Will you use Crystal Blast now that Frags has no CC?

  • pieratsos
    pieratsos
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    No

    It has reduced damage (compared to current frags)...right?

    And it's telegraphed...right?

    I'm ok with it...


    Ah, you are one of those that didnt get the memo. No buddy. He is not talking about crystal blast. No one is going to use that.

    Rune cage on the other hand is a whole different story. Have fun with an unblockable and undodgeable stun that will basically guarantee a meteor, frag combo.

    Like i said. The nerf sorc train will keep on going.
    Edited by pieratsos on October 25, 2017 1:10PM
  • technohic
    technohic
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    No
    This seems awfully similar to when they removed the stun off blazing spear and said luminous shards was to be the stun version while blazing spear was to be the AOE damage version, but then nobody used that for a stun because its own damage proc could break the mez. Then they eventually just removed the stun from it as well.

    Same here. The damage from fragments at an instant cast is still better than a hard cast stun on the other. The only way a hard cast on the other will ever draw anyone with any sense to them to use it is, if it was very powerful. Would have to be an AOE stun or the damage would need to rival what fragments does on proc but every time its cast and in an AOE.

    I'm not so bothered by them removing the stun from fragments but I would be very bothered if they take it another step further like they did with blazing spear and luminous.
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    pieratsos wrote: »
    pieratsos wrote: »
    I am very happy this nerf is happening...

    On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...

    Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...

    Frags being so powerful were a significant reason why that was happening...

    This nerf was needed as a result...

    You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?

    Being hit hard without the CC makes a huge difference...

    And no, I'm not whining; I'm celebrating...

    The only whining here is from the Sorcs that don't want their OP status tampered with...


    Like people were celebrating after the shield duration nerf and the frag dmg nerf? And yet here u all are again whining. And this is why u will still whine about it. Because you dont have a clue about the class. Everything that makes sorc OP and u dont like hasnt been touched. Have fun with rune cage, implosion, endless fury, double curse explosions, shieldstacking etc

    Funny thing is that sorcs actually ask for their class to get nerfed but i guess u are one of those people too dumb to even try to understand.

    Dont worry tho. Chew chew. The nerf sorc train will keep on going. See you next patch.

    And you are a cry baby screaming to the heavens about getting your skull bashed in by the nerf bat...

    But I guess you are too dumb to understand that Frags needed to be toned down...

    Don't worry though; more is coming...see you next patch...

    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Joy_Division
    Joy_Division
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    No
    pieratsos wrote: »
    I am very happy this nerf is happening...

    On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...

    Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...

    Frags being so powerful were a significant reason why that was happening...

    This nerf was needed as a result...

    You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?

    Being hit hard without the CC makes a huge difference...

    And no, I'm not whining; I'm celebrating...

    The only whining here is from the Sorcs that don't want their OP status tampered with...
    pieratsos wrote: »
    pieratsos wrote: »
    I am very happy this nerf is happening...

    On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...

    Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...

    Frags being so powerful were a significant reason why that was happening...

    This nerf was needed as a result...

    You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?

    Being hit hard without the CC makes a huge difference...

    And no, I'm not whining; I'm celebrating...

    The only whining here is from the Sorcs that don't want their OP status tampered with...


    Like people were celebrating after the shield duration nerf and the frag dmg nerf? And yet here u all are again whining. And this is why u will still whine about it. Because you dont have a clue about the class. Everything that makes sorc OP and u dont like hasnt been touched. Have fun with rune cage, implosion, endless fury, double curse explosions, shieldstacking etc

    Funny thing is that sorcs actually ask for their class to get nerfed but i guess u are one of those people too dumb to even try to understand.

    Dont worry tho. Chew chew. The nerf sorc train will keep on going. See you next patch.

    And you are a cry baby screaming to the heavens about getting your skull bashed in by the nerf bat...

    But I guess you are too dumb to understand that Frags needed to be toned down...

    Don't worry though; more is coming...see you next patch...


    Apparently that Combat Physician build isn't so hot since you are so convinced sorcs are OP.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    pieratsos wrote: »

    It has reduced damage (compared to current frags)...right?

    And it's telegraphed...right?

    I'm ok with it...


    Ah, you are one of those that didnt get the memo. No buddy. He is not talking about crystal blast. No one is going to use that.

    Rune cage on the other hand is a whole different story. Have fun with an unblockable and undodgeable stun that will basically guarantee a meteor, frag combo.

    Like i said. The nerf sorc train will keep on going.

    Last I looked Rune Cage is blockable...
    :D
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    pieratsos wrote: »
    I am very happy this nerf is happening...

    On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...

    Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...

    Frags being so powerful were a significant reason why that was happening...

    This nerf was needed as a result...

    You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?

    Being hit hard without the CC makes a huge difference...

    And no, I'm not whining; I'm celebrating...

    The only whining here is from the Sorcs that don't want their OP status tampered with...
    pieratsos wrote: »
    pieratsos wrote: »
    I am very happy this nerf is happening...

    On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...

    Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...

    Frags being so powerful were a significant reason why that was happening...

    This nerf was needed as a result...

    You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?

    Being hit hard without the CC makes a huge difference...

    And no, I'm not whining; I'm celebrating...

    The only whining here is from the Sorcs that don't want their OP status tampered with...


    Like people were celebrating after the shield duration nerf and the frag dmg nerf? And yet here u all are again whining. And this is why u will still whine about it. Because you dont have a clue about the class. Everything that makes sorc OP and u dont like hasnt been touched. Have fun with rune cage, implosion, endless fury, double curse explosions, shieldstacking etc

    Funny thing is that sorcs actually ask for their class to get nerfed but i guess u are one of those people too dumb to even try to understand.

