 3rd overload bar is essential for pet sorc, and for this reason it should stay.
But is that really important? Pets in open world Cyro are already meh, so might as well get the meta balancing right, if you have to choose.
For duels, pets are OP, so even more reason ignore them! (^_-)'
Well, I guess it's in everyone's best interest to only change Energy Overload. Even saves Wrobel time, I think.
Pets in cyrodil became very strong since Summerset in PvP, if you build right, you can do better job than meta sorcerer, I am exeperiencing it everyday.
Don't underestimate the true good openworld build pet sorc, he will 1v3 competent players (not potatoes) and be able to win, especially if you underestimate it.
Vids or it just isn't happening...
The 3rd overload bar is essential for pet sorc, and for this reason it should stay.
But is that really important? Pets in open world Cyro are already meh, so might as well get the meta balancing right, if you have to choose.
For duels, pets are OP, so even more reason ignore them! (^_-)'
Well, I guess it's in everyone's best interest to only change Energy Overload. Even saves Wrobel time, I think.
Pets in cyrodil became very strong since Summerset in PvP, if you build right, you can do better job than meta sorcerer, I am exeperiencing it everyday.
Don't underestimate the true good openworld build pet sorc, he will 1v3 competent players (not potatoes) and be able to win, especially if you underestimate it.
Vids or it just isn't happening...
I am against gutting the classes skills any further in order to provide stamina morphs.
1) it's completely counterintuitive how your "muscles" generate lightning, etc
2) stamina builds got more weapons and therefore weapon skills to choose from than magicka. Giving them even more class skills will only limit diversity in magicka builds even further. That's especially true for sorcs which already barely have any choice when it comes to the skills to use. It would be better if they made the morphs both viable and finally allow for some build diversity for mag sorcs ... same goes for other class (even though to a lesser degree).
You want to be a sorc? Play magicka. That's what sorcs are.
You want to be a melee with some magical effects? Use some magicka skills and get some magicka regen. Magicka builds are also expected to have a certain stamina pool and stam regen in order to dodge roll and break free. Stamina builds can be expected to invest into magicka in turn.
Marshall1289 wrote: »I am against gutting the classes skills any further in order to provide stamina morphs.
1) it's completely counterintuitive how your "muscles" generate lightning, etc
2) stamina builds got more weapons and therefore weapon skills to choose from than magicka. Giving them even more class skills will only limit diversity in magicka builds even further. That's especially true for sorcs which already barely have any choice when it comes to the skills to use. It would be better if they made the morphs both viable and finally allow for some build diversity for mag sorcs ... same goes for other class (even though to a lesser degree).
You want to be a sorc? Play magicka. That's what sorcs are.
You want to be a melee with some magical effects? Use some magicka skills and get some magicka regen. Magicka builds are also expected to have a certain stamina pool and stam regen in order to dodge roll and break free. Stamina builds can be expected to invest into magicka in turn.
Can people like this stop trying to apply real world logic to a fantasy game. Since when does charging a hard hitting heavy attack restore stamina in real life. Where in life have you ever felt you needed to cast spells using your magicka pool. PLEASE stop assuming that because the class is called sorcerer that it's only for magicka, by that same logic nightblades should only sneak around and use blade weapons. Don't touch that staff... no, no. This goes completely against the game ZOS built and you have no leg to stand on.
Every class works for Stamina DD/Magicka DD/Tank and Healer which are the archetypes built by the developers for the game. Just because you refuse to agree with that doesn't mean you can throw stamina classes by the way side. Play a stam sorc and please tell me what diversity or options there are for PvE within the class. PvP is fine because mag skills work well for utility purposes where the dmg of the magicka skill isn't important.
Read any of the class notes. Stamina classes have less options then magicka. It's not to say that magicka doesn't have many options too because I don't think mag sorcs are much better off, but you look at any optimal pve stam setup across all the classes and they are 80% the same.
Chilly-McFreeze wrote: »We have a shifting standard on DK's
Why cant we have a shifting negate as a special present for zerglings and a shifting atro special present to our 1v1 ?
Shifting Atro doesn't work because it also provides LoS. It's already a very strong ultimate.
