How does charging your bow in any shape or form break stealth? Please... this is becoming ridiculous.Aside from that, it is also a fact that the addon goes against all logic and common sense. A 'stealthed' attack from invisibility, by its very definition, should remain stealthed, until it revealed itself (arrow/spell is fired) or is revealed by something (i.e. stealth detect pot, mages light, etc.). Denying this is arguing against facts.
Logic would indicate that any action a player takes should break stealth. So why are players allowed to cast buffs and charge a heavy attack while remaining in stealth? This is one of the main reasons stealth in this game is so absurd.
Joy_Division wrote: »I wonder if ZoS is incapable of restricting the sort of information the OP (and most of us) want without gutting stuff they deem necessary for the API to allow.
I personally disable the attack warnings because I want nothing to do with them.
These attack indicators are based on the very own "combat cues" that zos base UI provides.
Block now! Dodge now!
Correct me if i'm wrong, but none of these base UI things actually function in PvP - nor do they reveal opponent's cast timer (the cue comes when the cast is complete).
That what you mark as audiocue is not audible when used from higher range.
You´re dodging when you hear the bow - not the arrow sound. The bow sound however is located with the user and has a relatively small range.
As long as snipe hasn´t a comparable audiocue to darkflare with deepest respect: nope.
Actually, longer distance Snipes are the ones that are easier to hear/see/avoid (short distance ones like in my video are more difficult).
The sound plays as soon as the cast time is complete and longer travel distance means more time to react.
There's also a clear visual indicator of the arrow flying towards you (it's even glowing green if Lethal Arrow morph is used) if it comes from infront. From behind the visual cue is less obvious.
Here, I made another video for you (and for @Derra who mentioned long distance snipes being hard to hear/avoid earlier):
https://youtu.be/W8XxvXwGFV8
I think sneak and stealth gameplay is pure cancer
what you gonna do - zos does nothing about both
All you did was post a video with darkflare - which when i tried to reproduce it i was able to dodge 100% from an enemy as close as possible in my back from sneak and without sneak.
Which i can´t do with snipe.
So anything about this seems to be anecdotal at best. The only evidence i can present for my point is dozens of topics complaining about snipe in lag/1vX etc pp mixed with my personal experience that snipe is the only casttime skill with a soundcue giving me issues.
This is opposed by your anecdotal experience that snipe has never given you issues (even when there were times where snipe healthdesync without sounds was an aknowledged bug by zos... - ok well maybe you didn´t play back then).
I don´t say i can´t dodge snipe sound at all. I´m saying that snipe is the only skill that i reliably can not hear when fighting more than one opponent.
As far as sneak nerfs go - and? What did it help? You still have players waiting in sneak for 10 minutes at a resource. Sadly not only NBs but also the 30k+ hp heavyarmor tankplars DKs and whatsoever you´re loathing so much.
So what did the sneak nerfs do? They made ganking harder to almost impossible now - which is good imo.
They however did nothing to alliviate the issues permanent sneak/stealth on any class or spec brings into the game.
Imo they should have adressed permanent sneak (constant stamina cost while not moving aswell) instead of the killing power of gank builds - which would have promoted a more intelligent approach to stealth gameplay in general and offered itemisation choices towards that.
What was and what wasn´t vaible for dueling back in 2014 is quite frankly said 100% irrelevant by now.
If i were to duel any player from back then with what i know about the game now i´d stomp them. I´d stomp myself aswell.
Try dueling now and try to make bow as a main weapon vaible - i don´t think it´s currently possible and i don´t think it should be possible in the way you´re implying asylum bow might make it (20+ snipes hellooo).
The game has evolved - the players have evolved. I´d love to play doubleresto in sorc again. I´ve won duels with that aswell against noteable players. But this is not 2014 jon snow eso edition anymore.
Instead of adapting to what the game is now you´re living in the past of glory ganking days where you could oneshot basically everything with one hand under the table.