    Dont worry tho. Chew chew. The nerf sorc train will keep on going. See you next patch.

    And you are a cry baby screaming to the heavens about getting your skull bashed in by the nerf bat...

    But I guess you are too dumb to understand that Frags needed to be toned down...

    Don't worry though; more is coming...see you next patch...


    Apparently that Combat Physician build isn't so hot since you are so convinced sorcs are OP.

    The build rocks...

    All will take notice...one day! ;)

    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    No
    pieratsos wrote: »
    I am very happy this nerf is happening...

    On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...

    Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...

    Frags being so powerful were a significant reason why that was happening...

    This nerf was needed as a result...

    You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?

    Being hit hard without the CC makes a huge difference...

    And no, I'm not whining; I'm celebrating...

    The only whining here is from the Sorcs that don't want their OP status tampered with...
    pieratsos wrote: »
    pieratsos wrote: »
    I am very happy this nerf is happening...

    On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...

    Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...

    Frags being so powerful were a significant reason why that was happening...

    This nerf was needed as a result...

    You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?

    Being hit hard without the CC makes a huge difference...

    And no, I'm not whining; I'm celebrating...

    The only whining here is from the Sorcs that don't want their OP status tampered with...


    Like people were celebrating after the shield duration nerf and the frag dmg nerf? And yet here u all are again whining. And this is why u will still whine about it. Because you dont have a clue about the class. Everything that makes sorc OP and u dont like hasnt been touched. Have fun with rune cage, implosion, endless fury, double curse explosions, shieldstacking etc

    Funny thing is that sorcs actually ask for their class to get nerfed but i guess u are one of those people too dumb to even try to understand.

    Dont worry tho. Chew chew. The nerf sorc train will keep on going. See you next patch.

    And you are a cry baby screaming to the heavens about getting your skull bashed in by the nerf bat...

    But I guess you are too dumb to understand that Frags needed to be toned down...

    Don't worry though; more is coming...see you next patch...


    Apparently that Combat Physician build isn't so hot since you are so convinced sorcs are OP.

    The build rocks...

    All will take notice...one day! ;)

    If a player or build rocks, then that person should be doing so well in PvP such that they should not be coming onto these forums lobbying to nerfs their opponents.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • pieratsos
    pieratsos
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    No
    pieratsos wrote: »
    pieratsos wrote: »
    I am very happy this nerf is happening...

    On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...

    Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...

    Frags being so powerful were a significant reason why that was happening...

    This nerf was needed as a result...

    You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?

    Being hit hard without the CC makes a huge difference...

    And no, I'm not whining; I'm celebrating...

    The only whining here is from the Sorcs that don't want their OP status tampered with...


    Like people were celebrating after the shield duration nerf and the frag dmg nerf? And yet here u all are again whining. And this is why u will still whine about it. Because you dont have a clue about the class. Everything that makes sorc OP and u dont like hasnt been touched. Have fun with rune cage, implosion, endless fury, double curse explosions, shieldstacking etc

    Funny thing is that sorcs actually ask for their class to get nerfed but i guess u are one of those people too dumb to even try to understand.

    Dont worry tho. Chew chew. The nerf sorc train will keep on going. See you next patch.

    And you are a cry baby screaming to the heavens about getting your skull bashed in by the nerf bat...

    But I guess you are too dumb to understand that Frags needed to be toned down...

    Don't worry though; more is coming...see you next patch...


    Im one of those literally suggesting actual nerfs so yeah, too stupid to understand. And like i said u dont know a damn thing about the class. Its not about toning down frags. Its about the way you do it.

    Im not worried. Got used to every clueless person like you whining sorc OP cause u are too bad to actually learn how to play against sorcs.
    Edited by pieratsos on October 25, 2017 2:47PM
  • pieratsos
    pieratsos
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    ✭✭
    No
    pieratsos wrote: »

    It has reduced damage (compared to current frags)...right?

    And it's telegraphed...right?

    I'm ok with it...


    Ah, you are one of those that didnt get the memo. No buddy. He is not talking about crystal blast. No one is going to use that.

    Rune cage on the other hand is a whole different story. Have fun with an unblockable and undodgeable stun that will basically guarantee a meteor, frag combo.

    Like i said. The nerf sorc train will keep on going.

    Last I looked Rune Cage is blockable...
    :D

    Because its broken. :D
    So yeah pray tonight before you go to sleep that they never fix it.
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    pieratsos wrote: »
    I am very happy this nerf is happening...

    On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...

    Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...

    Frags being so powerful were a significant reason why that was happening...

    This nerf was needed as a result...

    You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?

    Being hit hard without the CC makes a huge difference...

    And no, I'm not whining; I'm celebrating...

    The only whining here is from the Sorcs that don't want their OP status tampered with...
    pieratsos wrote: »
    pieratsos wrote: »
    I am very happy this nerf is happening...

    On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...

    Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...

    Frags being so powerful were a significant reason why that was happening...

    This nerf was needed as a result...

    You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?

    Being hit hard without the CC makes a huge difference...

    And no, I'm not whining; I'm celebrating...

    The only whining here is from the Sorcs that don't want their OP status tampered with...


    Like people were celebrating after the shield duration nerf and the frag dmg nerf? And yet here u all are again whining. And this is why u will still whine about it. Because you dont have a clue about the class. Everything that makes sorc OP and u dont like hasnt been touched. Have fun with rune cage, implosion, endless fury, double curse explosions, shieldstacking etc

    Funny thing is that sorcs actually ask for their class to get nerfed but i guess u are one of those people too dumb to even try to understand.

    Dont worry tho. Chew chew. The nerf sorc train will keep on going. See you next patch.

    And you are a cry baby screaming to the heavens about getting your skull bashed in by the nerf bat...

