@Derra and @DDuke , Guys keep it simple.
Fact:
Miat's add-on was tested by zos in another thread. But I forget if they said they were going to give their official ruling? I know they said the stealth component was fine.
The add on isn't pooling anything that the game hasn't locked.
Game intent by Sage was that they prefer the animation and audio cues to be the stimulai that the players reacts around them with UI helping in some cases, instead of icons with timers. Before launch they banned an add-on that let you see your targets Stam/mag levels in real time. In pve, they removed group combat DPS meters, because they were being used to kick players out of group or unlawfully restrict more casual players from content (which there game was intended to be for both casuals and die hard mmo players)
Speculation:
I don't think ZoS has reviewed the addon's cast time feature in relation to how it impacts PvP. I don't think they are going to anytime soon.
Someone once said in past threads that the information going to the server isn't in the native ui for certain cases. Like Crystal frags being counted as direct DMG when it's coming at you through normal animation/audio cues, yet because of its cc component mists add-on can give a warning. I can't remember if that was the case, but if so, it treads on that line of "is it progressing the UI or providing advantage?"
Conclusion:
It depends what zos's design intent for the game is in 2017 versus 2014. Sage knew the pitfalls of what their API could bring to the table and with his leave this intent could have left along with him. It's highly possible Sage's intent is still in front as wrobel is still promoting use of cast time abilities as viable PvP abilities when on PC we have this add-on that warns us of a cast time ability being cast. Or it's highly possible consoles perspective on the game is what's driving a majority of the balance and changes we see and that it's the wild-wild-west out there for us PC gamers.
Are we to use animations for how we react to spells in 2017? Or addon's displaying various amounts of information? Either way it would be great if ZoS could rule this and other add-ons or give us an update on their design intent.
Deci - you´re just being uncreative. When i encounter someone who uses this addon i intentionally hardcast frags (even more than i normally do). It´s part of my sorc playstyle. I do hardcast frags like a pleb.
When someone dodges on cast animation i´ll cancel and do it again.
Yeah, you try that against my melee stamblade - see what happens.
@Derra and @DDuke , Guys keep it simple.
Fact:
Miat's add-on was tested by zos in another thread. But I forget if they said they were going to give their official ruling? I know they said the stealth component was fine.
The add on isn't pooling anything that the game hasn't locked.
Game intent by Sage was that they prefer the animation and audio cues to be the stimulai that the players reacts around them with UI helping in some cases, instead of icons with timers. Before launch they banned an add-on that let you see your targets Stam/mag levels in real time. In pve, they removed group combat DPS meters, because they were being used to kick players out of group or unlawfully restrict more casual players from content (which there game was intended to be for both casuals and die hard mmo players)
Speculation:
I don't think ZoS has reviewed the addon's cast time feature in relation to how it impacts PvP. I don't think they are going to anytime soon.
Someone once said in past threads that the information going to the server isn't in the native ui for certain cases. Like Crystal frags being counted as direct DMG when it's coming at you through normal animation/audio cues, yet because of its cc component mists add-on can give a warning. I can't remember if that was the case, but if so, it treads on that line of "is it progressing the UI or providing advantage?"
Conclusion:
It depends what zos's design intent for the game is in 2017 versus 2014. Sage knew the pitfalls of what their API could bring to the table and with his leave this intent could have left along with him. It's highly possible Sage's intent is still in front as wrobel is still promoting use of cast time abilities as viable PvP abilities when on PC we have this add-on that warns us of a cast time ability being cast. Or it's highly possible consoles perspective on the game is what's driving a majority of the balance and changes we see and that it's the wild-wild-west out there for us PC gamers.
Are we to use animations for how we react to spells in 2017? Or addon's displaying various amounts of information? Either way it would be great if ZoS could rule this and other add-ons or give us an update on their design intent.
The vast majority of players want it gone: https://forums.elderscrollsonline.com/en/discussion/369568/should-miats-attack-alert-be-allowed/p1
With 337 votes we can get to around 5,3% margin of error, meaning anything between 75-85% of playerbase.
It doesn't matter if they've deemed it "fine", it's unwise to act against their player base. Which is exactly why I'm going to keep posting on this thread & any other until this is addressed or Ashes of Creation goes into Alpha 1 so I can move on to "greener pastures"
This thread alone is approaching 100 Agrees.
What players want doesn't always mean it's great for the game. But also the opposite can happen. Does Zoe feel like Miat's brings certain features to the table to justify keeping it? Maybe, but as far as I know, they haven't actually given their final ruling.
