LeagueTroll wrote: »Facefister wrote: »Those numbers decide whether you're able to complete or fail the ecounter. Witchcraft!logarifmik wrote: »Some players are too obsessed with numbers.
No they are not. There are next to no damage checks in this game. The only I could think of are trial bosses.
Implementing percentages only adds toxicity. People already can share their numbers via add ons (console doesn't matter anyways). I do 45k+ on magicka and still don't want this added. It's just bad and we should be happy to live without it.
You are supporting denying information to the tank and healer. And yes there are lots of dps checks, just most can be done with a 40k group dps. You know who is doing what dmg don’t mean tank and healer have a clue. Keep tank and healer in the dark is not fair. If tank and healer are getting judged on, so should all the dd.
LeagueTroll wrote: »Facefister wrote: »Those numbers decide whether you're able to complete or fail the ecounter. Witchcraft!logarifmik wrote: »Some players are too obsessed with numbers.
No they are not. There are next to no damage checks in this game. The only I could think of are trial bosses.
Implementing percentages only adds toxicity. People already can share their numbers via add ons (console doesn't matter anyways). I do 45k+ on magicka and still don't want this added. It's just bad and we should be happy to live without it.
You are supporting denying information to the tank and healer. And yes there are lots of dps checks, just most can be done with a 40k group dps. You know who is doing what dmg don’t mean tank and healer have a clue. Keep tank and healer in the dark is not fair. If tank and healer are getting judged on, so should all the dd.
Uhm, that's what I meant. Why judge people at all, if content is easy enough anyways?
I don't support blaming tanks nor healers. This should not happen either. If it actually happens, no dps meter would change this.
You are free to ask the DDs to post dps, but I don't get what this could achieve besides throwing more weapons in the mosh pit.
LeagueTroll wrote: »LeagueTroll wrote: »Facefister wrote: »Those numbers decide whether you're able to complete or fail the ecounter. Witchcraft!logarifmik wrote: »Some players are too obsessed with numbers.
No they are not. There are next to no damage checks in this game. The only I could think of are trial bosses.
Implementing percentages only adds toxicity. People already can share their numbers via add ons (console doesn't matter anyways). I do 45k+ on magicka and still don't want this added. It's just bad and we should be happy to live without it.
You are supporting denying information to the tank and healer. And yes there are lots of dps checks, just most can be done with a 40k group dps. You know who is doing what dmg don’t mean tank and healer have a clue. Keep tank and healer in the dark is not fair. If tank and healer are getting judged on, so should all the dd.
Uhm, that's what I meant. Why judge people at all, if content is easy enough anyways?
I don't support blaming tanks nor healers. This should not happen either. If it actually happens, no dps meter would change this.
You are free to ask the DDs to post dps, but I don't get what this could achieve besides throwing more weapons in the mosh pit.
Right, do nothing about tank and healer being judged, and say ‘why judge at all’.
Bobby_V_Rockit wrote: »LeagueTroll wrote: »LeagueTroll wrote: »Facefister wrote: »Those numbers decide whether you're able to complete or fail the ecounter. Witchcraft!logarifmik wrote: »Some players are too obsessed with numbers.
No they are not. There are next to no damage checks in this game. The only I could think of are trial bosses.
Implementing percentages only adds toxicity. People already can share their numbers via add ons (console doesn't matter anyways). I do 45k+ on magicka and still don't want this added. It's just bad and we should be happy to live without it.
You are supporting denying information to the tank and healer. And yes there are lots of dps checks, just most can be done with a 40k group dps. You know who is doing what dmg don’t mean tank and healer have a clue. Keep tank and healer in the dark is not fair. If tank and healer are getting judged on, so should all the dd.
Uhm, that's what I meant. Why judge people at all, if content is easy enough anyways?
I don't support blaming tanks nor healers. This should not happen either. If it actually happens, no dps meter would change this.
You are free to ask the DDs to post dps, but I don't get what this could achieve besides throwing more weapons in the mosh pit.
Right, do nothing about tank and healer being judged, and say ‘why judge at all’.
Why do the tank and healer NEED to know dps? Is the boss/mob dying? Y/N
LeagueTroll wrote: »DocFrost72 wrote: »LeagueTroll wrote: »Adding this would introduce more toxicity. If you are in a group with elitists, they will kick you for not doing what they deem as enough damage.
So what is the correct threshold of not enough damage? Should you not kick a person who is 10k just because another guy is carrying by doing 50k? Is that fair?
If the requirement to finish the dungeon is 20k dps (group) and you pull 10.1k dps, it is my belief that you are pulling your weight. You may well disagree.
What if the requirement is 60k, would you kick 10k player when someone is doing 50k?