    But I guess you are too dumb to understand that Frags needed to be toned down...

    Don't worry though; more is coming...see you next patch...


    Apparently that Combat Physician build isn't so hot since you are so convinced sorcs are OP.

    The build rocks...

    All will take notice...one day! ;)

    If a player or build rocks, then that person should be doing so well in PvP such that they should not be coming onto these forums lobbying to nerfs their opponents.

    Please point out where I lobbied for a nerf to frags...go ahead...I'll wait.
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    I am very happy this nerf is happening...

    On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...

    Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...

    Frags being so powerful were a significant reason why that was happening...

    This nerf was needed as a result...

    You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?

    Being hit hard without the CC makes a huge difference...

    And no, I'm not whining; I'm celebrating...

    The only whining here is from the Sorcs that don't want their OP status tampered with...


    Like people were celebrating after the shield duration nerf and the frag dmg nerf? And yet here u all are again whining. And this is why u will still whine about it. Because you dont have a clue about the class. Everything that makes sorc OP and u dont like hasnt been touched. Have fun with rune cage, implosion, endless fury, double curse explosions, shieldstacking etc

    Funny thing is that sorcs actually ask for their class to get nerfed but i guess u are one of those people too dumb to even try to understand.

    Dont worry tho. Chew chew. The nerf sorc train will keep on going. See you next patch.

    And you are a cry baby screaming to the heavens about getting your skull bashed in by the nerf bat...

    But I guess you are too dumb to understand that Frags needed to be toned down...

    Don't worry though; more is coming...see you next patch...


    Im one of those literally suggesting actual nerfs so yeah, too stupid to understand. And like i said u dont know a damn thing about the class. Its not about toning down frags. Its about the way you do it.

    Im not worried. Got used to every clueless person like you whining sorc OP cause u are too bad to actually learn how to play against sorcs.

    Oh, I know exactly how to play against Sorcs; with so many of your kind running around I get lots of practice... :)

    Anyway, keep crying to the heavens...see you at the next update.
    Edited by TheDoomsdayMonster on October 25, 2017 3:30PM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    pieratsos wrote: »
    pieratsos wrote: »

    It has reduced damage (compared to current frags)...right?

    And it's telegraphed...right?

    I'm ok with it...


    Ah, you are one of those that didnt get the memo. No buddy. He is not talking about crystal blast. No one is going to use that.

    Rune cage on the other hand is a whole different story. Have fun with an unblockable and undodgeable stun that will basically guarantee a meteor, frag combo.

    Like i said. The nerf sorc train will keep on going.

    Last I looked Rune Cage is blockable...
    :D

    Because its broken. :D
    So yeah pray tonight before you go to sleep that they never fix it.

    I do recall you bragging about your 'unblockable' CC...

    You spoke wrongly...didnt you? ;)
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    pieratsos wrote: »
    I am very happy this nerf is happening...

    On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...

    Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...

    Frags being so powerful were a significant reason why that was happening...

    This nerf was needed as a result...

    You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?

    Being hit hard without the CC makes a huge difference...

    And no, I'm not whining; I'm celebrating...

    The only whining here is from the Sorcs that don't want their OP status tampered with...
    pieratsos wrote: »
    pieratsos wrote: »
    I am very happy this nerf is happening...

    On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...

    Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...

    Frags being so powerful were a significant reason why that was happening...

    This nerf was needed as a result...

    You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?

    Being hit hard without the CC makes a huge difference...

    And no, I'm not whining; I'm celebrating...

    The only whining here is from the Sorcs that don't want their OP status tampered with...


    Like people were celebrating after the shield duration nerf and the frag dmg nerf? And yet here u all are again whining. And this is why u will still whine about it. Because you dont have a clue about the class. Everything that makes sorc OP and u dont like hasnt been touched. Have fun with rune cage, implosion, endless fury, double curse explosions, shieldstacking etc

    Funny thing is that sorcs actually ask for their class to get nerfed but i guess u are one of those people too dumb to even try to understand.

    Dont worry tho. Chew chew. The nerf sorc train will keep on going. See you next patch.

    And you are a cry baby screaming to the heavens about getting your skull bashed in by the nerf bat...

    But I guess you are too dumb to understand that Frags needed to be toned down...

    Don't worry though; more is coming...see you next patch...


    Apparently that Combat Physician build isn't so hot since you are so convinced sorcs are OP.

    The build rocks...

    All will take notice...one day! ;)

    If a player or build rocks, then that person should be doing so well in PvP such that they should not be coming onto these forums lobbying to nerfs their opponents.

    Please point out where I lobbied for a nerf to frags...go ahead...I'll wait.

    Not sure what you are waiting for but here you go.
    I am very happy this nerf is happening...

    On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...

    Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...

    Frags being so powerful were a significant reason why that was happening...

    This nerf was needed as a result...

    And no, I'm not whining; I'm celebrating...

    The only whining here is from the Sorcs that don't want their OP status tampered with...
    Edited by Joy_Division on October 25, 2017 3:34PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    pieratsos wrote: »
    I am very happy this nerf is happening...

    On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...

    Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...

    Frags being so powerful were a significant reason why that was happening...

    This nerf was needed as a result...

    You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?

    Being hit hard without the CC makes a huge difference...

    And no, I'm not whining; I'm celebrating...

    The only whining here is from the Sorcs that don't want their OP status tampered with...
    pieratsos wrote: »
    pieratsos wrote: »
    I am very happy this nerf is happening...

    On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...

    Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...

    Frags being so powerful were a significant reason why that was happening...

    This nerf was needed as a result...

    You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?

    Being hit hard without the CC makes a huge difference...

    And no, I'm not whining; I'm celebrating...

