TheDoomsdayMonster wrote: »
It has reduced damage (compared to current frags)...right?
And it's telegraphed...right?
I'm ok with it...
☺
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »I am very happy this nerf is happening...
On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...
Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...
Frags being so powerful were a significant reason why that was happening...
This nerf was needed as a result...
You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?
Being hit hard without the CC makes a huge difference...
And no, I'm not whining; I'm celebrating...
The only whining here is from the Sorcs that don't want their OP status tampered with...
Like people were celebrating after the shield duration nerf and the frag dmg nerf? And yet here u all are again whining. And this is why u will still whine about it. Because you dont have a clue about the class. Everything that makes sorc OP and u dont like hasnt been touched. Have fun with rune cage, implosion, endless fury, double curse explosions, shieldstacking etc
Funny thing is that sorcs actually ask for their class to get nerfed but i guess u are one of those people too dumb to even try to understand.
Dont worry tho. Chew chew. The nerf sorc train will keep on going. See you next patch.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »I am very happy this nerf is happening...
On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...
Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...
Frags being so powerful were a significant reason why that was happening...
This nerf was needed as a result...
You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?
Being hit hard without the CC makes a huge difference...
And no, I'm not whining; I'm celebrating...
The only whining here is from the Sorcs that don't want their OP status tampered with...
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »I am very happy this nerf is happening...
On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...
Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...
Frags being so powerful were a significant reason why that was happening...
This nerf was needed as a result...
You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?
Being hit hard without the CC makes a huge difference...
And no, I'm not whining; I'm celebrating...
The only whining here is from the Sorcs that don't want their OP status tampered with...
Like people were celebrating after the shield duration nerf and the frag dmg nerf? And yet here u all are again whining. And this is why u will still whine about it. Because you dont have a clue about the class. Everything that makes sorc OP and u dont like hasnt been touched. Have fun with rune cage, implosion, endless fury, double curse explosions, shieldstacking etc
Funny thing is that sorcs actually ask for their class to get nerfed but i guess u are one of those people too dumb to even try to understand.
Dont worry tho. Chew chew. The nerf sorc train will keep on going. See you next patch.
And you are a cry baby screaming to the heavens about getting your skull bashed in by the nerf bat...
But I guess you are too dumb to understand that Frags needed to be toned down...
Don't worry though; more is coming...see you next patch...
☺
TheDoomsdayMonster wrote: »
It has reduced damage (compared to current frags)...right?
And it's telegraphed...right?
I'm ok with it...
☺
Ah, you are one of those that didnt get the memo. No buddy. He is not talking about crystal blast. No one is going to use that.
Rune cage on the other hand is a whole different story. Have fun with an unblockable and undodgeable stun that will basically guarantee a meteor, frag combo.
Like i said. The nerf sorc train will keep on going.
Joy_Division wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »I am very happy this nerf is happening...
On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...
Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...
Frags being so powerful were a significant reason why that was happening...
This nerf was needed as a result...
You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?
Being hit hard without the CC makes a huge difference...
And no, I'm not whining; I'm celebrating...
The only whining here is from the Sorcs that don't want their OP status tampered with...TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »I am very happy this nerf is happening...
On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...
Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...
Frags being so powerful were a significant reason why that was happening...
This nerf was needed as a result...
You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?
Being hit hard without the CC makes a huge difference...
And no, I'm not whining; I'm celebrating...
The only whining here is from the Sorcs that don't want their OP status tampered with...
Like people were celebrating after the shield duration nerf and the frag dmg nerf? And yet here u all are again whining. And this is why u will still whine about it. Because you dont have a clue about the class. Everything that makes sorc OP and u dont like hasnt been touched. Have fun with rune cage, implosion, endless fury, double curse explosions, shieldstacking etc
Funny thing is that sorcs actually ask for their class to get nerfed but i guess u are one of those people too dumb to even try to understand.
Dont worry tho. Chew chew. The nerf sorc train will keep on going. See you next patch.
And you are a cry baby screaming to the heavens about getting your skull bashed in by the nerf bat...
But I guess you are too dumb to understand that Frags needed to be toned down...
Don't worry though; more is coming...see you next patch...
☺
Apparently that Combat Physician build isn't so hot since you are so convinced sorcs are OP.
TheDoomsdayMonster wrote: »Joy_Division wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »I am very happy this nerf is happening...
On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...
Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...
Frags being so powerful were a significant reason why that was happening...
This nerf was needed as a result...
You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?
Being hit hard without the CC makes a huge difference...
And no, I'm not whining; I'm celebrating...