They should combine the current morphs into one and change the second morph into a low cost AoE that summons a totem, stunning and dealing moderate damage on impact. Totem would take 2 light attacks to destroy. This would be huge on a stam sorc.
I don't think I would use that over an actual physical damage atronach that also deals damage, stuns on impact, gives LoS and takes more than 2 light attacks to go down. Sorry, but that would be anything but huge for stam sorcs.
Negate is probably one of the most effective and versatile ultimates in group play. Definitely does not need the standard treatment. Standard has much more counterplay to it besides moving out of the radius. They can't be compared.Atro is strong ultimate on PvP? Well if youre dueling and you cant leave the area its very strong yes...
The thing is sorc has the worst ultis igame atm and that is a thing that must be fixed.
No brained player in cyrodiil will stand close to your atro
No brained player in cyrodiil wont roll dodge out of your negate, organized zerglings stack inside negates their 10 earthgores remove it and offer a free heal.
No brained player in cyrodiil will see the slowest traveling projectile atm and wont roll/block/BoL++++
I think WE need a shifting negate and ofc a shifting nova. Having a shifting negate+nova will make a HUGE affect to the 10+ earthgore equipped pro zerglings.
Permafrost+Incap-soulthether+Leap-standard+sweep(kinda) Are good ultis, for me the best is incap(70 cost..) and leap: fire damage and ENORMOUS shield. Dawnbreaker comes next but its a privilege of staminators and only.
EDIT:
Negate should be acting as a silence to stamina+magica skills. I dont see a reason why staminators can and must spam their stamina heals and proc earthgores inside negates.
Chilly-McFreeze wrote: »We have a shifting standard on DK's
Why cant we have a shifting negate as a special present for zerglings and a shifting atro special present to our 1v1 ?
Shifting Atro doesn't work because it also provides LoS. It's already a very strong ultimate.
They should combine the current morphs into one and change the second morph into a low cost AoE that summons a totem, stunning and dealing moderate damage on impact. Totem would take 2 light attacks to destroy. This would be huge on a stam sorc.
I don't think I would use that over an actual physical damage atronach that also deals damage, stuns on impact, gives LoS and takes more than 2 light attacks to go down. Sorry, but that would be anything but huge for stam sorcs.
Burst stam sorc has so much synergy with Dawnbreaker that now matter what kind of physical damage ultimate you get it will be outclassed by Dawnbreaker. AoE physical burst plus DoT to proc implosion?
Asking for a skill to compete with Dawnbreaker just isn't realistic. In order to dethrone Dawnbreaker that ultimate would need to overperform. Period.
Right now Stam sorcs run heavy DoTs+Bleeds or the conventional 2h+bow burst builds. It's not about creating a new ultimate to compete with Dawnbreaker, it's about creating a new ultimate to open up build diversity. On demand LoS would reduce mitigation needed by stam sorcs and allow the hit and run tactic to be more centralized.
The alternative is to create a strong single target ultimate, but that's already available via 2h ultimate, which is already very strong. What people are asking for is an ultimate stronger than onslaught or DB but they fail to realize that those are the top performing ultimates in their respective categories. Dethroning them would require a level of OP that will have sorcs nerfed into the ground by the end of the PTS.Negate is probably one of the most effective and versatile ultimates in group play. Definitely does not need the standard treatment. Standard has much more counterplay to it besides moving out of the radius. They can't be compared.Atro is strong ultimate on PvP? Well if youre dueling and you cant leave the area its very strong yes...
The thing is sorc has the worst ultis igame atm and that is a thing that must be fixed.
No brained player in cyrodiil will stand close to your atro
No brained player in cyrodiil wont roll dodge out of your negate, organized zerglings stack inside negates their 10 earthgores remove it and offer a free heal.
No brained player in cyrodiil will see the slowest traveling projectile atm and wont roll/block/BoL++++
I think WE need a shifting negate and ofc a shifting nova. Having a shifting negate+nova will make a HUGE affect to the 10+ earthgore equipped pro zerglings.
Permafrost+Incap-soulthether+Leap-standard+sweep(kinda) Are good ultis, for me the best is incap(70 cost..) and leap: fire damage and ENORMOUS shield. Dawnbreaker comes next but its a privilege of staminators and only.
EDIT:
Negate should be acting as a silence to stamina+magica skills. I dont see a reason why staminators can and must spam their stamina heals and proc earthgores inside negates.
