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Will you use Crystal Blast now that Frags has no CC?

  • pieratsos
    pieratsos
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    No
    Izaki wrote: »
    pieratsos wrote: »
    Izaki wrote: »
    Derra wrote: »
    Izaki wrote: »
    technohic wrote: »
    I actually like that CC is no longer tied to frags. Would rather have the target stay open for better CC.

    ^ Yeah same here, I'm gonna spam the crap out of Rune Prison next patch right before that Shooting Star.

    Still at the same time it goes down the route of further reducing skillchoices for sorc - not that there were many to begin with - by introducing new "mandatory" skills.

    Not a good thing.

    Not a good thing at all, I'm still very against this change and especially the reasoning behind it. Skill Y sucks? We'll we'll nerf skill X so that Y seems more appealing.

    I'm just feeling like the Sorc burst will be slightly more deadly now, so I'm happy that its not just a flatout nerf...

    It is a flatout nerf to anyone playing solo/ small scale. Especially solo. There are no flex spots to use rune cage. You lose a necessary ability to use it. The only way to get around that and not drop anything is master destro and use flame reach as ur spammable and get a cc. Which is still a nerf cause even with master destro, flame reach is barely on par with crushing shock and u lose a monster piece or a 5 piece bonus to use it.

    Hmm no. You can always drop Inner Light or Power Surge or whatever and use Spell Power Pots. I use Dark Conversion, so that takes up one of the 2 flex spots that any Mag Sorc has.

    Or you could just stun everything with Streak and be done with it.

    And you just simply explained why its a flatout nerf.

    Drop power surge and use spell power pots. So you are losing surge and tripots or any other pot you want --> nerf
    Power surge was already dropped by a lot of sorcs for dark conversion. Now drop dark conversion --> nerf
    If you have mines on ur bar that means you already dont have both conversion and surge. Now drop mines too ---> nerf
    Drop execute? Could be viable if not everyone was a freaking tank. ---> So again. Nerf
    Inner light already doenst have a place on normal sorc bar and if you do use it then u are already losing a very important ability. Most likely one of the above. Now drop that too? ---> nerf
    Stun people with streak. So now your main cc lasts 1.5 sec that doesnt synergize with offensive abilities besides meteor and also has an exponentially increased cost the more you use it. ---> nerf
    Inner light is only really used on DW sorcs. Those builds really need inner light for as much burst as possible since they have no pressure --> nerf
    But yeah rune cage can be incredibly good on DW sorcs. Kinda irrelevant with normal sorc tho and also limits the already limited sorc play styles even more. So whats the point.

    Its probably better to use just one shield than to do one of the above.

    The two "flex" spots on normal sorcs are not really flex spots cause they are contested by 3 almost necessary abilities. (mines, surge, dark conversion). You already "lose" by not being able to use all of them. You cant just simply drop one. They are all vital. Now those 3 abilities become 4. So its a nerf.

    Again, the most smart way around that is master destro and replace crushing shock. But now instead of losing on abilities, you lose on gear.

    Edited by pieratsos on October 21, 2017 7:20PM
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Yes
    Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.

    Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage

    The question was not "Do you feel the Crystal Fragment nerf was justified?"

    My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.

    So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    No
    Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.

    Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage

    The question was not "Do you feel the Crystal Fragment nerf was justified?"

    My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.

    So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.

    We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.
  • grannas211
    grannas211
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    No
    Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.

    Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage

    The question was not "Do you feel the Crystal Fragment nerf was justified?"

    My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.

    So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.

    Lol
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Yes
    pieratsos wrote: »
    Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.

    Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage

    The question was not "Do you feel the Crystal Fragment nerf was justified?"

    My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.

    So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.

    We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.

    You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.

    If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • JDC1985
    JDC1985
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    How can zos be this delusional to think this Was a good idea I cannot fathom the thought process that came up with result I tried to think that slow I even bashed my head against a brick wall to attempt to get myself into a stupid stunned state.
  • Lord-Otto
    Lord-Otto
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    No
    Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.

    Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage

    The question was not "Do you feel the Crystal Fragment nerf was justified?"

    My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.

    So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.

    Nightblade archers aren't a main profession. You use the bow for support, and judge it accordingly. My resto staff also only works as support. Wrong argument to begin with.

    Flare has Defile. Also, your Templar has a very strong healing role. Sorcs are bad tanks and mediocre healers. Their damage skills must be better than that of a class that arguably specializes in a whole different area.