The only whining here is from the Sorcs that don't want their OP status tampered with...TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »I am very happy this nerf is happening...
On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...
Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...
Frags being so powerful were a significant reason why that was happening...
This nerf was needed as a result...
You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?
Being hit hard without the CC makes a huge difference...
And no, I'm not whining; I'm celebrating...
The only whining here is from the Sorcs that don't want their OP status tampered with...
Like people were celebrating after the shield duration nerf and the frag dmg nerf? And yet here u all are again whining. And this is why u will still whine about it. Because you dont have a clue about the class. Everything that makes sorc OP and u dont like hasnt been touched. Have fun with rune cage, implosion, endless fury, double curse explosions, shieldstacking etc
Funny thing is that sorcs actually ask for their class to get nerfed but i guess u are one of those people too dumb to even try to understand.
Dont worry tho. Chew chew. The nerf sorc train will keep on going. See you next patch.
And you are a cry baby screaming to the heavens about getting your skull bashed in by the nerf bat...
But I guess you are too dumb to understand that Frags needed to be toned down...
Don't worry though; more is coming...see you next patch...
☺
Apparently that Combat Physician build isn't so hot since you are so convinced sorcs are OP.
The build rocks...
All will take notice...one day!
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »I am very happy this nerf is happening...
On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...
Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...
Frags being so powerful were a significant reason why that was happening...
This nerf was needed as a result...
You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?
Being hit hard without the CC makes a huge difference...
And no, I'm not whining; I'm celebrating...
The only whining here is from the Sorcs that don't want their OP status tampered with...
Like people were celebrating after the shield duration nerf and the frag dmg nerf? And yet here u all are again whining. And this is why u will still whine about it. Because you dont have a clue about the class. Everything that makes sorc OP and u dont like hasnt been touched. Have fun with rune cage, implosion, endless fury, double curse explosions, shieldstacking etc
Funny thing is that sorcs actually ask for their class to get nerfed but i guess u are one of those people too dumb to even try to understand.
Dont worry tho. Chew chew. The nerf sorc train will keep on going. See you next patch.
And you are a cry baby screaming to the heavens about getting your skull bashed in by the nerf bat...
But I guess you are too dumb to understand that Frags needed to be toned down...
Don't worry though; more is coming...see you next patch...
☺
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »
It has reduced damage (compared to current frags)...right?
And it's telegraphed...right?
I'm ok with it...
☺
Ah, you are one of those that didnt get the memo. No buddy. He is not talking about crystal blast. No one is going to use that.
Rune cage on the other hand is a whole different story. Have fun with an unblockable and undodgeable stun that will basically guarantee a meteor, frag combo.
Like i said. The nerf sorc train will keep on going.
Last I looked Rune Cage is blockable...
Joy_Division wrote: »TheDoomsdayMonster wrote: »Joy_Division wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »I am very happy this nerf is happening...
On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...
Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...
Frags being so powerful were a significant reason why that was happening...
This nerf was needed as a result...
You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?
Being hit hard without the CC makes a huge difference...
And no, I'm not whining; I'm celebrating...
The only whining here is from the Sorcs that don't want their OP status tampered with...TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »I am very happy this nerf is happening...
On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...
Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...
Frags being so powerful were a significant reason why that was happening...
This nerf was needed as a result...
You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?
Being hit hard without the CC makes a huge difference...
And no, I'm not whining; I'm celebrating...
The only whining here is from the Sorcs that don't want their OP status tampered with...
Like people were celebrating after the shield duration nerf and the frag dmg nerf? And yet here u all are again whining. And this is why u will still whine about it. Because you dont have a clue about the class. Everything that makes sorc OP and u dont like hasnt been touched. Have fun with rune cage, implosion, endless fury, double curse explosions, shieldstacking etc
Funny thing is that sorcs actually ask for their class to get nerfed but i guess u are one of those people too dumb to even try to understand.
Dont worry tho. Chew chew. The nerf sorc train will keep on going. See you next patch.
And you are a cry baby screaming to the heavens about getting your skull bashed in by the nerf bat...
But I guess you are too dumb to understand that Frags needed to be toned down...
Don't worry though; more is coming...see you next patch...
☺
Apparently that Combat Physician build isn't so hot since you are so convinced sorcs are OP.
The build rocks...
All will take notice...one day!
If a player or build rocks, then that person should be doing so well in PvP such that they should not be coming onto these forums lobbying to nerfs their opponents.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »I am very happy this nerf is happening...
On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...
Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...
Frags being so powerful were a significant reason why that was happening...
This nerf was needed as a result...
You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?
Being hit hard without the CC makes a huge difference...
