I think it could work well. But only if the only dps you see is your own.
If you see other people’s its going to be abused.
Something like
Your DPS is currently 15,000. Overall group DPS is 50,000. 30% of group dps.
Maybe have it as a command you type. Like /current dps.
No more than that.
If your carrying you’ll know. If your terrible you’ll know. But you’ll never know anyone else’s figures.
What you're talking about exists as an addon on PC (Combat metrics), what people here are looking for is one to see everyone elses dps.
It'd be nice to stick something like combat metrics into the game, so that console users can use it, but, again, I abstained from voting on seeing everyones DPS, because it leads to a lot of toxicity.
Maura_Neysa wrote: »TheGr8David wrote: »MLGProPlayer wrote: »DPS meters would actually help reduce toxicity as they would keep people honest. A lot of times, the biggest complainers about group performance are those that aren't pulling their own weight.
It would reduce the toxicity of DPS who don't pull their weight for sure, but it would re-introduce another type of toxic player.
The DPS who believe their DPS should be the standard by which all other DPS are measured, and we would have a repeat of players being excluded from a majority of game content for not being able to pull max numbers.
Anyone else remember nightblades being excluded from content post-Craglorn because they couldn't hit the stupid high numbers DKs could at the time?
Personally I would also love to know how many of those 50K+ DPS can actually perform at that level too. I am console, so maybe PC can see that. Either way on console it would be interesting to know. Of course I main a tank its all pretty useless info to me anyway.
I just say this because the best runs are with Flawless builds, they are survivalist rather than DPS "garden tool", they bother to learn mechanics, and in general are just way less toxic IMO
If the base game had a feature to tell the group the exact DPS of every member during a fight, players would stop kicking others based on a rough perception of how the fight is going, and instead use the numbers to do it, and they'd pick a base number for convenience. If any player that doesn't pull 25k+ will get kicked, no buts. Even if the player did 23k, they'll still get kicked cause they're still technically not good enough for the others.
At least now, if the fight isn't burned but the DPS still does consistent damage and stays alive/does mechanics, their actual parse doesn't matter and the group will continue. But if you give players a way to know exact numbers, there will be much more kicking and then Dungeon Pledges will never get done cause not everyone is pulling god tier deeps.
If you are running with someone considered friend/partner, they mostly will share their number, if not ...¯\_(ツ)_/¯
Don't use this argument for you're cause, you simply want to either brag about your performance or blame the other dd for failing.
WrathOfInnos wrote: »So as of right now it looks like 35% of people want you to know they are doing DPS, and 55% of people don’t want you to know they are not doing any DPS. That’s actually not a bad ratio compared to a typical group finder group.
MLGProPlayer wrote: »DPS meters would actually help reduce toxicity as they would keep people honest. A lot of times, the biggest complainers about group performance are those that aren't pulling their own weight.
Adding this would introduce more toxicity. If you are in a group with elitists, they will kick you for not doing what they deem as enough damage.
LeagueTroll wrote: »Adding this would introduce more toxicity. If you are in a group with elitists, they will kick you for not doing what they deem as enough damage.
So what is the correct threshold of not enough damage? Should you not kick a person who is 10k just because another guy is carrying by doing 50k? Is that fair?
Facefister wrote: »Those numbers decide whether you're able to complete or fail the ecounter. Witchcraft!logarifmik wrote: »Some players are too obsessed with numbers.
DocFrost72 wrote: »LeagueTroll wrote: »Adding this would introduce more toxicity. If you are in a group with elitists, they will kick you for not doing what they deem as enough damage.
So what is the correct threshold of not enough damage? Should you not kick a person who is 10k just because another guy is carrying by doing 50k? Is that fair?
If the requirement to finish the dungeon is 20k dps (group) and you pull 10.1k dps, it is my belief that you are pulling your weight. You may well disagree.
Facefister wrote: »Those numbers decide whether you're able to complete or fail the ecounter. Witchcraft!logarifmik wrote: »Some players are too obsessed with numbers.
No they are not. There are next to no damage checks in this game. The only I could think of are trial bosses.
Implementing percentages only adds toxicity. People already can share their numbers via add ons (console doesn't matter anyways). I do 45k+ on magicka and still don't want this added. It's just bad and we should be happy to live without it.
WrathOfInnos wrote: »From what I’ve seen, most people have never used any type of DPS meter or add on. A lot seem to assume they are doing great without any real information available in game. Just showing fight stats in the vanilla game (even if they are not shown to group members) would go a long way to motivate improvement, especially for consoles that have no way of doing this.
That being said, I run combat metrics, can already see pretty accurately what DPS others are pulling, and NEVER kick anyone for low DPS. Honestly one DPS and one light attack spammer are enough to get through any dungeon.
What I don’t understand is the ostrich syndrome when it comes to DPS. Many seem to actively avoid seeing data, and want to prevent others from this information as well.
I think something like the recap at the end of Battlegrounds would be very helpful for dungeons. Imagine what it would be like if that that screen was removed to “protect people’s privacy” or “not hurt people’s feelings”, and all 3 teams got to be winners every time. That would certainly remove any incentive to improve.
We need to be doing things to make the community less toxic, not more
We need to be doing things to make the community less toxic, not more
disintegr8 wrote: »The only issue in a group is whether the group can get the job done and you do not need to know what damage everyone else is doing.
I would see this as given people another excuse to harass and kick people who don;t live up to your expectations. I'd also suggest that there would be people who will question your ability - only because they think you could/should do more.