Still at the same time it goes down the route of further reducing skillchoices for sorc - not that there were many to begin with - by introducing new "mandatory" skills.
Not a good thing.
Not a good thing at all, I'm still very against this change and especially the reasoning behind it. Skill Y sucks? We'll we'll nerf skill X so that Y seems more appealing.
I'm just feeling like the Sorc burst will be slightly more deadly now, so I'm happy that its not just a flatout nerf...
It is a flatout nerf to anyone playing solo/ small scale. Especially solo. There are no flex spots to use rune cage. You lose a necessary ability to use it. The only way to get around that and not drop anything is master destro and use flame reach as ur spammable and get a cc. Which is still a nerf cause even with master destro, flame reach is barely on par with crushing shock and u lose a monster piece or a 5 piece bonus to use it.
Hmm no. You can always drop Inner Light or Power Surge or whatever and use Spell Power Pots. I use Dark Conversion, so that takes up one of the 2 flex spots that any Mag Sorc has.
Or you could just stun everything with Streak and be done with it.
Joy_Division wrote: »kendellking_chaosb14_ESO wrote: »Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.
Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage
The question was not "Do you feel the Crystal Fragment nerf was justified?"
kendellking_chaosb14_ESO wrote: »Joy_Division wrote: »kendellking_chaosb14_ESO wrote: »Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.
Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage
The question was not "Do you feel the Crystal Fragment nerf was justified?"
My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.
So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.
kendellking_chaosb14_ESO wrote: »Joy_Division wrote: »kendellking_chaosb14_ESO wrote: »Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.
Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage
The question was not "Do you feel the Crystal Fragment nerf was justified?"
My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.
So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.
kendellking_chaosb14_ESO wrote: »Joy_Division wrote: »kendellking_chaosb14_ESO wrote: »Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.
Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage
The question was not "Do you feel the Crystal Fragment nerf was justified?"
My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.
So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.
We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.
kendellking_chaosb14_ESO wrote: »Joy_Division wrote: »kendellking_chaosb14_ESO wrote: »Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.
Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage
The question was not "Do you feel the Crystal Fragment nerf was justified?"
My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.
So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.
It is a flatout nerf to anyone playing solo/ small scale. Especially solo. There are no flex spots to use rune cage. You lose a necessary ability to use it. The only way to get around that and not drop anything is master destro and use flame reach as ur spammable and get a cc. Which is still a nerf cause even with master destro, flame reach is barely on par with crushing shock and u lose a monster piece or a 5 piece bonus to use it.
Or play dual wield in which case it could even be considered a buff. I shifted to dual wield when they announced this change and Im actually looking forward to the patch, even if i disagree with the mentality behind the nerf. Can't wait to smite ppl with unavoidable meteors.
For staff builds tho, it is unequivocally a big nerf.
kendellking_chaosb14_ESO wrote: »Joy_Division wrote: »kendellking_chaosb14_ESO wrote: »Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.
Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage
The question was not "Do you feel the Crystal Fragment nerf was justified?"
My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.
So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.
Nightblade archers aren't a main profession. You use the bow for support, and judge it accordingly. My resto staff also only works as support. Wrong argument to begin with.
Flare has Defile. Also, your Templar has a very strong healing role. Sorcs are bad tanks and mediocre healers. Their damage skills must be better than that of a class that arguably specializes in a whole different area.
Your Critrush negates any range disadvantage. And Wrecking Blow can't be interrupted. Have fun channeling a Crystal Blast with Crushing Shocks everywhere.
Sorcs have been heavily altered the year before Morrowind. They are not being touched now because pets work in PvE, stam sorc is possible and PvP performance is acceptable. In other words, don't need to fix what ain't broke. Other classes need more attention, especially Warden.
Truth be told, your post is only scratching the surface, buddy. You're making the same mistake as Wrobel, in taking things way too lightly because it looks good on paper.
kendellking_chaosb14_ESO wrote: »Only my Stamblade can main a bow but it is main not support. My other stamina builds use bow as support.
kendellking_chaosb14_ESO wrote: »Only my Stamblade can main a bow but it is main not support. My other stamina builds use bow as support.
See - this statement is very important.
Have you asked yourself why stamblade can main bow? Do you use snipe as your main attack?
If you do so - could being able to ignore casttime risks because of cloak be the reason why you´re able to main bow?
If you then look at sorcs and crystal blast or templars with darkflare - can you maybe think of a tiny difference that renders both of these spells useless as their main attack due to their casttime?
kendellking_chaosb14_ESO wrote: »
Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Joy_Division wrote: »kendellking_chaosb14_ESO wrote: »Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.
Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage
The question was not "Do you feel the Crystal Fragment nerf was justified?"
My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.
So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.
We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.
You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.
If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Joy_Division wrote: »kendellking_chaosb14_ESO wrote: »Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.
Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage
The question was not "Do you feel the Crystal Fragment nerf was justified?"
My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.
So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.
We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.
You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.
If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.
No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Joy_Division wrote: »kendellking_chaosb14_ESO wrote: »Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.
Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage
The question was not "Do you feel the Crystal Fragment nerf was justified?"
My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.
So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.
We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.
You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.
If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.
No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.
kendellking_chaosb14_ESO wrote: »
Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.
Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Joy_Division wrote: »kendellking_chaosb14_ESO wrote: »Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.
Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage
The question was not "Do you feel the Crystal Fragment nerf was justified?"
My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.
So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.
We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.
You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.
If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.
No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »
Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.
Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?
Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.
Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »
Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.
Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?
Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.
Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Joy_Division wrote: »kendellking_chaosb14_ESO wrote: »Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.
Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage
The question was not "Do you feel the Crystal Fragment nerf was justified?"
My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.
So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.
We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.
You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.
If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.
No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.
I have three Sorcerers magic, stamina and magic tank. My tank can’t be one shot you are thinking of a 15k Health max magic build. I wouldn’t use it on live with a DPS build cause other then Tanks it’s pointless. Not every magic Sorc is DPS.
Look at the Sorcerer passives with a Heavy Armor build what an actual Health pool.
•Blood magic passive heals 8% Max Heath when attacking with Dark magic power.
•Daedric Protection 20% Health and Stamina recovery
•Expert Summoner +8% Max Heath
On a Heavy Armored Argonian you can made a very nice tank build not everyone is DPS. I tend to think outside the box for builds everyone runs the same build with one or two flex spots so anyone who knows your class knows your build and skills and just how to counter you.
My Tank makes good use of Crystal Blast so I know my DPS can use it or just keep frag the lose of a CC it not killing me.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »
Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.
Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?
Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.
Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Joy_Division wrote: »kendellking_chaosb14_ESO wrote: »Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.
Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage
The question was not "Do you feel the Crystal Fragment nerf was justified?"
My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.
So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.
We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.
You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.
If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.
No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.
I have three Sorcerers magic, stamina and magic tank. My tank can’t be one shot you are thinking of a 15k Health max magic build. I wouldn’t use it on live with a DPS build cause other then Tanks it’s pointless. Not every magic Sorc is DPS.
Look at the Sorcerer passives with a Heavy Armor build what an actual Health pool.
•Blood magic passive heals 8% Max Heath when attacking with Dark magic power.
•Daedric Protection 20% Health and Stamina recovery
•Expert Summoner +8% Max Heath
On a Heavy Armored Argonian you can made a very nice tank build not everyone is DPS. I tend to think outside the box for builds everyone runs the same build with one or two flex spots so anyone who knows your class knows your build and skills and just how to counter you.
My Tank makes good use of Crystal Blast so I know my DPS can use it or just keep frag the lose of a CC it not killing me.
TheDoomsdayMonster wrote: »I am very happy this nerf is happening...
On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...
Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...
Frags being so powerful were a significant reason why that was happening...
This nerf was needed as a result...
TheDoomsdayMonster wrote: »I am very happy this nerf is happening...
On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...
Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...
Frags being so powerful were a significant reason why that was happening...
This nerf was needed as a result...
TheDoomsdayMonster wrote: »I am very happy this nerf is happening...
On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...
Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...
Frags being so powerful were a significant reason why that was happening...
This nerf was needed as a result...
You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »I am very happy this nerf is happening...
On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...
Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...
Frags being so powerful were a significant reason why that was happening...
This nerf was needed as a result...
You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?
Being hit hard without the CC makes a huge difference...
And no, I'm not whining; I'm celebrating...
The only whining here is from the Sorcs that don't want their OP status tampered with...
grannas211 wrote: »TheDoomsdayMonster wrote: »I am very happy this nerf is happening...
On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...
Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...
Frags being so powerful were a significant reason why that was happening...
This nerf was needed as a result...
Nah. Vivec definitely full of tanks and nightblades same as usual.
Also frags were actually nerfed recently so it's not like it was buffed and suddenly boom influx of sorcs. If anything more people on ps4 have been moving away from sorc
.TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »I am very happy this nerf is happening...
On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...
Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...
Frags being so powerful were a significant reason why that was happening...
This nerf was needed as a result...
You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?
Being hit hard without the CC makes a huge difference...
And no, I'm not whining; I'm celebrating...
The only whining here is from the Sorcs that don't want their OP status tampered with...
You do realize the new CC is unblockable and undodgeable, right?
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »I am very happy this nerf is happening...
On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...
Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...
Frags being so powerful were a significant reason why that was happening...
This nerf was needed as a result...
You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?
Being hit hard without the CC makes a huge difference...
And no, I'm not whining; I'm celebrating...
The only whining here is from the Sorcs that don't want their OP status tampered with...