What players want doesn't always mean it's great for the game. But also the opposite can happen. Does Zoe feel like Miat's brings certain features to the table to justify keeping it? Maybe, but as far as I know, they haven't actually given their final ruling.
If we´re being honest - keeping a feature like this in the game for so long is basically equivalent to giving it a ruling - until they make a 180 on their current stance.
The only options have at this point is:
a) ignore further
b) remove the functionality
Saying that the functionality is ok would be the equivalent to forumseppuku.
Lol. Again with the bs.
You think you can reliably dodge a close range Dark Flare combo'd with a javelin? Think again.
Same with close range Frags & Heavy Attacks, you can't reliably dodge any of those when combo'd with quick CC.
As it bloody well should be.
Can you dodge the snipe when you combo it with a cc? Nah. Well so everything is good
Yeah you can, because you can see the bloody cast timer for the Snipe & dodge roll during it to avoid both Snipe & the combo CC.
What are you not getting? Is it truly that complicated?
The irony...
It´s only ironic when you put it out of context. I try to refrain using any form of skill/build (harness, soulassault, dark deal, line of sight, heavyarmor + 1h shield etc pp.) that can make a fight unenjoyable by design of that skill or mechanic - for various reasons.
Getting instarekt from sneak can´t be enjoyable going by that principle because when you´re dead instantly there is no fight happening.
Yet you're fine with using a 3rd party plugin that not only makes a fight unenjoyable to the person using cast time abilities, but unwinnable as well.
Also, not everyone adheres to your "noble" code - painfully evident to anyone using medium armor (yet you don't see people demanding those skills & playstyles be made entirely useless or "removed" via an addon).
well you can do the same for darkflare then and frags most of the time is the cc.
I don´t get where you´re coming from.
It only makes the fight unenjoyable for them when they´re coming from a position where their intention was to make it unenjoyable for me. That´s the whole point. Now you´re getting it.
The addon has only metagame implications when fighting someone who is aware of you.
The funniest part is i don´t even use the casttimer of the addon i have it hidden under my chat window. I just use the audio cue that playes when the projectile fires
I find it absolutely hilarious that you think you are advocating in favor of everyone here. You are literally saying, in a very jumbled and desperate way, that " screw stealth players because I am incapable of countering them, and screw ranged players because I cant counter them without being spoon fed" Yet somehow the people against this add on who realize there ARE counters to it are the people that make your gameplay ( the me me me attitude at its finest ) unenjoyable. There is literally no reason to even debate with you because clearly only your gameplay matters, and everyone else be damned.
Ok tell me how you counter permanent sneak in regards to that making it impossible to realisticly assess a situation?
Also i am playing ranged. I´m saying from experience and fighting other players that use this addon that it is not an issue to fight against unless fighting someone not aware of you.
What players want doesn't always mean it's great for the game. But also the opposite can happen. Does Zoe feel like Miat's brings certain features to the table to justify keeping it? Maybe, but as far as I know, they haven't actually given their final ruling.
If we´re being honest - keeping a feature like this in the game for so long is basically equivalent to giving it a ruling - until they make a 180 on their current stance.
The only options have at this point is:
a) ignore further
b) remove the functionality
Saying that the functionality is ok would be the equivalent to forumseppuku.
@Derra and @DDuke , Guys keep it simple.
Fact:
Miat's add-on was tested by zos in another thread. But I forget if they said they were going to give their official ruling? I know they said the stealth component was fine.
The add on isn't pooling anything that the game hasn't locked.
Game intent by Sage was that they prefer the animation and audio cues to be the stimulai that the players reacts around them with UI helping in some cases, instead of icons with timers. Before launch they banned an add-on that let you see your targets Stam/mag levels in real time. In pve, they removed group combat DPS meters, because they were being used to kick players out of group or unlawfully restrict more casual players from content (which there game was intended to be for both casuals and die hard mmo players)
Speculation:
I don't think ZoS has reviewed the addon's cast time feature in relation to how it impacts PvP. I don't think they are going to anytime soon.
Someone once said in past threads that the information going to the server isn't in the native ui for certain cases. Like Crystal frags being counted as direct DMG when it's coming at you through normal animation/audio cues, yet because of its cc component mists add-on can give a warning. I can't remember if that was the case, but if so, it treads on that line of "is it progressing the UI or providing advantage?"
