MLGProPlayer wrote: »DPS meters would actually help reduce toxicity as they would keep people honest. A lot of times, the biggest complainers about group performance are those that aren't pulling their own weight.
I think everyone here is missing the overall point ...
This info was available once upon a time.
Zos gave us the ball....and we fumbled it.
It was used to exclude and shame. It led to toxicity.
I also find the pro argument funny. "We can already tell"...ok, why is this needed then?
I'll ask again, if this didn't work before, and Zos had to remove it because it led to toxic behavior, why would they allow it again?
What game have you been playing? Did you check the way most people named their characters? And their dresses? The talk in /zone? You wanna teach them? Good luck.This is truly what this game needs, a system to actively teach the player base on how to play their character better.
TheGr8David wrote: »MLGProPlayer wrote: »DPS meters would actually help reduce toxicity as they would keep people honest. A lot of times, the biggest complainers about group performance are those that aren't pulling their own weight.
It would reduce the toxicity of DPS who don't pull their weight for sure, but it would re-introduce another type of toxic player.
The DPS who believe their DPS should be the standard by which all other DPS are measured, and we would have a repeat of players being excluded from a majority of game content for not being able to pull max numbers.
Anyone else remember nightblades being excluded from content post-Craglorn because they couldn't hit the stupid high numbers DKs could at the time?
jaschacasadiob16_ESO wrote: »
Judas Helviaryn wrote: »generalmyrick wrote: »I've always wondered how my dps was compared to my partner...
It would encourage me to work harder.
So ask..
The system was used to grief and harass other players, it's not needed.
Anotherone773 wrote: »No we dont need elitists critiquing everyone anymore than they already do...in fact its done way to much now. People should just play the game and stop worrying about being the best at it. You want to be the best at something be the best at something important, not a video game.
ResTandRespeC wrote: »There are legitimate uses for this.
If you're the Raid Lead, you do.LeagueTroll wrote: »Merlin13KAGL wrote: »
- Group DPS is the only DPS that matters.
- You already have a pretty good idea who's doing alright and who needs a bit of help.
- Every single individual can look at their own Combat Metrics and see the % of the DPS they're doing. 1/8th is a little over 12%. Anything above that is bonus.
- Place the focus on this and you can forget about people stopping to rez, moving out of the red, interrupts, call outs, or doing much of anything but their rotation.
But you're already aware of all these things.
If you are the tank, most the time you have little clue.
At least now, if the fight isn't burned but the DPS still does consistent damage and stays alive/does mechanics, their actual parse doesn't matter and the group will continue. But if you give players a way to know exact numbers, there will be much more kicking and then Dungeon Pledges will never get done cause not everyone is pulling god tier deeps.
MLGProPlayer wrote: »DPS meters would actually help reduce toxicity as they would keep people honest. A lot of times, the biggest complainers about group performance are those that aren't pulling their own weight.
It's the same reason I wish Overwatch medals were made public. I just love it when someone types "this team sucks" and rage quits, while I have 4/5 gold medals. If you're so good, you would pick up some of the slack. It's the hidden team stats that enable bad players to run their mouths.
redspecter23 wrote: »I would like a dps meter added, though ZOS has no intention of doing that. It can be helpful to see that you're doing 2500 dps and the other guy is doing 45k. You might think you're doing fine as the mobs are all melting, but actually seeing the numbers is a great wake up call.
An opt in system might work best but would still pose problems with those that feel pressured to opt in. It's not like we don't have dps benchmarks for vet trials anyway. The transparency this would provide could be a benefit.
Prof_Bawbag wrote: »redspecter23 wrote: »I would like a dps meter added, though ZOS has no intention of doing that. It can be helpful to see that you're doing 2500 dps and the other guy is doing 45k. You might think you're doing fine as the mobs are all melting, but actually seeing the numbers is a great wake up call.
An opt in system might work best but would still pose problems with those that feel pressured to opt in. It's not like we don't have dps benchmarks for vet trials anyway. The transparency this would provide could be a benefit.
An opt in system would only serve the same purpose as a mandatory one. People demanding folk have it switched on. That ain't opt in in any shape or form.
I think everyone here is missing the overall point ...
This info was available once upon a time.
Zos gave us the ball....and we fumbled it.
It was used to exclude and shame. It led to toxicity.
I also find the pro argument funny. "We can already tell"...ok, why is this needed then?
I'll ask again, if this didn't work before, and Zos had to remove it because it led to toxic behavior, why would they allow it again?
TheGr8David wrote: »MLGProPlayer wrote: »DPS meters would actually help reduce toxicity as they would keep people honest. A lot of times, the biggest complainers about group performance are those that aren't pulling their own weight.
It would reduce the toxicity of DPS who don't pull their weight for sure, but it would re-introduce another type of toxic player.
The DPS who believe their DPS should be the standard by which all other DPS are measured, and we would have a repeat of players being excluded from a majority of game content for not being able to pull max numbers.
Anyone else remember nightblades being excluded from content post-Craglorn because they couldn't hit the stupid high numbers DKs could at the time?
Merlin13KAGL wrote: »If you're the Raid Lead, you do.LeagueTroll wrote: »Merlin13KAGL wrote: »
- Group DPS is the only DPS that matters.
- You already have a pretty good idea who's doing alright and who needs a bit of help.
- Every single individual can look at their own Combat Metrics and see the % of the DPS they're doing. 1/8th is a little over 12%. Anything above that is bonus.
- Place the focus on this and you can forget about people stopping to rez, moving out of the red, interrupts, call outs, or doing much of anything but their rotation.
But you're already aware of all these things.
If you are the tank, most the time you have little clue.
In all but the busiest fights, you have a pretty good feel if things are taking longer than necessary. Things stay up longer, and as a result, people die more.
When people get more comfortable with the mechanics of a particular fight, that's when DPS goes up. They get to focus more on damage and have to focus less on callouts and mechanics. I've seen it happen time and time again.
If you're Raid Lead and the tank, you're not watching what everyone else is doing as much as the boss and the mobs. Generally there's at least one other individual that can, though, be it heals, OT, whatever.
Unless you're trying to world first or leaderboard, #1 still applies. If you fall 1k DPS short on Rakkhat or the Twins, is it because Bob didn't pull 33k instead of 32k, or is it because group DPS was 1k short and still led to a wipe?
Or to take it up a notch, if everyone else in the group is doing 50k, but one person is doing 49k, does that suddenly make them bad? Somehow I doubt it.
And if you are trying to do either of those things, you can simply have your teammates run the appropriate addons and require them to post after fights.
Except for a handful of DPS checks in the game, I'll take a steady but survivable and aware group over a hard hitting, but volatile group any day of the week. One will hit leaderboards sometimes. One will get consistent clears.
As the Raid Lead, part of your job is to identify the issues and help resolve them. Not to be callous,, but if you're the not the Raid Lead, regardless of your role, then frankly, you don't need to know.
I think it could work well. But only if the only dps you see is your own.
If you see other people’s its going to be abused.
Something like
Your DPS is currently 15,000. Overall group DPS is 50,000. 30% of group dps.
Maybe have it as a command you type. Like /current dps.
No more than that.
If your carrying you’ll know. If your terrible you’ll know. But you’ll never know anyone else’s figures.