    Your Critrush negates any range disadvantage. And Wrecking Blow can't be interrupted. Have fun channeling a Crystal Blast with Crushing Shocks everywhere.

    Sorcs have been heavily altered the year before Morrowind. They are not being touched now because pets work in PvE, stam sorc is possible and PvP performance is acceptable. In other words, don't need to fix what ain't broke. Other classes need more attention, especially Warden.

    Truth be told, your post is only scratching the surface, buddy. You're making the same mistake as Wrobel, in taking things way too lightly because it looks good on paper.
  • MonoAlv96
    MonoAlv96
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    No
    [Snip]

    Now sorcs has 2 good skills and no stuns, great!

    [Edited to remove flame/bait]
    Edited by ZOS_KatP on October 24, 2017 9:17PM
  • MonoAlv96
    MonoAlv96
    ✭✭
    No
    CyrusArya wrote: »
    pieratsos wrote: »
    It is a flatout nerf to anyone playing solo/ small scale. Especially solo. There are no flex spots to use rune cage. You lose a necessary ability to use it. The only way to get around that and not drop anything is master destro and use flame reach as ur spammable and get a cc. Which is still a nerf cause even with master destro, flame reach is barely on par with crushing shock and u lose a monster piece or a 5 piece bonus to use it.

    Or play dual wield in which case it could even be considered a buff. I shifted to dual wield when they announced this change and Im actually looking forward to the patch, even if i disagree with the mentality behind the nerf. Can't wait to smite ppl with unavoidable meteors.

    For staff builds tho, it is unequivocally a big nerf.

    How is it a buff for dw sorcs?
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Yes
    Lord-Otto wrote: »
    Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.

    Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage

    The question was not "Do you feel the Crystal Fragment nerf was justified?"

    My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.

    So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.

    Nightblade archers aren't a main profession. You use the bow for support, and judge it accordingly. My resto staff also only works as support. Wrong argument to begin with.

    Flare has Defile. Also, your Templar has a very strong healing role. Sorcs are bad tanks and mediocre healers. Their damage skills must be better than that of a class that arguably specializes in a whole different area.

    Your Critrush negates any range disadvantage. And Wrecking Blow can't be interrupted. Have fun channeling a Crystal Blast with Crushing Shocks everywhere.

    Sorcs have been heavily altered the year before Morrowind. They are not being touched now because pets work in PvE, stam sorc is possible and PvP performance is acceptable. In other words, don't need to fix what ain't broke. Other classes need more attention, especially Warden.

    Truth be told, your post is only scratching the surface, buddy. You're making the same mistake as Wrobel, in taking things way too lightly because it looks good on paper.

    No, I tweaked my build Archer build till it worked it’s was very hard, took way too much theory crafting, gear grinding and gold mats wasted but I made it work. Only my Stamblade can main a bow but it is main not support. My other stamina builds use bow as support.

    Defile is great but come on Flare is great from a damage point, of course Templars have great heals but my Sorc can drop two shields that equals my health, Bolt LoS and Dark Deal. So we can heal just not the same way have mutagen, shields, LoS and Dark Deal when needed.

    Again the I made bow work for my main I really hate to drop a play style just cause it’s harder then it used to be. Crushing Shock is a giant pain in my a** but again I have a Templar and I can still use my Flare so... yea how many Templars are not using Flare if you can Flare with your Templar you can Crystal Blast on your Sorcerer.

    I know Mag Sorc is hard to play like Nightblades it can be powerful but slip up and it’s unforgiving. Warden does need a second look no arguments on that. I’m not taking this too light I play magic and stamina on all classes I try to play them evenly so playing differently is not as big of a deal to me.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Derra
    Derra
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    No
    Only my Stamblade can main a bow but it is main not support. My other stamina builds use bow as support.

    See - this statement is very important.
    Have you asked yourself why stamblade can main bow? Do you use snipe as your main attack?
    If you do so - could being able to ignore casttime risks because of cloak be the reason why you´re able to main bow?

    If you then look at sorcs and crystal blast or templars with darkflare - can you maybe think of a tiny difference that renders both of these spells useless as their main attack due to their casttime?
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Kalante
    Kalante
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    Beardimus wrote: »
    And they say Sorcs don't get nerfed huh?

    Where's that moany crew now.....

    Rejoicing
    Edited by Kalante on October 24, 2017 10:57AM
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Yes
    Derra wrote: »
    Only my Stamblade can main a bow but it is main not support. My other stamina builds use bow as support.

