Still at the same time it goes down the route of further reducing skillchoices for sorc - not that there were many to begin with - by introducing new "mandatory" skills.
Not a good thing.
Not a good thing at all, I'm still very against this change and especially the reasoning behind it. Skill Y sucks? We'll we'll nerf skill X so that Y seems more appealing.
I'm just feeling like the Sorc burst will be slightly more deadly now, so I'm happy that its not just a flatout nerf...
Still at the same time it goes down the route of further reducing skillchoices for sorc - not that there were many to begin with - by introducing new "mandatory" skills.
Not a good thing.
/agree. For what I tend to run, the only way I'm gonna be able to fit this in is either by dropping inner light (not keen) or on overload bar on an overload build.
My standard toolkit is usually broken down into:
2 defence skills
2 mobility skills
2 heal skills
1 buff
3 offence.
Or for pets, losing a heal and a mobility to fit them in.
Either way, the only way I can see to fit in rune-cage is to drop inner-light, which I really don't like the sound of, since as well as the very nice stat-boost, I also use it to empower and to hunt stealthers..
On an Overload build you should use Blast. Hard Cast + Overload light attack + Endless Fury = Dead.
Since I play with Dark Conversion and without Mines, I guess I'm going to have to drop Degeneration for Rune Prison and then use Spell Power pots. Kind of annoying since Corn Flower and Lady's Smock are expensive as hell and I'd rather sell them than use them for PvP (I don't PvE on magicka builds anyway).
Still at the same time it goes down the route of further reducing skillchoices for sorc - not that there were many to begin with - by introducing new "mandatory" skills.
Not a good thing.
Not a good thing at all, I'm still very against this change and especially the reasoning behind it. Skill Y sucks? We'll we'll nerf skill X so that Y seems more appealing.
I'm just feeling like the Sorc burst will be slightly more deadly now, so I'm happy that its not just a flatout nerf...
It is a flatout nerf to anyone playing solo/ small scale. Especially solo. There are no flex spots to use rune cage. You lose a necessary ability to use it. The only way to get around that and not drop anything is master destro and use flame reach as ur spammable and get a cc. Which is still a nerf cause even with master destro, flame reach is barely on par with crushing shock and u lose a monster piece or a 5 piece bonus to use it.
It is a flatout nerf to anyone playing solo/ small scale. Especially solo. There are no flex spots to use rune cage. You lose a necessary ability to use it. The only way to get around that and not drop anything is master destro and use flame reach as ur spammable and get a cc. Which is still a nerf cause even with master destro, flame reach is barely on par with crushing shock and u lose a monster piece or a 5 piece bonus to use it.
Or play dual wield in which case it could even be considered a buff. I shifted to dual wield when they announced this change and Im actually looking forward to the patch, even if i disagree with the mentality behind the nerf. Can't wait to smite ppl with unavoidable meteors.
For staff builds tho, it is unequivocally a big nerf.
Well i havent played with DW so i dont pretend to be an expert on the playstyle but seriously how do you even kill tanky people with DW. You have even less sustained pressure than with destro. If you cant one shot them then you literally cant kill them. And even with DW you still have to drop something like inner light or degeneration and its still working "perfectly" only with meteor. Thats literally limiting the playstyle even more. Its either "play this way" or "dont play at all".
So I just checked something:
Dark Flare (0,1s longer cast time, but doesn't matter) deals 20.362% more damage as per tooltip than Crystal Blast.
Dark Flare also grants Major Empower for the follow up Javelin (sorcs don't have similar good instant cast follow up from class skills atleast) and puts Major Defile on target & nearby enemies.
Crystal Blast deals AoE damage.
@ZOS_Wrobel is there a reason why Crystal Blast (Blast only, not the instant cast Frags!!!) can't atleast deal same base damage as Dark Flare? I think that would be a reasonable change.
itscompton wrote: »So I just checked something:
Dark Flare (0,1s longer cast time, but doesn't matter) deals 20.362% more damage as per tooltip than Crystal Blast.
Dark Flare also grants Major Empower for the follow up Javelin (sorcs don't have similar good instant cast follow up from class skills atleast) and puts Major Defile on target & nearby enemies.
Crystal Blast deals AoE damage.
@ZOS_Wrobel is there a reason why Crystal Blast (Blast only, not the instant cast Frags!!!) can't atleast deal same base damage as Dark Flare? I think that would be a reasonable change.