A mobile atro is unnecessary. It won't change duels and it's meant as a single target ultimate, which means it's not going to make a difference large scale. For small scale it is competitive with resto ultimate. It's not an op change but it is a pointless one.
Marshall1289 wrote: »I am against gutting the classes skills any further in order to provide stamina morphs.
1) it's completely counterintuitive how your "muscles" generate lightning, etc
2) stamina builds got more weapons and therefore weapon skills to choose from than magicka. Giving them even more class skills will only limit diversity in magicka builds even further. That's especially true for sorcs which already barely have any choice when it comes to the skills to use. It would be better if they made the morphs both viable and finally allow for some build diversity for mag sorcs ... same goes for other class (even though to a lesser degree).
You want to be a sorc? Play magicka. That's what sorcs are.
You want to be a melee with some magical effects? Use some magicka skills and get some magicka regen. Magicka builds are also expected to have a certain stamina pool and stam regen in order to dodge roll and break free. Stamina builds can be expected to invest into magicka in turn.
Can people like this stop trying to apply real world logic to a fantasy game. Since when does charging a hard hitting heavy attack restore stamina in real life. Where in life have you ever felt you needed to cast spells using your magicka pool. PLEASE stop assuming that because the class is called sorcerer that it's only for magicka, by that same logic nightblades should only sneak around and use blade weapons. Don't touch that staff... no, no. This goes completely against the game ZOS built and you have no leg to stand on.
Every class works for Stamina DD/Magicka DD/Tank and Healer which are the archetypes built by the developers for the game. Just because you refuse to agree with that doesn't mean you can throw stamina classes by the way side. Play a stam sorc and please tell me what diversity or options there are for PvE within the class. PvP is fine because mag skills work well for utility purposes where the dmg of the magicka skill isn't important.
Read any of the class notes. Stamina classes have less options then magicka. It's not to say that magicka doesn't have many options too because I don't think mag sorcs are much better off, but you look at any optimal pve stam setup across all the classes and they are 80% the same.
Nightblades can always carry a concealed weapon or soul harvest. Both are blades during the animation even if they hold a staff lol
Im ROFLING so hard
Marshall1289 wrote: »Marshall1289 wrote: »I am against gutting the classes skills any further in order to provide stamina morphs.
1) it's completely counterintuitive how your "muscles" generate lightning, etc
2) stamina builds got more weapons and therefore weapon skills to choose from than magicka. Giving them even more class skills will only limit diversity in magicka builds even further. That's especially true for sorcs which already barely have any choice when it comes to the skills to use. It would be better if they made the morphs both viable and finally allow for some build diversity for mag sorcs ... same goes for other class (even though to a lesser degree).
You want to be a sorc? Play magicka. That's what sorcs are.
You want to be a melee with some magical effects? Use some magicka skills and get some magicka regen. Magicka builds are also expected to have a certain stamina pool and stam regen in order to dodge roll and break free. Stamina builds can be expected to invest into magicka in turn.
Can people like this stop trying to apply real world logic to a fantasy game. Since when does charging a hard hitting heavy attack restore stamina in real life. Where in life have you ever felt you needed to cast spells using your magicka pool. PLEASE stop assuming that because the class is called sorcerer that it's only for magicka, by that same logic nightblades should only sneak around and use blade weapons. Don't touch that staff... no, no. This goes completely against the game ZOS built and you have no leg to stand on.
Every class works for Stamina DD/Magicka DD/Tank and Healer which are the archetypes built by the developers for the game. Just because you refuse to agree with that doesn't mean you can throw stamina classes by the way side. Play a stam sorc and please tell me what diversity or options there are for PvE within the class. PvP is fine because mag skills work well for utility purposes where the dmg of the magicka skill isn't important.
Read any of the class notes. Stamina classes have less options then magicka. It's not to say that magicka doesn't have many options too because I don't think mag sorcs are much better off, but you look at any optimal pve stam setup across all the classes and they are 80% the same.
Nightblades can always carry a concealed weapon or soul harvest. Both are blades during the animation even if they hold a staff lol
Im ROFLING so hard
I know that, my point was against the person that said sorcerers are only for magic. Logic shouldn't be applied with real world circumstances to the classes. The game has it's own rules and logic that need to be followed.