And no, I'm not whining; I'm celebrating...
The only whining here is from the Sorcs that don't want their OP status tampered with...
Like people were celebrating after the shield duration nerf and the frag dmg nerf? And yet here u all are again whining. And this is why u will still whine about it. Because you dont have a clue about the class. Everything that makes sorc OP and u dont like hasnt been touched. Have fun with rune cage, implosion, endless fury, double curse explosions, shieldstacking etc
Funny thing is that sorcs actually ask for their class to get nerfed but i guess u are one of those people too dumb to even try to understand.
Dont worry tho. Chew chew. The nerf sorc train will keep on going. See you next patch.
And you are a cry baby screaming to the heavens about getting your skull bashed in by the nerf bat...
But I guess you are too dumb to understand that Frags needed to be toned down...
Don't worry though; more is coming...see you next patch...
☺
Im one of those literally suggesting actual nerfs so yeah, too stupid to understand. And like i said u dont know a damn thing about the class. Its not about toning down frags. Its about the way you do it.
Im not worried. Got used to every clueless person like you whining sorc OP cause u are too bad to actually learn how to play against sorcs.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »
It has reduced damage (compared to current frags)...right?
And it's telegraphed...right?
I'm ok with it...
☺
Ah, you are one of those that didnt get the memo. No buddy. He is not talking about crystal blast. No one is going to use that.
Rune cage on the other hand is a whole different story. Have fun with an unblockable and undodgeable stun that will basically guarantee a meteor, frag combo.
Like i said. The nerf sorc train will keep on going.
Last I looked Rune Cage is blockable...
Because its broken.
So yeah pray tonight before you go to sleep that they never fix it.
TheDoomsdayMonster wrote: »Joy_Division wrote: »TheDoomsdayMonster wrote: »Joy_Division wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »I am very happy this nerf is happening...
On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...
Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...
Frags being so powerful were a significant reason why that was happening...
This nerf was needed as a result...
You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?
Being hit hard without the CC makes a huge difference...
And no, I'm not whining; I'm celebrating...
The only whining here is from the Sorcs that don't want their OP status tampered with...TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »I am very happy this nerf is happening...
On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...
Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...
Frags being so powerful were a significant reason why that was happening...
This nerf was needed as a result...
You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?
Being hit hard without the CC makes a huge difference...
And no, I'm not whining; I'm celebrating...
The only whining here is from the Sorcs that don't want their OP status tampered with...
Like people were celebrating after the shield duration nerf and the frag dmg nerf? And yet here u all are again whining. And this is why u will still whine about it. Because you dont have a clue about the class. Everything that makes sorc OP and u dont like hasnt been touched. Have fun with rune cage, implosion, endless fury, double curse explosions, shieldstacking etc
Funny thing is that sorcs actually ask for their class to get nerfed but i guess u are one of those people too dumb to even try to understand.
Dont worry tho. Chew chew. The nerf sorc train will keep on going. See you next patch.
And you are a cry baby screaming to the heavens about getting your skull bashed in by the nerf bat...
But I guess you are too dumb to understand that Frags needed to be toned down...
Don't worry though; more is coming...see you next patch...
☺
Apparently that Combat Physician build isn't so hot since you are so convinced sorcs are OP.
The build rocks...
All will take notice...one day!
If a player or build rocks, then that person should be doing so well in PvP such that they should not be coming onto these forums lobbying to nerfs their opponents.
Please point out where I lobbied for a nerf to frags...go ahead...I'll wait.
TheDoomsdayMonster wrote: »I am very happy this nerf is happening...
On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...
Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...
Frags being so powerful were a significant reason why that was happening...
This nerf was needed as a result...
And no, I'm not whining; I'm celebrating...
The only whining here is from the Sorcs that don't want their OP status tampered with...
Joy_Division wrote: »TheDoomsdayMonster wrote: »Joy_Division wrote: »TheDoomsdayMonster wrote: »Joy_Division wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »I am very happy this nerf is happening...
On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...
Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...
Frags being so powerful were a significant reason why that was happening...
This nerf was needed as a result...
You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?
Being hit hard without the CC makes a huge difference...
And no, I'm not whining; I'm celebrating...
The only whining here is from the Sorcs that don't want their OP status tampered with...TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »I am very happy this nerf is happening...
On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...
Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...
Frags being so powerful were a significant reason why that was happening...
This nerf was needed as a result...
You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?
Being hit hard without the CC makes a huge difference...
And no, I'm not whining; I'm celebrating...
The only whining here is from the Sorcs that don't want their OP status tampered with...