Conclusion:
It depends what zos's design intent for the game is in 2017 versus 2014. Sage knew the pitfalls of what their API could bring to the table and with his leave this intent could have left along with him. It's highly possible Sage's intent is still in front as wrobel is still promoting use of cast time abilities as viable PvP abilities when on PC we have this add-on that warns us of a cast time ability being cast. Or it's highly possible consoles perspective on the game is what's driving a majority of the balance and changes we see and that it's the wild-wild-west out there for us PC gamers.
Are we to use animations for how we react to spells in 2017? Or addon's displaying various amounts of information? Either way it would be great if ZoS could rule this and other add-ons or give us an update on their design intent.
The vast majority of players want it gone: https://forums.elderscrollsonline.com/en/discussion/369568/should-miats-attack-alert-be-allowed/p1
With 337 votes we can get to around 5,3% margin of error, meaning anything between 75-85% of playerbase.
It doesn't matter if they've deemed it "fine", it's unwise to act against their player base. Which is exactly why I'm going to keep posting on this thread & any other until this is addressed or Ashes of Creation goes into Alpha 1 so I can move on to "greener pastures"
This thread alone is approaching 100 Agrees.
@Derra and @DDuke , Guys keep it simple.
Fact:
Miat's add-on was tested by zos in another thread. But I forget if they said they were going to give their official ruling? I know they said the stealth component was fine.
The add on isn't pooling anything that the game hasn't locked.
Game intent by Sage was that they prefer the animation and audio cues to be the stimulai that the players reacts around them with UI helping in some cases, instead of icons with timers. Before launch they banned an add-on that let you see your targets Stam/mag levels in real time. In pve, they removed group combat DPS meters, because they were being used to kick players out of group or unlawfully restrict more casual players from content (which there game was intended to be for both casuals and die hard mmo players)
Speculation:
I don't think ZoS has reviewed the addon's cast time feature in relation to how it impacts PvP. I don't think they are going to anytime soon.
Someone once said in past threads that the information going to the server isn't in the native ui for certain cases. Like Crystal frags being counted as direct DMG when it's coming at you through normal animation/audio cues, yet because of its cc component mists add-on can give a warning. I can't remember if that was the case, but if so, it treads on that line of "is it progressing the UI or providing advantage?"
Conclusion:
It depends what zos's design intent for the game is in 2017 versus 2014. Sage knew the pitfalls of what their API could bring to the table and with his leave this intent could have left along with him. It's highly possible Sage's intent is still in front as wrobel is still promoting use of cast time abilities as viable PvP abilities when on PC we have this add-on that warns us of a cast time ability being cast. Or it's highly possible consoles perspective on the game is what's driving a majority of the balance and changes we see and that it's the wild-wild-west out there for us PC gamers.
Are we to use animations for how we react to spells in 2017? Or addon's displaying various amounts of information? Either way it would be great if ZoS could rule this and other add-ons or give us an update on their design intent.
The vast majority of players want it gone: https://forums.elderscrollsonline.com/en/discussion/369568/should-miats-attack-alert-be-allowed/p1
With 337 votes we can get to around 5,3% margin of error, meaning anything between 75-85% of playerbase.
It doesn't matter if they've deemed it "fine", it's unwise to act against their player base. Which is exactly why I'm going to keep posting on this thread & any other until this is addressed or Ashes of Creation goes into Alpha 1 so I can move on to "greener pastures"
This thread alone is approaching 100 Agrees.
I find it sad that ZoS is not responding to this at all. Honestly I find melee boring as all hell, and the fact that I am shoe horned into it now, is ridiculous. And if I do play my archer, I have to jump through hoops to land a basic attack, its stupid.
What players want doesn't always mean it's great for the game. But also the opposite can happen. Does Zoe feel like Miat's brings certain features to the table to justify keeping it? Maybe, but as far as I know, they haven't actually given their final ruling.
If we´re being honest - keeping a feature like this in the game for so long is basically equivalent to giving it a ruling - until they make a 180 on their current stance.
The only options have at this point is:
a) ignore further
b) remove the functionality
Saying that the functionality is ok would be the equivalent to forumseppuku.
That is the whole point of stealth, not to be seen. If you hate it that much, spend the time to build your toon to counter it. But you want to take the easy way out, dont want to put any time into countering it, and want to just have everything spoon fed. People have already named numerous methods to counter it, HELL, there are entire sets that are dedicated to it. If you hate stealth that much, you should use those. Expecting an uncounterable add on to do the work for you is just purely ridiculous.