The 3rd overload bar is essential for pet sorc, and for this reason it should stay.
But is that really important? Pets in open world Cyro are already meh, so might as well get the meta balancing right, if you have to choose.
For duels, pets are OP, so even more reason ignore them! (^_-)'
Well, I guess it's in everyone's best interest to only change Energy Overload. Even saves Wrobel time, I think.
Pets in cyrodil became very strong since Summerset in PvP, if you build right, you can do better job than meta sorcerer, I am exeperiencing it everyday.
Don't underestimate the true good openworld build pet sorc, he will 1v3 competent players (not potatoes) and be able to win, especially if you underestimate it.
Vids or it just isn't happening...
I don't have a PC able to record and play at the same time, if you want proove I invite you to come Xv1 me or group with me on AD or EP ( @Aedaryl , PC EU).
Priyasekarssk wrote: »The 3rd overload bar is essential for pet sorc, and for this reason it should stay.
But is that really important? Pets in open world Cyro are already meh, so might as well get the meta balancing right, if you have to choose.
For duels, pets are OP, so even more reason ignore them! (^_-)'
Well, I guess it's in everyone's best interest to only change Energy Overload. Even saves Wrobel time, I think.
Pets in cyrodil became very strong since Summerset in PvP, if you build right, you can do better job than meta sorcerer, I am exeperiencing it everyday.
Don't underestimate the true good openworld build pet sorc, he will 1v3 competent players (not potatoes) and be able to win, especially if you underestimate it.
Vids or it just isn't happening...
I cant believe , what I read. No competent will even consider pet sorc viable. Just CC or immolize pets and kill that sorc. Or just kill those pets with 2 Hits and kill that sorc. He is NB trolling you.
Video ? Its never going to happen.
Priyasekarssk wrote: »The 3rd overload bar is essential for pet sorc, and for this reason it should stay.
But is that really important? Pets in open world Cyro are already meh, so might as well get the meta balancing right, if you have to choose.
For duels, pets are OP, so even more reason ignore them! (^_-)'
Well, I guess it's in everyone's best interest to only change Energy Overload. Even saves Wrobel time, I think.
Pets in cyrodil became very strong since Summerset in PvP, if you build right, you can do better job than meta sorcerer, I am exeperiencing it everyday.
Don't underestimate the true good openworld build pet sorc, he will 1v3 competent players (not potatoes) and be able to win, especially if you underestimate it.
Vids or it just isn't happening...
I cant believe , what I read. No competent will even consider pet sorc viable. Just CC or immolize pets and kill that sorc. Or just kill those pets with 2 Hits and kill that sorc. He is NB trolling you.
Video ? Its never going to happen.
Pet sorcerers are viable in groups. If people are too busy with your stamplar and stamwarden buddy, they aren't killing you or your pets. So you can do things like pet stun, burst heal people, and toss 20K tooltip frags because you have stupid high Max Magicka. You drop atronach ults and give your stamina buddies major berserk. When focused you mine, turtle up, and abuse broken pet LOS and 15K hardened ward while your friends kill the guy.
You... Just can't solo or 1vX with that as easy, and the pets have incredibly stupid AI. The last time I tried pet sorcerer was pre-summerset and the pets were too slow to catch people who kept moving. I'm just wondering if that's any better nowp.
Negate at the moment is entirely useless, in cyrodiil everybody and their mothers wears at least 2-3 earthgores on smallscale or alot more than 10 when we talk about organized zergs.Chilly-McFreeze wrote: »We have a shifting standard on DK's
Why cant we have a shifting negate as a special present for zerglings and a shifting atro special present to our 1v1 ?
Shifting Atro doesn't work because it also provides LoS. It's already a very strong ultimate.
They should combine the current morphs into one and change the second morph into a low cost AoE that summons a totem, stunning and dealing moderate damage on impact. Totem would take 2 light attacks to destroy. This would be huge on a stam sorc.
I don't think I would use that over an actual physical damage atronach that also deals damage, stuns on impact, gives LoS and takes more than 2 light attacks to go down. Sorry, but that would be anything but huge for stam sorcs.