    The only whining here is from the Sorcs that don't want their OP status tampered with...


    Like people were celebrating after the shield duration nerf and the frag dmg nerf? And yet here u all are again whining. And this is why u will still whine about it. Because you dont have a clue about the class. Everything that makes sorc OP and u dont like hasnt been touched. Have fun with rune cage, implosion, endless fury, double curse explosions, shieldstacking etc

    Funny thing is that sorcs actually ask for their class to get nerfed but i guess u are one of those people too dumb to even try to understand.

    Dont worry tho. Chew chew. The nerf sorc train will keep on going. See you next patch.

    And you are a cry baby screaming to the heavens about getting your skull bashed in by the nerf bat...

    But I guess you are too dumb to understand that Frags needed to be toned down...

    Don't worry though; more is coming...see you next patch...


    Apparently that Combat Physician build isn't so hot since you are so convinced sorcs are OP.

    The build rocks...

    All will take notice...one day! ;)

    If a player or build rocks, then that person should be doing so well in PvP such that they should not be coming onto these forums lobbying to nerfs their opponents.

    Please point out where I lobbied for a nerf to frags...go ahead...I'll wait.

    Not sure what you are waiting for but here you go.
    I am very happy this nerf is happening...

    On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...

    Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...

    Frags being so powerful were a significant reason why that was happening...

    This nerf was needed as a result...

    And no, I'm not whining; I'm celebrating...

    The only whining here is from the Sorcs that don't want their OP status tampered with...

    Celebrating is not the same as lobbying...

    So once again, please point out me lobbying for a nerf to frags or admit that you made an incorrect statement...

    :)
    Edited by TheDoomsdayMonster on October 25, 2017 3:36PM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    When reading posts as these every Sorc should be like the new Rune Cage: Not working when triggered.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • GrigorijMalahevich
    GrigorijMalahevich
    ✭✭✭✭✭
    No
    Feanor wrote: »
    When reading posts as these every Sorc should be like the new Rune Cage: Not working when triggered.

    We should do that "something something then came the Dark Brotherhood" posts again.

    #crystalblastisfeceesstopitalready
    #fixstreak
    #fiixrunecage
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    No
    pieratsos wrote: »
    pieratsos wrote: »

    It has reduced damage (compared to current frags)...right?

    And it's telegraphed...right?

    I'm ok with it...


    Ah, you are one of those that didnt get the memo. No buddy. He is not talking about crystal blast. No one is going to use that.

    Rune cage on the other hand is a whole different story. Have fun with an unblockable and undodgeable stun that will basically guarantee a meteor, frag combo.

    Like i said. The nerf sorc train will keep on going.

    Last I looked Rune Cage is blockable...
    :D

    Because its broken. :D
    So yeah pray tonight before you go to sleep that they never fix it.

    I do recall you bragging about your 'unblockable' CC...

    You spoke wrongly...didnt you? ;)

    Spoke wrongly? No, rune cage is an undodgeable and unblockable cc. Being broken doesnt change the design of the skill.

    Its ok tho, i just saw ur build. No wonder you are whining sorc OP. Scrap what i told you about you not having a clue about sorcs. I highly doubt that u know anything about PVP in general. Vampire lord? Combat physician? Seriously? Frags cc or not, rune cage working or not, doesnt really mater. AP pinata.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Yes
    pieratsos wrote: »
    Derra wrote: »

    Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.

    Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?

    Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.

    Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.

    pieratsos wrote: »
    pieratsos wrote: »
    Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.

    Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage

    The question was not "Do you feel the Crystal Fragment nerf was justified?"

    My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.

    So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.

    We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.

    You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.

    If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.

    No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.

    I have three Sorcerers magic, stamina and magic tank. My tank can’t be one shot you are thinking of a 15k Health max magic build. I wouldn’t use it on live with a DPS build cause other then Tanks it’s pointless. Not every magic Sorc is DPS.

    Look at the Sorcerer passives with a Heavy Armor build what an actual Health pool.
    •Blood magic passive heals 8% Max Heath when attacking with Dark magic power.
    •Daedric Protection 20% Health and Stamina recovery
    •Expert Summoner +8% Max Heath

    On a Heavy Armored Argonian you can made a very nice tank build not everyone is DPS. I tend to think outside the box for builds everyone runs the same build with one or two flex spots so anyone who knows your class knows your build and skills and just how to counter you.

    My Tank makes good use of Crystal Blast so I know my DPS can use it or just keep frag the lose of a CC it not killing me.

    Sorry, i was wrong. You are not competent not just because you use crystal blast. Your issues go well beyond that. But sure feel free to spend almost 4k magicka for 1 sec cast time to deal no dmg and heal urself for 4% hp. Im sure that will save u from any competent player. Thats most definitely outside of the box. And there is a reason for that. Its useless. Funny thing is that 4% could come from an instant cast frag that is also cheaper so even in ur case frag is better. There you go, i just improved ur useless build. Now its slightly less useless and u can make better use of that passive. You are welcome.

    4% heal times the number of people it hits. That bug that lets Crystal Blast proc Blood Magic multiple times on one cast has yet to be fixed so If you hit a stacked team you can CC the same number of people but hit more at once with Blast. 4% on 12k health is useless but 4% from 30-35K for 10+ targets is a great heal the 1 second is not at big and the heal is great.

    You would know of bugs with the power if you ever tried it.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    pieratsos wrote: »
    Derra wrote: »

    Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.

    Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?

    Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.

    Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.

    pieratsos wrote: »
    pieratsos wrote: »
    Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.

    Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage

    The question was not "Do you feel the Crystal Fragment nerf was justified?"

    My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.

    So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.

    We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.

    You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.

    If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.

    No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.