@Derra and @DDuke , Guys keep it simple.
Fact:
Miat's add-on was tested by zos in another thread. But I forget if they said they were going to give their official ruling? I know they said the stealth component was fine.
The add on isn't pooling anything that the game hasn't locked.
Game intent by Sage was that they prefer the animation and audio cues to be the stimulai that the players reacts around them with UI helping in some cases, instead of icons with timers. Before launch they banned an add-on that let you see your targets Stam/mag levels in real time. In pve, they removed group combat DPS meters, because they were being used to kick players out of group or unlawfully restrict more casual players from content (which there game was intended to be for both casuals and die hard mmo players)
Speculation:
I don't think ZoS has reviewed the addon's cast time feature in relation to how it impacts PvP. I don't think they are going to anytime soon.
Someone once said in past threads that the information going to the server isn't in the native ui for certain cases. Like Crystal frags being counted as direct DMG when it's coming at you through normal animation/audio cues, yet because of its cc component mists add-on can give a warning. I can't remember if that was the case, but if so, it treads on that line of "is it progressing the UI or providing advantage?"
Conclusion:
It depends what zos's design intent for the game is in 2017 versus 2014. Sage knew the pitfalls of what their API could bring to the table and with his leave this intent could have left along with him. It's highly possible Sage's intent is still in front as wrobel is still promoting use of cast time abilities as viable PvP abilities when on PC we have this add-on that warns us of a cast time ability being cast. Or it's highly possible consoles perspective on the game is what's driving a majority of the balance and changes we see and that it's the wild-wild-west out there for us PC gamers.
Are we to use animations for how we react to spells in 2017? Or addon's displaying various amounts of information? Either way it would be great if ZoS could rule this and other add-ons or give us an update on their design intent.
The vast majority of players want it gone: https://forums.elderscrollsonline.com/en/discussion/369568/should-miats-attack-alert-be-allowed/p1
With 337 votes we can get to around 5,3% margin of error, meaning anything between 75-85% of playerbase.
It doesn't matter if they've deemed it "fine", it's unwise to act against their player base. Which is exactly why I'm going to keep posting on this thread & any other until this is addressed or Ashes of Creation goes into Alpha 1 so I can move on to "greener pastures"
This thread alone is approaching 100 Agrees.
I find it sad that ZoS is not responding to this at all. Honestly I find melee boring as all hell, and the fact that I am shoe horned into it now, is ridiculous. And if I do play my archer, I have to jump through hoops to land a basic attack, its stupid.
It's probably why they made so many undodgable abilities too. To punish miat
That is the whole point of stealth, not to be seen. If you hate it that much, spend the time to build your toon to counter it. But you want to take the easy way out, dont want to put any time into countering it, and want to just have everything spoon fed. People have already named numerous methods to counter it, HELL, there are entire sets that are dedicated to it. If you hate stealth that much, you should use those. Expecting an uncounterable add on to do the work for you is just purely ridiculous.
HOW?
That´s the problem. Permanent stealth has huge implications when it can be utilized by any class and build.
How can i counter 5 people that have nothing better to do than waiting on one of their resources to attack players coming along.
@Derra and @DDuke , Guys keep it simple.
Fact:
Miat's add-on was tested by zos in another thread. But I forget if they said they were going to give their official ruling? I know they said the stealth component was fine.
The add on isn't pooling anything that the game hasn't locked.
Game intent by Sage was that they prefer the animation and audio cues to be the stimulai that the players reacts around them with UI helping in some cases, instead of icons with timers. Before launch they banned an add-on that let you see your targets Stam/mag levels in real time. In pve, they removed group combat DPS meters, because they were being used to kick players out of group or unlawfully restrict more casual players from content (which there game was intended to be for both casuals and die hard mmo players)
Speculation:
I don't think ZoS has reviewed the addon's cast time feature in relation to how it impacts PvP. I don't think they are going to anytime soon.
Someone once said in past threads that the information going to the server isn't in the native ui for certain cases. Like Crystal frags being counted as direct DMG when it's coming at you through normal animation/audio cues, yet because of its cc component mists add-on can give a warning. I can't remember if that was the case, but if so, it treads on that line of "is it progressing the UI or providing advantage?"
Conclusion:
It depends what zos's design intent for the game is in 2017 versus 2014. Sage knew the pitfalls of what their API could bring to the table and with his leave this intent could have left along with him. It's highly possible Sage's intent is still in front as wrobel is still promoting use of cast time abilities as viable PvP abilities when on PC we have this add-on that warns us of a cast time ability being cast. Or it's highly possible consoles perspective on the game is what's driving a majority of the balance and changes we see and that it's the wild-wild-west out there for us PC gamers.
