@Mangeli200194
Idk what to tell you about that honestly. Most high burst builds give up survivability (due to lower defense and sustain) on their character to get that kind of damage. While yes ulti dumping on 1-2 players should be frowned on in my opinion players can't be controlled in that manner. What can be done is giving better counters to ultimates. Which I believe a lot of ultimates already have good counters. For example... Soul assault you LoS/Block, Leap you are given a split second for the animation and you can block it, meteor you are given a huge opportunity to counter by CC opponent or blocking the meteor, destruction ultimate you are given 2 seconds and can manuver away from, just to name a few. Dawnbreaker being one of the ultimates that don't (instant high Aoe damage tied to a stun with no warning and passive weapon damage increase is pretty OP).
But by creating clear counters to ultimates it becomes, I react this way to survive versus I stack this much health and use no part of my own skill to survive. That's my harp on the matter.
It's probably the strongest ultimate in the game right now, but it should be the benchmark, not the next subject for a nerf.
@Mangeli200194
Idk what to tell you about that honestly. Most high burst builds give up survivability (due to lower defense and sustain) on their character to get that kind of damage. While yes ulti dumping on 1-2 players should be frowned on in my opinion players can't be controlled in that manner. What can be done is giving better counters to ultimates. Which I believe a lot of ultimates already have good counters. For example... Soul assault you LoS/Block, Leap you are given a split second for the animation and you can block it, meteor you are given a huge opportunity to counter by CC opponent or blocking the meteor, destruction ultimate you are given 2 seconds and can manuver away from, just to name a few. Dawnbreaker being one of the ultimates that don't (instant high Aoe damage tied to a stun with no warning and passive weapon damage increase is pretty OP).
But by creating clear counters to ultimates it becomes, I react this way to survive versus I stack this much health and use no part of my own skill to survive. That's my harp on the matter.
My 2 Painpoints for this Class (Stamina PoV):just my 2 cents
- They need more Stamina based Ability Morphs, Crystal Blast would be an excellent option for a Stammorph, maybe a melee Spammable
- The Daedric Summoning Tree is almost unusable for Stamsorcs due to Passives requiering a Pet active. My suggestion for that would be to make at least one Pet a Stamina based morph or make Passives activate on a conjuration skill slotted and not on an active Pet!
#PetsSuckD*ck
My 2 Painpoints for this Class (Stamina PoV):just my 2 cents
- They need more Stamina based Ability Morphs, Crystal Blast would be an excellent option for a Stammorph, maybe a melee Spammable
- The Daedric Summoning Tree is almost unusable for Stamsorcs due to Passives requiering a Pet active. My suggestion for that would be to make at least one Pet a Stamina based morph or make Passives activate on a conjuration skill slotted and not on an active Pet!
#PetsSuckD*ck
Crystal blast can stay ranged and function like frags. One thing to add is to give both a stun may be leave frags to be extra damage and cost reduction (restore the 20% too, hell make it 25) and just make blast proced insta cast on stam and scale off of and cost stam
My 2 Painpoints for this Class (Stamina PoV):just my 2 cents
- They need more Stamina based Ability Morphs, Crystal Blast would be an excellent option for a Stammorph, maybe a melee Spammable
- The Daedric Summoning Tree is almost unusable for Stamsorcs due to Passives requiering a Pet active. My suggestion for that would be to make at least one Pet a Stamina based morph or make Passives activate on a conjuration skill slotted and not on an active Pet!
#PetsSuckD*ck
Crystal blast can stay ranged and function like frags. One thing to add is to give both a stun may be leave frags to be extra damage and cost reduction (restore the 20% too, hell make it 25) and just make blast proced insta cast on stam and scale off of and cost stam
I would agree on that and i really hope that the daedric summoning tree gets some adjustments for stamsorcs!
this skilltree turns me off the most when im thinking on stamsorcs
LegendaryMage wrote: »My 2 Painpoints for this Class (Stamina PoV):just my 2 cents
- They need more Stamina based Ability Morphs, Crystal Blast would be an excellent option for a Stammorph, maybe a melee Spammable
- The Daedric Summoning Tree is almost unusable for Stamsorcs due to Passives requiering a Pet active. My suggestion for that would be to make at least one Pet a Stamina based morph or make Passives activate on a conjuration skill slotted and not on an active Pet!
