PelinalWhitestrake wrote: »"Transparency."
DPS meters are toxic cancer and so are the customers that use them..
Merlin13KAGL wrote: »
- Group DPS is the only DPS that matters.
- You already have a pretty good idea who's doing alright and who needs a bit of help.
- Every single individual can look at their own Combat Metrics and see the % of the DPS they're doing. 1/8th is a little over 12%. Anything above that is bonus.
- Place the focus on this and you can forget about people stopping to rez, moving out of the red, interrupts, call outs, or doing much of anything but their rotation.
But you're already aware of all these things.
LeagueTroll wrote: »MLGProPlayer wrote: »You can calculate team DPS pretty easily.
Just figure out what your DPS% is as part of an optimised group. If it's higher than that, it means your teammates are potatoes.
I had a vet pledge once where I was dealing 86% of team damage. Suffice it to say, we didn't have a good time. The other DD thought it was sufficient to just light attack (this was before Summerset).
Only if you are a dd though. I play tank most.
The fact is, many players dont want their own mediocrity on display, or their sub-optimal efforts criticized.
DPS meters are irrelevant in normal dungeons, with the exception perhaps of a few DLC dungeons.
But in Veteran dungeons, a DPS meter could quickly identify incompetence and/or ineptitude, which would allow segregation.
To be blunt, if someone lacks the skill to meet a challenge and I have a choice of not participating with them, then I'd like to be aware of those circumstances so that I can make that choice accurately and promptly.
Theres nothing improper about a measuring stick.
Participation Trophies are NOT a good idea, nor have they ever been.
Knowledge without effort is laziness, and effort without knowledge is waste.
Your premise seems logical, however i think you portray it as a clear cut issue.
This tool wont only be used to determine whether a run can be successful, that is the best case.
Worst case is: "someone is 5k below some arbitrary dps benchmark, kick him because its going to take 5 extra minutes for the entire dungeon"
Its simply not going to be a benefit overall.
disintegr8 wrote: »The only issue in a group is whether the group can get the job done and you do not need to know what damage everyone else is doing.
I would see this as given people another excuse to harass and kick people who don;t live up to your expectations. I'd also suggest that there would be people who will question your ability - only because they think you could/should do more.
VaranisArano wrote: »LeagueTroll wrote: »MLGProPlayer wrote: »You can calculate team DPS pretty easily.
Just figure out what your DPS% is as part of an optimised group. If it's higher than that, it means your teammates are potatoes.
I had a vet pledge once where I was dealing 86% of team damage. Suffice it to say, we didn't have a good time. The other DD thought it was sufficient to just light attack (this was before Summerset).
Only if you are a dd though. I play tank most.
With a tank, my damage is pretty constant. So I tend to look at the percentage I'm getting with my constant slow but steady DPS. If Im getting a low percentage, cool. My DDs have got this. If I'm getting a higher percentage, we''ve got a DPS problem.
Thing is, I dont need the add on to tell me that, since we've already been slow on the boss and adds if the DPS is low, or fast on the boss/adds if the DPS is good, by then, which is very noticeable to a tank. The more I do dungeons, the more I get a feel for how fast certain fights are at an average level of DPS, so its easy to "feel" how good a group is without needing an add on. Its useful, but not essential.
VaranisArano wrote: »
generalmyrick wrote: »
Narvuntien wrote: »
but i'd personally have a medals system similar to battlegrounds.
This is the silliest argument against it I've ever heard. In competitive guilds you are expected to post anyway, and people are doing whatever is needed to get a good score.hamsterontherocksb16_ESO wrote: »3) people will refuse off duties (vMOL kiters, runners)
Bad idea!
LadyNalcarya wrote: »Narvuntien wrote: »
but i'd personally have a medals system similar to battlegrounds.
Agreed. Bgs show total damage and heals at the end of the match, would be interesting to see something like this in dungeons.
It's funny how many people want to hide their damage, though. As if another dd can't see if they are pulling their weight or not. Even without group damage meter you know your own dps and boss hp. The rest is just a simple math problem.This is the silliest argument against it I've ever heard. In competitive guilds you are expected to post anyway, and people are doing whatever is needed to get a good score.hamsterontherocksb16_ESO wrote: »3) people will refuse off duties (vMOL kiters, runners)
Bad idea!
hamsterontherocksb16_ESO wrote: »LadyNalcarya wrote: »Narvuntien wrote: »
but i'd personally have a medals system similar to battlegrounds.
Agreed. Bgs show total damage and heals at the end of the match, would be interesting to see something like this in dungeons.
It's funny how many people want to hide their damage, though. As if another dd can't see if they are pulling their weight or not. Even without group damage meter you know your own dps and boss hp. The rest is just a simple math problem.This is the silliest argument against it I've ever heard. In competitive guilds you are expected to post anyway, and people are doing whatever is needed to get a good score.hamsterontherocksb16_ESO wrote: »3) people will refuse off duties (vMOL kiters, runners)
Bad idea!
In a COMPETETIVE guild. You´re talking from your standpoint. Now include every other guild out there doing any form of dungeon trial. Also, of people report anyways, there is no need for your guild to have a built in meter (apart from it being way more comfortable obviously).
WrathOfInnos wrote: »So as of right now it looks like 35% of people want you to know they are doing DPS, and 55% of people don’t want you to know they are not doing any DPS. That’s actually not a bad ratio compared to a typical group finder group.
As one man wrote here, because "segregation". But why someone want to find an Untermensch, when overall group is doing fine? Well, I suppose just to say him, that he is an Untermensch. I fail to see any other logical reasons.I think everyone here is missing the overall point ...
This info was available once upon a time.
Zos gave us the ball....and we fumbled it.
It was used to exclude and shame. It led to toxicity.
I also find the pro argument funny. "We can already tell"...ok, why is this needed then?
I'll ask again, if this didn't work before, and Zos had to remove it because it led to toxic behavior, why would they allow it again?