    See - this statement is very important.
    Have you asked yourself why stamblade can main bow? Do you use snipe as your main attack?
    If you do so - could being able to ignore casttime risks because of cloak be the reason why you´re able to main bow?

    If you then look at sorcs and crystal blast or templars with darkflare - can you maybe think of a tiny difference that renders both of these spells useless as their main attack due to their casttime?

    Cloak is not the main reason definitely helps bow a lie had the same build on a Dragon Knight but glass canon with no defense don’t play to enough of his strengths. All the same I get your point.

    I don’t use it as my main attack they are both good for a combo setup. By cutting heals or CCing. When you think of Crystal Frag it’s a max range, high damage attack and has a CC needing a cast time to be balanced yet you can instant cast it cheaper then the normal cost. This is the only time any real Sorcerer uses the power when it’s instant.

    Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Derra
    Derra
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    No

    Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.

    Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • BroanBeast1215
    BroanBeast1215
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    Lmao. this thread is GREAT. sorc finally get a worthwhile nerf after months of not getting hit w/ nerf bat while allllll the other classes got it, and ppl talk about quitting. LOL
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    No
    pieratsos wrote: »
    Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.

    Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage

    The question was not "Do you feel the Crystal Fragment nerf was justified?"

    My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.

    So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.

    We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.

    You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.

    If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.

    No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.
  • bardx86
    bardx86
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    No
    pieratsos wrote: »
    pieratsos wrote: »
    Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.

    Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage

    The question was not "Do you feel the Crystal Fragment nerf was justified?"

    My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.

    So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.

    We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.

    You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.

    If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.

    No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.

    This!
  • DDuke
    DDuke
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    pieratsos wrote: »
    pieratsos wrote: »
    Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.

    Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage

    The question was not "Do you feel the Crystal Fragment nerf was justified?"

    My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.

    So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.

    We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.

    You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.

    If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.

    No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.

    To be fair, one could probably make a functional Crystal Blast build with mines & Volcanic Rune to prevent people from pressuring you (meaning only crushing shock/venom arrow would realistically interrupt casts). It's a different question whether this'd be better than the more conventional meta sorc though - in my opinion Crystal Blast does far too little damage for a cast time ability.
    Edited by DDuke on October 24, 2017 10:57PM
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Yes
    Derra wrote: »

    Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.

    Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?

    Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.

    Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.

    pieratsos wrote: »
    pieratsos wrote: »
    Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.

    Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage

    The question was not "Do you feel the Crystal Fragment nerf was justified?"

    My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.

    So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.

    We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.

    You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.

    If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.

    No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.

    I have three Sorcerers magic, stamina and magic tank. My tank can’t be one shot you are thinking of a 15k Health max magic build. I wouldn’t use it on live with a DPS build cause other then Tanks it’s pointless. Not every magic Sorc is DPS.

    Look at the Sorcerer passives with a Heavy Armor build what an actual Health pool.
    •Blood magic passive heals 8% Max Heath when attacking with Dark magic power.
    •Daedric Protection 20% Health and Stamina recovery
    •Expert Summoner +8% Max Heath

    On a Heavy Armored Argonian you can made a very nice tank build not everyone is DPS. I tend to think outside the box for builds everyone runs the same build with one or two flex spots so anyone who knows your class knows your build and skills and just how to counter you.

    My Tank makes good use of Crystal Blast so I know my DPS can use it or just keep frag the lose of a CC it not killing me.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Apherius
    Apherius
    ✭✭✭✭✭
    ✭✭
    No
    Derra wrote: »

    Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.

    Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?

    Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.

    Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.

    I read this message again and again but ... the question ( not mine , but i was thinking the same ) is very clear so ... why the hell are you talking about two handed ?

    Edit : oh , this was a troll comment ?

    Edited by Apherius on October 24, 2017 11:29PM
  • grannas211
    grannas211
    ✭✭✭✭✭
    No
    Derra wrote: »

    Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.

    Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?

    Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.

    Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.

    pieratsos wrote: »
    pieratsos wrote: »
    Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.

    Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage

    The question was not "Do you feel the Crystal Fragment nerf was justified?"

    My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.

    So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.

    We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.

    You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.

    If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.

    No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.

    I have three Sorcerers magic, stamina and magic tank. My tank can’t be one shot you are thinking of a 15k Health max magic build. I wouldn’t use it on live with a DPS build cause other then Tanks it’s pointless. Not every magic Sorc is DPS.