Are we to use animations for how we react to spells in 2017? Or addon's displaying various amounts of information? Either way it would be great if ZoS could rule this and other add-ons or give us an update on their design intent.
The vast majority of players want it gone: https://forums.elderscrollsonline.com/en/discussion/369568/should-miats-attack-alert-be-allowed/p1
With 337 votes we can get to around 5,3% margin of error, meaning anything between 75-85% of playerbase.
It doesn't matter if they've deemed it "fine", it's unwise to act against their player base. Which is exactly why I'm going to keep posting on this thread & any other until this is addressed or Ashes of Creation goes into Alpha 1 so I can move on to "greener pastures"
This thread alone is approaching 100 Agrees.
I find it sad that ZoS is not responding to this at all. Honestly I find melee boring as all hell, and the fact that I am shoe horned into it now, is ridiculous. And if I do play my archer, I have to jump through hoops to land a basic attack, its stupid.
It's probably why they made so many undodgable abilities too. To punish miat
That is the whole point of stealth, not to be seen. If you hate it that much, spend the time to build your toon to counter it. But you want to take the easy way out, dont want to put any time into countering it, and want to just have everything spoon fed. People have already named numerous methods to counter it, HELL, there are entire sets that are dedicated to it. If you hate stealth that much, you should use those. Expecting an uncounterable add on to do the work for you is just purely ridiculous.
HOW?
That´s the problem. Permanent stealth has huge implications when it can be utilized by any class and build.
How can i counter 5 people that have nothing better to do than waiting on one of their resources to attack players coming along.
Swtor has the same thing, perma stealth. AND YOU SHOULDNT BE ABLE TO COUNTER ANYTHING FROM FIVE EXPERIENCED PLAYERS! Just wow.....The entitled me mentality here is so strong it is downright gross....
@Derra and @DDuke , Guys keep it simple.
Fact:
Miat's add-on was tested by zos in another thread. But I forget if they said they were going to give their official ruling? I know they said the stealth component was fine.
The add on isn't pooling anything that the game hasn't locked.
Game intent by Sage was that they prefer the animation and audio cues to be the stimulai that the players reacts around them with UI helping in some cases, instead of icons with timers. Before launch they banned an add-on that let you see your targets Stam/mag levels in real time. In pve, they removed group combat DPS meters, because they were being used to kick players out of group or unlawfully restrict more casual players from content (which there game was intended to be for both casuals and die hard mmo players)
Speculation:
I don't think ZoS has reviewed the addon's cast time feature in relation to how it impacts PvP. I don't think they are going to anytime soon.
Someone once said in past threads that the information going to the server isn't in the native ui for certain cases. Like Crystal frags being counted as direct DMG when it's coming at you through normal animation/audio cues, yet because of its cc component mists add-on can give a warning. I can't remember if that was the case, but if so, it treads on that line of "is it progressing the UI or providing advantage?"
Conclusion:
It depends what zos's design intent for the game is in 2017 versus 2014. Sage knew the pitfalls of what their API could bring to the table and with his leave this intent could have left along with him. It's highly possible Sage's intent is still in front as wrobel is still promoting use of cast time abilities as viable PvP abilities when on PC we have this add-on that warns us of a cast time ability being cast. Or it's highly possible consoles perspective on the game is what's driving a majority of the balance and changes we see and that it's the wild-wild-west out there for us PC gamers.
Are we to use animations for how we react to spells in 2017? Or addon's displaying various amounts of information? Either way it would be great if ZoS could rule this and other add-ons or give us an update on their design intent.
The vast majority of players want it gone: https://forums.elderscrollsonline.com/en/discussion/369568/should-miats-attack-alert-be-allowed/p1
With 337 votes we can get to around 5,3% margin of error, meaning anything between 75-85% of playerbase.
It doesn't matter if they've deemed it "fine", it's unwise to act against their player base. Which is exactly why I'm going to keep posting on this thread & any other until this is addressed or Ashes of Creation goes into Alpha 1 so I can move on to "greener pastures"
This thread alone is approaching 100 Agrees.
I find it sad that ZoS is not responding to this at all. Honestly I find melee boring as all hell, and the fact that I am shoe horned into it now, is ridiculous. And if I do play my archer, I have to jump through hoops to land a basic attack, its stupid.