Like people were celebrating after the shield duration nerf and the frag dmg nerf? And yet here u all are again whining. And this is why u will still whine about it. Because you dont have a clue about the class. Everything that makes sorc OP and u dont like hasnt been touched. Have fun with rune cage, implosion, endless fury, double curse explosions, shieldstacking etc
Funny thing is that sorcs actually ask for their class to get nerfed but i guess u are one of those people too dumb to even try to understand.
Dont worry tho. Chew chew. The nerf sorc train will keep on going. See you next patch.
And you are a cry baby screaming to the heavens about getting your skull bashed in by the nerf bat...
But I guess you are too dumb to understand that Frags needed to be toned down...
Don't worry though; more is coming...see you next patch...
☺
Apparently that Combat Physician build isn't so hot since you are so convinced sorcs are OP.
The build rocks...
All will take notice...one day!
If a player or build rocks, then that person should be doing so well in PvP such that they should not be coming onto these forums lobbying to nerfs their opponents.
Please point out where I lobbied for a nerf to frags...go ahead...I'll wait.
Not sure what you are waiting for but here you go.TheDoomsdayMonster wrote: »I am very happy this nerf is happening...
On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...
Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...
Frags being so powerful were a significant reason why that was happening...
This nerf was needed as a result...
And no, I'm not whining; I'm celebrating...
The only whining here is from the Sorcs that don't want their OP status tampered with...
When reading posts as these every Sorc should be like the new Rune Cage: Not working when triggered.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »
It has reduced damage (compared to current frags)...right?
And it's telegraphed...right?
I'm ok with it...
☺
Ah, you are one of those that didnt get the memo. No buddy. He is not talking about crystal blast. No one is going to use that.
Rune cage on the other hand is a whole different story. Have fun with an unblockable and undodgeable stun that will basically guarantee a meteor, frag combo.
Like i said. The nerf sorc train will keep on going.
Last I looked Rune Cage is blockable...
Because its broken.
So yeah pray tonight before you go to sleep that they never fix it.
I do recall you bragging about your 'unblockable' CC...
You spoke wrongly...didnt you?
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »
Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.
Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?
Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.
Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Joy_Division wrote: »kendellking_chaosb14_ESO wrote: »Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.
Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage
The question was not "Do you feel the Crystal Fragment nerf was justified?"
My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.
So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.
We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.
You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.
If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.
No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.
I have three Sorcerers magic, stamina and magic tank. My tank can’t be one shot you are thinking of a 15k Health max magic build. I wouldn’t use it on live with a DPS build cause other then Tanks it’s pointless. Not every magic Sorc is DPS.
Look at the Sorcerer passives with a Heavy Armor build what an actual Health pool.
•Blood magic passive heals 8% Max Heath when attacking with Dark magic power.
•Daedric Protection 20% Health and Stamina recovery
•Expert Summoner +8% Max Heath
On a Heavy Armored Argonian you can made a very nice tank build not everyone is DPS. I tend to think outside the box for builds everyone runs the same build with one or two flex spots so anyone who knows your class knows your build and skills and just how to counter you.
My Tank makes good use of Crystal Blast so I know my DPS can use it or just keep frag the lose of a CC it not killing me.
Sorry, i was wrong. You are not competent not just because you use crystal blast. Your issues go well beyond that. But sure feel free to spend almost 4k magicka for 1 sec cast time to deal no dmg and heal urself for 4% hp. Im sure that will save u from any competent player. Thats most definitely outside of the box. And there is a reason for that. Its useless. Funny thing is that 4% could come from an instant cast frag that is also cheaper so even in ur case frag is better. There you go, i just improved ur useless build. Now its slightly less useless and u can make better use of that passive. You are welcome.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »
Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.
Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?
Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.
Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Joy_Division wrote: »kendellking_chaosb14_ESO wrote: »Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.
Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage
The question was not "Do you feel the Crystal Fragment nerf was justified?"
My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.
So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.
We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.
You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.
If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.
No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.
I have three Sorcerers magic, stamina and magic tank. My tank can’t be one shot you are thinking of a 15k Health max magic build. I wouldn’t use it on live with a DPS build cause other then Tanks it’s pointless. Not every magic Sorc is DPS.
Look at the Sorcerer passives with a Heavy Armor build what an actual Health pool.
•Blood magic passive heals 8% Max Heath when attacking with Dark magic power.
•Daedric Protection 20% Health and Stamina recovery
•Expert Summoner +8% Max Heath
On a Heavy Armored Argonian you can made a very nice tank build not everyone is DPS. I tend to think outside the box for builds everyone runs the same build with one or two flex spots so anyone who knows your class knows your build and skills and just how to counter you.