Burst stam sorc has so much synergy with Dawnbreaker that now matter what kind of physical damage ultimate you get it will be outclassed by Dawnbreaker. AoE physical burst plus DoT to proc implosion?
Asking for a skill to compete with Dawnbreaker just isn't realistic. In order to dethrone Dawnbreaker that ultimate would need to overperform. Period.
Right now Stam sorcs run heavy DoTs+Bleeds or the conventional 2h+bow burst builds. It's not about creating a new ultimate to compete with Dawnbreaker, it's about creating a new ultimate to open up build diversity. On demand LoS would reduce mitigation needed by stam sorcs and allow the hit and run tactic to be more centralized.
The alternative is to create a strong single target ultimate, but that's already available via 2h ultimate, which is already very strong. What people are asking for is an ultimate stronger than onslaught or DB but they fail to realize that those are the top performing ultimates in their respective categories. Dethroning them would require a level of OP that will have sorcs nerfed into the ground by the end of the PTS.Negate is probably one of the most effective and versatile ultimates in group play. Definitely does not need the standard treatment. Standard has much more counterplay to it besides moving out of the radius. They can't be compared.Atro is strong ultimate on PvP? Well if youre dueling and you cant leave the area its very strong yes...
The thing is sorc has the worst ultis igame atm and that is a thing that must be fixed.
No brained player in cyrodiil will stand close to your atro
No brained player in cyrodiil wont roll dodge out of your negate, organized zerglings stack inside negates their 10 earthgores remove it and offer a free heal.
No brained player in cyrodiil will see the slowest traveling projectile atm and wont roll/block/BoL++++
I think WE need a shifting negate and ofc a shifting nova. Having a shifting negate+nova will make a HUGE affect to the 10+ earthgore equipped pro zerglings.
Permafrost+Incap-soulthether+Leap-standard+sweep(kinda) Are good ultis, for me the best is incap(70 cost..) and leap: fire damage and ENORMOUS shield. Dawnbreaker comes next but its a privilege of staminators and only.
EDIT:
Negate should be acting as a silence to stamina+magica skills. I dont see a reason why staminators can and must spam their stamina heals and proc earthgores inside negates.
A mobile atro is unnecessary. It won't change duels and it's meant as a single target ultimate, which means it's not going to make a difference large scale. For small scale it is competitive with resto ultimate. It's not an op change but it is a pointless one.
The answer to these zerglings is a relocating negate.
Relocating atro is not pointless change, not at all. During duels you cant move away from atro, in open world PvP you can.
So ignoring both a negate by stepping out and an attro by walking away is the balanced solution for you? Also in a group play dawbreakers+destroults+permafrost kills when combined with vicious death. Negate does nothing.
Sorcs have 3 entirely useless ultimates vs a player with moderate intelligence and negate is entirely useless with the current 10+ earthgores.
Why exactly you think that ONLY dawnbreaker must perform good? Nobody said a better ulti from dawnbreaker but just a useful one as dawnbreaker and not a useless one like comet. You know, its not only staminators in this game that must enjoy the game? Magica has a right to enjoy too.
A relocating negate + earthgore removal from cyro will bring tears to zerglings that need 15+ group to walk between keeps.
in this game you should look at stamina not as muscles, but more like a different form of magical powers combined with body strength
and btw stamsorcs are more like spellswords, so "SORCERER" in its class name still fits extremely well with the stamsorc class theme
in this game you should look at stamina not as muscles, but more like a different form of magical powers combined with body strength
And I guess the "Physical Damage" these stamina abilities deal is "a different form of magical damage"and btw stamsorcs are more like spellswords, so "SORCERER" in its class name still fits extremely well with the stamsorc class theme
Excatly! They combine muscle power / swordmanship (muscle power / stamina) with magic (magicka). So stamina weapon abilities and magicka sorc abilities combined!
Negate at the moment is entirely useless, in cyrodiil everybody and their mothers wears at least 2-3 earthgores on smallscale or alot more than 10 when we talk about organized zergs.Chilly-McFreeze wrote: »We have a shifting standard on DK's
Why cant we have a shifting negate as a special present for zerglings and a shifting atro special present to our 1v1 ?
Shifting Atro doesn't work because it also provides LoS. It's already a very strong ultimate.
