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31.5% Siege Damage Increase on Vivec

IxSTALKERxI
IxSTALKERxI
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The siege masters of Vivec and Shor have learned from their counterparts in Sotha Sil, and all siege weapons will be more effective against players in Champion enabled Campaigns.

Developer Comment:
Siege damage over the years has tailed off in terms of raw output when comparing CP vs. No-CP campaigns. Siege in Non-CP campaigns deal damage that more closely resembles the original design and intent of Siege weaponry. The changes we’re doing to Siege damage in Champion-enabled campaigns result in closer parity between CP and Non-CP Siege damage.

I don't have exact numbers, but on live in Vivec I get hit by about 3100 damage from a fire balista.
On PTS, with same defensive CP, I get hit for 4200ish from a fire balista.

At first I thought maybe it's ignoring my CP in CP now... nope. When you take your CP out it does even more damage.


This seems to be approx 35% damage increase to siege... just in case the current scattershot catapaults weren't OP enough LOL...


Can other people please test siege damage and post your results to double check?... I really hope I'm wrong.


Edit: I did further testing. It seems to be a 31.5% damage increase from live to pts on vivec.

Live:
Fire balista 8971 damage against resource npc
Cold harbor treb 24921 with 12441 dot against resource npc

Same toon on PTS against resource npc:
Fire balista 11796 damage against resource npc
Cold harbor treb 32771 with 16386 dot against resource npc
Edited by IxSTALKERxI on July 13, 2018 4:53AM
NA | PC | Aldmeri Dominion
Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
Former Emperor x11 campaign cycles
Venatus Officer | RIP RÁGE | YouTube Channel
  • Feanor
    Feanor
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    It has been like that on Sotha Sil since forever. Although the new Scattershot/Meatbag Combo has reached nuclear fallout level there now.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • VaranisArano
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    Feanor wrote: »
    It has been like that on Sotha Sil since forever. Although the new Scattershot/Meatbag Combo has reached nuclear fallout level there now.

    If only there were Rad-Away and Rad-ex for catapult lingering debuffs. Or if Siege Shield would work to protect from the lingering debuffs and not just the initial hit.

    latest?cb=20151224193744
  • IxSTALKERxI
    IxSTALKERxI
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    Feanor wrote: »
    It has been like that on Sotha Sil since forever. Although the new Scattershot/Meatbag Combo has reached nuclear fallout level there now.

    Yeah siege has always been rough in No CP. I havn't played no CP since scattershot update. It's bad enough in Vivec, I can only imagine what scattershot is like in no cp...

    Looks like the nuclear fallout is on it's way to Vivec lol.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • IxSTALKERxI
    IxSTALKERxI
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    This thread needs a 'siege damage is too damn high' meme.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • casparian
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    I see it as part of their general effort to make resources more relevant. It will now be even more important to control resources so your opponents can place less siege.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Lord_Eomer
    Lord_Eomer
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    The siege masters of Vivec and Shor have learned from their counterparts in Sotha Sil, and all siege weapons will be more effective against players in Champion enabled Campaigns.

    Developer Comment:
    Siege damage over the years has tailed off in terms of raw output when comparing CP vs. No-CP campaigns. Siege in Non-CP campaigns deal damage that more closely resembles the original design and intent of Siege weaponry. The changes we’re doing to Siege damage in Champion-enabled campaigns result in closer parity between CP and Non-CP Siege damage.

    I don't have exact numbers, but on live in Vivec I get hit by about 3100 damage from a fire balista.
    On PTS, with same defensive CP, I get hit for 4200ish from a fire balista.

    At first I thought maybe it's ignoring my CP in CP now... nope. When you take your CP out it does even more damage.


    This seems to be approx 35% damage increase to siege... just in case the current scattershot catapaults weren't OP enough LOL...


    Can other people please test siege damage and post your results to double check?... I really hope I'm wrong.

    I believe they are closing gaps b/w CP enabled and Non CP campaign and change seems good.
  • IxSTALKERxI
    IxSTALKERxI
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    Wolfhunter PvP meta build:

    5x Heartland
    5x Vicious Death
    2x Earthgore

    64 points in health, 7 prismatic

    Blade Cloak + Scattershot catapault.


    With this setup you might survive just long enough from enemy Balorgh users, werewolves and scattershots to set up a scattershot of your own. lol.

    Edited by IxSTALKERxI on July 12, 2018 1:43PM
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • ak_pvp
    ak_pvp
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    They are just building hype for fo76. New trait, rad resistant, and new radX potions will be introduced.

    :trollface:
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • maxjapank
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    Siege damage in Vivec is in a good place right now on live. Some may think it’s too strong. But I’m okay with where it is. But there is absolutely no reason to make it stronger. I reallly hope they don’t push through with this. People need to speak up. It will be a nightmare.
  • IxSTALKERxI
    IxSTALKERxI
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    I did further testing. It seems to be a 31.5% damage increase from live to pts on vivec.

    Live:
    Fire balista 8971 damage against resource npc
    Cold harbor treb 24921 with 12441 dot against resource npc

    Same toon on PTS against resource npc:
    Fire balista 11796 damage against resource npc
    Cold harbor treb 32771 with 16386 dot against resource npc

    I killed the resource NPC's with a single cold harbor treb.
    yRmDSp7.jpg

    Have fun...

    Also I wonder if that means if you have no CP and you play on vivec you are going to get even more rekt then you do on sotha sil? lol rip new players.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Gnozo
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    Damage was only increased for CP campaigns
  • Enslaved
    Enslaved
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    So you chose to play CP campaign. Then some super wise whatever decide you should fight vet level NPCs, for reasons unknown to sober ppl. And seems that was not enough, since next thing is buffing sieges in CP campaigns to same lelevs they hit ppl in nonCP. What is wrong with person who had idea this is good change? If we wanted to play non CP we would play non CP! Stop doing stupid changes no one asked for and fix things that are broken!
  • Berenhir
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    Vivec is already a zergy nightmare right now and everybody is playing twister with lingering siege damage. People are rapidly losing any interest in that stupid gameplay, pact isn't even poplocked anymore at 11pm CEST.