My Tank makes good use of Crystal Blast so I know my DPS can use it or just keep frag the lose of a CC it not killing me.
Sorry, i was wrong. You are not competent not just because you use crystal blast. Your issues go well beyond that. But sure feel free to spend almost 4k magicka for 1 sec cast time to deal no dmg and heal urself for 4% hp. Im sure that will save u from any competent player. Thats most definitely outside of the box. And there is a reason for that. Its useless. Funny thing is that 4% could come from an instant cast frag that is also cheaper so even in ur case frag is better. There you go, i just improved ur useless build. Now its slightly less useless and u can make better use of that passive. You are welcome.
4% heal times the number of people it hits. That bug that lets Crystal Blast proc Blood Magic multiple times on one cast has yet to be fixed so If you hit a stacked team you can CC the same number of people but hit more at once with Blast. 4% on 12k health is useless but 4% from 30-35K for 10+ targets is a great heal the 1 second is not at big and the heal is great.
You would know of bugs with the power if you ever tried it.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »
Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.
Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?
Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.
Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Joy_Division wrote: »kendellking_chaosb14_ESO wrote: »Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.
Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage
The question was not "Do you feel the Crystal Fragment nerf was justified?"
My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.
So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.
We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.
You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.
If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.
No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.
I have three Sorcerers magic, stamina and magic tank. My tank can’t be one shot you are thinking of a 15k Health max magic build. I wouldn’t use it on live with a DPS build cause other then Tanks it’s pointless. Not every magic Sorc is DPS.
Look at the Sorcerer passives with a Heavy Armor build what an actual Health pool.
•Blood magic passive heals 8% Max Heath when attacking with Dark magic power.
•Daedric Protection 20% Health and Stamina recovery
•Expert Summoner +8% Max Heath
On a Heavy Armored Argonian you can made a very nice tank build not everyone is DPS. I tend to think outside the box for builds everyone runs the same build with one or two flex spots so anyone who knows your class knows your build and skills and just how to counter you.
My Tank makes good use of Crystal Blast so I know my DPS can use it or just keep frag the lose of a CC it not killing me.
Sorry, i was wrong. You are not competent not just because you use crystal blast. Your issues go well beyond that. But sure feel free to spend almost 4k magicka for 1 sec cast time to deal no dmg and heal urself for 4% hp. Im sure that will save u from any competent player. Thats most definitely outside of the box. And there is a reason for that. Its useless. Funny thing is that 4% could come from an instant cast frag that is also cheaper so even in ur case frag is better. There you go, i just improved ur useless build. Now its slightly less useless and u can make better use of that passive. You are welcome.
4% heal times the number of people it hits. That bug that lets Crystal Blast proc Blood Magic multiple times on one cast has yet to be fixed so If you hit a stacked team you can CC the same number of people but hit more at once with Blast. 4% on 12k health is useless but 4% from 30-35K for 10+ targets is a great heal the 1 second is not at big and the heal is great.
You would know of bugs with the power if you ever tried it.
So you’re exploiting. Cool.
@pieratsos
Color me intrigued for the build. I always wanted Combat Physician to be great since I found out it isn’t.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »
Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.
Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?
Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.
Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Joy_Division wrote: »kendellking_chaosb14_ESO wrote: »Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.
Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage
The question was not "Do you feel the Crystal Fragment nerf was justified?"
My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.
So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.
We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.
You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.
If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.
No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.
I have three Sorcerers magic, stamina and magic tank. My tank can’t be one shot you are thinking of a 15k Health max magic build. I wouldn’t use it on live with a DPS build cause other then Tanks it’s pointless. Not every magic Sorc is DPS.
Look at the Sorcerer passives with a Heavy Armor build what an actual Health pool.
•Blood magic passive heals 8% Max Heath when attacking with Dark magic power.
•Daedric Protection 20% Health and Stamina recovery
•Expert Summoner +8% Max Heath
On a Heavy Armored Argonian you can made a very nice tank build not everyone is DPS. I tend to think outside the box for builds everyone runs the same build with one or two flex spots so anyone who knows your class knows your build and skills and just how to counter you.
My Tank makes good use of Crystal Blast so I know my DPS can use it or just keep frag the lose of a CC it not killing me.
Sorry, i was wrong. You are not competent not just because you use crystal blast. Your issues go well beyond that. But sure feel free to spend almost 4k magicka for 1 sec cast time to deal no dmg and heal urself for 4% hp. Im sure that will save u from any competent player. Thats most definitely outside of the box. And there is a reason for that. Its useless. Funny thing is that 4% could come from an instant cast frag that is also cheaper so even in ur case frag is better. There you go, i just improved ur useless build. Now its slightly less useless and u can make better use of that passive. You are welcome.
