@Derra and @DDuke , Guys keep it simple.
Fact:
Miat's add-on was tested by zos in another thread. But I forget if they said they were going to give their official ruling? I know they said the stealth component was fine.
The add on isn't pooling anything that the game hasn't locked.
Game intent by Sage was that they prefer the animation and audio cues to be the stimulai that the players reacts around them with UI helping in some cases, instead of icons with timers. Before launch they banned an add-on that let you see your targets Stam/mag levels in real time. In pve, they removed group combat DPS meters, because they were being used to kick players out of group or unlawfully restrict more casual players from content (which there game was intended to be for both casuals and die hard mmo players)
Speculation:
I don't think ZoS has reviewed the addon's cast time feature in relation to how it impacts PvP. I don't think they are going to anytime soon.
Someone once said in past threads that the information going to the server isn't in the native ui for certain cases. Like Crystal frags being counted as direct DMG when it's coming at you through normal animation/audio cues, yet because of its cc component mists add-on can give a warning. I can't remember if that was the case, but if so, it treads on that line of "is it progressing the UI or providing advantage?"
Conclusion:
It depends what zos's design intent for the game is in 2017 versus 2014. Sage knew the pitfalls of what their API could bring to the table and with his leave this intent could have left along with him. It's highly possible Sage's intent is still in front as wrobel is still promoting use of cast time abilities as viable PvP abilities when on PC we have this add-on that warns us of a cast time ability being cast. Or it's highly possible consoles perspective on the game is what's driving a majority of the balance and changes we see and that it's the wild-wild-west out there for us PC gamers.
Are we to use animations for how we react to spells in 2017? Or addon's displaying various amounts of information? Either way it would be great if ZoS could rule this and other add-ons or give us an update on their design intent.
Yeah, you try that against my melee stamblade - see what happens.
The vast majority of players want it gone: https://forums.elderscrollsonline.com/en/discussion/369568/should-miats-attack-alert-be-allowed/p1
With 337 votes we can get to around 5,3% margin of error, meaning anything between 75-85% of playerbase.
It doesn't matter if they've deemed it "fine", it's unwise to act against their player base. Which is exactly why I'm going to keep posting on this thread & any other until this is addressed or Ashes of Creation goes into Alpha 1 so I can move on to "greener pastures"
This thread alone is approaching 100 Agrees.
What players want doesn't always mean it's great for the game. But also the opposite can happen. Does Zoe feel like Miat's brings certain features to the table to justify keeping it? Maybe, but as far as I know, they haven't actually given their final ruling.
Aah there we have it. The undeniable bias and personal frustration that lies at the source of your whole argument.
If we´re being honest - keeping a feature like this in the game for so long is basically equivalent to giving it a ruling - until they make a 180 on their current stance.
The only options have at this point is:
a) ignore further
b) remove the functionality
Saying that the functionality is ok would be the equivalent to forumseppuku.
Ok tell me how you counter permanent sneak in regards to that making it impossible to realisticly assess a situation?
Also i am playing ranged. I´m saying from experience and fighting other players that use this addon that it is not an issue to fight against unless fighting someone not aware of you.
If we´re being honest - keeping a feature like this in the game for so long is basically equivalent to giving it a ruling - until they make a 180 on their current stance.
The only options have at this point is:
a) ignore further
b) remove the functionality
Saying that the functionality is ok would be the equivalent to forumseppuku.
The vast majority of players want it gone: https://forums.elderscrollsonline.com/en/discussion/369568/should-miats-attack-alert-be-allowed/p1
With 337 votes we can get to around 5,3% margin of error, meaning anything between 75-85% of playerbase.
It doesn't matter if they've deemed it "fine", it's unwise to act against their player base. Which is exactly why I'm going to keep posting on this thread & any other until this is addressed or Ashes of Creation goes into Alpha 1 so I can move on to "greener pastures"
This thread alone is approaching 100 Agrees.
I find it sad that ZoS is not responding to this at all. Honestly I find melee boring as all hell, and the fact that I am shoe horned into it now, is ridiculous. And if I do play my archer, I have to jump through hoops to land a basic attack, its stupid.
If we´re being honest - keeping a feature like this in the game for so long is basically equivalent to giving it a ruling - until they make a 180 on their current stance.
The only options have at this point is:
a) ignore further
b) remove the functionality
Saying that the functionality is ok would be the equivalent to forumseppuku.
