SydneyGrey wrote: »The issue I see with that is then people would make their health higher than their other stats for leveling up new characters, then they'd re-spec the stats after they reached maximum level. Then again, that sounds awesome 'cause then I can level a new character faster. LOL.
SydneyGrey wrote: »The issue I see with that is then people would make their health higher than their other stats for leveling up new characters, then they'd re-spec the stats after they reached maximum level. Then again, that sounds awesome 'cause then I can level a new character faster. LOL.
Is there anything we can think of that could be a good request for the devs to add to the game? I was thinking that if your HP is higher than your other stats you get extra EXP.
IcyDeadPeople wrote: »
Narvuntien wrote: »The main problem is that just questing as a tank is basically impossible chore. So people make dps quest and skyshard hunt and then turn a character into a tank when they need them. So for the most part everyone has a DPS until they reach full build.
Kiralyn2000 wrote: »Tanking (and healing), to many, is 'being responsible for the run'. And they don't want that responsibility/pressure/etc. You're not going to get most of them to tank or heal with bribes.
Shortage of tanks & healers for groups & groupfinder has been an issue in MMOs for eons.
Gandrhulf_Harbard wrote: »Simplest way to encourage Tanking would be a reliable, effective AOE Aggro-grabber.
That tanking in this game relies on a single target, short duration, low aggro attack shows that the DEVs have no real understanding of how an MMORPG is supposed to work.
Zenimax have long clung to the mantra of doing things differently just for the sake of being different, problem is "being different" is only ever successful if "being different" works at least as well as that which you are trying to be different from.
Zenimax's problem is that in a lot of cases "being different" in ESO simply doesn't work as well established alternatives.
Zenimax's saving grace is that when they do get "being different" right it is usually a stellar success.
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Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
No game has really solved the tank and healer problem.
Levelling and playing the game is faster, easier and completely doable as a DPS. DPS need only 1 set of gear that they can max out and refine to perfection , while tank and healer, if they want to have fun doing non-group content need 2 sets of gear.
In addition, DPS'ing in groups is easier and requires less situational awareness and responsibility than the tank and healer.
Until these issues are addressed (and I think they never will be) the population at large will always go DPS first.
paulsimonps wrote: »Its not just different for the sake of being different, its a unique style of tanking that many of the people playing tanks actually prefer, its far more engaging. As well, like code said, the reason you don't see a lot of tanks in PuGs is not cause there is a lack of tanks, there is a lack of tanks willing to subject themselves to the very real possibility of bad DPS pugs that they can't carry.
Gandrhulf_Harbard wrote: »paulsimonps wrote: »Its not just different for the sake of being different, its a unique style of tanking that many of the people playing tanks actually prefer, its far more engaging. As well, like code said, the reason you don't see a lot of tanks in PuGs is not cause there is a lack of tanks, there is a lack of tanks willing to subject themselves to the very real possibility of bad DPS pugs that they can't carry.
Clearly not enough people enjoy this type of tanking, otherwise there wouldn't be constant complaints about too few tanks, and ideas on how to fix that.
And as always, when tanking fails, blame the DPS eh?
How original.
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