Yet you have the audacy to tell me i´m not affected by this addon because my only skill affected basically is frags. Well coincidentally that´s a sorcs main burst and cc (also the only one i have currently). Which is coincidentally alongside fiery reach and javeline a projectile without a soundcue so affected 100 times worse than anything that´s supposed to be heared.
So loosing my main burst and cc isn´t really being affected but those poor people spamming snipe from a wall are? With deepest respect -get real, honestly.
We both know you´re so invested in the topic because the thought alone of oneshotting people which you´ll later sell as skillful play bc "they could have just dodged" (which they can´t bc of sneak stun if you time it right) with asylumbow snipe into acidspray is giving you the kicks already.
And i honestly hope for the good of the game (and a little bit out of spite now aswell) that if this addon gets touched regarding that functionality that this form of not yet implemented ganking gets nerfed before it sees the light of day.
How does charging your bow in any shape or form break stealth? Please... this is becoming ridiculous.Aside from that, it is also a fact that the addon goes against all logic and common sense. A 'stealthed' attack from invisibility, by its very definition, should remain stealthed, until it revealed itself (arrow/spell is fired) or is revealed by something (i.e. stealth detect pot, mages light, etc.). Denying this is arguing against facts.
Logic would indicate that any action a player takes should break stealth. So why are players allowed to cast buffs and charge a heavy attack while remaining in stealth? This is one of the main reasons stealth in this game is so absurd.
Of course, in a world where you can be invisible by magic everything is possible. But to call that logic is bending the argument for the sake of being right just as much. I don't know about you, but you'd probably hear it if someone's just outside detection range (which is pretty near, around 5m or so) and does something, whether it's fitting an arrow to the string or bending a bow, let alone cast buffs.
I know, perma cloaking is totally fine, because urban legend and 90% of Forum NBs tell everyone cloak is never working, and the counters are so plenty (that you have to make sacrifices for these elsewhere is an argument that never counts when they should need to build against something).
I'm just tired about that stealth BS. It has cowardice written all over it.
So you can't reliably dodge it every single time without this addon while fighting multiple enemies. And that's a bad thing?
I hope you realize how ridiculous that sounds. Why would anyone use a skill that never connects? Food for thought.
So you can't reliably dodge it every single time without this addon while fighting multiple enemies. And that's a bad thing?
I hope you realize how ridiculous that sounds. Why would anyone use a skill that never connects? Food for thought.
Since i can do that against fragments if hardcasted, darkflare or destro heavyattacks - yes i think it´s a bad thing it does not work that way for me with snipe (and for other players alike).
As for comparing 20k burst from a sorc (with debuffaddon warning and blue glow on char) to comparing 20k burst from 1 ability from sneak - welp if you´re that desperate for arguments. You´re digging yourself a pretty hole there.
We´d have had the same poor builddiversity in 2014 if players had the same knowledge back then. It´s the way things go in every mmo. There are clearly superior templates and loadouts everyone runs.
Eso is still one of the most diverse mmos i´ve played over the past 16 years.
I think vanilla wow was one of the worst examples about how stealth should be implemented you could have given me. Having seen what shurrik put out on his rougue was absolutely gross and shows 100% of the "enjoyable gameplay means I enjoy it" mindset.
@pieratsos
I'm not using the notifications. But I can see why you would. ZOS won't adjust stealth gameplay. It took them 3 years to get rid of the bonus damage. It's either accept that you're going to die by someone who thinks "you can't see me but I can kill you" is the pinnacle of a fun experience or you run the addon. I chose the former because dying in Cyro is something I'm used to by now. But the second option certainly has appeal because ZOS doesn't care.
So you can't reliably dodge it every single time without this addon while fighting multiple enemies. And that's a bad thing?
I hope you realize how ridiculous that sounds. Why would anyone use a skill that never connects? Food for thought.
Since i can do that against fragments if hardcasted, darkflare or destro heavyattacks - yes i think it´s a bad thing it does not work that way for me with snipe (and for other players alike).