    I have three Sorcerers magic, stamina and magic tank. My tank can’t be one shot you are thinking of a 15k Health max magic build. I wouldn’t use it on live with a DPS build cause other then Tanks it’s pointless. Not every magic Sorc is DPS.

    Look at the Sorcerer passives with a Heavy Armor build what an actual Health pool.
    •Blood magic passive heals 8% Max Heath when attacking with Dark magic power.
    •Daedric Protection 20% Health and Stamina recovery
    •Expert Summoner +8% Max Heath

    On a Heavy Armored Argonian you can made a very nice tank build not everyone is DPS. I tend to think outside the box for builds everyone runs the same build with one or two flex spots so anyone who knows your class knows your build and skills and just how to counter you.

    My Tank makes good use of Crystal Blast so I know my DPS can use it or just keep frag the lose of a CC it not killing me.

    Sorry, i was wrong. You are not competent not just because you use crystal blast. Your issues go well beyond that. But sure feel free to spend almost 4k magicka for 1 sec cast time to deal no dmg and heal urself for 4% hp. Im sure that will save u from any competent player. Thats most definitely outside of the box. And there is a reason for that. Its useless. Funny thing is that 4% could come from an instant cast frag that is also cheaper so even in ur case frag is better. There you go, i just improved ur useless build. Now its slightly less useless and u can make better use of that passive. You are welcome.

    4% heal times the number of people it hits. That bug that lets Crystal Blast proc Blood Magic multiple times on one cast has yet to be fixed so If you hit a stacked team you can CC the same number of people but hit more at once with Blast. 4% on 12k health is useless but 4% from 30-35K for 10+ targets is a great heal the 1 second is not at big and the heal is great.

    You would know of bugs with the power if you ever tried it.

    So you’re exploiting. Cool.

    @pieratsos

    Color me intrigued for the build. I always wanted Combat Physician to be great since I found out it isn’t.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Yes
    Feanor wrote: »
    pieratsos wrote: »
    Derra wrote: »

    Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.

    Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?

    Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.

    Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.

    pieratsos wrote: »
    pieratsos wrote: »
    Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.

    Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage

    The question was not "Do you feel the Crystal Fragment nerf was justified?"

    My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.

    So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.

    We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.

    You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.

    If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.

    No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.

    I have three Sorcerers magic, stamina and magic tank. My tank can’t be one shot you are thinking of a 15k Health max magic build. I wouldn’t use it on live with a DPS build cause other then Tanks it’s pointless. Not every magic Sorc is DPS.

    Look at the Sorcerer passives with a Heavy Armor build what an actual Health pool.
    •Blood magic passive heals 8% Max Heath when attacking with Dark magic power.
    •Daedric Protection 20% Health and Stamina recovery
    •Expert Summoner +8% Max Heath

    On a Heavy Armored Argonian you can made a very nice tank build not everyone is DPS. I tend to think outside the box for builds everyone runs the same build with one or two flex spots so anyone who knows your class knows your build and skills and just how to counter you.

    My Tank makes good use of Crystal Blast so I know my DPS can use it or just keep frag the lose of a CC it not killing me.

    Sorry, i was wrong. You are not competent not just because you use crystal blast. Your issues go well beyond that. But sure feel free to spend almost 4k magicka for 1 sec cast time to deal no dmg and heal urself for 4% hp. Im sure that will save u from any competent player. Thats most definitely outside of the box. And there is a reason for that. Its useless. Funny thing is that 4% could come from an instant cast frag that is also cheaper so even in ur case frag is better. There you go, i just improved ur useless build. Now its slightly less useless and u can make better use of that passive. You are welcome.

    4% heal times the number of people it hits. That bug that lets Crystal Blast proc Blood Magic multiple times on one cast has yet to be fixed so If you hit a stacked team you can CC the same number of people but hit more at once with Blast. 4% on 12k health is useless but 4% from 30-35K for 10+ targets is a great heal the 1 second is not at big and the heal is great.

    You would know of bugs with the power if you ever tried it.

    So you’re exploiting. Cool.

    @pieratsos

    Color me intrigued for the build. I always wanted Combat Physician to be great since I found out it isn’t.

    No one takes off Seventh Legion with it’s clearly bugged cooldown, no one stopped using Viper when it would proc at range. Fixing the code is not my job I just play the game the longer it’s in the game the more I see it as a problem they don’t care about.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Feanor wrote: »
    pieratsos wrote: »
    Derra wrote: »

    Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.

    Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?

    Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.

    Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.

    pieratsos wrote: »
    pieratsos wrote: »
    Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.

    Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage

    The question was not "Do you feel the Crystal Fragment nerf was justified?"

    My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.

    So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.

    We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.

    You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.

    If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.

    No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.

    I have three Sorcerers magic, stamina and magic tank. My tank can’t be one shot you are thinking of a 15k Health max magic build. I wouldn’t use it on live with a DPS build cause other then Tanks it’s pointless. Not every magic Sorc is DPS.

    Look at the Sorcerer passives with a Heavy Armor build what an actual Health pool.
    •Blood magic passive heals 8% Max Heath when attacking with Dark magic power.
    •Daedric Protection 20% Health and Stamina recovery
    •Expert Summoner +8% Max Heath

    On a Heavy Armored Argonian you can made a very nice tank build not everyone is DPS. I tend to think outside the box for builds everyone runs the same build with one or two flex spots so anyone who knows your class knows your build and skills and just how to counter you.

    My Tank makes good use of Crystal Blast so I know my DPS can use it or just keep frag the lose of a CC it not killing me.