    Look at the Sorcerer passives with a Heavy Armor build what an actual Health pool.
    •Blood magic passive heals 8% Max Heath when attacking with Dark magic power.
    •Daedric Protection 20% Health and Stamina recovery
    •Expert Summoner +8% Max Heath

    On a Heavy Armored Argonian you can made a very nice tank build not everyone is DPS. I tend to think outside the box for builds everyone runs the same build with one or two flex spots so anyone who knows your class knows your build and skills and just how to counter you.

    My Tank makes good use of Crystal Blast so I know my DPS can use it or just keep frag the lose of a CC it not killing me.

    Dude I have no idea what you're even trying to say.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Yes
    Basically most powers are not used the way they were intended ZoS has poor foresight we all have seen this. The two handed an example if that.

    Hitting the great 55 hours+ work weeks so not very focused. Basically magic tank Sorc can use Blast in PvP I have been for years in Heavy Armor yes you get interrupt here and there it happens it’s not the only power you have so just roll with it.

    I use it an Argonian tank with good results not used for the damage more the range CC to start the stamina drain and the Blood magic heal.

    This is not the end of Sorcerers
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    No
    Derra wrote: »

    Crystal Frag was never meant to be a main damage attack. Like Flare, Snipe ang Uppercut. But it was designed one way and used a whole different way. I can understand the original intent behind the power. The reality of what the power was meant for and how it was used took a long time to meet but it’s here now all the same.

    Would you care to enlighten me which sorcerer skill was meant to be the main singletarget damage attack for the class in that case?

    Two handed was made for Heavy Armor that’s why it’s damage was never nerfed even after every stamina Medium and heavy used it till medium became useless. Use cause a power is used one way does not mean it was made for that.

    Sorcerers on the Beta (closest to how they wanted it) was all about rotation the delayed damage makes Sorcerer combat unique beside it doing 100% of love damage just no CC.

    pieratsos wrote: »
    pieratsos wrote: »
    Frags was over the top no cast time, max range, cheaper cost and it’s stuns. This was a long time coming everyone got hit a long time ago DK were literally unkillable in some builds, Nightblades could one hit kill at max range, Templar could stand and out heal burst on a whole team.

    Sorcerers have always had no reason to change from max magic it’s pure reward with no downside if you want a 36m stun take the cast time if not you do all the same damage

    The question was not "Do you feel the Crystal Fragment nerf was justified?"

    My main is a Nightblade Archer I use Snipe same cast time no CC. I have a magic Templar I use Flare same cast time and range no CC. My stamina DK, Templar, Sorcerer and Warden use Dizzying Swing same cast time, melee range CC.

    So my Sorcerer will have to use a 1 second cast time CC with my delayed damage and the fact that I have at least one 1 second cast time attack it’s not new or unusable. I do it on live with 4/5 class magic and stamina now it’s 5/5. My Sorcerer has been unchanged for a year all my others had to change after Morrowind. This is not a hard nerf.

    We are talking about competent players playing competent builds here that actually know a thing or two about sorcs. Its obvious that you dont belong in that category.

    You are losing one CC it will not break the bank. Every single one of my builds has been hurt with pass changes Sorcerer today are like Dragon Knights in 1.5 few working build but all of them are great.

    If you played anything besides a Mage Sorcerer you would have to just roll with the punches. Saying I’m not a competent player just cause the lose of my main CC will not kill my build? I’m well used to cast time powers and I use Crystal Blast on a Magic Tank so I’m used to the power already.

    No, im saying you are not a competent player cause you are using crystal blast. You try and do that against any competent player, they'll bash ur head off and one shot you before you realise what happened.

    I have three Sorcerers magic, stamina and magic tank. My tank can’t be one shot you are thinking of a 15k Health max magic build. I wouldn’t use it on live with a DPS build cause other then Tanks it’s pointless. Not every magic Sorc is DPS.

    Look at the Sorcerer passives with a Heavy Armor build what an actual Health pool.
    •Blood magic passive heals 8% Max Heath when attacking with Dark magic power.
    •Daedric Protection 20% Health and Stamina recovery
    •Expert Summoner +8% Max Heath

    On a Heavy Armored Argonian you can made a very nice tank build not everyone is DPS. I tend to think outside the box for builds everyone runs the same build with one or two flex spots so anyone who knows your class knows your build and skills and just how to counter you.

    My Tank makes good use of Crystal Blast so I know my DPS can use it or just keep frag the lose of a CC it not killing me.