It's probably why they made so many undodgable abilities too. To punish miat
Tin Foil Hat on, but I did bought and started maining warden and at least 60% of the reasoning was I want to play ranged stamina build unaffected by Miat.
Instead of fixing stuff, they made me pay to play again
@Derra and @DDuke , Guys keep it simple.
Fact:
Miat's add-on was tested by zos in another thread. But I forget if they said they were going to give their official ruling? I know they said the stealth component was fine.
The add on isn't pooling anything that the game hasn't locked.
Game intent by Sage was that they prefer the animation and audio cues to be the stimulai that the players reacts around them with UI helping in some cases, instead of icons with timers. Before launch they banned an add-on that let you see your targets Stam/mag levels in real time. In pve, they removed group combat DPS meters, because they were being used to kick players out of group or unlawfully restrict more casual players from content (which there game was intended to be for both casuals and die hard mmo players)
Speculation:
I don't think ZoS has reviewed the addon's cast time feature in relation to how it impacts PvP. I don't think they are going to anytime soon.
Someone once said in past threads that the information going to the server isn't in the native ui for certain cases. Like Crystal frags being counted as direct DMG when it's coming at you through normal animation/audio cues, yet because of its cc component mists add-on can give a warning. I can't remember if that was the case, but if so, it treads on that line of "is it progressing the UI or providing advantage?"
Conclusion:
It depends what zos's design intent for the game is in 2017 versus 2014. Sage knew the pitfalls of what their API could bring to the table and with his leave this intent could have left along with him. It's highly possible Sage's intent is still in front as wrobel is still promoting use of cast time abilities as viable PvP abilities when on PC we have this add-on that warns us of a cast time ability being cast. Or it's highly possible consoles perspective on the game is what's driving a majority of the balance and changes we see and that it's the wild-wild-west out there for us PC gamers.
Are we to use animations for how we react to spells in 2017? Or addon's displaying various amounts of information? Either way it would be great if ZoS could rule this and other add-ons or give us an update on their design intent.
The vast majority of players want it gone: https://forums.elderscrollsonline.com/en/discussion/369568/should-miats-attack-alert-be-allowed/p1
With 337 votes we can get to around 5,3% margin of error, meaning anything between 75-85% of playerbase.
It doesn't matter if they've deemed it "fine", it's unwise to act against their player base. Which is exactly why I'm going to keep posting on this thread & any other until this is addressed or Ashes of Creation goes into Alpha 1 so I can move on to "greener pastures"
This thread alone is approaching 100 Agrees.
I find it sad that ZoS is not responding to this at all. Honestly I find melee boring as all hell, and the fact that I am shoe horned into it now, is ridiculous. And if I do play my archer, I have to jump through hoops to land a basic attack, its stupid.
It's probably why they made so many undodgable abilities too. To punish miat
Tin Foil Hat on, but I did bought and started maining warden and at least 60% of the reasoning was I want to play ranged stamina build unaffected by Miat.
Instead of fixing stuff, they made me pay to play again
That is the whole point of stealth, not to be seen. If you hate it that much, spend the time to build your toon to counter it. But you want to take the easy way out, dont want to put any time into countering it, and want to just have everything spoon fed. People have already named numerous methods to counter it, HELL, there are entire sets that are dedicated to it. If you hate stealth that much, you should use those. Expecting an uncounterable add on to do the work for you is just purely ridiculous.
HOW?
That´s the problem. Permanent stealth has huge implications when it can be utilized by any class and build.
How can i counter 5 people that have nothing better to do than waiting on one of their resources to attack players coming along.
Swtor has the same thing, perma stealth. AND YOU SHOULDNT BE ABLE TO COUNTER ANYTHING FROM FIVE EXPERIENCED PLAYERS! Just wow.....The entitled me mentality here is so strong it is downright gross....
Swtor has classes that can permastealth. Not every build and every class that can permastealth.
That´s the point. I don´t want to counter anything to counter them. I want to see them so i can avoid them.
@Derra and @DDuke , Guys keep it simple.
Fact:
Miat's add-on was tested by zos in another thread. But I forget if they said they were going to give their official ruling? I know they said the stealth component was fine.
The add on isn't pooling anything that the game hasn't locked.