    Sorry, i was wrong. You are not competent not just because you use crystal blast. Your issues go well beyond that. But sure feel free to spend almost 4k magicka for 1 sec cast time to deal no dmg and heal urself for 4% hp. Im sure that will save u from any competent player. Thats most definitely outside of the box. And there is a reason for that. Its useless. Funny thing is that 4% could come from an instant cast frag that is also cheaper so even in ur case frag is better. There you go, i just improved ur useless build. Now its slightly less useless and u can make better use of that passive. You are welcome.

    4% heal times the number of people it hits. That bug that lets Crystal Blast proc Blood Magic multiple times on one cast has yet to be fixed so If you hit a stacked team you can CC the same number of people but hit more at once with Blast. 4% on 12k health is useless but 4% from 30-35K for 10+ targets is a great heal the 1 second is not at big and the heal is great.

    You would know of bugs with the power if you ever tried it.

    So you’re exploiting. Cool.

    @pieratsos

    Color me intrigued for the build. I always wanted Combat Physician to be great since I found out it isn’t.

    No one takes off Seventh Legion with it’s clearly bugged cooldown, no one stopped using Viper when it would proc at range. Fixing the code is not my job I just play the game the longer it’s in the game the more I see it as a problem they don’t care about.

    I don’t think that argument helped the people wearing the Salvation set when it was bugged. But well, some just don’t care about ethics. Modern world.
    Edited by Feanor on October 25, 2017 4:50PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Yes
    Feanor wrote: »
    Feanor wrote: »
    pieratsos wrote: »
    Derra wrote: »

    Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.

    Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?

    Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.

    Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.

    pieratsos wrote: »
    pieratsos wrote: »
    Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.

    Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage

    The question was not "Do you feel the Crystal Fragment nerf was justified?"

    My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.

    So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.

    We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.

    You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.

    If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.

    No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.

    I have three Sorcerers magic, stamina and magic tank. My tank can’t be one shot you are thinking of a 15k Health max magic build. I wouldn’t use it on live with a DPS build cause other then Tanks it’s pointless. Not every magic Sorc is DPS.

    Look at the Sorcerer passives with a Heavy Armor build what an actual Health pool.
    •Blood magic passive heals 8% Max Heath when attacking with Dark magic power.
    •Daedric Protection 20% Health and Stamina recovery
    •Expert Summoner +8% Max Heath

    On a Heavy Armored Argonian you can made a very nice tank build not everyone is DPS. I tend to think outside the box for builds everyone runs the same build with one or two flex spots so anyone who knows your class knows your build and skills and just how to counter you.

    My Tank makes good use of Crystal Blast so I know my DPS can use it or just keep frag the lose of a CC it not killing me.

    Sorry, i was wrong. You are not competent not just because you use crystal blast. Your issues go well beyond that. But sure feel free to spend almost 4k magicka for 1 sec cast time to deal no dmg and heal urself for 4% hp. Im sure that will save u from any competent player. Thats most definitely outside of the box. And there is a reason for that. Its useless. Funny thing is that 4% could come from an instant cast frag that is also cheaper so even in ur case frag is better. There you go, i just improved ur useless build. Now its slightly less useless and u can make better use of that passive. You are welcome.

    4% heal times the number of people it hits. That bug that lets Crystal Blast proc Blood Magic multiple times on one cast has yet to be fixed so If you hit a stacked team you can CC the same number of people but hit more at once with Blast. 4% on 12k health is useless but 4% from 30-35K for 10+ targets is a great heal the 1 second is not at big and the heal is great.

    You would know of bugs with the power if you ever tried it.

    So you’re exploiting. Cool.

    @pieratsos

    Color me intrigued for the build. I always wanted Combat Physician to be great since I found out it isn’t.

    No one takes off Seventh Legion with it’s clearly bugged cooldown, no one stopped using Viper when it would proc at range. Fixing the code is not my job I just play the game the longer it’s in the game the more I see it as a problem they don’t care about.

    I don’t think that argument helped the people wearing the Salvation set when it was bugged. But well, some just don’t care about ethics. Modern world.

    The heal is the only thing that makes the power good. It should be a part of the game normal and not just a bug. take half the damage and make it a healing morph.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
    ✭✭✭✭✭
    No
    I now don't use either of them. ZOS loves to nerf abilities to force gameplay their way.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Derra wrote: »

    Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.

    Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?

    Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.

    Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.

    I´d say this was a strawman.
    Or a strawelephant - but i don´t even know what you´re trying to say and in what world that is an acceptable answer to the question i posed is completely beyond me.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    No
    .
    pieratsos wrote: »
    Derra wrote: »

    Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.

    Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?

    Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.

    Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.

    pieratsos wrote: »
    pieratsos wrote: »
    Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.

    Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage

    The question was not "Do you feel the Crystal Fragment nerf was justified?"

    My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.

    So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.

    We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.

    You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.

    If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.

    No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.

    I have three Sorcerers magic, stamina and magic tank. My tank can’t be one shot you are thinking of a 15k Health max magic build. I wouldn’t use it on live with a DPS build cause other then Tanks it’s pointless. Not every magic Sorc is DPS.

    Look at the Sorcerer passives with a Heavy Armor build what an actual Health pool.
    •Blood magic passive heals 8% Max Heath when attacking with Dark magic power.
    •Daedric Protection 20% Health and Stamina recovery
    •Expert Summoner +8% Max Heath

    On a Heavy Armored Argonian you can made a very nice tank build not everyone is DPS. I tend to think outside the box for builds everyone runs the same build with one or two flex spots so anyone who knows your class knows your build and skills and just how to counter you.

    My Tank makes good use of Crystal Blast so I know my DPS can use it or just keep frag the lose of a CC it not killing me.