Lol, try running around in Cyrodiil and using Dark flare in actual combat. It probably has the slowest time from beginning of the cast to hitting the target in the whole game by a large margin. If you're not spamming them from the back of a zerg where you can't be interrupted you'll never hit a singe person and even then most people see the huge bright ball of light arching way up into the sky coming a mile away and block/roll dodge 9/10 times.
https://youtu.be/9yyp7Uf2Rygitscompton wrote: »So I just checked something:
Dark Flare (0,1s longer cast time, but doesn't matter) deals 20.362% more damage as per tooltip than Crystal Blast.
Dark Flare also grants Major Empower for the follow up Javelin (sorcs don't have similar good instant cast follow up from class skills atleast) and puts Major Defile on target & nearby enemies.
Crystal Blast deals AoE damage.
@ZOS_Wrobel is there a reason why Crystal Blast (Blast only, not the instant cast Frags!!!) can't atleast deal same base damage as Dark Flare? I think that would be a reasonable change.
Lol, try running around in Cyrodiil and using Dark flare in actual combat. It probably has the slowest time from beginning of the cast to hitting the target in the whole game by a large margin. If you're not spamming them from the back of a zerg where you can't be interrupted you'll never hit a singe person and even then most people see the huge bright ball of light arching way up into the sky coming a mile away and block/roll dodge 9/10 times.
[...]
The primary obstacle to these builds (and any build utilizing a cast time ability) is Miat's cheat addon, but luckily it seems ZOS has finally decided to do something about it.
In other words: there's a very real possibility Crystal Blast could be usable as well - though I'd say it still needs that damage increase to bring it on par with Dark Flare damage wise (only makes sense).
[...]
itscompton wrote: »So I just checked something:
Dark Flare (0,1s longer cast time, but doesn't matter) deals 20.362% more damage as per tooltip than Crystal Blast.
Dark Flare also grants Major Empower for the follow up Javelin (sorcs don't have similar good instant cast follow up from class skills atleast) and puts Major Defile on target & nearby enemies.
Crystal Blast deals AoE damage.
@ZOS_Wrobel is there a reason why Crystal Blast (Blast only, not the instant cast Frags!!!) can't atleast deal same base damage as Dark Flare? I think that would be a reasonable change.
Lol, try running around in Cyrodiil and using Dark flare in actual combat. It probably has the slowest time from beginning of the cast to hitting the target in the whole game by a large margin. If you're not spamming them from the back of a zerg where you can't be interrupted you'll never hit a singe person and even then most people see the huge bright ball of light arching way up into the sky coming a mile away and block/roll dodge 9/10 times.
[...]
The primary obstacle to these builds (and any build utilizing a cast time ability) is Miat's cheat addon, but luckily it seems ZOS has finally decided to do something about it.
In other words: there's a very real possibility Crystal Blast could be usable as well - though I'd say it still needs that damage increase to bring it on par with Dark Flare damage wise (only makes sense).
[...]
Oh wow, I hadn't thought anything would still come of this. Thanks for keeping your protests going for so long, then.
What's it with all the Templar's coming here to tell us how bad Dark Flare is? Try out Crystal Blast at least before comparing them...
Nope; while CF shouldn’t have the CC and I agree with the change that’s not why crystal blast won’t be used
The morph itself needs an entire rework; and stamina wouldn’t be a bad idea for a morph; I say make it a single target stamina based dot
itscompton wrote: »What's it with all the Templar's coming here to tell us how bad Dark Flare is? Try out Crystal Blast at least before comparing them...
I think we're just amused at your reactions to getting a small taste of what it's been like to be a Templar come each update for the last year+. Seeing someone try to argue a projectile has a slightly faster cast and that flies in a straight line 3-4 times faster than DF travels was hilarious. And I do have a Sorc (though I hardly use him because I dislike the playstyle) so I have hard casted frags, the cast time for both sucks but the projectile hits waaaaaay faster than DF.
itscompton wrote: »What's it with all the Templar's coming here to tell us how bad Dark Flare is? Try out Crystal Blast at least before comparing them...
I think we're just amused at your reactions to getting a small taste of what it's been like to be a Templar come each update for the last year+. I had to comment though because seeing someone try to argue a fairly hard to see dark purple projectile that has a slightly faster cast and that flies in a straight line 3-4 times faster than the highly arching giant ball of bright light stupidly called Dark Flare should do the same damage in an AOE that DF does to single target was hilarious. And I do have a Sorc (though I hardly use him because I dislike the playstyle) so I have hard casted frags, the cast time for both sucks but the projectile hits waaaaaay faster than DF.
