We wanted to separate the function of abilities into more distinct roles. Crystal Shards was overloaded since it had high damage, instant cast, stun, reduced cost. Now if the sorcerer wants a stun they have to either go through a cast time or deal reduced damage.
Nope. Frags nerf is now up on PTS as of today's update.Valera Progib wrote: »I was under the impression that this change was removed?...
HoloYoitsu wrote: »Nope. Frags nerf is now up on PTS as of today's update.Valera Progib wrote: »I was under the impression that this change was removed?...
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
If polls or constructive criticism were listened we wouldnt have this change in the first place
Joy_Division wrote: »To be fair, Crystal Blast is the most effective sorcerer skill in a 30v3.
I dont play magsorc, but If Dizzy or Snipe had instacast morph, I would never use the cast time one, even for stun. Let alone with having cheaper cost and more damage on the instant one.
But to be real, frag was overtuned. Too many good stuff on one ability. Kinda sad that way to promote the bad morph was the only way someone noticed it.
they're utterly useless if your opponent just sees the cast timer & dodges them
I dont play magsorc, but If Dizzy or Snipe had instacast morph, I would never use the cast time one, even for stun. Let alone with having cheaper cost and more damage on the instant one.
But to be real, frag was overtuned. Too many good stuff on one ability. Kinda sad that way to promote the bad morph was the only way someone noticed it.
Overtuned? A 30% proc chance skill that is dodgeable? What are Warden's Pidgeons and Sub Assault/Fissure then?
Oh the irony.
I dont play magsorc, but If Dizzy or Snipe had instacast morph, I would never use the cast time one, even for stun. Let alone with having cheaper cost and more damage on the instant one.
But to be real, frag was overtuned. Too many good stuff on one ability. Kinda sad that way to promote the bad morph was the only way someone noticed it.
Overtuned? A 30% proc chance skill that is dodgeable? What are Warden's Pidgeons and Sub Assault/Fissure then?
Oh the irony.
Range, high damage, CC. Often more damage, cheap and instant. There is no irony. There is no other skill that has that many critical things. And for the record, that is totally different to what could be considered OP. You can have OP skill that has just one functionality.
Dizzy swing has literally just the damage and CC. Dark flare has literally just range and dmg. Snipe has literally just range and dmg. Dawnbreaker has literally just damage and CC. Overload light hast just range and dmg. I could go on and on and on. The only other skill that has too many things and comes in mind is probably incap.
Joy_Division wrote: »To be fair, Crystal Blast is the most effective sorcerer skill in a 30v3.
To get the 30 killed ._.
The Stun component is single target, only the damage is AoE - and the AoE portion is lower than the main dmg. Your plan wont work.Wreuntzylla wrote: »Joy_Division wrote: »To be fair, Crystal Blast is the most effective sorcerer skill in a 30v3.
To get the 30 killed ._.
<sigh>
Joy is right.
Zergrballers depend on heals and ignore their active defenses.
But even setting those aside, why do people keep think it needs to be cast on a player or can be dodged? Or blocked?
After testing crystal blast on live this weekend, on a dunmer crafting mule wearing L45 julianos... I can't freaking wait. I am going to force my buddies into rolling high elf sorcs and start a guild called Anchors and Tears. Just need someone to confirm its an actual AoE stun. Ranged bombing, no negate needed.
Just to make it clear to those that don't get it, NPCs, engine guardian, sorc atronach, warden bear, pack leader... everything that typically gets in the way of targeting... all anchors. No chance of dodge, reflect, block, and the AoE portion doesn't care.
I dont play magsorc, but If Dizzy or Snipe had instacast morph, I would never use the cast time one, even for stun. Let alone with having cheaper cost and more damage on the instant one.
But to be real, frag was overtuned. Too many good stuff on one ability. Kinda sad that way to promote the bad morph was the only way someone noticed it.
Overtuned? A 30% proc chance skill that is dodgeable? What are Warden's Pidgeons and Sub Assault/Fissure then?
Oh the irony.
Range, high damage, CC. Often more damage, cheap and instant. There is no irony. There is no other skill that has that many critical things. And for the record, that is totally different to what could be considered OP. You can have OP skill that has just one functionality.
Dizzy swing has literally just the damage and CC. Dark flare has literally just range and dmg. Snipe has literally just range and dmg. Dawnbreaker has literally just damage and CC. Overload light hast just range and dmg. I could go on and on and on. The only other skill that has too many things and comes in mind is probably incap.
You could go on and on and on and be wrong ALL along the way. More than half those skills have other elements. Like Dark Flare has Defile, Empower and higher damage to boot. Snipe has Stealth Damage (and CC with it) with much bigger range. Dawnbreaker has a very strong DoT and stupidly high burst against Vamps/WWs... and it's an ultimate. Overload has much higher damage and restores magicka and is a ultimate.
A C.Frag with no CC is straight up a worse skill than Cliffracer and Funnel Health. It's not even a contest, basically. I'd gladly trade them in a heartbeat.
I dont play magsorc, but If Dizzy or Snipe had instacast morph, I would never use the cast time one, even for stun. Let alone with having cheaper cost and more damage on the instant one.
But to be real, frag was overtuned. Too many good stuff on one ability. Kinda sad that way to promote the bad morph was the only way someone noticed it.
Overtuned? A 30% proc chance skill that is dodgeable? What are Warden's Pidgeons and Sub Assault/Fissure then?
Oh the irony.
Range, high damage, CC. Often more damage, cheap and instant. There is no irony. There is no other skill that has that many critical things. And for the record, that is totally different to what could be considered OP. You can have OP skill that has just one functionality.
Dizzy swing has literally just the damage and CC. Dark flare has literally just range and dmg and empower and AoE defile. Snipe has literally just long range and dmg and I think either defile or major breech?. Dawnbreaker has literally just undodgeable damage and CC in an AoE + strong DOT. Overload light hast just range and dmg. I could go on and on and on. The only other skill that has too many things and comes in mind is probably incap.
And yes, crystal blast fits the description too. Further proving that even skill that has too many good things could be rendered useless if it has huge flaw (which is relative to how the specific combat in game works). In this case cast time is bad thing for ranged ability in ESO PVP.