As for comparing 20k burst from a sorc (with debuffaddon warning and blue glow on char) to comparing 20k burst from 1 ability from sneak - welp if you´re that desperate for arguments. You´re digging yourself a pretty hole there.
We´d have had the same poor builddiversity in 2014 if players had the same knowledge back then. It´s the way things go in every mmo. There are clearly superior templates and loadouts everyone runs.
Eso is still one of the most diverse mmos i´ve played over the past 16 years.
I think vanilla wow was one of the worst examples about how stealth should be implemented you could have given me. Having seen what shurrik put out on his rougue was absolutely gross and shows 100% of the "enjoyable gameplay means I enjoy it" mindset.
enjoyable gameplay means I enjoy it" mindset
Rohamad_Ali wrote: »I look at ganking like this . It's real . You can get ganked irl . Snipers gank people in war since dawn of war . People get ganked in dark Alleys , parking structures and hallways . There's no add ons irl to protect you from getting jumped so people walk in groups for safety . This is how gangs get started or what we call guilds in ESO . It's not fair and it's fun but it's real and it encourages people to group for safety .
Eso was made with this system so if you don't think it's fair then tell the Devs . They liked it enough to write it into the game and have never stated it will ever be removed . Mainly because it is a mechanic apart of the ES franchise . No need to change a franchise you don't like just find one you do .
Skill is a relative term in a game where two or more people try to out type one another . My grandfather , rest his soul would be infuriated at anyone throwing around the word skill when it comes to typing . He was a Navy engineer . He believed skill only belonged to things you had to attend university to achieve . Everything else was something a cave man could eventually figure out . Things that were so common the vast majority could all do was not a skill to him .
So morality aside and interpretations of skill aside , ESO is a game with a stealth attack mechanic intentionally designed by the creators . It is intended . It was not intended to be bypassed hence the reason for the API changes made after the creation of Miat's . Their API changes just did not achieve what most had hoped . More then likely because ZoS didn't know how exactly to do this right the first time . But they made their intention with their game clear when they tried to remove stealth detection . The fix was not suppose to give any info on enemy players in stealth . Well @ZOS_RichLambert , you tried but it didn't work . That info is still being transmitted .
Lol. Again with the bs.
You think you can reliably dodge a close range Dark Flare combo'd with a javelin? Think again.
Same with close range Frags & Heavy Attacks, you can't reliably dodge any of those when combo'd with quick CC.
As it bloody well should be.
The irony...
Lol. Again with the bs.
You think you can reliably dodge a close range Dark Flare combo'd with a javelin? Think again.
Same with close range Frags & Heavy Attacks, you can't reliably dodge any of those when combo'd with quick CC.
As it bloody well should be.
Can you dodge the snipe when you combo it with a cc? Nah. Well so everything is good
The irony...
It´s only ironic when you put it out of context. I try to refrain using any form of skill/build (harness, soulassault, dark deal, line of sight, heavyarmor + 1h shield etc pp.) that can make a fight unenjoyable by design of that skill or mechanic - for various reasons.
Getting instarekt from sneak can´t be enjoyable going by that principle because when you´re dead instantly there is no fight happening.
Lol. Again with the bs.
You think you can reliably dodge a close range Dark Flare combo'd with a javelin? Think again.
Same with close range Frags & Heavy Attacks, you can't reliably dodge any of those when combo'd with quick CC.
As it bloody well should be.
Can you dodge the snipe when you combo it with a cc? Nah. Well so everything is good
Yeah you can, because you can see the bloody cast timer for the Snipe & dodge roll during it to avoid both Snipe & the combo CC.
What are you not getting? Is it truly that complicated?
The irony...
It´s only ironic when you put it out of context. I try to refrain using any form of skill/build (harness, soulassault, dark deal, line of sight, heavyarmor + 1h shield etc pp.) that can make a fight unenjoyable by design of that skill or mechanic - for various reasons.
Getting instarekt from sneak can´t be enjoyable going by that principle because when you´re dead instantly there is no fight happening.