    It's just sad.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Asmael
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    This thread needs a 'siege damage is too damn high' meme.

    2dxdsw.jpg

    @IxSTALKERxI here ya go.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • goldenarcher1
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    This thread needs a 'siege damage is too damn high' meme.


    zpAX0WI.jpg
  • Zer0oo
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    what would be the perfect siege build for the pvp event? Just asking for a friend.

    2xskoria+5xsloads+5?
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Feanor
    Feanor
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    @Zer0oo

    Vicious Death. It still procs on siege kills, or did they fix that finally?
    Edited by Feanor on July 13, 2018 7:41AM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Berenhir
    Berenhir
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    Zer0oo wrote: »
    what would be the perfect siege build for the pvp event? Just asking for a friend.

    2xskoria+5xsloads+5?

    Vicious Death instead of sloads. You could try if elf bane increased the oil dot.

    I'd recommend heartland, just because you will get sieged while sieging yourself.

    Also never tested if bloodthirsty works.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Beardimus
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    Getting hit in the head with a treb / ballista etc probably would really hurt in real life right.

    And in game you get an almighty red circle appear warning you to block / roll / ward / move.

    People dont like change, but personally things being more realistic, is better.

    Sure it slows play, makes it more tactical etc but that's a good thing than just zerging everywhere.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Enslaved
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    Zer0oo wrote: »
    what would be the perfect siege build for the pvp event? Just asking for a friend.

    2xskoria+5xsloads+5?

    Elf bane gives extra 2 seconds on fire damage, should work on cold fire balistas as well. Sloads proc from sieges, but vicious death does too. Skoria is fine I guess. Nereineth or however its pronounced should work fine too.
  • Mayrael
    Mayrael
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    Enslaved wrote: »
    Zer0oo wrote: »
    what would be the perfect siege build for the pvp event? Just asking for a friend.

    2xskoria+5xsloads+5?

    Elf bane gives extra 2 seconds on fire damage, should work on cold fire balistas as well. Sloads proc from sieges, but vicious death does too. Skoria is fine I guess. Nereineth or however its pronounced should work fine too.

    Vicious Death is amazing with meatbags or oils. Does it mean we have now "Siege engeneer" build?
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Mojomonkeyman
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    Beardimus wrote: »
    Getting hit in the head with a treb / ballista etc probably would really hurt in real life right.

    And in game you get an almighty red circle appear warning you to block / roll / ward / move.

    People dont like change, but personally things being more realistic, is better.

    Sure it slows play, makes it more tactical etc but that's a good thing than just zerging everywhere.

    Yeah, sorry mate i can't imagine you carrying 1+ sieges by your own in real life. Or setting a single one up alone.

    I like tactics, too. But sitting on a wall left-clicking isn't exactly that, right?
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Anazasi
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    Berenhir wrote: »
    Vivec is already a zergy nightmare right now and everybody is playing twister with lingering siege damage. People are rapidly losing any interest in that stupid gameplay, pact isn't even poplocked anymore at 11pm CEST.

    It's just sad.

    and yet they still send 60 players in a ball to take a keep.......Great way to reinforce the necessity for smaller groups to be able to defend against the zerg stacking faction.
  • barshemm
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    The tests with this thread are with a fire ballista, has anyone tested with a scattershot to see if the damage increase is consistent or if they tweaked each item individually?

    Fire ballistas are basically useless in vivec right now, especially weak.
  • Enslaved
    Enslaved
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    barshemm wrote: »
    The tests with this thread are with a fire ballista, has anyone tested with a scattershot to see if the damage increase is consistent or if they tweaked each item individually?

    Fire ballistas are basically useless in vivec right now, especially weak.

    they would try out scattershot but server would explode.
  • ezio45
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    this and the guard changes were stupid, more "innovation" from zos noone asked for, they need to stop doing dumb *** and start fixing things ppl are about
  • Bergzorn
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    Let's hope that the current state in no CP is not ZOS' vision of interesting keep battles, and that we will get some tweaks in the future now that a broader player base is affected.
    no CP PvP PC/EU

    EP Zergborn
    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
  • Drakkdjinn
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    Enslaved wrote: »
    So you chose to play CP campaign. Then some super wise whatever decide you should fight vet level NPCs, for reasons unknown to sober ppl. And seems that was not enough, since next thing is buffing sieges in CP campaigns to same lelevs they hit ppl in nonCP. What is wrong with person who had idea this is good change? If we wanted to play non CP we would play non CP! Stop doing stupid changes no one asked for and fix things that are broken!

    Nobody in NonCP wants to play with overtuned siege either, but CP siege has been a joke for a long time now.
  • Berenhir
    Berenhir
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    Bergzorn wrote: »
    Let's hope that the current state in no CP is not ZOS' vision of interesting keep battles, and that we will get some tweaks in the future now that a broader player base is affected.

    They literally said that the current state in no CP is their vision of siege gameplay :#
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • InvitationNotFound
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    Berenhir wrote: »
    Bergzorn wrote: »
    Let's hope that the current state in no CP is not ZOS' vision of interesting keep battles, and that we will get some tweaks in the future now that a broader player base is affected.

    They literally said that the current state in no CP is their vision of siege gameplay :#

    what the ***. where did they say that?
    siege on no cp is the worst type of ***. with every single addon / dlc pvp gets worse and worse. and they are happy with the current state? just wtf...
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
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