They should combine the current morphs into one and change the second morph into a low cost AoE that summons a totem, stunning and dealing moderate damage on impact. Totem would take 2 light attacks to destroy. This would be huge on a stam sorc.
I don't think I would use that over an actual physical damage atronach that also deals damage, stuns on impact, gives LoS and takes more than 2 light attacks to go down. Sorry, but that would be anything but huge for stam sorcs.
Burst stam sorc has so much synergy with Dawnbreaker that now matter what kind of physical damage ultimate you get it will be outclassed by Dawnbreaker. AoE physical burst plus DoT to proc implosion?
Asking for a skill to compete with Dawnbreaker just isn't realistic. In order to dethrone Dawnbreaker that ultimate would need to overperform. Period.
Right now Stam sorcs run heavy DoTs+Bleeds or the conventional 2h+bow burst builds. It's not about creating a new ultimate to compete with Dawnbreaker, it's about creating a new ultimate to open up build diversity. On demand LoS would reduce mitigation needed by stam sorcs and allow the hit and run tactic to be more centralized.
The alternative is to create a strong single target ultimate, but that's already available via 2h ultimate, which is already very strong. What people are asking for is an ultimate stronger than onslaught or DB but they fail to realize that those are the top performing ultimates in their respective categories. Dethroning them would require a level of OP that will have sorcs nerfed into the ground by the end of the PTS.Negate is probably one of the most effective and versatile ultimates in group play. Definitely does not need the standard treatment. Standard has much more counterplay to it besides moving out of the radius. They can't be compared.Atro is strong ultimate on PvP? Well if youre dueling and you cant leave the area its very strong yes...
The thing is sorc has the worst ultis igame atm and that is a thing that must be fixed.
No brained player in cyrodiil will stand close to your atro
No brained player in cyrodiil wont roll dodge out of your negate, organized zerglings stack inside negates their 10 earthgores remove it and offer a free heal.
No brained player in cyrodiil will see the slowest traveling projectile atm and wont roll/block/BoL++++
I think WE need a shifting negate and ofc a shifting nova. Having a shifting negate+nova will make a HUGE affect to the 10+ earthgore equipped pro zerglings.
Permafrost+Incap-soulthether+Leap-standard+sweep(kinda) Are good ultis, for me the best is incap(70 cost..) and leap: fire damage and ENORMOUS shield. Dawnbreaker comes next but its a privilege of staminators and only.
EDIT:
Negate should be acting as a silence to stamina+magica skills. I dont see a reason why staminators can and must spam their stamina heals and proc earthgores inside negates.
A mobile atro is unnecessary. It won't change duels and it's meant as a single target ultimate, which means it's not going to make a difference large scale. For small scale it is competitive with resto ultimate. It's not an op change but it is a pointless one.
The answer to these zerglings is a relocating negate.
Relocating atro is not pointless change, not at all. During duels you cant move away from atro, in open world PvP you can.
So ignoring both a negate by stepping out and an attro by walking away is the balanced solution for you? Also in a group play dawbreakers+destroults+permafrost kills when combined with vicious death. Negate does nothing.
Sorcs have 3 entirely useless ultimates vs a player with moderate intelligence and negate is entirely useless with the current 10+ earthgores.
Why exactly you think that ONLY dawnbreaker must perform good? Nobody said a better ulti from dawnbreaker but just a useful one as dawnbreaker and not a useless one like comet. You know, its not only staminators in this game that must enjoy the game? Magica has a right to enjoy too.
A relocating negate + earthgore removal from cyro will bring tears to zerglings that need 15+ group to walk between keeps.
You're asking for pointless changes. Atronach isn't meant to be some zerg busting skill. Negate is. If Negate is being countered by Earthgore, maybe the problem is Earthgore absorbing ultimates or the priorities of skills being absorbed.
On top of that you are comparing 3 Earthgore's to 1 Negate. So you're upset that 3 players are more effective than 1? Get their Earthgore's to proc than drop a Negate or have more people run more Negates. Don't try to talk numbers to me because I exclusively seek outnumbered fights. Earthgore affect me much more than it does zerglings, believe me. Negate is a very strong ultimate. If it gets buffed and Earthgore gets nerfed, all of a sudden Mages Wrath gets a cooldown to compensate because that's how ZoS balances things. Sorc doesn't need overpowered skills.