Yet you're fine with using a 3rd party plugin that not only makes a fight unenjoyable to the person using cast time abilities, but unwinnable as well.
Also, not everyone adheres to your "noble" code - painfully evident to anyone using medium armor (yet you don't see people demanding those skills & playstyles be made entirely useless or "removed" via an addon).
Lol. Again with the bs.
You think you can reliably dodge a close range Dark Flare combo'd with a javelin? Think again.
Same with close range Frags & Heavy Attacks, you can't reliably dodge any of those when combo'd with quick CC.
As it bloody well should be.
Can you dodge the snipe when you combo it with a cc? Nah. Well so everything is good
Yeah you can, because you can see the bloody cast timer for the Snipe & dodge roll during it to avoid both Snipe & the combo CC.
What are you not getting? Is it truly that complicated?
The irony...
It´s only ironic when you put it out of context. I try to refrain using any form of skill/build (harness, soulassault, dark deal, line of sight, heavyarmor + 1h shield etc pp.) that can make a fight unenjoyable by design of that skill or mechanic - for various reasons.
Getting instarekt from sneak can´t be enjoyable going by that principle because when you´re dead instantly there is no fight happening.
Yet you're fine with using a 3rd party plugin that not only makes a fight unenjoyable to the person using cast time abilities, but unwinnable as well.
Also, not everyone adheres to your "noble" code - painfully evident to anyone using medium armor (yet you don't see people demanding those skills & playstyles be made entirely useless or "removed" via an addon).
well you can do the same for darkflare then and frags most of the time is the cc.
I don´t get where you´re coming from.
It only makes the fight unenjoyable for them when they´re coming from a position where their intention was to make it unenjoyable for me. That´s the whole point. Now you´re getting it.
The addon has only metagame implications when fighting someone who is aware of you.
The funniest part is i don´t even use the casttimer of the addon i have it hidden under my chat window. I just use the audio cue that playes when the projectile fires
Lol. Again with the bs.
You think you can reliably dodge a close range Dark Flare combo'd with a javelin? Think again.
Same with close range Frags & Heavy Attacks, you can't reliably dodge any of those when combo'd with quick CC.
As it bloody well should be.
Can you dodge the snipe when you combo it with a cc? Nah. Well so everything is good
Yeah you can, because you can see the bloody cast timer for the Snipe & dodge roll during it to avoid both Snipe & the combo CC.
What are you not getting? Is it truly that complicated?
The irony...
It´s only ironic when you put it out of context. I try to refrain using any form of skill/build (harness, soulassault, dark deal, line of sight, heavyarmor + 1h shield etc pp.) that can make a fight unenjoyable by design of that skill or mechanic - for various reasons.
Getting instarekt from sneak can´t be enjoyable going by that principle because when you´re dead instantly there is no fight happening.
Yet you're fine with using a 3rd party plugin that not only makes a fight unenjoyable to the person using cast time abilities, but unwinnable as well.
Also, not everyone adheres to your "noble" code - painfully evident to anyone using medium armor (yet you don't see people demanding those skills & playstyles be made entirely useless or "removed" via an addon).
well you can do the same for darkflare then and frags most of the time is the cc.
I don´t get where you´re coming from.
It only makes the fight unenjoyable for them when they´re coming from a position where their intention was to make it unenjoyable for me. That´s the whole point. Now you´re getting it.
The addon has only metagame implications when fighting someone who is aware of you.
The funniest part is i don´t even use the casttimer of the addon i have it hidden under my chat window. I just use the audio cue that playes when the projectile fires
@DDuke
Why would I use them? Tried them out, didn't like them, kept some parts of the addon active (like kill feed and objective list), and play in Cyrodiil like I always did. All I'm saying I can see why anyone would use it given the way stealth is.
I find it funny you "don't like the way stealth is in this game either", but are hell bent on keeping it the way it is.
Lol. Again with the bs.
You think you can reliably dodge a close range Dark Flare combo'd with a javelin? Think again.
