LeagueTroll wrote: »Agenericname wrote: »LeagueTroll wrote: »VaranisArano wrote: »LadyNalcarya wrote: »It would be a great way to figure out who's the fake DPS.
Do you realize that "fake dps" depends on who the other dps is. For some the guy pulling less than 50k dps might be the fake dps. For others it might be that guy pulling less than 60k dps.
It is all in the eye of the beholder.Transparency is always a good thing. If the L33Ts want to use it as the end all be all thats fine. Atleast people without add ons can finally have a true way to figure out their dps
Based on your comment I am assuming you are on console since it would not make sense to not want to use combat metrix to see your damage on PC but want Zos to add something to the base UI to share your DPS with everyone in the group.
Zos has already chosen to not share damage between players. They have confirmed this since and have only allowed it in the very specific situation I already stated. It seems players are ignoring this which means no one in this thread really has an interest in making this happen.
How many 60k dps people are using group finder? And why a pug healer and tank would kick a 50k dps dd? Let's not forget that a group kick requires 3 votes.
Also, why are you guys trying to exagerrate it harder and harder every page? First 50k, then 60k. It's gonna be 100k when we reach 10th page I guess. I wonder why healers and tanks don't wanna queue in group finder if there's so many awesome dds.
No one in their right mind would kick a 50k dps dd if he's not a complete idiot. If anything, that dd will probably get a ton of friend requests after using group finder.
Yeah, thats kinda ridiculous. I'm more concerned about people kicking the DDs because they are doing 10-15k DPS instead of 20k+ DPS on content that doesn't require 20k+ DPS. Or the DD doing 20k DPS when the group wants 25k or 30k DPS even though that's not required to complete the content. I think those are far more likely scenarios.
Or as the ZOS commentary I linked above indicated, they were concerned that a bad parse might lead to someone being kicked who could otherwise perform up to snuff for the content.
Yes, content also don’t require healer for healing ppl in red or use any orbs. And ofc you get ppl complain about those.
Healer often get kicked by garb dd (most likely the ones do 10k dps) even when perform up to standard. This system make healer underprivileged.
If healers are underprivileged it's because of their role, not because they don't have access to the damage information of other players.
If people are blaming the healer for not healing them through this, a meter wouldn't change that. That meter isn't going to magically move them.
Simply reject the vote.
A meter will clearly give dd less privilege. It gives group more reasons to kick bad dd who claims healer is bad. Instead of “healer’s fault”, it becomes clear “10k dd’s fault adds got out of hand”.
This is just wrong. Noone should get kicked. At this point I'd rather support the removal of the votekick feature.
Seriously, what's wrong with your groups? Maybe, get friends?
Merlin13KAGL wrote: »The trick to passing any group content is to figure out what needs to happen differently as a group. It's rarely just one thing or just one individual.
Even when it is, there are usually multiple ways the rest of the group can assist. Not carry, but assist. (Different method, location, which mechanics overview, skills recommendations, etc)
LeagueTroll wrote: »DocFrost72 wrote: »DocFrost72 wrote: »LeagueTroll wrote: »DocFrost72 wrote: »LeagueTroll wrote: »Adding this would introduce more toxicity. If you are in a group with elitists, they will kick you for not doing what they deem as enough damage.
So what is the correct threshold of not enough damage? Should you not kick a person who is 10k just because another guy is carrying by doing 50k? Is that fair?
If the requirement to finish the dungeon is 20k dps (group) and you pull 10.1k dps, it is my belief that you are pulling your weight. You may well disagree.
What if the requirement is 60k, would you kick 10k player when someone is doing 50k?
Which dungeon has a 60k group dps check?
Falkreath hold, bloodroot forge
LeagueTroll wrote: »Agenericname wrote: »LeagueTroll wrote: »VaranisArano wrote: »LadyNalcarya wrote: »It would be a great way to figure out who's the fake DPS.
Do you realize that "fake dps" depends on who the other dps is. For some the guy pulling less than 50k dps might be the fake dps. For others it might be that guy pulling less than 60k dps.
It is all in the eye of the beholder.Transparency is always a good thing. If the L33Ts want to use it as the end all be all thats fine. Atleast people without add ons can finally have a true way to figure out their dps
Based on your comment I am assuming you are on console since it would not make sense to not want to use combat metrix to see your damage on PC but want Zos to add something to the base UI to share your DPS with everyone in the group.
Zos has already chosen to not share damage between players. They have confirmed this since and have only allowed it in the very specific situation I already stated. It seems players are ignoring this which means no one in this thread really has an interest in making this happen.
How many 60k dps people are using group finder? And why a pug healer and tank would kick a 50k dps dd? Let's not forget that a group kick requires 3 votes.
Also, why are you guys trying to exagerrate it harder and harder every page? First 50k, then 60k. It's gonna be 100k when we reach 10th page I guess. I wonder why healers and tanks don't wanna queue in group finder if there's so many awesome dds.
No one in their right mind would kick a 50k dps dd if he's not a complete idiot. If anything, that dd will probably get a ton of friend requests after using group finder.
Yeah, thats kinda ridiculous. I'm more concerned about people kicking the DDs because they are doing 10-15k DPS instead of 20k+ DPS on content that doesn't require 20k+ DPS. Or the DD doing 20k DPS when the group wants 25k or 30k DPS even though that's not required to complete the content. I think those are far more likely scenarios.
Or as the ZOS commentary I linked above indicated, they were concerned that a bad parse might lead to someone being kicked who could otherwise perform up to snuff for the content.
Yes, content also don’t require healer for healing ppl in red or use any orbs. And ofc you get ppl complain about those.
Healer often get kicked by garb dd (most likely the ones do 10k dps) even when perform up to standard. This system make healer underprivileged.