I'm with you guys on Birds though, that crap is instant and travels in a short line to target but they make it undodgable and unblockable "because otherwise it would be to hard to hit people with in PVP", that's a great joke right there.
Still at the same time it goes down the route of further reducing skillchoices for sorc - not that there were many to begin with - by introducing new "mandatory" skills.
Not a good thing.
Not a good thing at all, I'm still very against this change and especially the reasoning behind it. Skill Y sucks? We'll we'll nerf skill X so that Y seems more appealing.
I'm just feeling like the Sorc burst will be slightly more deadly now, so I'm happy that its not just a flatout nerf...
It is a flatout nerf to anyone playing solo/ small scale. Especially solo. There are no flex spots to use rune cage. You lose a necessary ability to use it. The only way to get around that and not drop anything is master destro and use flame reach as ur spammable and get a cc. Which is still a nerf cause even with master destro, flame reach is barely on par with crushing shock and u lose a monster piece or a 5 piece bonus to use it.
Still at the same time it goes down the route of further reducing skillchoices for sorc - not that there were many to begin with - by introducing new "mandatory" skills.
Not a good thing.
Not a good thing at all, I'm still very against this change and especially the reasoning behind it. Skill Y sucks? We'll we'll nerf skill X so that Y seems more appealing.
I'm just feeling like the Sorc burst will be slightly more deadly now, so I'm happy that its not just a flatout nerf...
It is a flatout nerf to anyone playing solo/ small scale. Especially solo. There are no flex spots to use rune cage. You lose a necessary ability to use it. The only way to get around that and not drop anything is master destro and use flame reach as ur spammable and get a cc. Which is still a nerf cause even with master destro, flame reach is barely on par with crushing shock and u lose a monster piece or a 5 piece bonus to use it.
Hmm no. You can always drop Inner Light or Power Surge or whatever and use Spell Power Pots. I use Dark Conversion, so that takes up one of the 2 flex spots that any Mag Sorc has.
Or you could just stun everything with Streak and be done with it.
Still at the same time it goes down the route of further reducing skillchoices for sorc - not that there were many to begin with - by introducing new "mandatory" skills.
Not a good thing.
Not a good thing at all, I'm still very against this change and especially the reasoning behind it. Skill Y sucks? We'll we'll nerf skill X so that Y seems more appealing.
I'm just feeling like the Sorc burst will be slightly more deadly now, so I'm happy that its not just a flatout nerf...
It is a flatout nerf to anyone playing solo/ small scale. Especially solo. There are no flex spots to use rune cage. You lose a necessary ability to use it. The only way to get around that and not drop anything is master destro and use flame reach as ur spammable and get a cc. Which is still a nerf cause even with master destro, flame reach is barely on par with crushing shock and u lose a monster piece or a 5 piece bonus to use it.
Hmm no. You can always drop Inner Light or Power Surge or whatever and use Spell Power Pots. I use Dark Conversion, so that takes up one of the 2 flex spots that any Mag Sorc has.
Or you could just stun everything with Streak and be done with it.
So missing out on the extra utility provided by other pots than spellpower is not a flatout nerf?
In my opinion having to substitute any functionality that was previously included in a build is just that: A good old straightforward flat nerf.
What's it with all the Templar's coming here to tell us how bad Dark Flare is? Try out Crystal Blast at least before comparing them...
itscompton wrote: »What's it with all the Templar's coming here to tell us how bad Dark Flare is? Try out Crystal Blast at least before comparing them...
I think we're just amused at your reactions to getting a small taste of what it's been like to be a Templar come each update for the last year+. Seeing someone try to argue a projectile has a slightly faster cast and that flies in a straight line 3-4 times faster than DF travels was hilarious. And I do have a Sorc (though I hardly use him because I dislike the playstyle) so I have hard casted frags, the cast time for both sucks but the projectile hits waaaaaay faster than DF.
Thing is: Blast does not fly in a straight line - only frags does.
Blast is somewhere in between frags and flare. Flare is an entirely different beast though as it synergises atleast well with javeline and people can also dodge it "too early" bc of the long traveltime.
https://youtu.be/IOn-Nyf2APEkendellking_chaosb14_ESO wrote: »Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.
Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage
itscompton wrote: »What's it with all the Templar's coming here to tell us how bad Dark Flare is? Try out Crystal Blast at least before comparing them...