Same with close range Frags & Heavy Attacks, you can't reliably dodge any of those when combo'd with quick CC.
As it bloody well should be.
Can you dodge the snipe when you combo it with a cc? Nah. Well so everything is good
Yeah you can, because you can see the bloody cast timer for the Snipe & dodge roll during it to avoid both Snipe & the combo CC.
What are you not getting? Is it truly that complicated?
The irony...
It´s only ironic when you put it out of context. I try to refrain using any form of skill/build (harness, soulassault, dark deal, line of sight, heavyarmor + 1h shield etc pp.) that can make a fight unenjoyable by design of that skill or mechanic - for various reasons.
Getting instarekt from sneak can´t be enjoyable going by that principle because when you´re dead instantly there is no fight happening.
Yet you're fine with using a 3rd party plugin that not only makes a fight unenjoyable to the person using cast time abilities, but unwinnable as well.
Also, not everyone adheres to your "noble" code - painfully evident to anyone using medium armor (yet you don't see people demanding those skills & playstyles be made entirely useless or "removed" via an addon).
well you can do the same for darkflare then and frags most of the time is the cc.
I don´t get where you´re coming from.
It only makes the fight unenjoyable for them when they´re coming from a position where their intention was to make it unenjoyable for me. That´s the whole point. Now you´re getting it.
The addon has only metagame implications when fighting someone who is aware of you.
The funniest part is i don´t even use the casttimer of the addon i have it hidden under my chat window. I just use the audio cue that playes when the projectile fires
I find it absolutely hilarious that you think you are advocating in favor of everyone here. You are literally saying, in a very jumbled and desperate way, that " screw stealth players because I am incapable of countering them, and screw ranged players because I cant counter them without being spoon fed" Yet somehow the people against this add on who realize there ARE counters to it are the people that make your gameplay ( the me me me attitude at its finest ) unenjoyable. There is literally no reason to even debate with you because clearly only your gameplay matters, and everyone else be damned.
You can't land a cast time ability, period.
Besides, why are you talking about intentions? Everyone's intention is to beat the opponent, and I bet most people find dying/losing unenjoyable.
Besides, why are you talking about intentions? Everyone's intention is to beat the opponent, and I bet most people find dying/losing unenjoyable.
See - my intention is having fun fights. If i loose a nice fight i´m good.
The problem is if i get hit from two snipes i didn´t hear bc of game or dirty ear reasons i don´t/can´t have a fun fight - because at that moment counterplay is nonexistent for me and i die without being able to do sth about it.
Also i know what you mean about the castbar. I have just found it to be so irrelevant for my gameplay that i moved that thing away as it was more distracting than useful. And since i never attack from sneak and generally make opponents aware of my presence by lightattacking i´ve found it to be irrelevant when used by my opponents aswell.
That´s why i say it only impairs gameplay for stealth/sneak. I have not found it to be hindering me in any form or shape on sorc or NB.
The audio of the addon is useful for me when fighting outnumbered.
Is that so? I'll bet you 10 million gold you can't land a single heavy attack or cast time ability against me when I use this addon.
The only people you can actually land those on are people not using this addon.
And no, instant cast frag is not a "cast time ability".Besides, why are you talking about intentions? Everyone's intention is to beat the opponent, and I bet most people find dying/losing unenjoyable.
See - my intention is having fun fights. If i loose a nice fight i´m good.
The problem is if i get hit from two snipes i didn´t hear bc of game or dirty ear reasons i don´t/can´t have a fun fight - because at that moment counterplay is nonexistent for me and i die without being able to do sth about it.
Oh? I don't find fighting against permablock magicka DKs fun, perhaps someone should create an addon that makes my attacks go through block or ZOS should disable blocking /s
Also, do you think a bow user's or Dark Flare magplar's idea of a "fun fight" is their opponent dodging every single burst combo they make?