4% heal times the number of people it hits. That bug that lets Crystal Blast proc Blood Magic multiple times on one cast has yet to be fixed so If you hit a stacked team you can CC the same number of people but hit more at once with Blast. 4% on 12k health is useless but 4% from 30-35K for 10+ targets is a great heal the 1 second is not at big and the heal is great.
You would know of bugs with the power if you ever tried it.
So you’re exploiting. Cool.
@pieratsos
Color me intrigued for the build. I always wanted Combat Physician to be great since I found out it isn’t.
No one takes off Seventh Legion with it’s clearly bugged cooldown, no one stopped using Viper when it would proc at range. Fixing the code is not my job I just play the game the longer it’s in the game the more I see it as a problem they don’t care about.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »
Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.
Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?
Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.
Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Joy_Division wrote: »kendellking_chaosb14_ESO wrote: »Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.
Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage
The question was not "Do you feel the Crystal Fragment nerf was justified?"
My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.
So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.
We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.
You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.
If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.
No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.
I have three Sorcerers magic, stamina and magic tank. My tank can’t be one shot you are thinking of a 15k Health max magic build. I wouldn’t use it on live with a DPS build cause other then Tanks it’s pointless. Not every magic Sorc is DPS.
Look at the Sorcerer passives with a Heavy Armor build what an actual Health pool.
•Blood magic passive heals 8% Max Heath when attacking with Dark magic power.
•Daedric Protection 20% Health and Stamina recovery
•Expert Summoner +8% Max Heath
On a Heavy Armored Argonian you can made a very nice tank build not everyone is DPS. I tend to think outside the box for builds everyone runs the same build with one or two flex spots so anyone who knows your class knows your build and skills and just how to counter you.
My Tank makes good use of Crystal Blast so I know my DPS can use it or just keep frag the lose of a CC it not killing me.
Sorry, i was wrong. You are not competent not just because you use crystal blast. Your issues go well beyond that. But sure feel free to spend almost 4k magicka for 1 sec cast time to deal no dmg and heal urself for 4% hp. Im sure that will save u from any competent player. Thats most definitely outside of the box. And there is a reason for that. Its useless. Funny thing is that 4% could come from an instant cast frag that is also cheaper so even in ur case frag is better. There you go, i just improved ur useless build. Now its slightly less useless and u can make better use of that passive. You are welcome.
4% heal times the number of people it hits. That bug that lets Crystal Blast proc Blood Magic multiple times on one cast has yet to be fixed so If you hit a stacked team you can CC the same number of people but hit more at once with Blast. 4% on 12k health is useless but 4% from 30-35K for 10+ targets is a great heal the 1 second is not at big and the heal is great.
You would know of bugs with the power if you ever tried it.
So you’re exploiting. Cool.
@pieratsos
Color me intrigued for the build. I always wanted Combat Physician to be great since I found out it isn’t.
No one takes off Seventh Legion with it’s clearly bugged cooldown, no one stopped using Viper when it would proc at range. Fixing the code is not my job I just play the game the longer it’s in the game the more I see it as a problem they don’t care about.
I don’t think that argument helped the people wearing the Salvation set when it was bugged. But well, some just don’t care about ethics. Modern world.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »
Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.
Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?
Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.
Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »
Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.
Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?
Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.
Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Joy_Division wrote: »kendellking_chaosb14_ESO wrote: »Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.
Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage
The question was not "Do you feel the Crystal Fragment nerf was justified?"
My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.
So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.
We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.
You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.
If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.
No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.
I have three Sorcerers magic, stamina and magic tank. My tank can’t be one shot you are thinking of a 15k Health max magic build. I wouldn’t use it on live with a DPS build cause other then Tanks it’s pointless. Not every magic Sorc is DPS.
Look at the Sorcerer passives with a Heavy Armor build what an actual Health pool.
•Blood magic passive heals 8% Max Heath when attacking with Dark magic power.
•Daedric Protection 20% Health and Stamina recovery
•Expert Summoner +8% Max Heath
On a Heavy Armored Argonian you can made a very nice tank build not everyone is DPS. I tend to think outside the box for builds everyone runs the same build with one or two flex spots so anyone who knows your class knows your build and skills and just how to counter you.
My Tank makes good use of Crystal Blast so I know my DPS can use it or just keep frag the lose of a CC it not killing me.
