So I just checked something:
Dark Flare (0,1s longer cast time, but doesn't matter) deals 20.362% more damage as per tooltip than Crystal Blast.
Dark Flare also grants Major Empower for the follow up Javelin (sorcs don't have similar good instant cast follow up from class skills atleast) and puts Major Defile on target & nearby enemies.
Crystal Blast deals AoE damage.
@ZOS_Wrobel is there a reason why Crystal Blast (Blast only, not the instant cast Frags!!!) can't atleast deal same base damage as Dark Flare? I think that would be a reasonable change.
What´s the cost difference between the two?
Base costs (to which all passives & set bonus modifiers apply):
Crystal Blast 4050 Magicka
Dark Flare 3240 Magicka
Actually the difference is slightly smaller due to class passives:
Crystal Blast: 4050 becomes in fact 3850 due to the Unholy Knowledge
Dark Flare: 3240 becomes 3110 due to Restoring Spirit
So I just checked something:
Dark Flare (0,1s longer cast time, but doesn't matter) deals 20.362% more damage as per tooltip than Crystal Blast.
Dark Flare also grants Major Empower for the follow up Javelin (sorcs don't have similar good instant cast follow up from class skills atleast) and puts Major Defile on target & nearby enemies.
Crystal Blast deals AoE damage.
@ZOS_Wrobel is there a reason why Crystal Blast (Blast only, not the instant cast Frags!!!) can't atleast deal same base damage as Dark Flare? I think that would be a reasonable change.
What´s the cost difference between the two?
Base costs (to which all passives & set bonus modifiers apply):
Crystal Blast 4050 Magicka
Dark Flare 3240 Magicka
Actually the difference is slightly smaller due to class passives:
Crystal Blast: 4050 becomes in fact 3850 due to the Unholy Knowledge
Dark Flare: 3240 becomes 3110 due to Restoring Spirit
Yep, those apply to the base cost.
Base Cost-[Class Passives%+Armor Passives%+Seducer/Alteration%]
Base cost or cost after passives - doesn't make a huge difference in the end, but it does affect the numbers slightly when you start counting those other cost reductions.
So I just checked something:
Dark Flare (0,1s longer cast time, but doesn't matter) deals 20.362% more damage as per tooltip than Crystal Blast.
Dark Flare also grants Major Empower for the follow up Javelin (sorcs don't have similar good instant cast follow up from class skills atleast) and puts Major Defile on target & nearby enemies.
Crystal Blast deals AoE damage.
@ZOS_Wrobel is there a reason why Crystal Blast (Blast only, not the instant cast Frags!!!) can't atleast deal same base damage as Dark Flare? I think that would be a reasonable change.
If you thought landing a hard casted Crystal whatever was tough, try landing a hard casted Dark Flare with it's huge arcing projectile.
Also, you are comparing Templar and Sorc in a bubble here. The only thing you are likely to accomplish is them moving the extra damage from frags to blast, or getting Dark Flare nerffed.
Also, close range Dark Flare+Jav isn't that easy to dodge (without cheat addons) btw - mostly because of the Jav being a very quick projectile.
So I just checked something:
Dark Flare (0,1s longer cast time, but doesn't matter) deals 20.362% more damage as per tooltip than Crystal Blast.
Dark Flare also grants Major Empower for the follow up Javelin (sorcs don't have similar good instant cast follow up from class skills atleast) and puts Major Defile on target & nearby enemies.
Crystal Blast deals AoE damage.
@ZOS_Wrobel is there a reason why Crystal Blast (Blast only, not the instant cast Frags!!!) can't atleast deal same base damage as Dark Flare? I think that would be a reasonable change.
If you thought landing a hard casted Crystal whatever was tough, try landing a hard casted Dark Flare with it's huge arcing projectile.
Also, you are comparing Templar and Sorc in a bubble here. The only thing you are likely to accomplish is them moving the extra damage from frags to blast, or getting Dark Flare nerffed.
Also, close range Dark Flare+Jav isn't that easy to dodge (without cheat addons) btw - mostly because of the Jav being a very quick projectile.
And how easy will it be to dodge a CB + Rune Prison? Or block for that matter?