Your ability to see this from no other perspective but your own is astounding.Also i know what you mean about the castbar. I have just found it to be so irrelevant for my gameplay that i moved that thing away as it was more distracting than useful. And since i never attack from sneak and generally make opponents aware of my presence by lightattacking i´ve found it to be irrelevant when used by my opponents aswell.
That´s why i say it only impairs gameplay for stealth/sneak. I have not found it to be hindering me in any form or shape on sorc or NB.
The audio of the addon is useful for me when fighting outnumbered.
Again, you fail to see this from any other perspective but that of a person not really using cast time abilities.
Truly astounding, that level of selfishness and the lengths you go to, to defend cheating.
@DDuke
You want stealth without Miat's addon. That's what I was referring to. Thanks for the link to your thread from 2015. It's some background where you're aiming at. While I disagree with some of your ideas, I like the concept of stealth being something you can have counterplay against while not having to specifically build for it. Your suggestion would make picking up the clues an actual player skill. This would be far more interesting than slotting RML and chug a detect pot.
It would be nice also if you weren't so triggered. I have kept civil throughout the entire discussion, and I'd appreciate if you just calm down a bit. I have no horse in that race. If ZOS decided to take away those specific API calls, fine. I won't be crying. At the same time I just wish that the addon wasn't the venue of a need for many players - of stealth were less garbage, as you put it, we wouldn't need the addon in the first place.
And yes, I'm fully aware what the addon does. I just chose to not run the attack detection. Not everyone in Cyrodiil is about winning at all cost. I actually feel pity for all those gankers, especially the horse ganker variety.
Is that so? I'll bet you 10 million gold you can't land a single heavy attack or cast time ability against me when I use this addon.
The only people you can actually land those on are people not using this addon.
And no, instant cast frag is not a "cast time ability".Besides, why are you talking about intentions? Everyone's intention is to beat the opponent, and I bet most people find dying/losing unenjoyable.
See - my intention is having fun fights. If i loose a nice fight i´m good.
The problem is if i get hit from two snipes i didn´t hear bc of game or dirty ear reasons i don´t/can´t have a fun fight - because at that moment counterplay is nonexistent for me and i die without being able to do sth about it.
Oh? I don't find fighting against permablock magicka DKs fun, perhaps someone should create an addon that makes my attacks go through block or ZOS should disable blocking /s
Also, do you think a bow user's or Dark Flare magplar's idea of a "fun fight" is their opponent dodging every single burst combo they make?
Your ability to see this from no other perspective but your own is astounding.Also i know what you mean about the castbar. I have just found it to be so irrelevant for my gameplay that i moved that thing away as it was more distracting than useful. And since i never attack from sneak and generally make opponents aware of my presence by lightattacking i´ve found it to be irrelevant when used by my opponents aswell.
That´s why i say it only impairs gameplay for stealth/sneak. I have not found it to be hindering me in any form or shape on sorc or NB.
The audio of the addon is useful for me when fighting outnumbered.
Again, you fail to see this from any other perspective but that of a person not really using cast time abilities.
Truly astounding, that level of selfishness and the lengths you go to, to defend cheating.
Deci - you´re just being uncreative. When i encounter someone who uses this addon i intentionally hardcast frags (even more than i normally do). It´s part of my sorc playstyle. I do hardcast frags like a pleb.
When someone dodges on cast animation i´ll cancel and do it again.
When i say it is not hindering me on NB or Sorc using hardcasted frags - that means i fail to see how it could hinder anyone apart from attacking someone who´s unaware of your presence.
I don´t think templar is miraculously different when utilizing casttime skills compared to sorc.
I especially fail to see how it makes utilizing snipe on NB impossible because you can use it in combination with cloak.
There is a difference between fighting someone and that not being fun because you can not kill them and getting killed without counterplay though.
Or are you truely saying that you can´t just walk away from a target you can´t kill - on a NB?
The permablocking magDK makes for an unenjoyable fight. But he does not make you respawn.
As for landing attacks on you using the addon. I don´t think i´m landing any attacks on someone who just tries to avoid them. Nothing to prove here. Especially on a NB with cloak + dodge on a projectile build - so no idea what you want to prove.