That is the whole point of stealth, not to be seen. If you hate it that much, spend the time to build your toon to counter it. But you want to take the easy way out, dont want to put any time into countering it, and want to just have everything spoon fed. People have already named numerous methods to counter it, HELL, there are entire sets that are dedicated to it. If you hate stealth that much, you should use those. Expecting an uncounterable add on to do the work for you is just purely ridiculous.
HOW?
That´s the problem. Permanent stealth has huge implications when it can be utilized by any class and build.
How can i counter 5 people that have nothing better to do than waiting on one of their resources to attack players coming along.
Swtor has the same thing, perma stealth. AND YOU SHOULDNT BE ABLE TO COUNTER ANYTHING FROM FIVE EXPERIENCED PLAYERS! Just wow.....The entitled me mentality here is so strong it is downright gross....
Tin Foil Hat on, but I did bought and started maining warden and at least 60% of the reasoning was I want to play ranged stamina build unaffected by Miat.
Instead of fixing stuff, they made me pay to play again
Tin Foil Hat on, but I did bought and started maining warden and at least 60% of the reasoning was I want to play ranged stamina build unaffected by Miat.
Instead of fixing stuff, they made me pay to play again
Swtor has classes that can permastealth. Not every build and every class that can permastealth.
That´s the point. I don´t want to counter anything to counter them. I want to see them so i can avoid them.
Tin Foil Hat on, but I did bought and started maining warden and at least 60% of the reasoning was I want to play ranged stamina build unaffected by Miat.
Instead of fixing stuff, they made me pay to play again
Not every class can perma stealth in this either.
HOW?
That´s the problem. Permanent stealth has huge implications when it can be utilized by any class and build.
How can i counter 5/10/15 people that have nothing better to do than waiting on one of their resources to coordianted attack players coming along.
Passive defense buffs, block, and using abilities to drag then out of stealth.
Armor+ CP is an easy way to make it harder for them to snag off a quick shot. And every class had access to an ability that causes then to pop out of stealth once found:
- Templars have purfying light and unstable core. Both with burst letting you to continually tag them
- sorcs curse operates on the same manner; pop it defensively wait, then start snag then again. Sorcs can also AOE immobilze.
- dks can block+ aoe immobilze
- NB can mark and keep targets out of stealth.
- wardens. Damn if they even have one, but you gotta love those undodgable birds they can spam at range lol. Jokes aside, they do have strong tank abilities.
Then there's the usual crap like pots, etc. The game right now isn't as bad as launch when everyone was ganking left and right.
Hey @DDuke want to give some insight to your miathateallies what you think about the ability of tankplars or magDKs in heavy with sword and board to be permanently in sneak with no drawback?
That´s not what i mean though.
How can i avoid running into 5/10/15 people with healers tanks and whatever you want to have invisible that camp on a resource/between two keeps in sneak because that´s what they enjoy doing.
That´s my issue with this games stealth system.
The answer is: You can´t.
But when you´re only running around with 300 people in cyrodiil this obviously is a nonissue.
And if I'm being honest, gankers are the counter to large zergs; their ability to engage secretly always then to get closer and tackle outnumbered teams. Having cast time abilities + stealth numbers counted via this addon = removal of gankers. Removal of gankers = increased zergs without consequence because sneak teams can also stifle reinforcements that aren't being careful.
I think that is a misconception.
The reason that you can´t see enemies is one of the top reasons for people tojoin the zerg (if they don´t want to stealth/gank themselves).
If the only encounter you´ll ever get (because realisticly from my experience people only attack you from invisibility when they´re sure they´re winning - meaning they outnumber you) is multiple people attacking you from invisibility.
What is the counter to that? Be invsible yourself or bring more people yourself. Thus a ganker or a zerger is born.
Gankers are not the counters to zerging. They´re the reason for it.
I think that is a misconception.
That you can´t see enemies is one of the top reasons for people to join the zerg (if they don´t want to stealth/gank themselves).
If the only encounter you´ll ever get (because realisticly from my experience people only attack you from invisibility when they´re sure they´re winning - meaning they outnumber you) is multiple people attacking you from invisibility.
What is the response to that? Be invsible yourself or bring more people yourself. Thus a ganker or a zerger is born.
Gankers are not the counters to zerging (open field). They´re the reason for it.