Game intent by Sage was that they prefer the animation and audio cues to be the stimulai that the players reacts around them with UI helping in some cases, instead of icons with timers. Before launch they banned an add-on that let you see your targets Stam/mag levels in real time. In pve, they removed group combat DPS meters, because they were being used to kick players out of group or unlawfully restrict more casual players from content (which there game was intended to be for both casuals and die hard mmo players)
Speculation:
I don't think ZoS has reviewed the addon's cast time feature in relation to how it impacts PvP. I don't think they are going to anytime soon.
Someone once said in past threads that the information going to the server isn't in the native ui for certain cases. Like Crystal frags being counted as direct DMG when it's coming at you through normal animation/audio cues, yet because of its cc component mists add-on can give a warning. I can't remember if that was the case, but if so, it treads on that line of "is it progressing the UI or providing advantage?"
Conclusion:
It depends what zos's design intent for the game is in 2017 versus 2014. Sage knew the pitfalls of what their API could bring to the table and with his leave this intent could have left along with him. It's highly possible Sage's intent is still in front as wrobel is still promoting use of cast time abilities as viable PvP abilities when on PC we have this add-on that warns us of a cast time ability being cast. Or it's highly possible consoles perspective on the game is what's driving a majority of the balance and changes we see and that it's the wild-wild-west out there for us PC gamers.
Are we to use animations for how we react to spells in 2017? Or addon's displaying various amounts of information? Either way it would be great if ZoS could rule this and other add-ons or give us an update on their design intent.
The vast majority of players want it gone: https://forums.elderscrollsonline.com/en/discussion/369568/should-miats-attack-alert-be-allowed/p1
With 337 votes we can get to around 5,3% margin of error, meaning anything between 75-85% of playerbase.
It doesn't matter if they've deemed it "fine", it's unwise to act against their player base. Which is exactly why I'm going to keep posting on this thread & any other until this is addressed or Ashes of Creation goes into Alpha 1 so I can move on to "greener pastures"
This thread alone is approaching 100 Agrees.
I find it sad that ZoS is not responding to this at all. Honestly I find melee boring as all hell, and the fact that I am shoe horned into it now, is ridiculous. And if I do play my archer, I have to jump through hoops to land a basic attack, its stupid.
It's probably why they made so many undodgable abilities too. To punish miat
Tin Foil Hat on, but I did bought and started maining warden and at least 60% of the reasoning was I want to play ranged stamina build unaffected by Miat.
Instead of fixing stuff, they made me pay to play again
That is the whole point of stealth, not to be seen. If you hate it that much, spend the time to build your toon to counter it. But you want to take the easy way out, dont want to put any time into countering it, and want to just have everything spoon fed. People have already named numerous methods to counter it, HELL, there are entire sets that are dedicated to it. If you hate stealth that much, you should use those. Expecting an uncounterable add on to do the work for you is just purely ridiculous.
HOW?
That´s the problem. Permanent stealth has huge implications when it can be utilized by any class and build.
How can i counter 5 people that have nothing better to do than waiting on one of their resources to attack players coming along.
Swtor has the same thing, perma stealth. AND YOU SHOULDNT BE ABLE TO COUNTER ANYTHING FROM FIVE EXPERIENCED PLAYERS! Just wow.....The entitled me mentality here is so strong it is downright gross....
Swtor has classes that can permastealth. Not every build and every class that can permastealth.
That´s the point. I don´t want to counter anything to counter them. I want to see them so i can avoid them.
Not every class can perma stealth in this either.
That is the whole point of stealth, not to be seen. If you hate it that much, spend the time to build your toon to counter it. But you want to take the easy way out, dont want to put any time into countering it, and want to just have everything spoon fed. People have already named numerous methods to counter it, HELL, there are entire sets that are dedicated to it. If you hate stealth that much, you should use those. Expecting an uncounterable add on to do the work for you is just purely ridiculous.
HOW?
That´s the problem. Permanent stealth has huge implications when it can be utilized by any class and build.
How can i counter 5/10/15 people that have nothing better to do than waiting on one of their resources to coordianted attack players coming along.
That is the whole point of stealth, not to be seen. If you hate it that much, spend the time to build your toon to counter it. But you want to take the easy way out, dont want to put any time into countering it, and want to just have everything spoon fed. People have already named numerous methods to counter it, HELL, there are entire sets that are dedicated to it. If you hate stealth that much, you should use those. Expecting an uncounterable add on to do the work for you is just purely ridiculous.
HOW?
That´s the problem. Permanent stealth has huge implications when it can be utilized by any class and build.
How can i counter 5/10/15 people that have nothing better to do than waiting on one of their resources to coordianted attack players coming along.