Edit: I should have accepted the 10 million gold and channeled a resto heavy with a detect immovable pot
@DDuke
You want stealth without Miat's addon. That's what I was referring to. Thanks for the link to your thread from 2015. It's some background where you're aiming at. While I disagree with some of your ideas, I like the concept of stealth being something you can have counterplay against while not having to specifically build for it. Your suggestion would make picking up the clues an actual player skill. This would be far more interesting than slotting RML and chug a detect pot.
It would be nice also if you weren't so triggered. I have kept civil throughout the entire discussion, and I'd appreciate if you just calm down a bit. I have no horse in that race. If ZOS decided to take away those specific API calls, fine. I won't be crying. At the same time I just wish that the addon wasn't the venue of a need for many players - of stealth were less garbage, as you put it, we wouldn't need the addon in the first place.
And yes, I'm fully aware what the addon does. I just chose to not run the attack detection. Not everyone in Cyrodiil is about winning at all cost. I actually feel pity for all those gankers, especially the horse ganker variety.
You'll find that I can be a reasonable person, just not when it comes to cheating.
Hell, I probably even agree with many of your grievances regarding stealth - I just don't feel like advertising that too much as long as medium is as weak as it is (the only redeeming quality being better stealth burst).
But the things the API permits... they're as much of a cheat as Cheat Engine in my mind - it's practically like "set stat: evade 100% vs cast time abilities".
It doesn't just make the game "unenjoyable" for builds using cast time abilities as their main burst, it makes the game unplayable.
I literally cannot do anything but log in, do writs, log off as long as these API functions exist, because I don't feel like playing one of the meta heavy armor clown builds.
This kills the entire game for me - hence the "triggering" when someone tries to defend or justify the existence of this shite.
@DDuke
You want stealth without Miat's addon. That's what I was referring to. Thanks for the link to your thread from 2015. It's some background where you're aiming at. While I disagree with some of your ideas, I like the concept of stealth being something you can have counterplay against while not having to specifically build for it. Your suggestion would make picking up the clues an actual player skill. This would be far more interesting than slotting RML and chug a detect pot.
It would be nice also if you weren't so triggered. I have kept civil throughout the entire discussion, and I'd appreciate if you just calm down a bit. I have no horse in that race. If ZOS decided to take away those specific API calls, fine. I won't be crying. At the same time I just wish that the addon wasn't the venue of a need for many players - of stealth were less garbage, as you put it, we wouldn't need the addon in the first place.
And yes, I'm fully aware what the addon does. I just chose to not run the attack detection. Not everyone in Cyrodiil is about winning at all cost. I actually feel pity for all those gankers, especially the horse ganker variety.
You'll find that I can be a reasonable person, just not when it comes to cheating.
Hell, I probably even agree with many of your grievances regarding stealth - I just don't feel like advertising that too much as long as medium is as weak as it is (the only redeeming quality being better stealth burst).
But the things the API permits... they're as much of a cheat as Cheat Engine in my mind - it's practically like "set stat: evade 100% vs cast time abilities".
It doesn't just make the game "unenjoyable" for builds using cast time abilities as their main burst, it makes the game unplayable.
I literally cannot do anything but log in, do writs, log off as long as these API functions exist, because I don't feel like playing one of the meta heavy armor clown builds.
This kills the entire game for me - hence the "triggering" when someone tries to defend or justify the existence of this shite.
As for why i´m using it: I have a very clear stance regarding bugabuse/cheating. I don´t tolerate or condone it and i don´t do it myself.
The problem with this addon is sadly that zos reviewed it multiple times and even changed the API because of this. However the casttime function is still alive and kickin (god knows why).
That means they either deem that feature fine as is or have no idea how to change it. At this point with how popular this addon is not using it puts you at a tremendous disadvantage in cyro (only for the audiocue for instantcast projectile ccs - which is the only function i´m using).