LeagueTroll wrote: »Bobby_V_Rockit wrote: »LeagueTroll wrote: »LeagueTroll wrote: »Facefister wrote: »Those numbers decide whether you're able to complete or fail the ecounter. Witchcraft!logarifmik wrote: »Some players are too obsessed with numbers.
No they are not. There are next to no damage checks in this game. The only I could think of are trial bosses.
Implementing percentages only adds toxicity. People already can share their numbers via add ons (console doesn't matter anyways). I do 45k+ on magicka and still don't want this added. It's just bad and we should be happy to live without it.
You are supporting denying information to the tank and healer. And yes there are lots of dps checks, just most can be done with a 40k group dps. You know who is doing what dmg don’t mean tank and healer have a clue. Keep tank and healer in the dark is not fair. If tank and healer are getting judged on, so should all the dd.
Uhm, that's what I meant. Why judge people at all, if content is easy enough anyways?
I don't support blaming tanks nor healers. This should not happen either. If it actually happens, no dps meter would change this.
You are free to ask the DDs to post dps, but I don't get what this could achieve besides throwing more weapons in the mosh pit.
Right, do nothing about tank and healer being judged, and say ‘why judge at all’.
Why do the tank and healer NEED to know dps? Is the boss/mob dying? Y/N
Because dd can see if tank and healer are bad. Tank and healer should have the right to see if dd are bad too.
It would be great feature because for newplayers because they would be able to see and compare if they are hitting reasonable numbers or not.
It would be great feature because for newplayers because they would be able to see and compare if they are hitting reasonable numbers or not.
Tho casual-solo-elder-scrolls-offline-forum-warriors would never support this idea.
LeagueTroll wrote: »If the base game had a feature to tell the group the exact DPS of every member during a fight, players would stop kicking others based on a rough perception of how the fight is going, and instead use the numbers to do it, and they'd pick a base number for convenience. If any player that doesn't pull 25k+ will get kicked, no buts. Even if the player did 23k, they'll still get kicked cause they're still technically not good enough for the others.
At least now, if the fight isn't burned but the DPS still does consistent damage and stays alive/does mechanics, their actual parse doesn't matter and the group will continue. But if you give players a way to know exact numbers, there will be much more kicking and then Dungeon Pledges will never get done cause not everyone is pulling god tier deeps.
Much more kicking is good. The current system, tank who lose taunt often, who miss block 1shot heavy attack get kicked. Healer who can’t keep tank alive get kicked (this can be due to newbie tank). And you tell me dd should not be judged at all? This is only making tank and healer underprivileged.
Don’t say short que, if healer and tank need to reque rather than kick and finish. Short que give tank and healer little benefit.
LeagueTroll wrote: »If you are running with someone considered friend/partner, they mostly will share their number, if not ...¯\_(ツ)_/¯
Don't use this argument for you're cause, you simply want to either brag about your performance or blame the other dd for failing.
Yes, i do want to blame at least 1 of the dd for failing when dps checks were not met. The meter can help me pin point which one. So i do not mistakenly kick the better player.
LeagueTroll wrote: »Bobby_V_Rockit wrote: »LeagueTroll wrote: »LeagueTroll wrote: »Facefister wrote: »Those numbers decide whether you're able to complete or fail the ecounter. Witchcraft!logarifmik wrote: »Some players are too obsessed with numbers.
No they are not. There are next to no damage checks in this game. The only I could think of are trial bosses.
Implementing percentages only adds toxicity. People already can share their numbers via add ons (console doesn't matter anyways). I do 45k+ on magicka and still don't want this added. It's just bad and we should be happy to live without it.
You are supporting denying information to the tank and healer. And yes there are lots of dps checks, just most can be done with a 40k group dps. You know who is doing what dmg don’t mean tank and healer have a clue. Keep tank and healer in the dark is not fair. If tank and healer are getting judged on, so should all the dd.
Uhm, that's what I meant. Why judge people at all, if content is easy enough anyways?
I don't support blaming tanks nor healers. This should not happen either. If it actually happens, no dps meter would change this.
You are free to ask the DDs to post dps, but I don't get what this could achieve besides throwing more weapons in the mosh pit.
Right, do nothing about tank and healer being judged, and say ‘why judge at all’.
Why do the tank and healer NEED to know dps? Is the boss/mob dying? Y/N
Because dd can see if tank and healer are bad. Tank and healer should have the right to see if dd are bad too.
Yes its easy to see if healer and tank is bad, however its tempting to focus more on dps as healer if smooth run.LeagueTroll wrote: »Bobby_V_Rockit wrote: »LeagueTroll wrote: »LeagueTroll wrote: »Facefister wrote: »Those numbers decide whether you're able to complete or fail the ecounter. Witchcraft!logarifmik wrote: »Some players are too obsessed with numbers.
No they are not. There are next to no damage checks in this game. The only I could think of are trial bosses.
