Is there anything we can think of that could be a good request for the devs to add to the game? I was thinking that if your HP is higher than your other stats you get extra EXP.
Edit: I know this isn't the best idea, but it's an example of what type of discussion is expected in this thread.
You can't encourage people to tank. It takes a specific personality to tank. They tend to be grounded and strategic players, whereas ranged DPS tend to be more high-strung tactical players, not sure the personality it takes to be a healer, but certainly closer to a tank than a DPS. Its more a personality type than anything else I have noticed. Yes, I can play a DPS or a healer, but I just don't enjoy either as much as tanking so I will naturally default toward the tank role unless a group specifically needs some other role, and unsurprisingly people will be best at the role the default toward, you cant encourage someone to play a role they don't enjoy.

I think the problems are as follows;
- It isn't fun to be a tank
- it isn't necessary to have a tank
- it's a nightmare to solo as a tank
Solutions to make tanking fun
- make it visually awesome. A tank should look the part. Make it look like the orcs from WOW i.e. massive. [color--blue] OMG, WoW graphics are hideous and the hyper stereotype bodies are a shame [/color]
- make the tanks weapon awesome. Two handed weapons are a bit meh. So why not make them tanking weapons. Change the skill line to allow it to block and aoe knockback. And make them look awesome. A tank greataxe should look like something that would break down a wall. I know u might be thinking what would that achieve but visuals are important in making something feel awesome. Maybe introduce a new weapon line called warhammer. It could look awesome and have skills aimed at tanking tanks already have their own weapon tree, and it makes way more sense than a 2H
- allow tanks do damage. The average dps is say 15-20k we'll say. Well then just give 2h a mega heavy attack. Let mauls, greataxes and greatswords hit with a mega punch. A heavy attack from one of these should be delivering 15-20k damage. That would feel awesome as a tank and super fun to play the visually amazing looking tank that can hit you with one super punch. This would also address the issue of it being crappy to solo as a tank. and now PvP blows up, wont die and can still kill?
- perhaps allow tank damage to scale off and consume health
Solutions to make tanks necessary Oh tanks are nessary. Baby tanks with baby DPS in baby dungeons, and vat tanks with vet DPS in Vet trials.
- any good dps can solo a dungeon because the damage output from enemies is just too low. The whole point of a tank is to be able to take the heavy hits that the rest of the group can't. Well then make sure there are heavy hits that the rest can't take. I'm sorry to say but normal dungeons need a buff. And we get no new players because everything is too hard Not only do dps not need tanks in their groups but they don't even need groups. Put in more mini boses with attacks that one shot any that haven't invested heavily in damage mitigation. I'd like to see a situation where it takes people longer to run a dungeon without a tank because they keep dying if they don't have a tank to take the big hits
- make it the tanks job to apply concussed and off balance which do you want? Tanks to tank more or tanks to do your DPS for you?
- nerf penetration and buff breach/fracture So that if groups want increased dps and faster runs they NEED a tank
- stop fake tanks. Put the tank role behind some sort of gate. You can't select tank role if your physical resistance is under X. Then give double XP for finishing a random as a tank.
VaranisArano wrote: »ZOS doesn't like perma-blocking in PVE any more than they do in PVP. Nerfing tanks is a good way to keep PVE content challenging without having to make the actual fight any harder from their end.
When nerfing tanks hits two birds with one stone, why are people surprised that ZOS is nerfing tanks? They have PVE and PVP reasons to do it.
Is there anything we can think of that could be a good request for the devs to add to the game? I was thinking that if your HP is higher than your other stats you get extra EXP.
Edit: I know this isn't the best idea, but it's an example of what type of discussion is expected in this thread.
Is there anything we can think of that could be a good request for the devs to add to the game? I was thinking that if your HP is higher than your other stats you get extra EXP.
Edit: I know this isn't the best idea, but it's an example of what type of discussion is expected in this thread.
Anyone can tank. Literally anyone. I tank on my full Magic DK DPS guy, simply put the taunt on your bar and stack shields.
End game tanks are over saturated we need more DPS that actually know how to pull 20k on a parse.
Is there anything we can think of that could be a good request for the devs to add to the game? I was thinking that if your HP is higher than your other stats you get extra EXP.
Edit: I know this isn't the best idea, but it's an example of what type of discussion is expected in this thread.
Anyone can tank. Literally anyone. I tank on my full Magic DK DPS guy, simply put the taunt on your bar and stack shields.
End game tanks are over saturated we need more DPS that actually know how to pull 20k on a parse.
Going to have a hard time finding tanks. No ome is going to want to do it.VaranisArano wrote: »ZOS doesn't like perma-blocking in PVE any more than they do in PVP. Nerfing tanks is a good way to keep PVE content challenging without having to make the actual fight any harder from their end.
When nerfing tanks hits two birds with one stone, why are people surprised that ZOS is nerfing tanks? They have PVE and PVP reasons to do it.
I think the problems are as follows;
- It isn't fun to be a tank
- it isn't necessary to have a tank
- it's a nightmare to solo as a tank
Why I don't tank ? Well, because I still don't have enough skill points to be a good tank and be viable as a solo dd.
I don't want to solo as a tank. It is so boring. Even as a glass canon, you don't really need to care for your life because that game is way to easy solo. Even if I want to pull packs of mobs, it is often better to be a dd than a tank.
Healer doesn't really have that problem because nearly all magicka players can be more than viable healers : most of them already have maxed magicka, light armor and restoration staff.
Tanks on the other side need to spend 40 points in one hand and shield and heavy armor and neither a max magicka or max stamina player can be a viable tank. Most tank builds need the stats to be balanced. Stam/mag hybrid builds could easily switch to tank but hybrid builds are an exception in this game, even more than tanks as they are not really viable.
I like all three roles, especially heal and tank. Most of the time, I tag as a heal/dd when I play magicka but when I play stamina, I know I can't properly so I only tag as dd.
I'm sure I'm not alone in that situation.
On easy solution would be dual specialisation. It is not complicated and won't affect gameplay if we are allowed to switch only near shrines (way shrines and revive shrines (like at entrance of dungeons) but not in sieged keeps in cyrodiil or once battleground has started).
Another solution would be to make hybrid builds more viable but that's really tricky to do it while keeping balance.