#PetsSuckD*ck
Crystal blast can stay ranged and function like frags. One thing to add is to give both a stun may be leave frags to be extra damage and cost reduction (restore the 20% too, hell make it 25) and just make blast proced insta cast on stam and scale off of and cost stam
I would agree on that and i really hope that the daedric summoning tree gets some adjustments for stamsorcs!
this skilltree turns me off the most when im thinking on stamsorcs
I would agree too, but unfortunately daedric summoning has nothing to do with stamina. So I'm afraid it won't happen, other than the one morph from that one skill that 'kinda' makes sense to be stamina too. Passives like hp/stam regen help stam sorcs too.
God please no. I don't want a stam variant of crystal frags.
You could make the creepy scamp a melee pet I guess. Have it deal physical damage with his lil rat claw of a hand. I personally don't want to deal with a pet but I guess......??? Could have the atro deal physical and be mobile like the wardens bear but not be a permanent thing.
God please no. I don't want a stam variant of crystal frags.
You could make the creepy scamp a melee pet I guess. Have it deal physical damage with his lil rat claw of a hand. I personally don't want to deal with a pet but I guess......??? Could have the atro deal physical and be mobile like the wardens bear but not be a permanent thing.
God please no. I don't want a stam variant of crystal frags.
You could make the creepy scamp a melee pet I guess. Have it deal physical damage with his lil rat claw of a hand. I personally don't want to deal with a pet but I guess......??? Could have the atro deal physical and be mobile like the wardens bear but not be a permanent thing.
lol that thing with the atro u mentioned, why not make a stam morph of the atro that is an air atronach like these from craglorn and let it deal physycal damage ?
God please no. I don't want a stam variant of crystal frags.
You could make the creepy scamp a melee pet I guess. Have it deal physical damage with his lil rat claw of a hand. I personally don't want to deal with a pet but I guess......??? Could have the atro deal physical and be mobile like the wardens bear but not be a permanent thing.
lol that thing with the atro u mentioned, why not make a stam morph of the atro that is an air atronach like these from craglorn and let it deal physycal damage ?
LegendaryMage wrote: »@werzui Doing good bud, thanks! I'm not running guild anymore, no time for that at the moment. I think if someone was right about Battlemage class being datamined, we'll see something cool in the future, until then maybe an Air Atronach morph will come along, but I guess that's about it.
LegendaryMage wrote: »@werzui Doing good bud, thanks! I'm not running guild anymore, no time for that at the moment. I think if someone was right about Battlemage class being datamined, we'll see something cool in the future, until then maybe an Air Atronach morph will come along, but I guess that's about it.
LegendaryMage wrote: »@werzui Doing good bud, thanks! I'm not running guild anymore, no time for that at the moment. I think if someone was right about Battlemage class being datamined, we'll see something cool in the future, until then maybe an Air Atronach morph will come along, but I guess that's about it.
Ffs don't leave me hangin here, explain this datamined battlemage you are speaking of. First time I've seen it mentioned. Spill it!
LegendaryMage wrote: »@werzui Doing good bud, thanks! I'm not running guild anymore, no time for that at the moment. I think if someone was right about Battlemage class being datamined, we'll see something cool in the future, until then maybe an Air Atronach morph will come along, but I guess that's about it.
Ffs don't leave me hangin here, explain this datamined battlemage you are speaking of. First time I've seen it mentioned. Spill it!
i really hope that they stop introducing new classes and make skillines instead !
i mean look at the warden, ZoS is unable of balancing current classes so pls for the love of god and all that walks on this earth pls not another class that causes me to reroll a new character
LegendaryMage wrote: »LegendaryMage wrote: »@werzui Doing good bud, thanks! I'm not running guild anymore, no time for that at the moment. I think if someone was right about Battlemage class being datamined, we'll see something cool in the future, until then maybe an Air Atronach morph will come along, but I guess that's about it.