Implementing percentages only adds toxicity. People already can share their numbers via add ons (console doesn't matter anyways). I do 45k+ on magicka and still don't want this added. It's just bad and we should be happy to live without it.
You are supporting denying information to the tank and healer. And yes there are lots of dps checks, just most can be done with a 40k group dps. You know who is doing what dmg don’t mean tank and healer have a clue. Keep tank and healer in the dark is not fair. If tank and healer are getting judged on, so should all the dd.
Uhm, that's what I meant. Why judge people at all, if content is easy enough anyways?
I don't support blaming tanks nor healers. This should not happen either. If it actually happens, no dps meter would change this.
You are free to ask the DDs to post dps, but I don't get what this could achieve besides throwing more weapons in the mosh pit.
Right, do nothing about tank and healer being judged, and say ‘why judge at all’.
Why do the tank and healer NEED to know dps? Is the boss/mob dying? Y/N
Because dd can see if tank and healer are bad. Tank and healer should have the right to see if dd are bad too.
Anotherone773 wrote: »No we dont need elitists critiquing everyone anymore than they already do...in fact its done way to much now. People should just play the game and stop worrying about being the best at it. You want to be the best at something be the best at something important, not a video game.
disintegr8 wrote: »The only issue in a group is whether the group can get the job done and you do not need to know what damage everyone else is doing.
I would see this as given people another excuse to harass and kick people who don;t live up to your expectations. I'd also suggest that there would be people who will question your ability - only because they think you could/should do more.
Agenericname wrote: »LeagueTroll wrote: »If the base game had a feature to tell the group the exact DPS of every member during a fight, players would stop kicking others based on a rough perception of how the fight is going, and instead use the numbers to do it, and they'd pick a base number for convenience. If any player that doesn't pull 25k+ will get kicked, no buts. Even if the player did 23k, they'll still get kicked cause they're still technically not good enough for the others.
At least now, if the fight isn't burned but the DPS still does consistent damage and stays alive/does mechanics, their actual parse doesn't matter and the group will continue. But if you give players a way to know exact numbers, there will be much more kicking and then Dungeon Pledges will never get done cause not everyone is pulling god tier deeps.
Much more kicking is good. The current system, tank who lose taunt often, who miss block 1shot heavy attack get kicked. Healer who can’t keep tank alive get kicked (this can be due to newbie tank). And you tell me dd should not be judged at all? This is only making tank and healer underprivileged.
Don’t say short que, if healer and tank need to reque rather than kick and finish. Short que give tank and healer little benefit.LeagueTroll wrote: »If you are running with someone considered friend/partner, they mostly will share their number, if not ...¯\_(ツ)_/¯
Don't use this argument for you're cause, you simply want to either brag about your performance or blame the other dd for failing.
Yes, i do want to blame at least 1 of the dd for failing when dps checks were not met. The meter can help me pin point which one. So i do not mistakenly kick the better player.
That's why we don't have one.
LeagueTroll wrote: »Bobby_V_Rockit wrote: »LeagueTroll wrote: »LeagueTroll wrote: »Facefister wrote: »Those numbers decide whether you're able to complete or fail the ecounter. Witchcraft!logarifmik wrote: »Some players are too obsessed with numbers.
No they are not. There are next to no damage checks in this game. The only I could think of are trial bosses.
Implementing percentages only adds toxicity. People already can share their numbers via add ons (console doesn't matter anyways). I do 45k+ on magicka and still don't want this added. It's just bad and we should be happy to live without it.
You are supporting denying information to the tank and healer. And yes there are lots of dps checks, just most can be done with a 40k group dps. You know who is doing what dmg don’t mean tank and healer have a clue. Keep tank and healer in the dark is not fair. If tank and healer are getting judged on, so should all the dd.
Uhm, that's what I meant. Why judge people at all, if content is easy enough anyways?
I don't support blaming tanks nor healers. This should not happen either. If it actually happens, no dps meter would change this.
You are free to ask the DDs to post dps, but I don't get what this could achieve besides throwing more weapons in the mosh pit.
Right, do nothing about tank and healer being judged, and say ‘why judge at all’.
Why do the tank and healer NEED to know dps? Is the boss/mob dying? Y/N
Because dd can see if tank and healer are bad. Tank and healer should have the right to see if dd are bad too.
You just want a tool to blame others. That's just wrong. You don't fight toxicity with toxicity.
Equip 5 pieces of "Don't care" and finish the dungeon. Kicking and shaming are NEVER an option.
It would be great feature because for newplayers because they would be able to see and compare if they are hitting reasonable numbers or not.
But if it's about your results, you can already do that with Combat Metrics or similar addons. If you're a DD and get 10% of damage done in a 4-man group, chances are that you're somewhat underperforming. So for that, calling for such a functionality is only really useful on console.
This topic is about something different.