We could do this all day, comparing certain skills with others, but all that really matters is the overall effectiveness of a classes entire kit of tools compared to another class.
I actually like that CC is no longer tied to frags. Would rather have the target stay open for better CC.
I actually like that CC is no longer tied to frags. Would rather have the target stay open for better CC.
What for? To spend another global cd in the already small window you have before you have to go back to shield stacking or for having to remove a necessary ability from ur already limited toolkit so u can slot a cc?
I actually like that CC is no longer tied to frags. Would rather have the target stay open for better CC.
What for? To spend another global cd in the already small window you have before you have to go back to shield stacking or for having to remove a necessary ability from ur already limited toolkit so u can slot a cc?
I am going to slot another CC anyway as a wasted GCD is nothing compared to waiting for the moment I want the CC and an instant frag is proced. If I hard cast for a stun, its the same as the GCD but yet I am also broadcasting a huge tell of what is coming (which BTW, is why the change to the other morph will be a non-starter) Then even with an instant frag, people tend to be good at dodging those just as easily. The extra GCD is going to be not worth mentioning as they are stunned for that second anyway at this point and now Im going to land the frag and not really worry about saving a proc quite as often.
Cliff Racer: undodgeable, instant cast, deals insanely high base damage
Frags: 30% proc chance to be instant cast, deals insanely high damage when instant cast, dodgeable and blockable.
Yep. Balanced.
scipionumatia wrote: »simply unslot frags and partake in the awesome Dragon Knight Sorc class ability "Rune prison".
So I just checked something:
Dark Flare (0,1s longer cast time, but doesn't matter) deals 20.362% more damage as per tooltip than Crystal Blast.
Dark Flare also grants Major Empower for the follow up Javelin (sorcs don't have similar good instant cast follow up from class skills atleast) and puts Major Defile on target & nearby enemies.
Crystal Blast deals AoE damage.
@ZOS_Wrobel is there a reason why Crystal Blast (Blast only, not the instant cast Frags!!!) can't atleast deal same base damage as Dark Flare? I think that would be a reasonable change.
If you thought landing a hard casted Crystal whatever was tough, try landing a hard casted Dark Flare with it's huge arcing projectile.
Also, you are comparing Templar and Sorc in a bubble here. The only thing you are likely to accomplish is them moving the extra damage from frags to blast, or getting Dark Flare nerffed.
HoloYoitsu wrote: »is predicated on the notion that people would actually use Blast now
And perhaps you should pursue my post again and read in between the lines as you do for Wrobel's. But thank you for agreeing with me that Wrobel's proffered reason that this change somehow offers any viable choice in morphs is simply wrong.clocksstoppe wrote: »HoloYoitsu wrote: »is predicated on the notion that people would actually use Blast now
Uhh, no it's not. Maybe you should learn to read. He literally said frags is too strong and needed a nerf. That's why the stun got removed. The part about crystal blast is only relevant to noobs, you shouldn't take it as his literal argument for nerfing frag. Everyone here knows people will still use frags even after the nerf. That's the entire point of the change, to make it less strong while still being used.
I actually like that CC is no longer tied to frags. Would rather have the target stay open for better CC.
Still at the same time it goes down the route of further reducing skillchoices for sorc - not that there were many to begin with - by introducing new "mandatory" skills.
Not a good thing.
What a joke lmao. Yeahhh I bet someone would use Crystal blast now *sarcasm*. How many people have accidentally started to hard cast a frag then cancelled it lol
Still at the same time it goes down the route of further reducing skillchoices for sorc - not that there were many to begin with - by introducing new "mandatory" skills.
Not a good thing.
Still at the same time it goes down the route of further reducing skillchoices for sorc - not that there were many to begin with - by introducing new "mandatory" skills.
Not a good thing.
/agree. For what I tend to run, the only way I'm gonna be able to fit this in is either by dropping inner light (not keen) or on overload bar on an overload build.
My standard toolkit is usually broken down into:
2 defence skills
2 mobility skills
2 heal skills
1 buff
3 offence.
Or for pets, losing a heal and a mobility to fit them in.
Either way, the only way I can see to fit in rune-cage is to drop inner-light, which I really don't like the sound of, since as well as the very nice stat-boost, I also use it to empower and to hunt stealthers..