Passive defense buffs, block, and using abilities to drag then out of stealth.
Armor+ CP is an easy way to make it harder for them to snag off a quick shot. And every class had access to an ability that causes then to pop out of stealth once found:
- Templars have purfying light and unstable core. Both with burst letting you to continually tag them
- sorcs curse operates on the same manner; pop it defensively wait, then start snag then again. Sorcs can also AOE immobilze.
- dks can block+ aoe immobilze
- NB can mark and keep targets out of stealth.
- wardens. Damn if they even have one, but you gotta love those undodgable birds they can spam at range lol. Jokes aside, they do have strong tank abilities.
Then there's the usual crap like pots, etc. The game right now isn't as bad as launch when everyone was ganking left and right.
Hey @DDuke want to give some insight to your miathateallies what you think about the ability of tankplars or magDKs in heavy with sword and board to be permanently in sneak with no drawback?
That is the whole point of stealth, not to be seen. If you hate it that much, spend the time to build your toon to counter it. But you want to take the easy way out, dont want to put any time into countering it, and want to just have everything spoon fed. People have already named numerous methods to counter it, HELL, there are entire sets that are dedicated to it. If you hate stealth that much, you should use those. Expecting an uncounterable add on to do the work for you is just purely ridiculous.
HOW?
That´s the problem. Permanent stealth has huge implications when it can be utilized by any class and build.
How can i counter 5/10/15 people that have nothing better to do than waiting on one of their resources to coordianted attack players coming along.
Passive defense buffs, block, and using abilities to drag then out of stealth.
Armor+ CP is an easy way to make it harder for them to snag off a quick shot. And every class had access to an ability that causes then to pop out of stealth once found:
- Templars have purfying light and unstable core. Both with burst letting you to continually tag them
- sorcs curse operates on the same manner; pop it defensively wait, then start snag then again. Sorcs can also AOE immobilze.
- dks can block+ aoe immobilze
- NB can mark and keep targets out of stealth.
- wardens. Damn if they even have one, but you gotta love those undodgable birds they can spam at range lol. Jokes aside, they do have strong tank abilities.
Then there's the usual crap like pots, etc. The game right now isn't as bad as launch when everyone was ganking left and right.
That´s not what i mean though.
How can i avoid running into 5/10/15 people with healers tanks and whatever you want to have invisible that camp on a resource/between two keeps in sneak because that´s what they enjoy doing.
That´s my issue with this games stealth system.
The answer is: You can´t.
But when you´re only running around with 300 people in cyrodiil this obviously is a nonissue.
And if I'm being honest, gankers are the counter to large zergs; their ability to engage secretly always then to get closer and tackle outnumbered teams. Having cast time abilities + stealth numbers counted via this addon = removal of gankers. Removal of gankers = increased zergs without consequence because sneak teams can also stifle reinforcements that aren't being careful.
And if I'm being honest, gankers are the counter to large zergs; their ability to engage secretly always then to get closer and tackle outnumbered teams. Having cast time abilities + stealth numbers counted via this addon = removal of gankers. Removal of gankers = increased zergs without consequence because sneak teams can also stifle reinforcements that aren't being careful.
I think that is a misconception.
The reason that you can´t see enemies is one of the top reasons for people tojoin the zerg (if they don´t want to stealth/gank themselves).
If the only encounter you´ll ever get (because realisticly from my experience people only attack you from invisibility when they´re sure they´re winning - meaning they outnumber you) is multiple people attacking you from invisibility.
What is the counter to that? Be invsible yourself or bring more people yourself. Thus a ganker or a zerger is born.
Gankers are not the counters to zerging. They´re the reason for it.
And if I'm being honest, gankers are the counter to large zergs; their ability to engage secretly always then to get closer and tackle outnumbered teams. Having cast time abilities + stealth numbers counted via this addon = removal of gankers. Removal of gankers = increased zergs without consequence because sneak teams can also stifle reinforcements that aren't being careful.
I think that is a misconception.
That you can´t see enemies is one of the top reasons for people to join the zerg (if they don´t want to stealth/gank themselves).
If the only encounter you´ll ever get (because realisticly from my experience people only attack you from invisibility when they´re sure they´re winning - meaning they outnumber you) is multiple people attacking you from invisibility.
What is the response to that? Be invsible yourself or bring more people yourself. Thus a ganker or a zerger is born.
Gankers are not the counters to zerging (open field). They´re the reason for it.