ESO does a very poor job explaining how to do things. Many people who play this game have never played an MMO before and the dungeon roles are completely new to them. ZOS could fix the problem by by offering a tutorial that explains each role and tells the player what is absolutely necessary to begin that role. it doesn't have to be long or terribly in depth but a simple tutorial would do wonders.
In fact ZOS offering this tut at the beginning and/or before you do your first dungeon could really change things.
There is no shortage of tanks.
Just a shortage of tanks who are willing to place themselves at the mercy of the poor DPS output of random groups that they--by virtue of being tanks--cannot carry.
ESO does a very poor job explaining how to do things. Many people who play this game have never played an MMO before and the dungeon roles are completely new to them. ZOS could fix the problem by by offering a tutorial that explains each role and tells the player what is absolutely necessary to begin that role. it doesn't have to be long or terribly in depth but a simple tutorial would do wonders.
In fact ZOS offering this tut at the beginning and/or before you do your first dungeon could really change things.
ESO's tutorial is pretty on par with what I have seen in other MMOs. They teach us what is basically needed to know for anything. How to block and interrupt and a little bit more.
How to use different skills is not something the developers should get into nor how to perform specific roles. They are not the experts in the game, for this MMO or any other MMO.
Guilds are often the best source of information for new players, and existing players. Even the best players in PvE and PvP discuss things amongst guild mates and test new stuff out.
I would pity the fool to learned how to play specific roles from a Zos tutorial. No offense to Zos, but again, they are not the experts at playing this game.
IcyDeadPeople wrote: »I think we need some improvements for non-DK tanks, for example, maybe add morph of Inner Fire which is AOE taunt that costs magicka
randomkeyhits wrote: »
Oh yeah and who wants abuse from a damager who doesn't know mechanics dictates the boss is guaranteed drop aggro?
How about some role specific achievements and titles? Why is the only tanking achievement for damage taken? Why not taunting, cc or buffing group dps? Or tanking veteran dungeons and trials?
Is there anything we can think of that could be a good request for the devs to add to the game? I was thinking that if your HP is higher than your other stats you get extra EXP.
Edit: I know this isn't the best idea, but it's an example of what type of discussion is expected in this thread.
Caligamy_ESO wrote: »Give bonus transmutation geode or something similar to tanks and healers that queue through Group Finder. FFXIV did this very same thing to encourage tanks to queue in their duty finder, and it worked pretty well.
brandonv516 wrote: »I for one don't need special consideration or encouragement to play my tank. I enjoy activating synergies, knowing when to let my block down, conserving resources smartly, and essentially "taking command".
It's not for everyone though.
And when you join a dungeon where you do 25% of the group's damage? So a normal dungeon goes from an easy 10 minute run to an hour slog?
That's fun maybe once, just to prove you can do it. But it gets old fast.
xiZeroPointix wrote: »Tanks are the reason your dps is so good. They are applying debuffs to the boss cc mobs for you and generally make the team better. A knowledgable tank can add 5k+ dps to your parse without you knowing it. While taking the hits your squishy build cannot handle. Healers are enabling dps as well providing the dps with buffs that you didnt slot on your bar. Prolly didnt know that either. Wake up call..your dps isnt as good as you think it is! Tanks give up there ability to kill and give it to you. Its gonna be a sad day when you p*** tanks off to the point they no longer que for pug groups any more....wait thats already happened!