A moving Atronach does nothing. The counter is to move away and you want to remove that counter? If you are using Atronach in a zerg v zerg battle, maybe the problem is that you are not also running a negate. Atronach can't do everything, nor should it. Yes the skill itself needs a buff but the ability to relocate is not it.
And I explained that any ultimate that competes directly with Dawnbreaker will either be outclassed or overpowered. Again, a pointless change. You want the most versatile damage? Go Dawnbreaker. You want highest single target burst? Go Onslaught. You want strong DoT damage? Go Lacerate.
All the damage niches already have an ultimate. Ask for a damage class ultimate all you want but it will always be subpar or subject to nerfs because it will over perform IF it is worth the slot.
And please show where I said ONLY Dawnbreaker needs to be good. Go ahead.
First of all, never said that atro is ment as an antizerg ulti and i want my atro to use it vs zergs. If someone is using an atro vs zerg he started playing ESO last month.
Negate NEEDS a buff with the current state of zergling META. The sets they use, the earthgores bla bla bla they either need a similar group to wipe them OR they need to be at least 3 times more outnumbered from pugs to wipe.
You think that 20 zerglings running around with 10 earthgores is OK to need 60 pugs to wipe? That makes us 80 ppl in one spot spamming skills like mad and THAT itself makes YOUR latency at least 150+.
A moving negate and an earthgore that does not remove negate is what the current state of cyrodiil needs, for healthier server performance.
As for the shifting atro, Atro is a damn GOOD ultimate but when you drop it and your oponent hides behind a wall and LoS it its useless, therefore a shifting atro like it or not is good. Less duration, no synergy BUT you cant avoid it. I cant avoid leap i cant avoid dawnbreaker i cant avoid incap/harvest. Why they can avoid my ulti? Dont tell me use comet, comet has 0 usage when enemy player has moderate IQ.
Besides that, a shifting Nova would be great as well for the same antizerg reasons stated above
Now dawnbreaker is by far the most efficient ulti, why it has to be only stamina? Why its brother-ulti comet is so useless?
That i was complaining about, comet is alot more expensive,its not instant its 2 sec delay giving enemy time to block it, dot goes on ground not on player and by pressing block your ulti does less damage that your light attack.
First of all, never said that atro is ment as an antizerg ulti and i want my atro to use it vs zergs. If someone is using an atro vs zerg he started playing ESO last month.
Negate NEEDS a buff with the current state of zergling META. The sets they use, the earthgores bla bla bla they either need a similar group to wipe them OR they need to be at least 3 times more outnumbered from pugs to wipe.
You think that 20 zerglings running around with 10 earthgores is OK to need 60 pugs to wipe? That makes us 80 ppl in one spot spamming skills like mad and THAT itself makes YOUR latency at least 150+.
A moving negate and an earthgore that does not remove negate is what the current state of cyrodiil needs, for healthier server performance.
As for the shifting atro, Atro is a damn GOOD ultimate but when you drop it and your oponent hides behind a wall and LoS it its useless, therefore a shifting atro like it or not is good. Less duration, no synergy BUT you cant avoid it. I cant avoid leap i cant avoid dawnbreaker i cant avoid incap/harvest. Why they can avoid my ulti? Dont tell me use comet, comet has 0 usage when enemy player has moderate IQ.
Besides that, a shifting Nova would be great as well for the same antizerg reasons stated above
Now dawnbreaker is by far the most efficient ulti, why it has to be only stamina? Why its brother-ulti comet is so useless?
That i was complaining about, comet is alot more expensive,its not instant its 2 sec delay giving enemy time to block it, dot goes on ground not on player and by pressing block your ulti does less damage that your light attack.
So we agree that negate isn't the issue but the act that zergs can ignore it. That's a zerg problem. Don't touch Negate. Changing a balanced skill to counter unbalanced mechanics is never a smart move. Negate does not need a buff at this time. Earthgore needs a nerf and ball groups will always be ball groups.
A shifting Atronach is pointless outside a 1v1 offensively vs competent opponents besides its LoS potential. nobody is going to die to an Atronach unless they are bad. Period. And it's actually quite the reverse. You can roll dodge outside of a Leap if its cast at max range, you can side step a DB and you can roll dodge an incap. You cannot avoid the initial Atronach AoE or the attack. The only thing you can do is move outside the radius. Atronach actually has the least counter play for its intended purpose after the health buff, which is area denial.