Sorry, i was wrong. You are not competent not just because you use crystal blast. Your issues go well beyond that. But sure feel free to spend almost 4k magicka for 1 sec cast time to deal no dmg and heal urself for 4% hp. Im sure that will save u from any competent player. Thats most definitely outside of the box. And there is a reason for that. Its useless. Funny thing is that 4% could come from an instant cast frag that is also cheaper so even in ur case frag is better. There you go, i just improved ur useless build. Now its slightly less useless and u can make better use of that passive. You are welcome.
4% heal times the number of people it hits. That bug that lets Crystal Blast proc Blood Magic multiple times on one cast has yet to be fixed so If you hit a stacked team you can CC the same number of people but hit more at once with Blast. 4% on 12k health is useless but 4% from 30-35K for 10+ targets is a great heal the 1 second is not at big and the heal is great.
You would know of bugs with the power if you ever tried it.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »
Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.
Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?
Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.
Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Joy_Division wrote: »kendellking_chaosb14_ESO wrote: »Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.
Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage
The question was not "Do you feel the Crystal Fragment nerf was justified?"
My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.
So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.
We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.
You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.
If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.
No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.
I have three Sorcerers magic, stamina and magic tank. My tank can’t be one shot you are thinking of a 15k Health max magic build. I wouldn’t use it on live with a DPS build cause other then Tanks it’s pointless. Not every magic Sorc is DPS.
Look at the Sorcerer passives with a Heavy Armor build what an actual Health pool.
•Blood magic passive heals 8% Max Heath when attacking with Dark magic power.
•Daedric Protection 20% Health and Stamina recovery
•Expert Summoner +8% Max Heath
On a Heavy Armored Argonian you can made a very nice tank build not everyone is DPS. I tend to think outside the box for builds everyone runs the same build with one or two flex spots so anyone who knows your class knows your build and skills and just how to counter you.
My Tank makes good use of Crystal Blast so I know my DPS can use it or just keep frag the lose of a CC it not killing me.
Sorry, i was wrong. You are not competent not just because you use crystal blast. Your issues go well beyond that. But sure feel free to spend almost 4k magicka for 1 sec cast time to deal no dmg and heal urself for 4% hp. Im sure that will save u from any competent player. Thats most definitely outside of the box. And there is a reason for that. Its useless. Funny thing is that 4% could come from an instant cast frag that is also cheaper so even in ur case frag is better. There you go, i just improved ur useless build. Now its slightly less useless and u can make better use of that passive. You are welcome.
4% heal times the number of people it hits. That bug that lets Crystal Blast proc Blood Magic multiple times on one cast has yet to be fixed so If you hit a stacked team you can CC the same number of people but hit more at once with Blast. 4% on 12k health is useless but 4% from 30-35K for 10+ targets is a great heal the 1 second is not at big and the heal is great.
You would know of bugs with the power if you ever tried it.
.kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »
Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.
Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?
Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.
Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Joy_Division wrote: »kendellking_chaosb14_ESO wrote: »Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.
Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage
The question was not "Do you feel the Crystal Fragment nerf was justified?"
My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.
So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.
We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.
You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.
If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.
No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.
I have three Sorcerers magic, stamina and magic tank. My tank can’t be one shot you are thinking of a 15k Health max magic build. I wouldn’t use it on live with a DPS build cause other then Tanks it’s pointless. Not every magic Sorc is DPS.
Look at the Sorcerer passives with a Heavy Armor build what an actual Health pool.
•Blood magic passive heals 8% Max Heath when attacking with Dark magic power.
•Daedric Protection 20% Health and Stamina recovery
•Expert Summoner +8% Max Heath
On a Heavy Armored Argonian you can made a very nice tank build not everyone is DPS. I tend to think outside the box for builds everyone runs the same build with one or two flex spots so anyone who knows your class knows your build and skills and just how to counter you.
My Tank makes good use of Crystal Blast so I know my DPS can use it or just keep frag the lose of a CC it not killing me.
Sorry, i was wrong. You are not competent not just because you use crystal blast. Your issues go well beyond that. But sure feel free to spend almost 4k magicka for 1 sec cast time to deal no dmg and heal urself for 4% hp. Im sure that will save u from any competent player. Thats most definitely outside of the box. And there is a reason for that. Its useless. Funny thing is that 4% could come from an instant cast frag that is also cheaper so even in ur case frag is better. There you go, i just improved ur useless build. Now its slightly less useless and u can make better use of that passive. You are welcome.
4% heal times the number of people it hits. That bug that lets Crystal Blast proc Blood Magic multiple times on one cast has yet to be fixed so If you hit a stacked team you can CC the same number of people but hit more at once with Blast. 4% on 12k health is useless but 4% from 30-35K for 10+ targets is a great heal the 1 second is not at big and the heal is great.