Ffs don't leave me hangin here, explain this datamined battlemage you are speaking of. First time I've seen it mentioned. Spill it!
Could be a troll, a fake or whatever, but someone's friend apparently found it 'somewhere' in the files, I'm 50-50 about it but can see it happening given that Warden has been in the game since launch, just not finished/playable.
https://forums.elderscrollsonline.com/en/discussion/378859/new-class-confirmed/p1i really hope that they stop introducing new classes and make skillines instead !
i mean look at the warden, ZoS is unable of balancing current classes so pls for the love of god and all that walks on this earth pls not another class that causes me to reroll a new character
Skill lines would be cool, although I'd rather they first fix/improve existing skills, there are so many useless ones, they're really in bad need of updating.
After that, maybe necromancy, or a lich theme skill tree, spell crafting ones where every school of magic was supposed to have a skill tree with passives and abilities etc. but was probably a mess to make with the system 'The Konk' was working on.
WreckfulAbandon wrote: »It's time for frags to get the 20% damage bonus back. Don't bother with the "cost effectiveness" of frags unless it's to make it hit harder. I won't sit here and say magic sorcs are bottom tier now like some but it's a very tough fight vs any meta stam build with much higher sustained pressure and better mitigation. Between dodges, reflects, high average spell resist, rampant healing with no native defile, and glowing purple hands, there is no reason that sorcs can't be rewarded a bit more when they land frags on someone. Any class can smash potatoes. John Q 200 CP will die in exactly the same manner if frags hit 10% harder, but it will help sorcs out in high level play.
Playing sorc in this mobility bleed meta with gimped streak and underpowered frags is a sure recipe for me to start maining something else. And I am not advocating for bleed nerfs. Sorc burst simply needs a small increase to keep up with current high pressure builds. As for mobility... something needs to change and if Swift is gonna be a PvP staple please un**** streak.
These are my general observations addressed to the combat team thru our Class Reps (please and thank you). This is sincere feedback from someone who "mains" magic sorc but has 10 other viable builds to play as well and just wants a fair shake.
@Joy_Division
@Checkmath
@NightbladeMechanics
@Masel92
@Tasear
Can't remember the others, no offense and apologies!
WreckfulAbandon wrote: »It's time for frags to get the 20% damage bonus back. Don't bother with the "cost effectiveness" of frags unless it's to make it hit harder. I won't sit here and say magic sorcs are bottom tier now like some but it's a very tough fight vs any meta stam build with much higher sustained pressure and better mitigation. Between dodges, reflects, high average spell resist, rampant healing with no native defile, and glowing purple hands, there is no reason that sorcs can't be rewarded a bit more when they land frags on someone. Any class can smash potatoes. John Q 200 CP will die in exactly the same manner if frags hit 10% harder, but it will help sorcs out in high level play.
Playing sorc in this mobility bleed meta with gimped streak and underpowered frags is a sure recipe for me to start maining something else. And I am not advocating for bleed nerfs. Sorc burst simply needs a small increase to keep up with current high pressure builds. As for mobility... something needs to change and if Swift is gonna be a PvP staple please un**** streak.
These are my general observations addressed to the combat team thru our Class Reps (please and thank you). This is sincere feedback from someone who "mains" magic sorc but has 10 other viable builds to play as well and just wants a fair shake.
@Joy_Division
@Checkmath
@NightbladeMechanics
@Masel92
@Tasear
Can't remember the others, no offense and apologies!
I have been playing a ton of pvp since the patch, and one really big pain point is the lack of a good burst ultimate for mag sorcs. Meteor gets blocked nearly every time and doesnt compare favorably to dawnbreaker.
NightbladeMechanics wrote: »I have been playing a ton of pvp since the patch, and one really big pain point is the lack of a good burst ultimate for mag sorcs. Meteor gets blocked nearly every time and doesnt compare favorably to dawnbreaker.
This is high on our priority list for mag sorc now. Wrobel is looking at options for reworking Overload, and we have advised him to move in that direction with it.