Standard and Nova are very different skills compared to Atronach. Those skills are very group centric and only reach their max potential in those scenarios. The ability to relocate these abilities is ideal (I'm aware Nova does not currently relocate, it should) because it raises the base potential to a point where they are competitive without a group, and within a group the max potential is still relatively the same, only marginally better, which is fine as they were still underperforming. Atronach reaches max potential the moment its dropped. It does not need to move because now that area is completely yours. Even in a 1v3, the sorc owns that area because of LoS cheese and strong pressure which makes players very susceptible to sorc burst.
More importantly, Atronach also changes the sorc play style from high mobility to stationary LoS. Instead of kiting away from your opponent, the sorc now wants the opponent to go to them. This is the inverse for the traditional mDK and magplar who normally want their opponents to close on them. Now those classes are the ones chasing enemies who don't want to be in those AoEs, which is why mobility on those ultimates are so important. The whole point of those ultimates is to change the tempo of battle. A mobile Atronach would not add anything to that, and no it is not better because if you are using an atronach to try to burst people down, use Meteor or Dawnbreaker.
Despite how easy it is to counter, Meteor is absolutely fantastic on a magsorc even after Rune Cage nerfs. No matter what you are still going to land the Meteor. If the opponent roll dodges the Cage they get stunned by Meteor. If the opponent attempts to block the Meteor you Cage them and the Meteor lands anyways.
On top of that, Dawnbreaker is once again the best magsorc ultimate because it is simply more versatile and does not require Cage cheese to be so effective.
**Cage should not exist in the mag sorc kit as it currently exists.
CaptainVenom wrote: »Sorcerer needs a main spammable. So here's my sugestion:
- Crystal Fragments (Crystal Shard morph): Conjure dark crystals to bombard an enemy, dealing [X] Magic Damage. Removes casting time.
- Crystal Blast (Crystal Shard morph): Conjure a dark blade to slash an enemy, dealing [X] Physical Damage. Removes Casting Time. Converts into a Stamina ability and deals Physical Damage, at reduced range.
Of course, Crystal Shards and its morphs would need a damage reduction, to get in pair with spammable spells like Strife and Force Shock. A stamina version would be great for stamsorcs.- Mage's Wrath (Mage's Fury morph): Call down lighting to strike an enemy for [x] Shock Damage. If target enemy’s Health falls below 20% within 4 seconds, an explosion deals an additional [y] Shock Damage to the target and [z] Shock Damage to other enemies nearby. If an enemy is killed by this ability, you restore 20% of damage done as Magicka. Now restores Magicka is enemy is killed.
- Endless Fury (Mage's Fury morph): Punch an enemy with lightning power for [x] Physical Damage. If target enemy’s Health falls below 20% within 4 seconds, an explosion deals an additional [y] Physical Damage to the target and [z] Physical Damage to other enemies nearby. If an enemy is killed by this ability, you restore 20% of damage done as Stamina. Converts into a Stamina ability and deals Physical Damage, at reduced range. Restores Stamina if enemy is killed.
This would bring a stamina version of an execute skill, so stamsorcs can have equality with magsorcs.
Atronach need to be a "shiftable"
Actually people just LoS it or run away, making it useless.
Chilly-McFreeze wrote: »
Chilly-McFreeze wrote: »in this game you should look at stamina not as muscles, but more like a different form of magical powers combined with body strength
And I guess the "Physical Damage" these stamina abilities deal is "a different form of magical damage"and btw stamsorcs are more like spellswords, so "SORCERER" in its class name still fits extremely well with the stamsorc class theme
Excatly! They combine muscle power / swordmanship (muscle power / stamina) with magic (magicka). So stamina weapon abilities and magicka sorc abilities combined!
Please, go play a hybrid for anything that's worth running. Speak: vet trials, PvP. Come back and tell us how your stamina weapon skills + magicka class damage skills worked out.
Hint: I already did. Looks good, doesn't work.
Chilly-McFreeze wrote: »
Why dawnbreaker is missable? If it is, that i did not know of.