    Sorry, i was wrong. You are not competent not just because you use crystal blast. Your issues go well beyond that. But sure feel free to spend almost 4k magicka for 1 sec cast time to deal no dmg and heal urself for 4% hp. Im sure that will save u from any competent player. Thats most definitely outside of the box. And there is a reason for that. Its useless. Funny thing is that 4% could come from an instant cast frag that is also cheaper so even in ur case frag is better. There you go, i just improved ur useless build. Now its slightly less useless and u can make better use of that passive. You are welcome.

  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    I am very happy this nerf is happening...

    On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...

    Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...

    Frags being so powerful were a significant reason why that was happening...

    This nerf was needed as a result...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    No
    I am very happy this nerf is happening...

    On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...

    Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...

    Frags being so powerful were a significant reason why that was happening...

    This nerf was needed as a result...

    You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?
  • grannas211
    grannas211
    ✭✭✭✭✭
    No
    I am very happy this nerf is happening...

    On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...

    Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...

    Frags being so powerful were a significant reason why that was happening...

    This nerf was needed as a result...

    Nah. Vivec definitely full of tanks and nightblades same as usual.

    Also frags were actually nerfed recently so it's not like it was buffed and suddenly boom influx of sorcs. If anything more people on ps4 have been moving away from sorc
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    pieratsos wrote: »
    I am very happy this nerf is happening...

    On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...

    Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...

    Frags being so powerful were a significant reason why that was happening...

    This nerf was needed as a result...

    You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?

    Being hit hard without the CC makes a huge difference...

    And no, I'm not whining; I'm celebrating...

    The only whining here is from the Sorcs that don't want their OP status tampered with...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    No
    .
    pieratsos wrote: »
    I am very happy this nerf is happening...

    On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...

    Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...

    Frags being so powerful were a significant reason why that was happening...

    This nerf was needed as a result...

    You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?

    Being hit hard without the CC makes a huge difference...

    And no, I'm not whining; I'm celebrating...

    The only whining here is from the Sorcs that don't want their OP status tampered with...

    You do realize the new CC is unblockable and undodgeable, right?
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    grannas211 wrote: »
    I am very happy this nerf is happening...

    On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...

    Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...

    Frags being so powerful were a significant reason why that was happening...

    This nerf was needed as a result...

    Nah. Vivec definitely full of tanks and nightblades same as usual.

    Also frags were actually nerfed recently so it's not like it was buffed and suddenly boom influx of sorcs. If anything more people on ps4 have been moving away from sorc

    They are only walking away because the word is out that the nerf bat is about to hit them...
    ToRelax wrote: »
    .
    pieratsos wrote: »
    I am very happy this nerf is happening...

    On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...

    Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...

    Frags being so powerful were a significant reason why that was happening...

    This nerf was needed as a result...

    You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?

    Being hit hard without the CC makes a huge difference...

    And no, I'm not whining; I'm celebrating...

    The only whining here is from the Sorcs that don't want their OP status tampered with...

    You do realize the new CC is unblockable and undodgeable, right?

    It has reduced damage (compared to current frags)...right?

    And it's telegraphed...right?

    I'm ok with it...

    Edited by TheDoomsdayMonster on October 25, 2017 12:31PM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    No
    pieratsos wrote: »
    I am very happy this nerf is happening...

    On ps4 NA, sooooo many people play Sorcs nowadays and everyone here knows d@mn well why no matter how much the SDQ (Sorc Defense Squad) members want to deny it...

    Sorcs have been OP and easy mode for a long time now, and many people (on ps4 NA at anyrate) have been abandoning their mains in favor of a Sorc as a result...

    Frags being so powerful were a significant reason why that was happening...

    This nerf was needed as a result...

    You do realise that sorcs will still shieldstack and hit you just as hard and u will still whine right?

    Being hit hard without the CC makes a huge difference...

    And no, I'm not whining; I'm celebrating...

    The only whining here is from the Sorcs that don't want their OP status tampered with...


    Like people were celebrating after the shield duration nerf and the frag dmg nerf? And yet here u all are again whining. And this is why u will still whine about it. Because you dont have a clue about the class. Everything that makes sorc OP and u dont like hasnt been touched. Have fun with rune cage, implosion, endless fury, double curse explosions, shieldstacking etc

    Funny thing is that sorcs actually ask for their class to get nerfed but i guess u are one of those people too dumb to even try to understand.

    Dont worry tho. Chew chew. The nerf sorc train will keep on going. See you next patch.
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