    Sorry, i was wrong. You are not competent not just because you use crystal blast. Your issues go well beyond that. But sure feel free to spend almost 4k magicka for 1 sec cast time to deal no dmg and heal urself for 4% hp. Im sure that will save u from any competent player. Thats most definitely outside of the box. And there is a reason for that. Its useless. Funny thing is that 4% could come from an instant cast frag that is also cheaper so even in ur case frag is better. There you go, i just improved ur useless build. Now its slightly less useless and u can make better use of that passive. You are welcome.

    4% heal times the number of people it hits. That bug that lets Crystal Blast proc Blood Magic multiple times on one cast has yet to be fixed so If you hit a stacked team you can CC the same number of people but hit more at once with Blast. 4% on 12k health is useless but 4% from 30-35K for 10+ targets is a great heal the 1 second is not at big and the heal is great.

    You would know of bugs with the power if you ever tried it.

    No, it doesn't work that way. Never did.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    No
    pieratsos wrote: »
    Derra wrote: »

    Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.

    Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?

    Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.

    Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.

    pieratsos wrote: »
    pieratsos wrote: »
    Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.

    Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage

    The question was not "Do you feel the Crystal Fragment nerf was justified?"

    My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.

    So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.

    We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.

    You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.

    If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.

    No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.

    I have three Sorcerers magic, stamina and magic tank. My tank can’t be one shot you are thinking of a 15k Health max magic build. I wouldn’t use it on live with a DPS build cause other then Tanks it’s pointless. Not every magic Sorc is DPS.

    Look at the Sorcerer passives with a Heavy Armor build what an actual Health pool.
    •Blood magic passive heals 8% Max Heath when attacking with Dark magic power.
    •Daedric Protection 20% Health and Stamina recovery
    •Expert Summoner +8% Max Heath

    On a Heavy Armored Argonian you can made a very nice tank build not everyone is DPS. I tend to think outside the box for builds everyone runs the same build with one or two flex spots so anyone who knows your class knows your build and skills and just how to counter you.

    My Tank makes good use of Crystal Blast so I know my DPS can use it or just keep frag the lose of a CC it not killing me.

    Sorry, i was wrong. You are not competent not just because you use crystal blast. Your issues go well beyond that. But sure feel free to spend almost 4k magicka for 1 sec cast time to deal no dmg and heal urself for 4% hp. Im sure that will save u from any competent player. Thats most definitely outside of the box. And there is a reason for that. Its useless. Funny thing is that 4% could come from an instant cast frag that is also cheaper so even in ur case frag is better. There you go, i just improved ur useless build. Now its slightly less useless and u can make better use of that passive. You are welcome.

    4% heal times the number of people it hits. That bug that lets Crystal Blast proc Blood Magic multiple times on one cast has yet to be fixed so If you hit a stacked team you can CC the same number of people but hit more at once with Blast. 4% on 12k health is useless but 4% from 30-35K for 10+ targets is a great heal the 1 second is not at big and the heal is great.

    You would know of bugs with the power if you ever tried it.

    So crystal blast is good because u can use it on a useless hp build that requires 10 people stacked up on each other not doing anything and let you hard cast a crystal blast so u can heal for 12k. Got to admit, im speechless.

    Like i said, any competent player will bash ur head off and put you down before you even realise what happened.
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    No
    ToRelax wrote: »
    .
    pieratsos wrote: »
    Derra wrote: »

    Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.

    Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?

    Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.

    Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.

    pieratsos wrote: »
    pieratsos wrote: »
    Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.

    Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage

    The question was not "Do you feel the Crystal Fragment nerf was justified?"

    My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.

    So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.

    We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.

    You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.

    If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.

    No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.

    I have three Sorcerers magic, stamina and magic tank. My tank can’t be one shot you are thinking of a 15k Health max magic build. I wouldn’t use it on live with a DPS build cause other then Tanks it’s pointless. Not every magic Sorc is DPS.

    Look at the Sorcerer passives with a Heavy Armor build what an actual Health pool.
    •Blood magic passive heals 8% Max Heath when attacking with Dark magic power.
    •Daedric Protection 20% Health and Stamina recovery
    •Expert Summoner +8% Max Heath

    On a Heavy Armored Argonian you can made a very nice tank build not everyone is DPS. I tend to think outside the box for builds everyone runs the same build with one or two flex spots so anyone who knows your class knows your build and skills and just how to counter you.

    My Tank makes good use of Crystal Blast so I know my DPS can use it or just keep frag the lose of a CC it not killing me.

    Sorry, i was wrong. You are not competent not just because you use crystal blast. Your issues go well beyond that. But sure feel free to spend almost 4k magicka for 1 sec cast time to deal no dmg and heal urself for 4% hp. Im sure that will save u from any competent player. Thats most definitely outside of the box. And there is a reason for that. Its useless. Funny thing is that 4% could come from an instant cast frag that is also cheaper so even in ur case frag is better. There you go, i just improved ur useless build. Now its slightly less useless and u can make better use of that passive. You are welcome.

    4% heal times the number of people it hits. That bug that lets Crystal Blast proc Blood Magic multiple times on one cast has yet to be fixed so If you hit a stacked team you can CC the same number of people but hit more at once with Blast. 4% on 12k health is useless but 4% from 30-35K for 10+ targets is a great heal the 1 second is not at big and the heal is great.

    You would know of bugs with the power if you ever tried it.

    No, it doesn't work that way. Never did.

    Not only did it never work that way, but there's also a 6 target cap like with every other AoE skill and he's like "10+ targets"...

    Classic case of player not only not knowing Sorc, but not even knowing the base game well enough to be offering "advice"
    Edited by Maulkin on October 25, 2017 7:11PM
    EU | PC | AD
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    Feanor wrote: »
    pieratsos wrote: »
    Derra wrote: »

    Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.

    Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?

    Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.

    Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.

    pieratsos wrote: »
    pieratsos wrote: »
    Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.

    Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage

    The question was not "Do you feel the Crystal Fragment nerf was justified?"

    My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.

    So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.

    We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.

    You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.

    If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.

    No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.

    I have three Sorcerers magic, stamina and magic tank. My tank can’t be one shot you are thinking of a 15k Health max magic build. I wouldn’t use it on live with a DPS build cause other then Tanks it’s pointless. Not every magic Sorc is DPS.

    Look at the Sorcerer passives with a Heavy Armor build what an actual Health pool.
    •Blood magic passive heals 8% Max Heath when attacking with Dark magic power.
    •Daedric Protection 20% Health and Stamina recovery
    •Expert Summoner +8% Max Heath

    On a Heavy Armored Argonian you can made a very nice tank build not everyone is DPS. I tend to think outside the box for builds everyone runs the same build with one or two flex spots so anyone who knows your class knows your build and skills and just how to counter you.

    My Tank makes good use of Crystal Blast so I know my DPS can use it or just keep frag the lose of a CC it not killing me.

    Sorry, i was wrong. You are not competent not just because you use crystal blast. Your issues go well beyond that. But sure feel free to spend almost 4k magicka for 1 sec cast time to deal no dmg and heal urself for 4% hp. Im sure that will save u from any competent player. Thats most definitely outside of the box. And there is a reason for that. Its useless. Funny thing is that 4% could come from an instant cast frag that is also cheaper so even in ur case frag is better. There you go, i just improved ur useless build. Now its slightly less useless and u can make better use of that passive. You are welcome.

    4% heal times the number of people it hits. That bug that lets Crystal Blast proc Blood Magic multiple times on one cast has yet to be fixed so If you hit a stacked team you can CC the same number of people but hit more at once with Blast. 4% on 12k health is useless but 4% from 30-35K for 10+ targets is a great heal the 1 second is not at big and the heal is great.

    You would know of bugs with the power if you ever tried it.

    So you’re exploiting. Cool.

    @pieratsos

    Color me intrigued for the build. I always wanted Combat Physician to be great since I found out it isn’t.

    Combat Physician is much better than its rep indicates...

    Especially when you realize that certain Vampiric DPS abilties can proc the Damage Shield...

    My link gives a full description of the rational and reasoning behind the build and gear choices; it all blends together very nicely and it works...
    Edited by TheDoomsdayMonster on October 25, 2017 7:14PM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • pieratsos
    pieratsos
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    No
    Feanor wrote: »
    pieratsos wrote: »
    Derra wrote: »

    Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.

    Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?

    Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.

    Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.

    pieratsos wrote: »
    pieratsos wrote: »
    Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.

    Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage

    The question was not "Do you feel the Crystal Fragment nerf was justified?"

    My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.

    So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.

    We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.

    You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.

    If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.

    No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.

    I have three Sorcerers magic, stamina and magic tank. My tank can’t be one shot you are thinking of a 15k Health max magic build. I wouldn’t use it on live with a DPS build cause other then Tanks it’s pointless. Not every magic Sorc is DPS.

    Look at the Sorcerer passives with a Heavy Armor build what an actual Health pool.
    •Blood magic passive heals 8% Max Heath when attacking with Dark magic power.
    •Daedric Protection 20% Health and Stamina recovery
    •Expert Summoner +8% Max Heath

    On a Heavy Armored Argonian you can made a very nice tank build not everyone is DPS. I tend to think outside the box for builds everyone runs the same build with one or two flex spots so anyone who knows your class knows your build and skills and just how to counter you.

    My Tank makes good use of Crystal Blast so I know my DPS can use it or just keep frag the lose of a CC it not killing me.

    Sorry, i was wrong. You are not competent not just because you use crystal blast. Your issues go well beyond that. But sure feel free to spend almost 4k magicka for 1 sec cast time to deal no dmg and heal urself for 4% hp. Im sure that will save u from any competent player. Thats most definitely outside of the box. And there is a reason for that. Its useless. Funny thing is that 4% could come from an instant cast frag that is also cheaper so even in ur case frag is better. There you go, i just improved ur useless build. Now its slightly less useless and u can make better use of that passive. You are welcome.

    4% heal times the number of people it hits. That bug that lets Crystal Blast proc Blood Magic multiple times on one cast has yet to be fixed so If you hit a stacked team you can CC the same number of people but hit more at once with Blast. 4% on 12k health is useless but 4% from 30-35K for 10+ targets is a great heal the 1 second is not at big and the heal is great.

    You would know of bugs with the power if you ever tried it.

    So you’re exploiting. Cool.

    @pieratsos

    Color me intrigued for the build. I always wanted Combat Physician to be great since I found out it isn’t.

    Combat Physician is much better than its rep indicates...

    Especially when you realize that certain Vampiric DPS abilties can proc the Damage Shield...

    My link gives a full description of the rational and reasoning behind the build and gear choices; it all blends together very nicely and it works...

    Yes im sure combat physician is very good. It gives a whooping 4k shield that gets one shoted with a light attack. The sad thing is that combat physician is better than the other set u are using.

    There are so many things wrong about ur build that i could literally write an essay. Vampire lord is amongst the top contenders for worst 5 piece bonus in the entire game. Ill just leave it there.

    Keep casting drain and go play with the other potato with rp names hardcasting crystal blast so u can get ur heads bashed off together. Every potato pretending to be an expert. Sorry guys but this isnt an RP thread.
  • AcadianPaladin
    AcadianPaladin
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    I've been using Blast for a long time and will continue to do so. It does exactly what I want it to do and I won't let a proc gimmick drive my rotation. PvE only here (no surprise).
    Edited by AcadianPaladin on October 25, 2017 10:38PM
    PC NA(no Steam), PvE, mostly solo
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