You would know of bugs with the power if you ever tried it.
No, it doesn't work that way. Never did.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »
Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.
Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?
Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.
Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Joy_Division wrote: »kendellking_chaosb14_ESO wrote: »Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.
Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage
The question was not "Do you feel the Crystal Fragment nerf was justified?"
My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.
So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.
We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.
You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.
If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.
No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.
I have three Sorcerers magic, stamina and magic tank. My tank can’t be one shot you are thinking of a 15k Health max magic build. I wouldn’t use it on live with a DPS build cause other then Tanks it’s pointless. Not every magic Sorc is DPS.
Look at the Sorcerer passives with a Heavy Armor build what an actual Health pool.
•Blood magic passive heals 8% Max Heath when attacking with Dark magic power.
•Daedric Protection 20% Health and Stamina recovery
•Expert Summoner +8% Max Heath
On a Heavy Armored Argonian you can made a very nice tank build not everyone is DPS. I tend to think outside the box for builds everyone runs the same build with one or two flex spots so anyone who knows your class knows your build and skills and just how to counter you.
My Tank makes good use of Crystal Blast so I know my DPS can use it or just keep frag the lose of a CC it not killing me.
Sorry, i was wrong. You are not competent not just because you use crystal blast. Your issues go well beyond that. But sure feel free to spend almost 4k magicka for 1 sec cast time to deal no dmg and heal urself for 4% hp. Im sure that will save u from any competent player. Thats most definitely outside of the box. And there is a reason for that. Its useless. Funny thing is that 4% could come from an instant cast frag that is also cheaper so even in ur case frag is better. There you go, i just improved ur useless build. Now its slightly less useless and u can make better use of that passive. You are welcome.
4% heal times the number of people it hits. That bug that lets Crystal Blast proc Blood Magic multiple times on one cast has yet to be fixed so If you hit a stacked team you can CC the same number of people but hit more at once with Blast. 4% on 12k health is useless but 4% from 30-35K for 10+ targets is a great heal the 1 second is not at big and the heal is great.
You would know of bugs with the power if you ever tried it.
So you’re exploiting. Cool.
@pieratsos
Color me intrigued for the build. I always wanted Combat Physician to be great since I found out it isn’t.
TheDoomsdayMonster wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »
Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.
Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?
Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.
Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Joy_Division wrote: »kendellking_chaosb14_ESO wrote: »Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.
Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage
The question was not "Do you feel the Crystal Fragment nerf was justified?"
My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.
So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.
We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.
You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.
If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.
No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.
I have three Sorcerers magic, stamina and magic tank. My tank can’t be one shot you are thinking of a 15k Health max magic build. I wouldn’t use it on live with a DPS build cause other then Tanks it’s pointless. Not every magic Sorc is DPS.
Look at the Sorcerer passives with a Heavy Armor build what an actual Health pool.
•Blood magic passive heals 8% Max Heath when attacking with Dark magic power.
•Daedric Protection 20% Health and Stamina recovery
•Expert Summoner +8% Max Heath
On a Heavy Armored Argonian you can made a very nice tank build not everyone is DPS. I tend to think outside the box for builds everyone runs the same build with one or two flex spots so anyone who knows your class knows your build and skills and just how to counter you.
My Tank makes good use of Crystal Blast so I know my DPS can use it or just keep frag the lose of a CC it not killing me.
Sorry, i was wrong. You are not competent not just because you use crystal blast. Your issues go well beyond that. But sure feel free to spend almost 4k magicka for 1 sec cast time to deal no dmg and heal urself for 4% hp. Im sure that will save u from any competent player. Thats most definitely outside of the box. And there is a reason for that. Its useless. Funny thing is that 4% could come from an instant cast frag that is also cheaper so even in ur case frag is better. There you go, i just improved ur useless build. Now its slightly less useless and u can make better use of that passive. You are welcome.
4% heal times the number of people it hits. That bug that lets Crystal Blast proc Blood Magic multiple times on one cast has yet to be fixed so If you hit a stacked team you can CC the same number of people but hit more at once with Blast. 4% on 12k health is useless but 4% from 30-35K for 10+ targets is a great heal the 1 second is not at big and the heal is great.
You would know of bugs with the power if you ever tried it.
So you’re exploiting. Cool.
@pieratsos
Color me intrigued for the build. I always wanted Combat Physician to be great since I found out it isn’t.
Combat Physician is much better than its rep indicates...
Especially when you realize that certain Vampiric DPS abilties can proc the Damage Shield...
My link gives a full description of the rational and reasoning behind the build and gear choices; it all blends together very nicely and it works...