I think we're just amused at your reactions to getting a small taste of what it's been like to be a Templar come each update for the last year+. Seeing someone try to argue a projectile has a slightly faster cast and that flies in a straight line 3-4 times faster than DF travels was hilarious. And I do have a Sorc (though I hardly use him because I dislike the playstyle) so I have hard casted frags, the cast time for both sucks but the projectile hits waaaaaay faster than DF.
Thing is: Blast does not fly in a straight line - only frags does.
Blast is somewhere in between frags and flare. Flare is an entirely different beast though as it synergises atleast well with javeline and people can also dodge it "too early" bc of the long traveltime.
Travel time doesn't matter - it's enough to dodge it during cast time (considered as part of the attack) or any point of travel time & it'll still miss.
Same goes for all cast time abilities.https://youtu.be/IOn-Nyf2APE
There is no such thing as dodging too early, unless you dodge before opponent even begins casting.
itscompton wrote: »What's it with all the Templar's coming here to tell us how bad Dark Flare is? Try out Crystal Blast at least before comparing them...
I think we're just amused at your reactions to getting a small taste of what it's been like to be a Templar come each update for the last year+. I had to comment though because seeing someone try to argue a fairly hard to see dark purple projectile that has a slightly faster cast and that flies in a straight line 3-4 times faster than the highly arching giant ball of bright light stupidly called Dark Flare should do the same damage in an AOE that DF does to single target was hilarious. And I do have a Sorc (though I hardly use him because I dislike the playstyle) so I have hard casted frags, the cast time for both sucks but the projectile hits waaaaaay faster than DF.
I'm with you guys on Birds though, that crap is instant and travels in a short line to target but they make it undodgable and unblockable "because otherwise it would be to hard to hit people with in PVP", that's a great joke right there.
itscompton wrote: »What's it with all the Templar's coming here to tell us how bad Dark Flare is? Try out Crystal Blast at least before comparing them...
I think we're just amused at your reactions to getting a small taste of what it's been like to be a Templar come each update for the last year+. Seeing someone try to argue a projectile has a slightly faster cast and that flies in a straight line 3-4 times faster than DF travels was hilarious. And I do have a Sorc (though I hardly use him because I dislike the playstyle) so I have hard casted frags, the cast time for both sucks but the projectile hits waaaaaay faster than DF.
Thing is: Blast does not fly in a straight line - only frags does.
Blast is somewhere in between frags and flare. Flare is an entirely different beast though as it synergises atleast well with javeline and people can also dodge it "too early" bc of the long traveltime.
Travel time doesn't matter - it's enough to dodge it during cast time (considered as part of the attack) or any point of travel time & it'll still miss.
Same goes for all cast time abilities.https://youtu.be/IOn-Nyf2APE
There is no such thing as dodging too early, unless you dodge before opponent even begins casting.
Happens quite a bit in cyro lag. But might be lag related ^^
If someone dodges i just begin hardcasting frags bc i know i´ll stun them even though the projectile should technically miss. It just doesn´t
itscompton wrote: »What's it with all the Templar's coming here to tell us how bad Dark Flare is? Try out Crystal Blast at least before comparing them...
I think we're just amused at your reactions to getting a small taste of what it's been like to be a Templar come each update for the last year+. Seeing someone try to argue a projectile has a slightly faster cast and that flies in a straight line 3-4 times faster than DF travels was hilarious. And I do have a Sorc (though I hardly use him because I dislike the playstyle) so I have hard casted frags, the cast time for both sucks but the projectile hits waaaaaay faster than DF.
Thing is: Blast does not fly in a straight line - only frags does.
Blast is somewhere in between frags and flare. Flare is an entirely different beast though as it synergises atleast well with javeline and people can also dodge it "too early" bc of the long traveltime.
Travel time doesn't matter - it's enough to dodge it during cast time (considered as part of the attack) or any point of travel time & it'll still miss.
Same goes for all cast time abilities.https://youtu.be/IOn-Nyf2APE
There is no such thing as dodging too early, unless you dodge before opponent even begins casting.
Happens quite a bit in cyro lag. But might be lag related ^^
If someone dodges i just begin hardcasting frags bc i know i´ll stun them even though the projectile should technically miss. It just doesn´t
Well, definitely requires testing, could be lag (I never play primetime Cyrodiil, so idk).
All I know is that the cast period is part of the "dodge window" and makes projectiles miss, as shown on the video.
Need to test if starting the cast after someone dodges changes things.