If healers are underprivileged it's because of their role, not because they don't have access to the damage information of other players.
If people are blaming the healer for not healing them through this, a meter wouldn't change that. That meter isn't going to magically move them.
Simply reject the vote.
A meter will clearly give dd less privilege. It gives group more reasons to kick bad dd who claims healer is bad. Instead of “healer’s fault”, it becomes clear “10k dd’s fault adds got out of hand”.
This is just wrong. Noone should get kicked.
LeagueTroll wrote: »DocFrost72 wrote: »DocFrost72 wrote: »LeagueTroll wrote: »DocFrost72 wrote: »LeagueTroll wrote: »Adding this would introduce more toxicity. If you are in a group with elitists, they will kick you for not doing what they deem as enough damage.
So what is the correct threshold of not enough damage? Should you not kick a person who is 10k just because another guy is carrying by doing 50k? Is that fair?
If the requirement to finish the dungeon is 20k dps (group) and you pull 10.1k dps, it is my belief that you are pulling your weight. You may well disagree.
What if the requirement is 60k, would you kick 10k player when someone is doing 50k?
Which dungeon has a 60k group dps check?
Falkreath hold, bloodroot forge
They do not have a 60k dps check even on HM. High DPS obviously helps but a group that does it right and can handle mechanics trumps great DPS.
LeagueTroll wrote: »LeagueTroll wrote: »DocFrost72 wrote: »DocFrost72 wrote: »LeagueTroll wrote: »DocFrost72 wrote: »LeagueTroll wrote: »Adding this would introduce more toxicity. If you are in a group with elitists, they will kick you for not doing what they deem as enough damage.
So what is the correct threshold of not enough damage? Should you not kick a person who is 10k just because another guy is carrying by doing 50k? Is that fair?
If the requirement to finish the dungeon is 20k dps (group) and you pull 10.1k dps, it is my belief that you are pulling your weight. You may well disagree.
What if the requirement is 60k, would you kick 10k player when someone is doing 50k?
Which dungeon has a 60k group dps check?
Falkreath hold, bloodroot forge
They do not have a 60k dps check even on HM. High DPS obviously helps but a group that does it right and can handle mechanics trumps great DPS.
Post cmx screenshot that you finished vbrf with sub 60k group dps then.
Edit: hm btw
alainjbrennanb16_ESO wrote: »what u all are forgetting is the new law about personal data, it could result in law suits, i know there is still add ons like loot spy there and soon there will be a test case about them, zos will probs not risk it
@alainjbrennanb16_ESO
GDPR only applies to things that are legally defined as personal information.
Loot and DPS are not personal information in the RL definition of personal information.
alainjbrennanb16_ESO wrote: »@alainjbrennanb16_ESO
GDPR only applies to things that are legally defined as personal information.
Loot and DPS are not personal information in the RL definition of personal information.
thats at the mo, like i said there will be a test case, when some decides since they pay sub they class it as personal data since they are paying for a sub, i never said it was, i said it could result in law suits if someone decides that it is personal data, and since the world is becoming a law suit for anything, its not a question if, but when someone tries this,
LeagueTroll wrote: »LeagueTroll wrote: »DocFrost72 wrote: »DocFrost72 wrote: »LeagueTroll wrote: »DocFrost72 wrote: »LeagueTroll wrote: »Adding this would introduce more toxicity. If you are in a group with elitists, they will kick you for not doing what they deem as enough damage.
So what is the correct threshold of not enough damage? Should you not kick a person who is 10k just because another guy is carrying by doing 50k? Is that fair?
If the requirement to finish the dungeon is 20k dps (group) and you pull 10.1k dps, it is my belief that you are pulling your weight. You may well disagree.
What if the requirement is 60k, would you kick 10k player when someone is doing 50k?
Which dungeon has a 60k group dps check?
Falkreath hold, bloodroot forge
They do not have a 60k dps check even on HM. High DPS obviously helps but a group that does it right and can handle mechanics trumps great DPS.
Post cmx screenshot that you finished vbrf with sub 60k group dps then.
Edit: hm btw
Vet coa1, fungal1, wayrest 1 is easier than newer normal dlc. Yes part is also be that quality of players in vet is higher.People should have to pass a written exam before they can do Vet dungeons.
Facefister wrote: »Those numbers decide whether you're able to complete or fail the ecounter. Witchcraft!logarifmik wrote: »Some players are too obsessed with numbers.
Oreyn_Bearclaw wrote: »LeagueTroll wrote: »LeagueTroll wrote: »DocFrost72 wrote: »DocFrost72 wrote: »LeagueTroll wrote: »DocFrost72 wrote: »LeagueTroll wrote: »Adding this would introduce more toxicity. If you are in a group with elitists, they will kick you for not doing what they deem as enough damage.
So what is the correct threshold of not enough damage? Should you not kick a person who is 10k just because another guy is carrying by doing 50k? Is that fair?
If the requirement to finish the dungeon is 20k dps (group) and you pull 10.1k dps, it is my belief that you are pulling your weight. You may well disagree.
What if the requirement is 60k, would you kick 10k player when someone is doing 50k?
Which dungeon has a 60k group dps check?
Falkreath hold, bloodroot forge
They do not have a 60k dps check even on HM. High DPS obviously helps but a group that does it right and can handle mechanics trumps great DPS.
Post cmx screenshot that you finished vbrf with sub 60k group dps then.
Edit: hm btw
VBRF HM with less than 60k group DPS would definitely be a rough go, and would frankly take a little RNG for good placement of the lava pools, but I do think it would be technically possible.
That said, a fight with basically 3 enemies stacked on top of one another shouldn’t be that hard to achieve group DPS of 60k. And if you cant you probably shouldn’t be attempting one of the harder 4 man fights in the game.